Pages: 1 [2] :: one page |
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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
![Brainless Bimbo Brainless Bimbo](https://images.evetech.net/characters/1305976374/portrait?size=64)
Brainless Bimbo
Pator Tech School Minmatar Republic
32
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Posted - 2013.05.13 10:39:00 -
[31] - Quote
Octoven wrote:Still...its something new and different and to be honest I prefer it to the standard, "found a site, warp to, bookmark, warp back to station, grab a combat ship, warp back, shoot ****, warp back to station, grab my exploration ship, sit and run a modules for several times with a chance of success. At which point unless its a radar site you get crap compared to missions.
As CCP Soundwave stated, "that isn't exploration." Not to mention its a real pain in the ass to constantly move two ships at a time. Granted, if you are in a T3 you are set, but its a big stick up the backside to everyone else lol. At least this provides a new challenge and doesnt require two ships to do.
Excuse Me, why don-Št you fit your ship so that it can do BOTH at the same time, it is possible with some thought, yes its a compromise, yes you will have to develop new strategies but it can be done. Just saying i need an "i win ship to explore" and one " i win ship to exploit", just shows a limited imagination/thought process and a need not to play a game but to have it handed to you on a plate like an international investment banker.
Soundwave forgets that exploration and exploitation of the discoveries do not always happen at the same time, and being eaten by cannibals sometimes happens, after all it is being taken as a parallel from real life is it not.
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![Brainless Bimbo Brainless Bimbo](https://images.evetech.net/characters/1305976374/portrait?size=64)
Brainless Bimbo
Pator Tech School Minmatar Republic
32
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Posted - 2013.05.13 10:40:00 -
[32] - Quote
Flamespar wrote:It would be great if there was a harder version of the hacking mini game with a larger grid that requires multiple players to work together simultaneously to complete.
yeah, one that takes up all your screen so you notice what happening in space around you.
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![CCP Bayesian CCP Bayesian](https://images.evetech.net/characters/90613663/portrait?size=64)
CCP Bayesian
678
![](/images/icon_dev.gif)
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Posted - 2013.05.13 11:12:00 -
[33] - Quote
As per my post on the previous page this is definitely no where near final, it came out on Sisi because a small number of sites have the replaced assets. The method of access is extremely temporary and obviously there are lots of little issues like being able to access the contents without hacking. No balancing has been done in this version at all. There is a devblog coming out about the hacking today and hopefully more to follow. We hope to have a much more final version available sometime this week for a mass test.
That said there is still some excellent feedback so please keep it coming. EVE Software Engineer Team Prototyping Rocks |
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![CCP Bayesian CCP Bayesian](https://images.evetech.net/characters/90613663/portrait?size=64)
CCP Bayesian
678
![](/images/icon_dev.gif)
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Posted - 2013.05.13 11:13:00 -
[34] - Quote
Radhe Amatin wrote:And last thing..sry to be such a pain..... as i read in that hacking minigame if u fail the hack u get an warning and after that probably the loot is spewed out in space and u have to click to get it like we saw in the demo at fanfest. But what happens if you successfully hack the can....will the loot still be spewed in space? and if it is the same result for both actions why even bother to successfully hack the can when u can access the loot just by failing?
This is just temporary to let us easily demo and test. EVE Software Engineer Team Prototyping Rocks |
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![CCP Bayesian CCP Bayesian](https://images.evetech.net/characters/90613663/portrait?size=64)
CCP Bayesian
678
![](/images/icon_dev.gif)
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Posted - 2013.05.13 11:18:00 -
[35] - Quote
Radhe Amatin wrote:Other thing we need hacking mods to augment the virus we have, getting 15/3 without any option to increase that(besides the t2 analyzer and the skill it self which none give virus strength, and the +1 cohesion role bonus on the t1 scan frigate) .
Team Superfriends are handling this side of things but the existing modules will vary the virus coherence, strength and the number of utility slots you have available. There will also be some new dual use modules.
EVE Software Engineer Team Prototyping Rocks |
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![James Amril-Kesh James Amril-Kesh](https://images.evetech.net/characters/90869773/portrait?size=64)
James Amril-Kesh
4S Corporation RAZOR Alliance
5001
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Posted - 2013.05.13 11:19:00 -
[36] - Quote
CCP Bayesian wrote:No balancing has been done in this version at all. Including loot? Because the loot in this current iteration doesn't exactly bring my hopes up about this being a viable means of making isk. |
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![CCP Bayesian CCP Bayesian](https://images.evetech.net/characters/90613663/portrait?size=64)
CCP Bayesian
678
![](/images/icon_dev.gif)
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Posted - 2013.05.13 11:32:00 -
[37] - Quote
James Amril-Kesh wrote:CCP Bayesian wrote:No balancing has been done in this version at all. Including loot? Because the loot in this current iteration doesn't exactly bring my hopes up about this being a viable means of making isk.
Yes, this is changing. EVE Software Engineer Team Prototyping Rocks |
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![Johan Toralen Johan Toralen](https://images.evetech.net/characters/92486738/portrait?size=64)
Johan Toralen
Clockwork X3
12
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Posted - 2013.05.13 12:12:00 -
[38] - Quote
Flamespar wrote:It would be great if there was a harder version of the hacking mini game with a larger grid that requires multiple players to work together simultaneously to complete.
Harder version yes, for better loot. Sites that only can be run by multiple people? Please no. All this will do is give multiboxers another edge over regular players. Bad enough for solo explorers already with the jetissoned cans. It's something that screams multiboxing. |
![Paul Maken Paul Maken](https://images.evetech.net/characters/91009110/portrait?size=64)
Paul Maken
The Rising Stars
29
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Posted - 2013.05.13 16:23:00 -
[39] - Quote
Johan Toralen wrote: All this will do is give multiboxers another edge over regular players. Bad enough for solo explorers already with the jetissoned cans. It's something that screams multiboxing.
I would argue that having the site income scale with the number of players there to collect loot is a good thing, regardless of whether that is multiboxing or a small corporation group. Today it is punitive playing with friends as sites don't get done sufficiently faster to make up for the dilution of the income. This is one of the big factors why running anomalies is much more prevalent than exploration today. At least the income of shooting rats scales fairly well with the number of ships you can bring.
Making exploration viable for small groups means more people doing it, and that's a good thing. Exploring means traveling through gates which will help to make vast swaths of 0.0 more alive and produce targets for small gate camps and roams. |
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![CCP Bayesian CCP Bayesian](https://images.evetech.net/characters/90613663/portrait?size=64)
CCP Bayesian
687
![](/images/icon_dev.gif)
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Posted - 2013.05.13 16:50:00 -
[40] - Quote
Devblog is up over here:
http://community.eveonline.com/news/dev-blogs/hacking-in-odyssey/ EVE Software Engineer Team Prototyping Rocks |
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![marVLs marVLs](https://images.evetech.net/characters/91545476/portrait?size=64)
marVLs
136
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Posted - 2013.05.13 17:53:00 -
[41] - Quote
Still thinks that mini game thingy is bad idea, no one do those sites in HS (but ok this can be buffed), and sure no one will be doing them in LS now, and buff wont help it (required to much attention instead of looking at local and dscan). |
![Johan Toralen Johan Toralen](https://images.evetech.net/characters/92486738/portrait?size=64)
Johan Toralen
Clockwork X3
13
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Posted - 2013.05.13 19:55:00 -
[42] - Quote
marVLs wrote:Still thinks that mini game thingy is bad idea, no one do those sites in HS (but ok this can be buffed), and sure no one will be doing them in LS now, and buff wont help it (required to much attention instead of looking at local and dscan).
It's all a question of profitability. People do run radars and mags in low sec. The new system isn't much different in terms of workload. Before you had initial rat spawns to deal with and fly long distances between the cans now you have to focus on the hacking game and collecting items. Should still be possible to keep an eye on local and dscan. The only thing i'm worried about right now is that the loot might suck for solo explorers. For one because of the jetissoned cans that you can't grab all when you run the site alone. Other reason being that with more ppl doing exploration after Odyssey the market gets flooded and items devalue. I hope the loot is scaled in a way that solo explorers still get around the same from a site on average as it was before Odyssey. |
![Daniel Plain Daniel Plain](https://images.evetech.net/characters/90937143/portrait?size=64)
Daniel Plain
Science and Trade Institute Caldari State
1073
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Posted - 2013.05.14 13:22:00 -
[43] - Quote
i just read the dev blog regarding hacking and i have to say that it sounds kind of nice. like many other players, i am concerned about not seeing the space around you as it brings up personal safety concerns, but you could argue that the same is already happening when you manage PI or probe the system (albeit you can do these things at a station and/or cloaked).
aside from being a sitting duck while you are hacking, the system sounds a little simplistic but is still a great improvement over the old 'wait for the RNG' approach. if i read between the lines correctly, one of the directions you are going towards is hacking (offline?) POSes or other player structures which i approve very much.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
![Flittoff Flittoff](https://images.evetech.net/characters/509583300/portrait?size=64)
Flittoff
The Nevernudes Enemy-Fleet
4
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Posted - 2013.06.06 22:53:00 -
[44] - Quote
Well I figured it out, you just have to clik nodes blindly as quickly as possible.
Then if you are lucky enuf to get the can's core craked before running out of time it chucks stuff alll over the place and most of it is lost.
I was a dedicated scanner who avoided mag sites in hisec, except in WH space and null, as the crap in them was preety worthless.
It has KILLED doing Data sites for me. I absolutely give it a -10 |
![Kalel Nimrott Kalel Nimrott](https://images.evetech.net/characters/445552160/portrait?size=64)
Kalel Nimrott
EG CORP Mass Overload
302
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Posted - 2013.06.10 15:59:00 -
[45] - Quote
VFlittoff wrote:Well I figured it out, you just have to clik nodes blindly as quickly as possible.
Then if you are lucky enuf to get the can's core craked before running out of time it chucks stuff alll over the place and most of it is lost.
I was a dedicated scanner who avoided mag sites in hisec, except in WH space and null, as the crap in them was preety worthless.
It has KILLED doing Data sites for me. I absolutely give it a -10
You got the minigame wrong, friend. Im in my phone right now. Let me get gome and elaborate. |
![TheNewestTwin TheNewestTwin](https://images.evetech.net/characters/213186854/portrait?size=64)
TheNewestTwin
Avalon Project Shadow Rock Alliance
54
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Posted - 2013.06.10 23:30:00 -
[46] - Quote
Flittoff wrote:Well I figured it out, you just have to clik nodes blindly as quickly as possible.
Then if you are lucky enuf to get the can's core craked before running out of time it chucks stuff alll over the place and most of it is lost.
I was a dedicated scanner who avoided mag sites in hisec, except in WH space and null, as the crap in them was preety worthless.
It has KILLED doing Data sites for me. I absolutely give it a -10
Lol. Although you must really suck at this mini game I kind of have to agree with you. This has made the sites much less interesting and this mini game isn't fun at all. If you made the mini game more fun and involving, that would make you feel like you were actually hacking in to something not just randomly clicking things to find some core, that would make those sites much more interesting. Maybe even adding some turrets or NPC's in the sites might help as well.
Although it is a step in the right direction and the idea of a mini game is nice, this currently sucks so bad that I will be avoiding these sites completely.
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![Kalel Nimrott Kalel Nimrott](https://images.evetech.net/characters/445552160/portrait?size=64)
Kalel Nimrott
EG CORP Mass Overload
302
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Posted - 2013.06.11 00:21:00 -
[47] - Quote
Ok, the trick is to go against all the defenses to increase you virus strenght. Worked for me so far. |
![Bob Bedala Bob Bedala](https://images.evetech.net/characters/91271051/portrait?size=64)
Bob Bedala
32
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Posted - 2013.06.13 23:19:00 -
[48] - Quote
Just a pointless clickfest. I don't have a problem with the concept, but the whole "game" part is sadly lacking. It's just poor. |
![LUCIA28 LUCIA28](https://images.evetech.net/characters/632823109/portrait?size=64)
LUCIA28
Adventurers
1
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Posted - 2013.06.30 06:27:00 -
[49] - Quote
I like it its Weird hit an miss but i have found the ones I'm hitting pretty straight forward.. no No clue what it does i just click away ![Big smile](https://forums-archive.eveonline.com/Images/Emoticons/ccp_smile-big.png) |
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