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Thread Statistics | Show CCP posts - 6 post(s) |

mxzf
Dreddit
2142
|
Posted - 2013.05.09 04:36:00 -
[1] - Quote
As the title says, has anyone figured out what the heck is supposed to be going on with this thing? I've spent the better part of the last hour trying to figure out how to make these cans open up, but it doesn't ever seem to work.
Is there some dev documentation somewhere as to what you're actually supposed to do? Is it actually working right now or is it broken (each time it seems like I should have won, it hangs and stops responding)? |

Andy Koraka
PonyWaffe Test Alliance Please Ignore
4
|
Posted - 2013.05.09 05:01:00 -
[2] - Quote
I'm assuming the feature isn't implemented yet since I couldn't do anything with them either. |

Herroth
Impaired Morality
2
|
Posted - 2013.05.09 05:30:00 -
[3] - Quote
Either radial menu or right click and click open. If they haven't been hacked before you will have to do the hacking mini game. The firewalls block you and obscure a 1 circle radius around them. If your virus loses cohesion you get a message that says something about the hack failing and a jettison being imminent. I was able to grab everything from the "cans" then. In retrospect, I should have left some in there to see what happened. |

MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
13
|
Posted - 2013.05.09 06:32:00 -
[4] - Quote
spent 2 hrs still cant open any can  |

Mario delTorres
Advanced Construction Technology Honey Badger Coalition
6
|
Posted - 2013.05.09 06:39:00 -
[5] - Quote
drop your experiences from current game version. We no need to target can, and activate analyzer. We need open can only and minigame appears.
I don't know is feature or bug but i can open can from very long distance (44km tested) this should be out of range analyzers. |

NekoKitten
Neko Industry 'n' PvE Apocalypse Now.
16
|
Posted - 2013.05.09 07:53:00 -
[6] - Quote
I dont even *need* to play the minigame to access the insides of the can. Theres no challenge whatsoever. There are no NPC's guarding either. Its pretty much a letdown right now. |

Altrue
Exploration Frontier inc
378
|
Posted - 2013.05.09 10:15:00 -
[7] - Quote
Herroth wrote:If your virus loses cohesion you get a message that says something about the hack failing and a jettison being imminent.
I lost cohesion three time and it never jettisoned anything, although I had this message too. G££ <= Me |

Brooks Puuntai
Solar Nexus.
1408
|
Posted - 2013.05.09 12:48:00 -
[8] - Quote
Is it even implemented fully? Found 3-4 mainframes and all I've had to do was right-click > open cargo. No module needed. Improving NPE |

Johan Toralen
Clockwork X3
1
|
Posted - 2013.05.09 13:12:00 -
[9] - Quote
I think i understand what its supposed to do after playing around with it for 2 hours or so. You have to find and hack the datacore. Then the cans would open. But it's not implemented yet. The minigame stops working on the last step and the loot is accessible anyway. Also your virus strenght is way too low to even get to the data core in 9 out of 10 tries. |

Noonxo
Federal Organization for Outerspace Freedom Fatal Ascension
0
|
Posted - 2013.05.09 15:55:00 -
[10] - Quote
Brooks Puuntai wrote:Is it even implemented fully? Found 3-4 mainframes and all I've had to do was right-click > open cargo. No module needed.
This.
Be it for Data or Relic site, all I had to do beside my first Relic site (where I got the minigame god knows how), if couldn't activate my analyzers and I just had to right-click "Open cargo" and loot from "cargo" with ship brackets. |

Herroth
Impaired Morality
2
|
Posted - 2013.05.09 17:48:00 -
[11] - Quote
NekoKitten wrote:I dont even *need* to play the minigame to access the insides of the can. Theres no challenge whatsoever. There are no NPC's guarding either. Its pretty much a letdown right now.
The mini game only seems to be implemented for archaeology sites, not hacking sites yet. Even then it is still really buggy. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
292
|
Posted - 2013.05.09 19:09:00 -
[12] - Quote
Confirming on hacking sites when you finally get the datacore nothing happens. I think the game could be a little more fun if more options were added too. |

Bienator II
madmen of the skies
1729
|
Posted - 2013.05.09 19:48:00 -
[13] - Quote
the mini game isn't finished yet eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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CCP Bayesian
676

|
Posted - 2013.05.10 09:43:00 -
[14] - Quote
Thanks for all the feedback. As most people have realised this is far from the finished version! The current method of access is incredibly temporary as is the ending of the hacking. As most people have noticed the new Hacking and Archaeology sites are only hooked up on a few archaeology sites. This is all massively WIP at the moment in the version on Sisi and we're much further on than you see currently.
We're hoping to update and run a mass test next week. There will be a devblog coming out on Monday explaining the hacking mechanics in more depth, with further devblogs to follow talking about the scattering of the site contents and the rebalance of the exploration sites in general. EVE Software Engineer Team Prototyping Rocks |
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Terrorfrodo
Renegade Hobbits for Mordor
438
|
Posted - 2013.05.10 10:33:00 -
[15] - Quote
Can you say something on whether all mag/rad (now relic/data) sites in the game will be changed? I noticed that data sites in w-space still have their usual sleeper spawns. Is this because they weren't updated yet, or will they stay that way?
(For the record, I think they should keep their sleepers as otherwise it will be incredibly easy to print ISK without ever boarding a combat pve ship.) . |

MainDrain
7th Deepari Defence Armada Apocalypse Now.
188
|
Posted - 2013.05.10 10:59:00 -
[16] - Quote
Terrorfrodo wrote:Can you say something on whether all mag/rad (now relic/data) sites in the game will be changed? I noticed that data sites in w-space still have their usual sleeper spawns. Is this because they weren't updated yet, or will they stay that way?
(For the record, I think they should keep their sleepers as otherwise it will be incredibly easy to print ISK without ever boarding a combat pve ship.)
Even if they remove the initial spawns in WH they have said that there will be triggers within the site that can still spawn rats, i assume that would apply to WH |

Einar Matveinen
Shimai of New Eden
19
|
Posted - 2013.05.10 15:38:00 -
[17] - Quote
Will this hacking minigame be available in wormhole data sites on 4th june?? |

Johan Toralen
Clockwork X3
4
|
Posted - 2013.05.10 15:59:00 -
[18] - Quote
It would be nice if the mini games came in different difficulties like combat sites. The harder ones could be tied to existing skills like racial encryption methods for better virus strenght. Sites in WH to sleeper technology skills so thers more use to them then just manufacture of Cosmos items. Without the skills people should still be able to run the sites but bring something with tank and dps as they are more likely to trigger spawns by failing the minigame. Such a system would give specialized explorers a bit of an edge over the masses of casual explorers that will follow Odyssey. It would be possible for them to run the same sites in small stealthy ships deeper in hostile territory. |

Sugar Kyle
The humbleless Crew
234
|
Posted - 2013.05.10 16:52:00 -
[19] - Quote
And gas combat sites use the code breaker/data analyzer. Will they now have mini games and NPCs? Tilde soaked words from something kinda like a pirate. |

Toguri Iva
Shimai of New Eden
0
|
Posted - 2013.05.10 17:35:00 -
[20] - Quote
Sugar Kyle wrote:And gas combat sites use the code breaker/data analyzer. Will they now have mini games and NPCs?
Gas sites uses data and relic analyzer?. I thought these modules were for relic and data sites (Archaeology/hacking).
|

Sugar Kyle
The humbleless Crew
234
|
Posted - 2013.05.10 18:02:00 -
[21] - Quote
Combat ladar sites that have booster stuff have cans that the code breaker opens.
These sites are still under gas sites on sis I as they should be. However I am curious as to how they will handle the can hacking to get the goodies after you kill or tank the npcs. Tilde soaked words from something kinda like a pirate. |

Einar Matveinen
Shimai of New Eden
19
|
Posted - 2013.05.10 19:20:00 -
[22] - Quote
I've tried one data site in WH space and there is no hacking minigame, the system is the same as is today. |

Radhe Amatin
Caldari High Prime SpaceMonkey's Alliance
18
|
Posted - 2013.05.10 19:29:00 -
[23] - Quote
i tried the minigame as well.....not working..... the window freezes on last step when you are about to brake the Data core thing. Other stuff i wanted to know..i see virus cohesion u get from ship bonus skills and mod itself.... but its there any mods skills that will increase virus strength? And the rigs that now give access difficulty bonus for analyzers and codebreaker , will they be remade to give bonuses to virus strength or cohesion?
And last thing..sry to be such a pain..... as i read in that hacking minigame if u fail the hack u get an warning and after that probably the loot is spewed out in space and u have to click to get it like we saw in the demo at fanfest. But what happens if you successfully hack the can....will the loot still be spewed in space? and if it is the same result for both actions why even bother to successfully hack the can when u can access the loot just by failing?
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Shun Makoto
Caldari Independent Navy Reserve The Fourth District
16
|
Posted - 2013.05.11 02:48:00 -
[24] - Quote
NekoKitten wrote:I dont even *need* to play the minigame to access the insides of the can. Theres no challenge whatsoever. There are no NPC's guarding either. Its pretty much a letdown right now.
If you were paying attention you should know there will be no NPCs in the Relic or Data sites. That was part of the point to this restructure. Caldari Independant Navy Reserve Fourth District Patriot Faction Former 22nd BRDU - Retired Milita Wing Commander
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Amara Kai
Promethean Society
1
|
Posted - 2013.05.12 23:55:00 -
[25] - Quote
There isn't a feedback forum for the hacking minigame yet, so I'll put it here:
"Node" Spawns: 1. "Dead Ends" (1 connection) always spawn a Data Cache. Is this intentional? Makes obtaining them rather easy 2. "Circles" (6 connections) always spawn an enemy . Is this intentional? Makes avoiding them rather easy 3. Data Caches do not always spawn a Utility Element. Sometimes they spawn an enemy instead. Intentional?
Other stuff: * Data Cores are occasionally unbeatable, even if I had found them immediately without taking damage. I believe I had several 20/6 data cores against my 15/3. Is this intentional? Can we expect our Hacking/Arch skills to come into play here? I have lvl 4 skills, I'd expect to be able to hack HS cans with ease.
* Activated segments do not always spawn an icon. The "node" will spawn, but the graphic will remain the same greyed out of a distant segment. There will still be a data cache, enemy, data core, or empty spot underneath, but I have to click the greyed out segment to find out if anything is there.
I'll edit as I find out more. Sorry if double post, getting some forum lag.
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Brainless Bimbo
Pator Tech School Minmatar Republic
30
|
Posted - 2013.05.13 01:39:00 -
[26] - Quote
The hacking game is fit for a WiS arcade where it would fit in rather well, but its not in the ethic of eve to be blunt, its a tablet game fit for cats at the moment.
i have run some sites, u can open the can and get loot (no Loot Button on can) u can open the mini game, no revamped codebreaker or analyser required for access to either of those options, why try to make a game within a game, do you stuff your turkeys with chickens?
The game is not fit for testing, no blog on its development or direction of development has been issued as have any operational instructions or game play mechanic guidelines, it is hardly fit for duality at the moment, all we can do is lunge around in the dark, and all you are doing at CCP is watching us and making decisions based on on dim shadows. |

Octoven
Phoenix Productions Headshot Gaming
125
|
Posted - 2013.05.13 05:03:00 -
[27] - Quote
Herroth wrote:Either radial menu or right click and click open. If they haven't been hacked before you will have to do the hacking mini game. The firewalls block you and obscure a 1 circle radius around them. If your virus loses cohesion you get a message that says something about the hack failing and a jettison being imminent. I was able to grab everything from the "cans" then. In retrospect, I should have left some in there to see what happened.
Which site may I ask did you do this on? I have tried both data and relic sites, I have also tried them with success and failure. When the message pops up that the loot jettison is imminent...nothing happens as if its missing the cans. |

Octoven
Phoenix Productions Headshot Gaming
125
|
Posted - 2013.05.13 05:07:00 -
[28] - Quote
Brainless Bimbo wrote:The hacking game is fit for a WiS arcade where it would fit in rather well, but its not in the ethic of eve to be blunt, its a tablet game fit for cats at the moment.
i have run some sites, u can open the can and get loot (no Loot Button on can) u can open the mini game, no revamped codebreaker or analyser required for access to either of those options, why try to make a game within a game, do you stuff your turkeys with chickens?
The game is not fit for testing, no blog on its development or direction of development has been issued as have any operational instructions or game play mechanic guidelines, it is hardly fit for duality at the moment, all we can do is lunge around in the dark, and all you are doing at CCP is watching us and making decisions based on on dim shadows.
Still...its something new and different and to be honest I prefer it to the standard, "found a site, warp to, bookmark, warp back to station, grab a combat ship, warp back, shoot ****, warp back to station, grab my exploration ship, sit and run a modules for several times with a chance of success. At which point unless its a radar site you get crap compared to missions.
As CCP Soundwave stated, "that isn't exploration." Not to mention its a real pain in the ass to constantly move two ships at a time. Granted, if you are in a T3 you are set, but its a big stick up the backside to everyone else lol. At least this provides a new challenge and doesnt require two ships to do. |

Radhe Amatin
Caldari High Prime SpaceMonkey's Alliance
18
|
Posted - 2013.05.13 06:35:00 -
[29] - Quote
The hacking mini-game on SiSi is bugged.....u find the data cores and u can`t actually defeat them, the window freezes at 1 or 3 cohesion left on the data core and that is no matter how much cohesion u have left on your virus.
Other thing we need hacking mods to augment the virus we have, getting 15/3 without any option to increase that(besides the t2 analyzer and the skill it self which none give virus strength, and the +1 cohesion role bonus on the t1 scan frigate) .
And a little suggestion:
We will have scanning mods for mid slots that will give scan strength, deviation and scan time bonuses this will help scanning sites faster and reaching them before everyone does, but spending lots of time on the mini-game due to fact the virus cohesion and the strength is very small (u need to think and adjust your strategy to be able to finish it and not just mindless clicking ) add an level of challenge which is welcomed but kinda negates the scan speed advantage u get from the mods(meaning if u spend to much time hacking you give other players time to scan the signature down and come in and run the cans).
So make mods to augment the virus capabilities as well and make them to replace the scan mods(both mid slots) so this will be a trade off(eve its all about trade offs), u want more scan capabilities u will have to sacrifice the hacking capabilities and if u want hacking capabilities u have to sacrifice scan capabilities. I know it will be difficult to balance this because there are ships with lots of mid slots (tengu with 7 mid slots comes to mind) will have a huge advantage over other ships in exploration, but will have to trade off all his tank for the exploration equipment. But then again tengu all ready stands above everyone else in this department. And one more thing the current rigs for the codebreaker and analyzer need to be changed, giving access difficulty its useless for the hacking game.
|

Flamespar
Woof Club
599
|
Posted - 2013.05.13 06:38:00 -
[30] - Quote
It would be great if there was a harder version of the hacking mini game with a larger grid that requires multiple players to work together simultaneously to complete. I can post on a forum, therefore I represent everyone. |

Brainless Bimbo
Pator Tech School Minmatar Republic
32
|
Posted - 2013.05.13 10:39:00 -
[31] - Quote
Octoven wrote:Still...its something new and different and to be honest I prefer it to the standard, "found a site, warp to, bookmark, warp back to station, grab a combat ship, warp back, shoot ****, warp back to station, grab my exploration ship, sit and run a modules for several times with a chance of success. At which point unless its a radar site you get crap compared to missions.
As CCP Soundwave stated, "that isn't exploration." Not to mention its a real pain in the ass to constantly move two ships at a time. Granted, if you are in a T3 you are set, but its a big stick up the backside to everyone else lol. At least this provides a new challenge and doesnt require two ships to do.
Excuse Me, why don-¦t you fit your ship so that it can do BOTH at the same time, it is possible with some thought, yes its a compromise, yes you will have to develop new strategies but it can be done. Just saying i need an "i win ship to explore" and one " i win ship to exploit", just shows a limited imagination/thought process and a need not to play a game but to have it handed to you on a plate like an international investment banker.
Soundwave forgets that exploration and exploitation of the discoveries do not always happen at the same time, and being eaten by cannibals sometimes happens, after all it is being taken as a parallel from real life is it not.
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Brainless Bimbo
Pator Tech School Minmatar Republic
32
|
Posted - 2013.05.13 10:40:00 -
[32] - Quote
Flamespar wrote:It would be great if there was a harder version of the hacking mini game with a larger grid that requires multiple players to work together simultaneously to complete.
yeah, one that takes up all your screen so you notice what happening in space around you.
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CCP Bayesian
678

|
Posted - 2013.05.13 11:12:00 -
[33] - Quote
As per my post on the previous page this is definitely no where near final, it came out on Sisi because a small number of sites have the replaced assets. The method of access is extremely temporary and obviously there are lots of little issues like being able to access the contents without hacking. No balancing has been done in this version at all. There is a devblog coming out about the hacking today and hopefully more to follow. We hope to have a much more final version available sometime this week for a mass test.
That said there is still some excellent feedback so please keep it coming. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
678

|
Posted - 2013.05.13 11:13:00 -
[34] - Quote
Radhe Amatin wrote:And last thing..sry to be such a pain..... as i read in that hacking minigame if u fail the hack u get an warning and after that probably the loot is spewed out in space and u have to click to get it like we saw in the demo at fanfest. But what happens if you successfully hack the can....will the loot still be spewed in space? and if it is the same result for both actions why even bother to successfully hack the can when u can access the loot just by failing?
This is just temporary to let us easily demo and test. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
678

|
Posted - 2013.05.13 11:18:00 -
[35] - Quote
Radhe Amatin wrote:Other thing we need hacking mods to augment the virus we have, getting 15/3 without any option to increase that(besides the t2 analyzer and the skill it self which none give virus strength, and the +1 cohesion role bonus on the t1 scan frigate) .
Team Superfriends are handling this side of things but the existing modules will vary the virus coherence, strength and the number of utility slots you have available. There will also be some new dual use modules.
EVE Software Engineer Team Prototyping Rocks |
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James Amril-Kesh
4S Corporation RAZOR Alliance
5001
|
Posted - 2013.05.13 11:19:00 -
[36] - Quote
CCP Bayesian wrote:No balancing has been done in this version at all. Including loot? Because the loot in this current iteration doesn't exactly bring my hopes up about this being a viable means of making isk. |
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CCP Bayesian
678

|
Posted - 2013.05.13 11:32:00 -
[37] - Quote
James Amril-Kesh wrote:CCP Bayesian wrote:No balancing has been done in this version at all. Including loot? Because the loot in this current iteration doesn't exactly bring my hopes up about this being a viable means of making isk.
Yes, this is changing. EVE Software Engineer Team Prototyping Rocks |
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Johan Toralen
Clockwork X3
12
|
Posted - 2013.05.13 12:12:00 -
[38] - Quote
Flamespar wrote:It would be great if there was a harder version of the hacking mini game with a larger grid that requires multiple players to work together simultaneously to complete.
Harder version yes, for better loot. Sites that only can be run by multiple people? Please no. All this will do is give multiboxers another edge over regular players. Bad enough for solo explorers already with the jetissoned cans. It's something that screams multiboxing. |

Paul Maken
The Rising Stars
29
|
Posted - 2013.05.13 16:23:00 -
[39] - Quote
Johan Toralen wrote: All this will do is give multiboxers another edge over regular players. Bad enough for solo explorers already with the jetissoned cans. It's something that screams multiboxing.
I would argue that having the site income scale with the number of players there to collect loot is a good thing, regardless of whether that is multiboxing or a small corporation group. Today it is punitive playing with friends as sites don't get done sufficiently faster to make up for the dilution of the income. This is one of the big factors why running anomalies is much more prevalent than exploration today. At least the income of shooting rats scales fairly well with the number of ships you can bring.
Making exploration viable for small groups means more people doing it, and that's a good thing. Exploring means traveling through gates which will help to make vast swaths of 0.0 more alive and produce targets for small gate camps and roams. |
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CCP Bayesian
687

|
Posted - 2013.05.13 16:50:00 -
[40] - Quote
Devblog is up over here:
http://community.eveonline.com/news/dev-blogs/hacking-in-odyssey/ EVE Software Engineer Team Prototyping Rocks |
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marVLs
136
|
Posted - 2013.05.13 17:53:00 -
[41] - Quote
Still thinks that mini game thingy is bad idea, no one do those sites in HS (but ok this can be buffed), and sure no one will be doing them in LS now, and buff wont help it (required to much attention instead of looking at local and dscan). |

Johan Toralen
Clockwork X3
13
|
Posted - 2013.05.13 19:55:00 -
[42] - Quote
marVLs wrote:Still thinks that mini game thingy is bad idea, no one do those sites in HS (but ok this can be buffed), and sure no one will be doing them in LS now, and buff wont help it (required to much attention instead of looking at local and dscan).
It's all a question of profitability. People do run radars and mags in low sec. The new system isn't much different in terms of workload. Before you had initial rat spawns to deal with and fly long distances between the cans now you have to focus on the hacking game and collecting items. Should still be possible to keep an eye on local and dscan. The only thing i'm worried about right now is that the loot might suck for solo explorers. For one because of the jetissoned cans that you can't grab all when you run the site alone. Other reason being that with more ppl doing exploration after Odyssey the market gets flooded and items devalue. I hope the loot is scaled in a way that solo explorers still get around the same from a site on average as it was before Odyssey. |

Daniel Plain
Science and Trade Institute Caldari State
1073
|
Posted - 2013.05.14 13:22:00 -
[43] - Quote
i just read the dev blog regarding hacking and i have to say that it sounds kind of nice. like many other players, i am concerned about not seeing the space around you as it brings up personal safety concerns, but you could argue that the same is already happening when you manage PI or probe the system (albeit you can do these things at a station and/or cloaked).
aside from being a sitting duck while you are hacking, the system sounds a little simplistic but is still a great improvement over the old 'wait for the RNG' approach. if i read between the lines correctly, one of the directions you are going towards is hacking (offline?) POSes or other player structures which i approve very much.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Flittoff
The Nevernudes Enemy-Fleet
4
|
Posted - 2013.06.06 22:53:00 -
[44] - Quote
Well I figured it out, you just have to clik nodes blindly as quickly as possible.
Then if you are lucky enuf to get the can's core craked before running out of time it chucks stuff alll over the place and most of it is lost.
I was a dedicated scanner who avoided mag sites in hisec, except in WH space and null, as the crap in them was preety worthless.
It has KILLED doing Data sites for me. I absolutely give it a -10 |

Kalel Nimrott
EG CORP Mass Overload
302
|
Posted - 2013.06.10 15:59:00 -
[45] - Quote
VFlittoff wrote:Well I figured it out, you just have to clik nodes blindly as quickly as possible.
Then if you are lucky enuf to get the can's core craked before running out of time it chucks stuff alll over the place and most of it is lost.
I was a dedicated scanner who avoided mag sites in hisec, except in WH space and null, as the crap in them was preety worthless.
It has KILLED doing Data sites for me. I absolutely give it a -10
You got the minigame wrong, friend. Im in my phone right now. Let me get gome and elaborate. |

TheNewestTwin
Avalon Project Shadow Rock Alliance
54
|
Posted - 2013.06.10 23:30:00 -
[46] - Quote
Flittoff wrote:Well I figured it out, you just have to clik nodes blindly as quickly as possible.
Then if you are lucky enuf to get the can's core craked before running out of time it chucks stuff alll over the place and most of it is lost.
I was a dedicated scanner who avoided mag sites in hisec, except in WH space and null, as the crap in them was preety worthless.
It has KILLED doing Data sites for me. I absolutely give it a -10
Lol. Although you must really suck at this mini game I kind of have to agree with you. This has made the sites much less interesting and this mini game isn't fun at all. If you made the mini game more fun and involving, that would make you feel like you were actually hacking in to something not just randomly clicking things to find some core, that would make those sites much more interesting. Maybe even adding some turrets or NPC's in the sites might help as well.
Although it is a step in the right direction and the idea of a mini game is nice, this currently sucks so bad that I will be avoiding these sites completely.
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Kalel Nimrott
EG CORP Mass Overload
302
|
Posted - 2013.06.11 00:21:00 -
[47] - Quote
Ok, the trick is to go against all the defenses to increase you virus strenght. Worked for me so far. |

Bob Bedala
32
|
Posted - 2013.06.13 23:19:00 -
[48] - Quote
Just a pointless clickfest. I don't have a problem with the concept, but the whole "game" part is sadly lacking. It's just poor. |

LUCIA28
Adventurers
1
|
Posted - 2013.06.30 06:27:00 -
[49] - Quote
I like it its Weird hit an miss but i have found the ones I'm hitting pretty straight forward.. no No clue what it does i just click away  |
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