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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Sisyphus
C C P C C P Alliance
445
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Posted - 2013.05.08 14:23:00 -
[1] - Quote
Howdy all.
Also with the new sisi build, you should get the new jump transitions. Yes I know they look cool and all, but there has been a LOT of under the hood work done, and we need to know if anything "hinky" is going on when you are changing systems. Things not loading properly, bugs in UI etc. Anything unusual that can be attributed to how the client is handling you changing systems :)
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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CCP Prism X
C C P C C P Alliance
1173
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Posted - 2013.05.08 14:45:00 -
[2] - Quote
DISCLAIMER: I've got a fever. If this post is not making sense to you it's probably because you don't have a high enough fever and should consider taking a prolonged cold shower to amend the fact. (P.S. Do not take a prolonged cold shower. It can have a negative impact on your health.)
Hey kids,
I'm the guy who does all the stuff you never really notice. But this time around I kind of need you to pay attention to the stuff you never notice!
Thing is, that in order to get the jump transition to be not horrendously choppy (I'm somewhat certain it still is, also keep an eye out for that) and seem seamless we had to refactor the clientside teardown of solar system (and scene) objects.
So if you could pay attention to any weird leftover artefacts, that were otherwise cleaned up, when you jump between systems or warp out of a "grid" I'd find reason to pour some happy down my pants.
Examples of "leftover artefacts" include, but are not limited to:
- Brackets
Targets HUD Effect Bar Inventory windows you no longer have access to staying open Effects that are no longer in your system/grid still visible Overview leftovers from former scene/grid That lasagne I made a few years back that's still in my fridge Contextual menus offering options from the former system/grid Sytem maps not updating Etc...
And just so we're clear this applies to both jumping between systems and warping within the system. So if you're running missions on SISI or doing fleet fights please keep them peepers peeled for any of this.
Thank you for your time! @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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CCP Prism X
C C P C C P Alliance
1174
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Posted - 2013.05.08 15:40:00 -
[3] - Quote
Good catch: Any sort of system X -> system Y transition as well as warping out of grids. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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CCP Prism X
C C P C C P Alliance
1178
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Posted - 2013.05.08 18:38:00 -
[4] - Quote
iskflakes wrote:Question number 1: Can I turn this off?
You want to turn off the optimizations?
But to be serious: you can't turn the new seamless jumpgate transition off. It's kind of integrated into the whole experience now like the fade to black + loading bar used to be.
It's not going to take any more time. If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect. The real worry here is the cleanup procedures which are going to affect you regardless of what's playing on your monitor. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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CCP Prism X
C C P C C P Alliance
1179
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Posted - 2013.05.08 19:19:00 -
[5] - Quote
Isbariya wrote:CCP Prism X wrote:Good catch: Any sort of system X -> system Y transition as well as warping out of grids. Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel. But I will be checking your request on odd effects on jumping out/into a system with a cyno
Missed that earlier, sorry.
The current changes only work for gate jumps, but as alluded to the optimizations cover all cases. So.. hopefully we can get some lovin' for wormholes, cynos and bridges in the future. But all this work is a collaboration between different teams. I'm the backend tech guy who made the effects play out nicely, not the guy who hooked everything together or the art tech guy who made the effect itself. And it turns out it's really quite douchy to promise work on the behalf of others @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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CCP Sisyphus
C C P C C P Alliance
464
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Posted - 2013.05.10 18:04:00 -
[6] - Quote
We read over this feedback, and some of it made sense.
- We're planning on making some changes to the camera sweep on system entry for sure.
- There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
- Also taking a look at wormholes and bridges.
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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CCP karkur
C C P C C P Alliance
2113
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Posted - 2013.05.21 14:46:00 -
[7] - Quote
Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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