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Snappers
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Posted - 2005.10.10 10:51:00 -
[1]
We all know now that carriers will be out before the end of this year, but we still dont have any idea what they will be capable of apart from XL Drones.
The XL drones will mainly, as stated in E-ON, be anti BS drones that can do quite a large amount of damage with the right skills, but what else can a carrier do?
Ideas: 1- Seige Shielding: carriers should have the ability to become a battle platform while large scale fleet battles are going on. It should be able to magnify its shields to encompas a larger area such as a POS shield.
2- Repairing: While inside the shield your cap should recharge at double the rate and the carrier should be able to repair armour and hull quite quickly, basically making it a portable repair station.
3- Gang Boosts: It should be allowed to use the gang modules, up to 3 at a time.
What do you think? Discuss.
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Snappers
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Posted - 2005.10.10 10:58:00 -
[2]
Originally by: Nero Scuro
Quote: 1- Seige Shielding: carriers should have the ability to become a battle platform while large scale fleet battles are going on. It should be able to magnify its shields to encompas a larger area such as a POS shield.
So long as you can't shoot outside of the shield when in it, like a POS shield, then sure.
I think CCP said they were trying to do this in E-On anyway.
Quote: 2- Repairing: While inside the shield your cap should recharge at double the rate and the carrier should be able to repair armour and hull quite quickly, basically making it a portable repair station.
They said this too.
Quote: 3- Gang Boosts: It should be allowed to use the gang modules, up to 3 at a time.
And this, I think.
Well, that was a short discussion! CCP could well be doing all of those things. Yay. \o/
I just re-read the carrier section and all it mentioned was the fact it would have huge SHIELD and ARMOUR repairing ability's.
Nothing about seige shielding or gang modules.
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Snappers
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Posted - 2005.10.10 11:20:00 -
[3]
Originally by: Roshan longshot I dont think this is open for general disscussion. So why start a thread over somthing you are not involved with? You can talk all you want about it and your thoughts and ideas are about 1 year too late.
Actually, as far as im aware, the models for the carriers arent finnished yet, therefore development of them hasnt finnished. They allready have the code for POS shields so why not expand that?
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Snappers
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Posted - 2005.10.10 13:10:00 -
[4]
Edited by: Snappers on 10/10/2005 13:11:03 Let me explain my idea in a bit more depth.
Seige Shielding: Charge Time - 2.5min Shield area - X Axis 10km Y Axis 10km Shield HP - 75.000.000 Resistances: EM - 55% Therm - 35% EXP - 55% Kin - 45% (Not taking into effect hardeners - but this is only once the seige shields are up)
Once seige shields are enabled you are unable to move until your shields are taken down or you remove the seige state.
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This basically enables a Carrier to get within range of a POS then in relative saftey a few dreads can intiate their cynosaural fields and jump INSIDE the bubble of the carrier - The POS owners will be able to, so attackers should have the same privelage - and a bit more of an advantage since a carrier will cost a damn sight more than a POS.
Well thats what i thought anyway...
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Snappers
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Posted - 2005.10.11 07:46:00 -
[5]
Well i must personally admit that the fact that it maybe a mobile shield is a very encouraging thing. Who will want a ship that does nothing but sits outside of a fleet battle with Xlarge drones doing nothing?
It needs a field operation, they are MEANT to be MOBILE stations, stations have shields, why not give this ship a bit more in the sense of defensivness.
Seige Shield mode will be comparable to Seige mode on a Dread apart from the increase in damage output. Instead of that you are able to repair your allies much faster - repair a battleship with one run of a mod? - It should be a flagship, a ship that holds back to make sure the fleet is doing what it should be doing while enabling them to have a safe area to return to should they need it.
I wont compare carriers in real life to ones in eve - there is no point, EvE carriers need a special characteristic and i think seige shields are the way to go. Just look at Titans they get super-weapons, so why not give a carrier the ability to defend itself?
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Snappers
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Posted - 2005.10.11 12:41:00 -
[6]
Darius one single point on your reply made it all pointless. A Carrier (if it had seige shielding) would have MORE shields than a POS. Look at the price differance! Pos 100mil tops Carrier 5-10bil? Possibly more?
If it doesnt have more shields then it is an absolutley un-practical ship. It should be able to hold its own against a full fleet of focused fire for quite some time without having to retreat or eventually be destroyed.
People see carriers as they see battleships, but they are seige platforms, mobile stations and should not in any way shape or form be likened to a battleship or any other ship for that matter.
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Snappers
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Posted - 2005.10.11 13:17:00 -
[7]
Originally by: sonofollo gang modules and benefits come in the form of battlecruisers. Drone carriers are there purley to deploy XL drones in combat and some armour and tanking abilities - what we need is a large shield recharger - capital ship class somewhere in between a dread and a carrier
You are joking right? The repairer is the Carrier its allready been stated by CCP.
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