
Isphirel
GoonWaffe Goonswarm Federation
35
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Posted - 2013.05.13 23:35:00 -
[1] - Quote
It's really hard to believe that a single person who ever actually used scanner functionality ingame on Tranquility okayed these changes before they made it to Singularity. Between having to spin the camera around to see the results and the results disappearing after mere moments without populating scanner window, the "in space" view of anomalies is a joke and I can't imagine it amounting to anything other than some noise every time you change system or undock before you bring up the now ridiculously less powerful scanner window and do everything as you did before Odyssey.
The scan results list lost almost all of its functionality just to accomodate the stupid, ever-redrawing-while-scrolling "progress bar" scan result strength view, clearly this is more important than the actual scan progress bar before the results appear. If this had been tested under ~real life~ serious-internet-spaceship-business circumstances, you'd have noticed within moments that scrolling through 20+ (for pve, hundreds in pvp) effectively unsorted scan results is a completely unacceptable user experience. You're replacing a working part of the game with some "shiny" obviously halfassed flat-UI design mockup.
Maybe "it works" in contrived development environment tests where there's exactly one anomaly in the system and you mark your "it works, ship it!" checkbox once you've successfully confirmed that the scanner still manages to detect anomalies and move on to confirming that the stargate jump animation hides all your windows and brackets every time you jump even if you're in the map view and can't see the stargate, good job, high fives all around, and I suppose the shiny in-space effect made for a nice fanfest presentation, but this whole revamp adds exactly nothing to the real workflow of your players, who don't log in to ogle the light effects and then log off again but are using the scanner the umpteenth time per day to find the next site to run.
I don't really share the "you're dumbing down the game and robbing me of my deserved advantage over those good-for-nothing can't-do-3d-geometry-in-my-head casuals" sentiment, but as it stands the trilateration minigame is completely pointless. If you require seven probes, launch seven probes at once, and instantly arrange them into the one good trilateration formation, then move all seven at once so that the overlap of all seven scan volumes covers the location of the target, the system might as well just require a single probe instead of shitting up the map with seven pretend-independent circles that mostly cover area I specifically don't give a **** about. Just get it over with and throw out all the crummy trilateration math, make it work with one probe and maybe give people who trained Astrometrics 5 a second probe so they can keep combatscanning on two celestials at once. But don't just give us this bullshit.
I, for one, shall sell all my spaceships and dedicate myself to 24/7 pro-gaming EVR oculus rift action if this system ships without a more fundamental revamp than has been promised so far. |