
Skawl
Martyr's Vengence Test Alliance Please Ignore
34
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Posted - 2013.05.09 16:11:00 -
[1] - Quote
I only had a quick play last night so I'll probably post some more feedback later but the one thing that really frustrated me was re-positioning probes.
While I love that I only need to worry about one representation for my probe group (seriously, can't thank you enough for that one), the alt key shouldn't require me to hold shift as well in order to adjust relative position. Just make holding alt pop all the probes up and behave as it does in TQ atm without the shift modifier too please!
With the map open it wont give us enough feedback about the scan results. Hovering over the blips we get in the map view is unreliable (hard to hover the right object in a cluster without zooming, sometimes doesn't display tool tip at all) and, if I remember correctly, doesn't show information about the sig ID making co-ordination with other probers difficult without constantly switching in and out of map view to hover over the sig in space view.
Also, the list view is really useful for heavy use probers (i.e. living in a WH) as it allows copy + paste out to a 3rd party tool to share info among corp members. Removing this ability won't stop people sharing scan results but would make it even more of a PITA than it already is.
I've not had a chance to try combat probing with the new system yet but I did notice that launching probes seems to just dump them out at the star. Same if I change formation. Please fix it so they drop at your location - I don't want my targets to know I have probes out until the last possible moment! (is this just using or changing to spread? Will test further tonight)
I do like that 7 probes are dropped at once although it would be nice to have the option to use less. It's easier to miss a couple on dscan, particularly if your targets also have probes out.
Also, I have, after a long period of being in a WH (and admittedly rather careless) ended up with only 6 probes left (it's perfectly possible to recall and not get all back if you're close to the timer and I'd already lost a couple of sets of spares). Will be frustrating to know that it's most than possible to probe an exit with 6 probes but the game won't let me launch them. May as well just sell them as a single item if they can only be launched as a set.
Being able to drop probes straight into pinpoint formation is brilliant.
Overall this feels OK for casual PvE probers atm but needs more work for power users in WHs and combat probing. |