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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Danni stark
200
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Posted - 2013.05.08 23:16:00 -
[1] - Quote
CCP Fozzie wrote:Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease? I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that.
don't change the ice block size, make it cycle longer, and make it require a turret slot, so the venture is forced to retain a utility high.
also after looking at the isk/m3 of the ice anoms at current prices they seem very well balanced. i like it. Ice Mining Skill Plan. |

Danni stark
201
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Posted - 2013.05.09 07:17:00 -
[2] - Quote
Jita Bloodtear wrote:I know you plan to cyno jam your systems to prevent miners from being able to export ice/ore so they'll refine locally.
this is the most dumb **** idea i've ever seen on the forums. Ice Mining Skill Plan. |

Danni stark
201
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Posted - 2013.05.09 08:03:00 -
[3] - Quote
Psihius wrote:CCP Fozzie wrote:Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease? I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that. Just ask the guys who did changes to the POS fuel, at the start fuel blocks where designed 10 times bigger.
the problem is that ice is 1000m3 per unit, and all ice lasers mine 1000m3/cycle with no exception. when mining ore you get a % modifier to the m3/cycle to increase yield, eg mining laser upgrades increase the m3/cycle by 5%. however with ice the % modifier is the cycle time, not the m3 value. therefore if they add an ice module that harvests less than 1000m3/cycle then it will never actually mine anything.
to be honest, all that's really needed is taking the current ice harvester, make it require a turret hardpoint, adjust the cpu/pg accordingly and you're kinda done... it will yield less than a retriever due to it's lack of ice harvesting bonuses and still harvests the required 1000m3/cycle. Ice Mining Skill Plan. |

Danni stark
207
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Posted - 2013.05.09 21:33:00 -
[4] - Quote
Mr Kav wrote:If I cant make a profit on an account I'm not going to keep PLEX'ing / paying for it. I dont think an ice spawn should last less than 2-3 hours so you need to increase the 2,500 to between 25,000 & 35,000 per spawn minimum.
translation: i can't make isk by doing nothing, boohoo.
here's an off the wall idea; miners can also mine ore as well as ice with just a few module changes. Ice Mining Skill Plan. |

Danni stark
211
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Posted - 2013.05.10 09:12:00 -
[5] - Quote
Reppyk wrote:CCP Fozzie wrote:Lowsec: 3000 units of standard racial ice 400 units of Glare Crust Ahahaha it can't be true. Lowsec ice belts have (atm) the improved racial ice AND some dark glitter, which is the most valuable ice in the game. Still, nobody is mining it. Nice lowsec nerf ! I'm fine with the numbers (THE ICE WARS yay), but seriously, the lowsec ice should stay the improved one.
nobody is mining it becuase it's **** isk/hour which has nothing to do with the composition of the belt. Ice Mining Skill Plan. |

Danni stark
214
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Posted - 2013.05.10 20:42:00 -
[6] - Quote
Qyl Anni'un wrote:Maybe I've completely missed reading this somewhere else that it was officially posted, but are the ice sites going to respawn completely at each downtime or if, say, a single ice roid is left, does the ice spawn remain that way for four days? Or does it simply respawn every four hours from downtime no matter whether someone's mined it or not?
if it works the way null sec grav sites currently work, then it only respawns after it's completely emptied, or after 4 days. totally independant of downtime. Ice Mining Skill Plan. |

Danni stark
215
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Posted - 2013.05.11 09:04:00 -
[7] - Quote
Qyl Anni'un wrote:Danni stark wrote:Qyl Anni'un wrote:Maybe I've completely missed reading this somewhere else that it was officially posted, but are the ice sites going to respawn completely at each downtime or if, say, a single ice roid is left, does the ice spawn remain that way for four days? Or does it simply respawn every four hours from downtime no matter whether someone's mined it or not? if it works the way null sec grav sites currently work, then it only respawns after it's completely emptied, or after 4 days. totally independant of downtime. That would go contrary to CCP's intent then. They made the 4-hour respawn so that everyone has a chance to mine ice no matter their timezone, but if someone leaves one roid with one ice block in it, and if it doesn't respawn in 4 hours, then the person logging on later is screwed? Logic (based on CCP's reason for making the 4-hour respawn in the first place) would say it has to respawn every 4 hours no how much it's been (or not been) mined.
no it isn't, then.
because if there's ice in it, people can mine it. if there's no ice, then it's ticking down a 4hr respawn timer. Ice Mining Skill Plan. |

Danni stark
216
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Posted - 2013.05.11 16:02:00 -
[8] - Quote
EvilweaselSA wrote:why is someone going to leave that ice block in there
because somehow between a 100mn stabber and a few catalysts even a skiff won't be able to get that last ice asteroid. Ice Mining Skill Plan. |

Danni stark
264
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Posted - 2013.05.14 11:10:00 -
[9] - Quote
Morcam wrote:Why is lowsec ice getting hit as hard as it is?
because when you consider the half harvester cycle times, you're still getting a buff. also, looking at the isk/hr of each type of anom they are perfectly balanced. Ice Mining Skill Plan. |

Danni stark
265
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Posted - 2013.05.14 18:29:00 -
[10] - Quote
Jita Bloodtear wrote:Such claims are highly speculative and unfounded.
herpderp no, 2x the yield isn't going to change your income. of course it is.
as for not knowing where prices will fall, that's true at any time so it's a non statement. don't be stupid. Ice Mining Skill Plan. |
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Danni stark
269
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Posted - 2013.05.15 08:51:00 -
[11] - Quote
Robert Saint wrote:Funny, I just bought a bunch of ICE Miners in the Bazaar, thinking I could do a little Semi-AFK Ice Mining while at the computer repair shop.... oops!
Looks like I'll be unsubscribing those extra Multi-box accounts after the update.
Anyone need an ICE miner, after the update evemail me, I'll have 8 for sale.
Going to harvest until then....... go go gadget harvesters.... I think that ICE Prices are going through the roof soon... maybe I'll breakeven.
:'(
Yes, my lip is out..
aside from the 4hr respawn, and your cargo filling twice as fast, nothing has stopped ice being as afkable as it always has been. if you're not using a bot to empty cargo swapping asteroids every 10-15 mins when you empty your cargo really isn't that big of a hardship.
what'll irk you most is probably the 4 hour respawn and/or competition for anoms. although ice is still perfectly afkable. Ice Mining Skill Plan. |

Danni stark
270
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Posted - 2013.05.15 15:28:00 -
[12] - Quote
nesdaq wrote:first the exhumer cargo nerf now this, keep em coming really not that big of a deal. Ice Mining Skill Plan. |

Danni stark
274
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Posted - 2013.05.15 18:56:00 -
[13] - Quote
Pom Agrant wrote:This is enough ice to make 122500 fuel blocks; which is enough to fuel 4.25 large POSs for 1 month. Basically, we can fuel 21 POSs for 1 month, per day, if we are mining 23/7.
so what you're saying is; one ice anomaly can fuel 630 poses, if it's mined out 5x per day every day? Ice Mining Skill Plan. |

Danni stark
274
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Posted - 2013.05.15 19:17:00 -
[14] - Quote
Pom Agrant wrote:Danni stark wrote:Pom Agrant wrote:This is enough ice to make 122500 fuel blocks; which is enough to fuel 4.25 large POSs for 1 month. Basically, we can fuel 21 POSs for 1 month, per day, if we are mining 23/7. so what you're saying is; one ice anomaly can fuel 630 poses, if it's mined out 5x per day every day? Yes, if you mine for an entire month, 23/7. Right now, we have a mining op once a month. After the patch, the mining op becomes a whole month. :)
so really, it's the lack of miners, not the lack of ice that's the issue ;) Ice Mining Skill Plan. |

Danni stark
275
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Posted - 2013.05.15 19:39:00 -
[15] - Quote
Pom Agrant wrote:Actually, it is a huge lack of ice. The anoms will be mined out immediately every time they spawn. We will not be able to have a mining op for one day on the weekend and get all of the ice we need for one month - it won't be there. Instead, we will have to mine a little bit at a time, every day, and probably move to other systems to find ice that hasn't been mined out.
The main issue I see is the total amount of ice available in the whole Eve universe. It is not enough to fuel all of the POSs and capitals in the game at the moment. Imagine the huge effect on the economy and movements in nullsec, if there simply is not enough fuel for everything, regardless of price.
if the anoms will be mined out every time they spawn, the ice products will be there. go and check the market. just because it's not there for you to mine, doesn't mean there's a shortage.
considering if i'm not mistaken, we were told high sec alone can supply 80% of current demand, non-high sec has to supply only a quarter of what high sec can with more ice available to it. how do you come to the conclusion there's not enough ice available?
there's more than enough fuel, should people be bothered to go and mine it. Ice Mining Skill Plan. |

Danni stark
284
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Posted - 2013.05.16 08:54:00 -
[16] - Quote
Sir Marksalot wrote:Who the hell runs corp ice mining ops anyways. Fuel is cheap, it's a waste of time.
I mean, if you have 40 accounts mining dark glitter then I guess ~you go girl~ but otherwise it's kind of dumb
at the moment, nobody probably does.
however, at current prices when odyssey hits ice will be worth more isk/hour than ore so every one who does any kind of mining activity will be all over those belts like carrion crows.
granted 50m/hour in an ice anom isn't quite as good as the what, 60-80m you can get in a hub with a talos right now? but how viable is that going to be after the changes to hubs? not to mention, an ice miner will set you back exactly 1 plex and an empty character slot, large t2 blasters take almost twice as long to train for on their own, before you consider the hull, the support skills etc.
i think interesting things will happen in odyssey, and i like it. Ice Mining Skill Plan. |

Danni stark
284
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Posted - 2013.05.16 09:13:00 -
[17] - Quote
El 1974 wrote:21 POSs for 1 month, PER DAY, if you mine all day means you can fuel 630 POSs if you mine 1 ice anomaly 23/7
it's not even 23/7. in order to get the most ice out of an anomaly you have to make it spawn 5x per day. with a 4hr respawn that's 20 hours of waiting, and 4 hours to clear them. so really it's only 4/7 so for 4 hours mining per week (provided sufficient miners to empty a belt in 48 mins) you can fuel 630 towers.
consider that if you did mine 23/7 that's 5.75x more mining. that means a fleet that can clear ice anomalies in 48 mins that mines non stop can provide enough ice for ~3.6k towers. however that's a bit unrealistic because there wouldn't be enough ice anomalies in one system to allow you to do that, however even with 3 ice anomalies in a system which is possible you'll be able to fuel 1890 towers and that's mining 12/7.
although it's probably worth pointing out that it takes ~36hrs 20mins to empty an ice anomaly using a single rorqual boosted 25day hero retriever. so you're probably looking at a fleet of 38-45 miners to clear an ice anomaly in 48 mins.
so much napkin math, can you tell it's early in the morning and i'm bored? Ice Mining Skill Plan. |

Danni stark
285
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Posted - 2013.05.16 12:17:00 -
[18] - Quote
Sir Marksalot wrote:CNR will probably be the new talos. I don't have the PYFA files to theorycraft anything, but hubs are still likely going to be better than mining. It's just that easymode blaster boats are mostly dead. But don't forget that the skills to run hubs directly translate to actually shooting people.
Another thing to remember is that ice products don't really compress. There's Rorqual ice compression, but that's already a joke. And the patch is going to make it twice as irrelevant. So relative to ore mining (or ratting, heh) it costs tons to get the product to market. Stront is literally unprofitable to sell, and heavy water just barely makes a profit. I cba to grab the numbers again, but transportation takes off something like 15% of the value of 0.0 ice mining (assuming you're not JFing things around yourself, and then it just takes forever).
e: Unless you sell it at your local 0.0 market hub, and glhf moving any real amount of product doing that.
while it's true about skills for shooting people; but 1 plex will get you in to a retriever with max yield (for a retriever, which is only 5% less than a mackinaw) which is ~150 blocks of ice per hour with rorq boosts. the joys of dual training!
there is always the option to refine and sell it in the system you mine it in, then let other people absorb the cost of hauling it around. i mean, i doubt they want to use it in the same system as the local market hub anyway. Ice Mining Skill Plan. |

Danni stark
296
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Posted - 2013.05.17 19:52:00 -
[19] - Quote
Sir Marksalot wrote:Doubling ice miner yield is going to make it higher effort then ore mining anyways. Stop being a giant baby because you have to actually compete for resources like everyone else in this game.
actually, it's not.
high sec asteroids last like 3 cycles at the very most. that's what, ~6 mins?
it'll still take over 10 mins to fill a retriever with ice, and you can be afk the whole time because asteroids still contain more ice than a retriever's cargo can hold.
ice is still going to be close to **** all effort, and it's going to be worth double the isk. Ice Mining Skill Plan. |

Danni stark
296
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Posted - 2013.05.17 19:53:00 -
[20] - Quote
Tania Batchwood wrote:EvilweaselSA wrote:they can mine between respawns, and will what's wrong with you? How will they mine ICE between the respawns? Maybe do 20 jumps looking for another ice anomaly which hasn't been mined already? Anyway, there obviously isn't any reason to try and communicate with trolls.
do you really need it pointing out to you that ice isn't the only thing you can mine? Ice Mining Skill Plan. |
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Danni stark
297
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Posted - 2013.05.17 20:51:00 -
[21] - Quote
Sir Marksalot wrote:3? Seriously? I had no idea it was that bad.
yep, some are less, so you're basically targeting a new asteroid every 2-3 mins as at least one of your targeted asteroids pops every cycle usually. if you're really unlucky and start mining a belt that has small asteroids you can pop every asteroid in one cycle, i've had that before. not a pleasant experience. as you can imagine, in a hulk you have more chance of at least one asteroid popping in comparison to a retriever, and in a procurer pretty much everything pops in one cycle because you don't have lasers to spread about.
ore mining really isn't afk friendly. in high sec you're spending your time making sure your lasers are doing something, and in null you're watching intel/local like a hawk.
ice in it's current form is the last bastion of afk mining, and even the new ice will still be more afk friendly than high sec ore. Ice Mining Skill Plan. |

Danni stark
297
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Posted - 2013.05.17 20:53:00 -
[22] - Quote
El 1974 wrote:Danni stark wrote:Sir Marksalot wrote:Doubling ice miner yield is going to make it higher effort then ore mining anyways. Stop being a giant baby because you have to actually compete for resources like everyone else in this game. actually, it's not. high sec asteroids last like 3 cycles at the very most. that's what, ~6 mins? it'll still take over 10 mins to fill a retriever with ice, and you can be afk the whole time because asteroids still contain more ice than a retriever's cargo can hold. ice is still going to be close to **** all effort, and it's going to be worth double the isk. Did you really think I'd have that ice roid all for myself?
unless there's *quick math* like what, 5+ retrievers (10+ if you spread your lasers) all on the same asteroid, you can go afk until your cargo is full (all 5 of you can) because the asteroid still won't pop.
the point still stands, ice is still more afkable than ore. Ice Mining Skill Plan. |

Danni stark
297
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Posted - 2013.05.17 20:54:00 -
[23] - Quote
Sir Marksalot wrote:But mining ore is so hard!
the only hard bit about it is finding the sweet spot where all the asteroids are within 26km so you don't have to move about :) Ice Mining Skill Plan. |

Danni stark
297
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Posted - 2013.05.17 21:39:00 -
[24] - Quote
El 1974 wrote:Danni stark wrote:unless there's *quick math* like what, 5+ retrievers (10+ if you spread your lasers) all on the same asteroid, you can go afk until your cargo is full (all 5 of you can) because the asteroid still won't pop.
the point still stands, ice is still more afkable than ore. And 5+ is unlikely? We now have about 100 miners in a busy icebelt. That will mean 5 per asteroid on average. Unless nearby fields have been depleted and those miners come to 'my' belt as well.
largely irrelevant. ice mining is still more accommodating to the afk playstyle than ore ever will.
we don't have 100 miners in a busy ice belt at all, no matter how much you sensationalise it and whine about it the fact remains that ice mining is STILL more afk friendly than ore mining. Ice Mining Skill Plan. |

Danni stark
298
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Posted - 2013.05.18 08:37:00 -
[25] - Quote
El 1974 wrote:Danni stark wrote:largely irrelevant. ice mining is still more accommodating to the afk playstyle than ore ever will. The difference between being "more accomadating to the afk playstyle than ore" and "you can go afk until your cargo is full" can be measured in quite a few miner accounts that will lapse.
but as i just demonstrated by basic mathematics, you can do that.
let me do it again just so you're clear. high sec ice asteroid, ~150 units of ice, that's 150000m3 of ice. mackinaw's ore bay, 35000m3.
150000 > 35000. as such, you can go afk until your cargo is full, just like you can now. except, only for half as long, but you can still do it. Ice Mining Skill Plan. |

Danni stark
299
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Posted - 2013.05.18 11:00:00 -
[26] - Quote
El 1974 wrote:Danni stark wrote:but as i just demonstrated by basic mathematics, you can do that.
IF there are few others mining that asteroid, which - as I stated before - I don't expect. Edit: your 'proof' wasn't very convincing to me.
so what if there are? if you go back a few more posts i even illustrated how that isn't a problem.
now, can you please stop crying? Ice Mining Skill Plan. |

Danni stark
301
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Posted - 2013.05.18 14:06:00 -
[27] - Quote
Asturiax wrote:Cant wait the ice changes move. Ill go place a cloaky afk camper in every ice sistem. Ahahahaha go mine ahead.
all 500+ null sec ice systems? and i thought 40 accounts for mining ice was excessive. Ice Mining Skill Plan. |

Danni stark
302
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Posted - 2013.05.18 14:54:00 -
[28] - Quote
Asturiax wrote:Danni stark wrote:Asturiax wrote:Cant wait the ice changes move. Ill go place a cloaky afk camper in every ice sistem. Ahahahaha go mine ahead. all 500+ null sec ice systems? and i thought 40 accounts for mining ice was excessive. Not all..wth.:D But i can tell you that there wont be much ice mining in low and null. Who wouldnt want to keep a alliance starving for fuel? And with 1 cloaky camper you can do that just fine. I bet 10-20 macks are a target worth chasing.
that's because nobody mines in low. and people will be mining ice in null.
cloaky campers don't stop any one mining. Ice Mining Skill Plan. |

Danni stark
302
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Posted - 2013.05.18 15:39:00 -
[29] - Quote
Asturiax wrote:Danni stark wrote:Asturiax wrote:Danni stark wrote:Asturiax wrote:Cant wait the ice changes move. Ill go place a cloaky afk camper in every ice sistem. Ahahahaha go mine ahead. all 500+ null sec ice systems? and i thought 40 accounts for mining ice was excessive. Not all..wth.:D But i can tell you that there wont be much ice mining in low and null. Who wouldnt want to keep a alliance starving for fuel? And with 1 cloaky camper you can do that just fine. I bet 10-20 macks are a target worth chasing. that's because nobody mines in low. and people will be mining ice in null. cloaky campers don't stop any one mining. I think im making myself misunderstood..would you take out your hulk in null/low whatever if u would have a cloaky cyno camper in sistem?
no i'd take a barge instead of an exhumer. a retriever costs about the same as a t2 fit cruiser and people don't seem to have any qualms about losing those either.
cloaky campers don't stop people mining. Ice Mining Skill Plan. |

Danni stark
303
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Posted - 2013.05.18 23:44:00 -
[30] - Quote
Christopher Caldaris wrote:Wait, you're telling me I wasted the past few weeks getting my ice mining skills maxed out?
Sweet.
I only play one mining account.
if you mean "did i waste 5 days training a skill that will make me the most isk/hour while sitting in any mining ship other than the venture?" then yeah, totally wasted your time. Ice Mining Skill Plan. |
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Danni stark
304
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Posted - 2013.05.19 10:46:00 -
[31] - Quote
Christopher Caldaris wrote:Danni stark wrote:Christopher Caldaris wrote:Wait, you're telling me I wasted the past few weeks getting my ice mining skills maxed out?
Sweet.
I only play one mining account. if you mean "did i waste 5 days training a skill that will make me the most isk/hour while sitting in any mining ship other than the venture?" then yeah, totally wasted your time. Not if there isn't any ice to mine... The majority of High Sec ice belts will be mined out within 30 minutes of spawn, if you don't get there within that window you will lose out on ice mining as an ingame activity.
so if you don't put some effort in you won't get any reward? and this is somehow a problem? Ice Mining Skill Plan. |

Danni stark
305
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Posted - 2013.05.19 14:41:00 -
[32] - Quote
Christopher Caldaris wrote:It's a problem when people can only play during certain time periods, if you don't get a belt at the start of your play session oh well, looks like you aren't playing today.
no, it's a problem for people who choose to log off like whining spoiled children. it's not a problem for any one else. there's more than one ice belt in the game, and i sincerely doubt all of them will be on an identical respawn timer. Ice Mining Skill Plan. |

Danni stark
305
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Posted - 2013.05.19 20:31:00 -
[33] - Quote
Logit Probit wrote:Okay now that's like comparing apples and oranges...it doesn't work.
I tell you what...how about all the havens and sanctums that currently have a 5 min spawn timer, goes to a 4 hour respawn time....now lets not stop there...lets add in all ratting anoms.
pot, meet kettle. Ice Mining Skill Plan. |

Danni stark
306
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Posted - 2013.05.19 20:58:00 -
[34] - Quote
Logit Probit wrote:Danni stark wrote:Logit Probit wrote:Okay now that's like comparing apples and oranges...it doesn't work.
I tell you what...how about all the havens and sanctums that currently have a 5 min spawn timer, goes to a 4 hour respawn time....now lets not stop there...lets add in all ratting anoms. pot, meet kettle. Hi kettle! In all seriousness tho, the orginial argument wasn't valid, as 10/10 are spawned from Ratting Anoms, which are respawned after completion and allow a chance to spawn a 10/10. The ratting anoms, which are pretty much instant repop after completion, allow for multiple chances to get the 10/10. Now if all anoms were set to the 4 hour respawn, then the comparsion would be valid. However if that is the only troll I get off my rant....well I consider it time well spent.
your argument was just as invalid. all rating anoms being moved to 4hr respawns is like ALL mining sites being moved to 4hr respawns which is obviously not true.
i'm not trolling, i'm just pointing out you countered apples vs oranges, with apples vs oranges which was just as pointless and terrible. Ice Mining Skill Plan. |

Danni stark
309
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Posted - 2013.05.20 08:53:00 -
[35] - Quote
Logit Probit wrote:1. Do you believe that installing a limiting game mechanic into the Universe that will exclude a person's ability to participate in that activity based solely on the time that they enter the game is a good idea? If so, why? works fine with normal asteroids, and this new system is more friendly than the current way asteroids work and regular asteroids seem to work perfectly fine. in short, people are just crying because they might have to put some effort in and totally ignore the fact that ice mining is now the most lucrative activity you can do sitting in a mining ship sans venture.
Logit Probit wrote:2. Do you think that installing this limited game mechanic that decreases game content will make that content more enriching to those that do have the ability to participate in it? it's not a limited game mechanic, and yes ice prices will go up, it already has.
Logit Probit wrote:The changes are being made to stop afk ice botting wrong. this entire post reads like an en24 article. sensationalised crap based on incorrect assumptions. Ice Mining Skill Plan. |

Danni stark
320
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Posted - 2013.05.21 09:10:00 -
[36] - Quote
Logit Probit wrote:Enjoy the alarm clocking game....
this assumes 2 things that are both terribly wrong.
1) there is only one ice belt, and you know when it will respawn 2) you have to mine the ice.
and these terrible and incorrect assumptions are why nobody is taking you seriously. Ice Mining Skill Plan. |

Danni stark
414
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Posted - 2013.05.28 22:33:00 -
[37] - Quote
Unu Inkunen wrote:the double yield just lowers the price per block.
do we have a new contender for the stupidest thing said in this thread award? Ice Mining Skill Plan. |

Danni stark
420
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Posted - 2013.05.29 08:06:00 -
[38] - Quote
when resources are finite, harvesting speed has nothing to do with it's supply and hence it's price.
if it did; ice would have dropped like a stone instead of spiking. Ice Mining Skill Plan. |

Danni stark
421
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Posted - 2013.05.29 09:22:00 -
[39] - Quote
Unu Inkunen wrote:Danni stark wrote:when resources are finite, harvesting speed has nothing to do with it's supply and hence it's price.
if it did; ice would have dropped like a stone instead of spiking. seems to be logic.. didnt think of this, but it only works when all ice will be mined empty right?
pretty much, but ice will always be mined empty until it's more profitable to mine something else. last time i checked the prices (which was a while ago, i've been getting a bit lazy at doing that lately) ice will be worth more isk/hour than ore and you'd be mad not to mine ice whenever an anomaly spawns.
considering the minimal skill investment, ice is an excellent thing to mine for new players. it's less skill intensive than training for various t2 crystals, and it's more isk/hour even at almost perfect skills. the situation where ice will be mined empty in high sec isn't completely unrealistic. the only time it won't be mined out completely will be in timezones where there are simply fewer players (australian timezone maybe?) Ice Mining Skill Plan. |

Danni stark
422
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Posted - 2013.05.29 11:05:00 -
[40] - Quote
El 1974 wrote:Danni stark wrote:when resources are finite, harvesting speed has nothing to do with it's supply and hence it's price.
if it did; ice would have dropped like a stone instead of spiking. I like your thinking. It's flawed, but entertaining.
do be a good fellow and point out why. Ice Mining Skill Plan. |
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Danni stark
424
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Posted - 2013.05.29 17:06:00 -
[41] - Quote
does this mean i can carry on in blissful ignorance? Ice Mining Skill Plan. |

Danni stark
431
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Posted - 2013.05.30 19:02:00 -
[42] - Quote
Lyza Kimbo wrote:Danni stark wrote:when resources are finite, harvesting speed has nothing to do with it's supply and hence it's price.
if it did; ice would have dropped like a stone instead of spiking. I kinda see what 1974 means, and I'm not sure I have the skills to articulate it, but here goes. What you say above is a little garbled, but I think what you meant was - "When available resources are finite, and demand exceeds those available resources, and the available rate of resource-gathering is already more than sufficient to gather those limited resources far faster than they become available, then the ability to gather resources even faster will not affect the price, because the price is fixed by the relationship between demand and available supply." This is intended to be a fully amplified and expanded version of what you originally said, as best I understand it. And in fact, the second clause, (" and demand exceeds those available resources"), may not even be strictly necessary. Basically, 1974 was nitpicking because you'd stated a limited version which, while true in this context, might not have been true in every situation. Woof, that was a mouthful...
so... i was right all along? Ice Mining Skill Plan. |

Danni stark
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Posted - 2013.05.30 22:20:00 -
[43] - Quote
and pretty much none of what you just wrote has anything to do with cycle times. you have an opinion that it does, but that's it. you didn't provide any evidence to support that opinion.
on the contrary, if an ice anomaly produces 12500 units of ice a day, cycle time doesn't change that and hence that actually does support the assumption that cycle time is as relevant to supply as a chocolate pudding is to a badger. Ice Mining Skill Plan. |
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