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Toekk
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Posted - 2005.10.10 18:02:00 -
[211]
Can we get an xlarge shield extender?:(
We have too few ships with enough med slots.
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Joerd Toastius
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Posted - 2005.10.10 18:21:00 -
[212]
Almost certainly the value that's actually being applied rather than a display error value. So, given that, is there still some huge problem or can we agree this isn't a big deal any more?
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Nifel
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Posted - 2005.10.10 18:22:00 -
[213]
The large shield extender gives too little hp for such a penalty.
"We wield swords for the sound of laughter that used to be there long ago." RKK Ranking: (MIN10) Sarraqa |

j0sephine
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Posted - 2005.10.10 19:01:00 -
[214]
"Almost certainly the value that's actually being applied rather than a display error value. So, given that, is there still some huge problem or can we agree this isn't a big deal any more?"
The most recent build displays the attribute correctly, as flat change to signature size. Regarding changes... it means medium extender adds ~50% penalty to size of frigate, and the large one has similar effect on the cruiser... which ain't helpful at all considering the medium is equal to 400 mm plate, and the large is like 800mm plate.
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Pottsey
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Posted - 2005.10.10 19:16:00 -
[215]
Edited by: Pottsey on 10/10/2005 19:19:59 I will respond to the other posts later. Just testing right now
My sig with 4 extenders is 660m and its 600 with 3 extenders. Fitted 1 extender takes up 115tf and 165mw.
My hitpoints went up to 23593 form the base ship increase. Before it was 21977 so an 1616 hitpoint increase.
Damage control F84 Local damage system. You can fit 2 and they stack. Hull resistance is not shown. But shield resistance went up with 2.
50% to all hull resistance 7.5% to all armour resistance 5% to all shield resistance. Low slot.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Nifel
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Posted - 2005.10.10 19:40:00 -
[216]
Edited by: Nifel on 10/10/2005 19:40:50 Here's something to chew on.
Actively shield tanked raven: gets roughly 12k shields with gang skills and a 3% shield hp implant, large shield extender t2 and pdu2's along with 3 hardeners.
Actively armour tanked arma: gets roughly 20k armour with gang skills, 3 1600mm rt/1600mm t2 and a 3% armour hp implant. reps almost as much per second with 2 large t2 armour repairers as 1 xlarge shield booster t2 along with an amp (which leaves out a speed booster on the raven which it needs for fast moving fleets). it also gets overall a lot better resistances. You can put on another 1600mm rt in favour of the large armor rep t2 and get 25k armour.
The arma can still fit pvp mods in its mids and enough guns in the highs to make a difference.
Am I the only one thinking that this is wrong?
"We wield swords for the sound of laughter that used to be there long ago." RKK Ranking: (MIN10) Sarraqa |

Inspiration
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Posted - 2005.10.10 19:52:00 -
[217]
Personaly I am more worried about what i rea don the weapon upgrade stacking changes. The nerf, I like, the mention of less stakcing when using upto 3-4 of the same module kind is kind of madness. Instead of using 6 damage mods, gank setups will now use 4 and have 2 slots free to help fix their current weakness....
So instead of restoring ballance I fear it could worsen things. Gankers being untouchable does not sound to me like they put enphasis on defense. I can definatly be wrong on this tho, and we have to see.
As for all the new skills required to train, I fear this is slowly getting out of hand. If they keep adding at this rate we need much better clones, soon. Will newer players be able to evolve new characters without being totaly pathetic compared to players even a year in the game? Might be inherrent to these sort of games tho, I just wish I could find a long term strategy to all of this.
Well, thats it...did my say!
Check out my Shield/Armor resistance calculator.
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Pottsey
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Posted - 2005.10.10 20:00:00 -
[218]
For fun I tried to get my Thorax as though as I could 13,194 hitpoints.
Next I went for regen. 10,854 hitpoints and 116 HP regen no hardeners.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

keepiru
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Posted - 2005.10.10 20:18:00 -
[219]
i think you can only equip one damage control at a time, or anyway, only 1 counts. ------------- Fight against the filo-communist t2 monopolies! Down with CCCP's one-week plan! Viva la revoluci¾n! o/
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Agnar Koladrov
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Posted - 2005.10.10 20:26:00 -
[220]
But they still seem to favour armor over shields, as the dmg controls give less res to shields then to armor.
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Pottsey
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Posted - 2005.10.10 20:31:00 -
[221]
ôi think you can only equip one damage control at a time, or anyway, only 1 counts.ö I have 5 on. It did boost shield and amour but I could not confirm hull.
New drone commands as well I got a nice surprise during testing. Engage target, orbit at range, keep at range, but return to drone bay missing.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Jim Raynor
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Posted - 2005.10.10 20:54:00 -
[222]
I have to wonder why the races in EVE ever came up with shield technology considering the current state of the game. ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

JoCool
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Posted - 2005.10.10 21:05:00 -
[223]
We have graphics Jim, armor tankers do not. ♥
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HippoKing
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Posted - 2005.10.10 21:07:00 -
[224]
Edited by: HippoKing on 10/10/2005 21:07:46
Originally by: Jim Raynor I have to wonder why the races in EVE ever came up with shield technology considering the current state of the game.
because of the shield hardener graphic effect
edit: meh, jocool got there first  --
This Zig. For great justice!
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Agnar Koladrov
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Posted - 2005.10.10 23:21:00 -
[225]
Edited by: Agnar Koladrov on 10/10/2005 23:20:48
Originally by: JoCool We have graphics Jim, armor tankers do not. ♥
Give armor tankers a "static electricity" hull animation, then hit`em hard with the 'nerf bat'  
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Kldraina
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Posted - 2005.10.11 02:12:00 -
[226]
The only way to increase Shield Extender HP (as compared to Armor plates) without making passive tanking too good, would be if the shield extenders also increased shield recharge time.
I think it might be better to instead make a separate module that increases shield HP (% bonus) at the cost of increased recharge time (reduced recharge rate). Maybe a kind of reverse flux coil. This could allow shield tankers to get the crazy HP of armor tankers without increasing the power of passive shield tanking. |

Cerwyn Taraman
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Posted - 2005.10.18 02:58:00 -
[227]
Does anyone have current stats from the Test Server? Have they changed this at all in the last week (I hope)? My character is still not listed as active on the test server even though I reactivated over a month ago so I can't check myself.
Thanks!
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j0sephine
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Posted - 2005.10.18 03:04:00 -
[228]
"Does anyone have current stats from the Test Server?"
Test server is at the moment running the Tranquility build for some hotfix testing and whatnot, so the new modules and skills ain't there for the time being :/
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Pottsey
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Posted - 2005.10.18 05:41:00 -
[229]
It was changed to
Large shield extender T2 46CPU 165 Powergrid (123.75 with skills) 25 sig penetly
Medium Extender T2 for you 34cpu 31PG without skills. +7sig.
I made another tread about it instead of posting here for some reason. Copy and paste time ôThe sig Penalty seems perfect to me. Powergrid I think might be to low. I would bump it up closer to what it used to be. CPU I was hoping they would aim for 80 to 95CPU per module so 46 was a surprise. At 46 CPU I can fit a full row of 425mm railguns and 3 shield extenders, 2 hardeners and shield relays in the low slots.
What is everyone elseÆs views? I would be happy if they bumped CPU up to 50 ish bumped powergrid up a little. More hitpoints would be nice to.ö
The old thread was here if you want to read the comments. http://oldforums.eveonline.com/?a=topic&threadID=235311&page=1#27
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Jim Raynor
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Posted - 2005.10.18 05:46:00 -
[230]
Originally by: Pottsey It was changed to
Large shield extender T2 46CPU 165 Powergrid (123.75 with skills) 25 sig penetly
Medium Extender T2 for you 34cpu 31PG without skills. +7sig.
I made another tread about it instead of posting here for some reason. Copy and paste time ôThe sig Penalty seems perfect to me. Powergrid I think might be to low. I would bump it up closer to what it used to be. CPU I was hoping they would aim for 80 to 95CPU per module so 46 was a surprise. At 46 CPU I can fit a full row of 425mm railguns and 3 shield extenders, 2 hardeners and shield relays in the low slots.
What is everyone elseÆs views? I would be happy if they bumped CPU up to 50 ish bumped powergrid up a little. More hitpoints would be nice to.ö
The old thread was here if you want to read the comments. http://oldforums.eveonline.com/?a=topic&threadID=235311&page=1#27
I think with the current HP values, the fittings are perfect.
I'd like to see a 1200mm plate added though too tho. ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

Deadzone
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Posted - 2005.10.21 05:58:00 -
[231]
Either that or the 800mm brought back in or a 1000mm plate put in.
Back to the shield extender though...
Why a sig penalty? If anything, maybe have them use some small amout of cap to activate them or something but damn. Why are you giving a defensive mod a penalty to get hit with more damage?
This will send even more people towards armour tanking. You're going to have a sig penalty for a defensive mod and on top of that, shield tanking already has a big hit on it in terms of cap recharge.
Armour tanking has NO mods that give a penalty to its tanking ability. Shield tanking has a cap relay and associated mod that gives it a 10% penalty, PER MOD for cap recharge. Frankly, I would like to ask CCP..WTF is up with all the shield tanking penalties and NO NEGATIVES for armour tanking?? Especially since most ships have more low slots(armour tanks) than they do mid slots(shield).
Would really like an answer from them on that one. Its getting beyond rediculous now.
Vice-Admiral
Executive Commanding Officer Military Command Phoenix Propulsion Laboratories |

Pottsey
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Posted - 2005.10.21 08:46:00 -
[232]
ôWTF is up with all the shield tanking penalties and NO NEGATIVES for armour tanking??ö The are negatives like the loss in ships speed meaning people need less tracking to hit you and they hit you more often. Which in turn means more chance of them hitting with wreaking hits. The loss in speed is a good match for the extra sig shields get. In fact I would take extra sig over speed loss anyday.
With the other boosts like invl fields shields will have more resistance then amour tanks.
ôShield tanking has a cap relay and associated mod that gives it a 10% penalty, PER MOD for cap recharge.ö Shield tanks also have a low slot mod that boost Hitpoints, shield recharge, powergrid, cap recharge e.c.t There is nothing like that to boost amour modules. I think its pretty balance, amour and shield tanking should not be the same just with a different name. They both have different advantages and disadvantages.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Brute Helmet
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Posted - 2005.10.21 09:10:00 -
[233]
Originally by: Pottsey It was changed to
Large shield extender T2 46CPU 165 Powergrid (123.75 with skills) 25 sig penetly
Medium Extender T2 for you 34cpu 31PG without skills. +7sig.
I made another tread about it instead of posting here for some reason. Copy and paste time ôThe sig Penalty seems perfect to me. Powergrid I think might be to low. I would bump it up closer to what it used to be. CPU I was hoping they would aim for 80 to 95CPU per module so 46 was a surprise. At 46 CPU I can fit a full row of 425mm railguns and 3 shield extenders, 2 hardeners and shield relays in the low slots.
What is everyone elseÆs views? I would be happy if they bumped CPU up to 50 ish bumped powergrid up a little. More hitpoints would be nice to.ö
The old thread was here if you want to read the comments. http://oldforums.eveonline.com/?a=topic&threadID=235311&page=1#27
Thats a bit far isnt it ? 46 CPU ? That will make a Large extender easier and more desirable to fit to most cruisers than a 1600 plate is now. 25 extra sig radius doesnt matter that much for a cruiser. Ill happily smack a large extender on my stabber!
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