| Pages: [1] 2 3 4 5 6 7 8 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Pottsey
|
Posted - 2005.10.08 07:58:00 -
[1]
Anyone got any ships with extenders/plates fitted in space logged into the test server?
It seems the only ships that can get onto the test server are those in space. Also you cannot dock or check the market. But in theory if someone has a ship in space with extender or plates fitted they could press show info and if the new changeÆs are live they could report them here.
My only alt that was in space has no extenders or plates. Can anyone else help?
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Pottsey
|
Posted - 2005.10.08 08:09:00 -
[2]
These are the bonus I got form the database.
Large Shield extender Mk1 powergrid usage 400 MW CPU usage 100 tf Shield HP bonus 1,500 HP
Large Shield extender Mk2 powergrid usage 200 MW CPU usage 100 tf Shield HP bonus 1,500 HP signatureRadiusBonus 5900 %
Seems very unfair to me. Lowering the fitting will mean its easy to fit oversized extenders on in which case the sig increase will counter that. But what about people fitting the correct side extenders? Battleships with 3 or 4 extenders get no real befit but a massive disadvantage.
This is really going to hurt passive shield tankers.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

HippoKing
|
Posted - 2005.10.08 08:26:00 -
[3]
i thought they said they were BOOSTING defence that smells like a big messy nerf to me 
i never use extenders on my BS, but i do on my ferox. i can fit 2 easily on there (and besides, its the CPU thats the bigger issue). with this change, i won't, and i expect my defence will be borked as a result.
big boost  --
This Zig. For great justice!
|

Kldraina
|
Posted - 2005.10.08 08:33:00 -
[4]
Edited by: Kldraina on 08/10/2005 08:33:59 If those really are the numbers for the new Shield Extenders, then they should seriously think about adding an XL shield extender. 1,500 hp is not enough for a Battleship. The ability to easily fit Large shield extenders on cruisers would be nice (though it seems kinda odd to have a BS sized module fit easily on a Cruiser), but it does make it take more module slots for the same bonus. My Ferox won't be nearly as tough. :(
I wish I could get on the test server and see (only one character, and it's docked). |

Pottsey
|
Posted - 2005.10.08 08:34:00 -
[5]
Edited by: Pottsey on 08/10/2005 08:34:27 I agree as with level 5 skills the current large shield extenders barely take up any powergrid for a Battleship and you can lower that number more with implants. If you want more people to use extenders lower the CPU and increase the hitpoints.
The new skills are Thermic Shield Compensation Kinetic Shield Compensation e.c.t
Training time multiplier 4 x Primary Skill required Tactical Shield Manipulation at lvl 4.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Meridius
|
Posted - 2005.10.08 08:42:00 -
[6]
Originally by: Pottsey
signatureRadiusBonus 5900 %
lawl! ________________________________________________________
|

Jim Raynor
|
Posted - 2005.10.08 08:44:00 -
[7]
This is a sad joke if that's truly the MK2 stats... ------
|

HippoKing
|
Posted - 2005.10.08 08:46:00 -
[8]
Edited by: HippoKing on 08/10/2005 08:45:56
Originally by: Meridius
Originally by: Pottsey
signatureRadiusBonus 5900 %
lawl!
lawl indeed, but that means 59%  all the database values are like that --
This Zig. For great justice!
|

Jim Raynor
|
Posted - 2005.10.08 08:56:00 -
[9]
Originally by: HippoKing Edited by: HippoKing on 08/10/2005 08:45:56
Originally by: Meridius
Originally by: Pottsey
signatureRadiusBonus 5900 %
lawl!
lawl indeed, but that means 59%  all the database values are like that
what exactly is the benefit of a large shield extender now? it adds sig radius, uses less grid (grid was never the issue), and still sucks up your CPU?
medium extender aint better..... 80 cpu!!! thats nuts, it's so hard to fit on a cruiser and still gives only 840 shield hp =( ------
|

Meridius
|
Posted - 2005.10.08 08:56:00 -
[10]
Originally by: HippoKing Edited by: HippoKing on 08/10/2005 08:45:56
Originally by: Meridius
Originally by: Pottsey
signatureRadiusBonus 5900 %
lawl!
lawl indeed, but that means 59%  all the database values are like that
You better be right, i can't take anymore whining threads ________________________________________________________
|

Wrayeth
|
Posted - 2005.10.08 09:19:00 -
[11]
Edited by: Wrayeth on 08/10/2005 09:21:01 Caldari = crap.
Exceptions: Kestrel, Crow, Harpy.
WTS: All missile skills above lights and rockets, including torpedo specialization. WTS: All Caldari ship skills above frigates and tech 2 frigates. WTB: Equivalent amount of skillpoints in minmatar and projectiles instead.
:P -Wrayeth
|

madaluap
|
Posted - 2005.10.08 09:26:00 -
[12]
Edited by: madaluap on 08/10/2005 09:27:24
Originally by: Wrayeth Edited by: Wrayeth on 08/10/2005 09:21:01 Caldari = crap.
Exceptions: Kestrel, Crow, Harpy.
well dont forget the condor, really good value for you money after the MK2 patch you will have 2 launcherslots+it will be faster.all that for just 35 k 
Condor
* New mass 1 150 000 kg
* Poweroutput increased to 25MW
* High slot added
* Max velocity increased to 375m/s
* Turret hardpoint changed to launcher hardpoint
* Existing bonuses replaced with 5% missile kinetic damage per level and 10% missile velocity per level
now dont tell me ccp hates caldari..
|

Wrayeth
|
Posted - 2005.10.08 09:42:00 -
[13]
Edited by: Wrayeth on 08/10/2005 09:45:17
Originally by: madaluap
well dont forget the condor, really good value for you money after the MK2 patch you will have 2 launcherslots+it will be faster.all that for just 35 k 
Condor
* New mass 1 150 000 kg
* Poweroutput increased to 25MW
* High slot added
* Max velocity increased to 375m/s
* Turret hardpoint changed to launcher hardpoint
* Existing bonuses replaced with 5% missile kinetic damage per level and 10% missile velocity per level
now dont tell me ccp hates caldari..
OMG! C0ND0R5!!!!!

Seriously, it's a tech 1 FRIG - who cares? Like we needed another kestrel - the existing one was fine. The new condor won't do anything the kestrel can't already do better.
All caldari high-end ships suck compared to their counterparts among other races. Eagle? Sup-par DPS. Cerb? Sub-par DPS AND sub-par tank. Raven? Is great...but only at killing battleships...and only with torpedos...and only at short range. Scorpion? Great at EW - but has the damage output of a cruiser. Oh, and EW is chance-based, and there's a good chance of NOT successfully jamming things like HACs and battleships. -Wrayeth
|

Jim Raynor
|
Posted - 2005.10.08 09:54:00 -
[14]
Originally by: madaluap Edited by: madaluap on 08/10/2005 09:27:24
Originally by: Wrayeth Edited by: Wrayeth on 08/10/2005 09:21:01 Caldari = crap.
Exceptions: Kestrel, Crow, Harpy.
well dont forget the condor, really good value for you money after the MK2 patch you will have 2 launcherslots+it will be faster.all that for just 35 k 
Condor
* New mass 1 150 000 kg
* Poweroutput increased to 25MW
* High slot added
* Max velocity increased to 375m/s
* Turret hardpoint changed to launcher hardpoint
* Existing bonuses replaced with 5% missile kinetic damage per level and 10% missile velocity per level
now dont tell me ccp hates caldari..
this is sarcasm right? ------
|

Agnar Koladrov
|
Posted - 2005.10.08 09:56:00 -
[15]
Originally by: Pottsey These are the bonus I got form the database.
Large Shield extender Mk1 powergrid usage 400 MW CPU usage 100 tf Shield HP bonus 1,500 HP
Large Shield extender Mk2 powergrid usage 200 MW CPU usage 100 tf Shield HP bonus 1,500 HP signatureRadiusBonus 5900 %
Seems very unfair to me. Lowering the fitting will mean its easy to fit oversized extenders on in which case the sig increase will counter that. But what about people fitting the correct side extenders? Battleships with 3 or 4 extenders get no real befit but a massive disadvantage.
This is really going to hurt passive shield tankers.
I wasn`t able to log onto SISI, hope yesterday nights problems are resolved now.
As for the new stats, I HOPE BY GOD that the sig radius is a penalty for oversized fitting, I do hope that so much.
If that ain`t the case...well...then I think that every MK2 project besides the MK2 ships, will seriously screwup the game in some way. Because they don`t tackle the PROBLEM! The problem of fitting oversized stuff on a undersized ship for a module, mind me, afterburners are well balanced out. This and plates as I see it are NOT.
|

Deka Kador
|
Posted - 2005.10.08 09:56:00 -
[16]
It doesn't help that the Faction/Navy/Pirate versions of our ships have really crappy skins too.
Caldari are pwned so hard by Devs these days.
|

Deka Kador
|
Posted - 2005.10.08 09:57:00 -
[17]
the sig. increase is just stupid too - we have some of the most massive, slow, sig. radius large ships in the game already!
|

duckk
|
Posted - 2005.10.08 10:19:00 -
[18]
Why should shield extenders not have a disadvantage like armor plates?
I know I'm tired of seeing passive tanked vagabonds.
If plates are getting this massive mass added to them, sig bonus for shield extenders is perfectly fair.
|

DarK
|
Posted - 2005.10.08 10:22:00 -
[19]
Great, increase HP and sig. Net effect = the same as not using one, while keeping that pg and cpu free.
ftl.
|

JoCool
|
Posted - 2005.10.08 10:22:00 -
[20]
CCP is at it again, owning Caldari. Should I cry or laugh? 
|

HippoKing
|
Posted - 2005.10.08 10:48:00 -
[21]
Originally by: duckk Why should shield extenders not have a disadvantage like armor plates?
I know I'm tired of seeing passive tanked vagabonds.
If plates are getting this massive mass added to them, sig bonus for shield extenders is perfectly fair.
sig is a fair trade for mass?
and given that it gives the same nerf (a % of total) for any size plate, its a bit of a joke as well for shields
it would mean putting a micro on a BS would actually make your ship a LOT worse than having an empty slot. IMO, no module should make a ship worse than without it fitted. by that i mean the actual stats of the ship, rather than how it limits other mods being fitted --
This Zig. For great justice!
|

Kerby Lane
|
Posted - 2005.10.08 10:51:00 -
[22]
Originally by: duckk Why should shield extenders not have a disadvantage like armor plates?
I know I'm tired of seeing passive tanked vagabonds.
If plates are getting this massive mass added to them, sig bonus for shield extenders is .
Lucky you 8(
All Vagabonds I see has 2+ WCS`s and MWD instead of passive tank :P
|

Agnar Koladrov
|
Posted - 2005.10.08 10:56:00 -
[23]
Originally by: duckk Why should shield extenders not have a disadvantage like armor plates?
I know I'm tired of seeing passive tanked vagabonds.
If plates are getting this massive mass added to them, sig bonus for shield extenders is perfectly fair.
Yeah but the question is: is giving plates extra mass and sig radius to extenders, like they done now, actually worth it?
CCP and the one who made these changes should have changed them, in my view, like EVE handles afterburners now. Give 1600mm plates much higher fitting reqs, and limit the fitting of all plates to ONE module. IDEM for shield extenders. Add grouping to plates: small, medium, large, xlarge. Like Extenders, add one heavier plate type ea. 3200mm, comensate shield extenders for there lesser effectiveness vs. armor and slightly raze the hp.
If they done the above thing, ALL would have been better, but this in my own opinion and that from the looks of it isn`t what the dev who made these changes has in mind.
|

Joerd Toastius
|
Posted - 2005.10.08 11:02:00 -
[24]
It should be a fixed-size increase not a percentage one
|

HippoKing
|
Posted - 2005.10.08 11:09:00 -
[25]
Originally by: Joerd Toastius It should be a fixed-size increase not a percentage one
it shouldn't be sig radius. can't we have mass like armor tankers?  --
This Zig. For great justice!
|

Sky Hunter
|
Posted - 2005.10.08 11:25:00 -
[26]
If it adds 59% to sig redius, then lets say good-bye to all the shield-tanked HACs that used to counter BS. Now if you will fly under Mega-Pulse-Geddon guns in shield tanked Vagabond, youll get shot down in matter of seconds!!
I mean cmon! At least better nerf the really overpowered stuff then things that are ok and never been complained about! -=-
|

Meridius
|
Posted - 2005.10.08 11:52:00 -
[27]
Mass increase = Slower MWD/AB speed, slower acceleration and most importantly, slower to get into warp
It's not like Ravens don't get hit by large turrets as is, i don't think it'll make much a difference considering how the ship works in combat. It doesn't depend on speed to evade damage like a Tempest/Mega. I think it'll affect the cruisers more since they'll get beaten down by large turrets...
Kinda on the fence about which penalty i dislike more, sigrad or mass... ________________________________________________________
|

HippoKing
|
Posted - 2005.10.08 11:53:00 -
[28]
Originally by: Meridius Mass increase = Slower MWD/AB speed, slower acceleration and most importantly, slower to get into warp
It's not like Ravens don't get hit by large turrets as is, i don't think it'll make much a difference considering how the ship works in combat. It doesn't depend on speed to evade damage like a Tempest/Mega. I think it'll affect the cruisers more since they'll get beaten down by large turrets...
Kinda on the fence about which penalty i dislike more, sigrad or mass...
speed on BSs doesn't affect how much damage you take from turrets in the majority of cases. sig radius has a HUGE effect --
This Zig. For great justice!
|

Joerd Toastius
|
Posted - 2005.10.08 11:57:00 -
[29]
Originally by: HippoKing
Originally by: Joerd Toastius It should be a fixed-size increase not a percentage one
it shouldn't be sig radius. can't we have mass like armor tankers? 
Pass. Main point is that percentage penalties penalise fitting it on correct-sized ships more than on smaller ships, in absolute terms at least. That said, I'm not sure how much effect having a bigger sig has on a BS anyway, as most guns can hit them with standard sigs
|

shakaZ XIV
|
Posted - 2005.10.08 11:57:00 -
[30]
sig radius penalty = no one will fit extenders.
ceptors and (to some degree) hac's survive purely because of low sig radius. Its simply suicidal to use sig boosting mods on such ships. (MWD is bad enough thxvmuch! 1000 sig on my deimos ftl)
personally, i dont see any problem with fitting oversized plates/extenders anyway. i blame all the thorax w***es for this nerf .
|
| |
|
| Pages: [1] 2 3 4 5 6 7 8 :: one page |
| First page | Previous page | Next page | Last page |