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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Fozzie
C C P C C P Alliance
5731

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Posted - 2013.05.08 16:03:00 -
[1] - Quote
Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.
Here's what we currently have planned for the volumes of ice in each Ice Anomaly:
Highsec: 2500 units of standard racial ice.
Lowsec: 3000 units of standard racial ice 400 units of Glare Crust
Nullsec with weak truesec (0.0 to -0.5): 3000 units of improved racial ice 400 units of Glare Crust 500 units of Dark Glitter 200 units of Gelidus
Nullsec with strong truesec (-0.5 to -1.0): 3500 units of improved racial ice 400 units of Glare Crust 1000 units of Dark Glitter 300 units of Gelidus 250 units of Krystallos
As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.
We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply: Heavy Water: 125 (+25) Liquid Ozone: 500 (+250) Stront: 125 (+25) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5736

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Posted - 2013.05.08 16:33:00 -
[2] - Quote
MainDrain wrote:Not as bad as I expected, back of envelope numbers tell me that even low end null belts can supply 10 large towers per spawn.
edit: Fozzie, can you confirm the new cycle times for ice lasers
New ice harvester cycle times will be exactly 1/2 of what they are right now. So 300s base for T1 and 250s base for T2 and ORE. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5738

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Posted - 2013.05.08 16:37:00 -
[3] - Quote
Serith Ellecon wrote:I want to know what happens to systems that currently have the "wrong" racial ice type.
There is a system in a certain null location in Sansha space that should spawn Amarri ice, but spawns Gallente instead. Will that remain Gallente ice? Or will it become Amarri?
Let me know what system you're wondering about and I'll double check to see if we should make an exception. But we distributed the new belts by region so as of today's sisi patch it will be Amarr ice. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5738

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Posted - 2013.05.08 16:45:00 -
[4] - Quote
Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease?
I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6358

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Posted - 2013.06.05 15:01:00 -
[5] - Quote
marVLs wrote:Dave Stark wrote:marVLs wrote:CCP Fozzie please tell something about systems that have more than one Ice belt before Odyssey. Are now every system that have Ice belt is limited to only one? Because from many hours i don't se other belts respawning in system that have before 3 Ice belts  systems with multiple belts have multiple anoms. So there's a bug in system "Talidal" should be 3 ice belts respawning, but only 1 respawn normal (checking since Odyssey launch)
The highsec Amarrian systems that had multiple belts all have one version of the anoms, all other systems that had multiple belts have multiple anoms. (And a few highsec systems actually have more anoms than they had belts, as part of the balancing between volumes of racial ice available in highsec).
Sorry, I've realized I wasn't clear about that when I was discussing the changes to Amarrian highsec ice. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6479

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Posted - 2013.06.18 15:19:00 -
[6] - Quote
Hey guys we have an update and bugfix to announce.
The systems of Feshur, Anath and Pemsahin low-sec Aridia were not properly given ice anoms in Odyssey, because of a bug caused by their low truesec. These systems are the three lowest truesec ice belts in lowsec, and are in a range that actually gets rounded down to 0.0 for most calculations.
When fixing this defect we decided that the uniquely low truesec in these systems makes them ideal for some unique flavor, so they will have the distinction of being the only low-sec systems to contain the "Weak Nullsec" Ice Anoms.
The fix should be deployed shortly. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6490

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Posted - 2013.06.19 01:00:00 -
[7] - Quote
Onslaughtor wrote:CCP Fozzie wrote:Hey guys we have an update and bugfix to announce.
The systems of Feshur, Anath and Pemsahin low-sec Aridia were not properly given ice anoms in Odyssey, because of a bug caused by their low truesec. These systems are the three lowest truesec ice belts in lowsec, and are in a range that actually gets rounded down to 0.0 for most calculations.
When fixing this defect we decided that the uniquely low truesec in these systems makes them ideal for some unique flavor, so they will have the distinction of being the only low-sec systems to contain the "Weak Nullsec" Ice Anoms.
The fix should be deployed shortly. There is also the system of Cumemare that had nullsec ice that was removed in the expansion.
Most of the 0.1 systems went from 0.0 to lowsec ice and this was by design for Odyssey. Cumemare shouldn't have encountered the same bug and should have ice anoms spawning now, I'll double check when I get to work tomorrow. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6532

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Posted - 2013.06.23 21:06:00 -
[8] - Quote
Unforgiven Storm wrote:I have some questions:
how are the numbers for ice mining out of high sec?
0.0 / low sec ice mining went up, down, is the same?
Ice consumption in Eve went up, down, is the same?
What I preview happened (people cut on ice consumption and 0.0 numbers are the same) or CCP plan worked (people are starting to mine ice in 0.0 and replacing high sec)?
I won't give anything close to exact numbers because those would be incredibly valuable for price predictions but I can talk a bit about the way we're looking at these metrics, how we feel about them at this early stage.
Overall we're happy with what we're seeing so far, but it's far too early to tell what the total impact of the Odyssey changes will be long-term. We're still near the start of an extended period of transition where the markets adjust to the new realities and player behavior adapts to find the optimal methods of profit making in the new ice landscape. Honestly these kinds of transition periods can take years and I probably won't feel comfortable saying "mission accomplished" until we've been able to observe the effects for at least a year. Our key goals during this period are to ensure that any price and supply shocks are manageable and that the overall market and gameplay effects are pointing in the right direction. On both counts we're quite happy right now.
Ice mining volume in high sec is obviously significantly lower right now than it was in the big rush immediately before Odyssey, but it's also above where it was a year ago, which places it well within our target range for this period.
Volume in lowsec and nullsec are both up (although they are still well below high sec of course) and the combination of increased ice volume and growing ore volume has given last week the record for the most mining ever done in lowsec.
Consumption of ice products is very healthy, and there was actually more control towers online last Friday than there was at Odyssey's launch.
So overall we're still extremely early in the process of evaluating the changes caused by Odyssey's ice rebalance, but nothing we're seeing so far gives us any reason to doubt our grand plan. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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