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Idara
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Posted - 2005.10.11 05:38:00 -
[1]
Oh god no.... -------------------------------------------------------- Lance Corporal BSC Military
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Meridius
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Posted - 2005.10.11 05:38:00 -
[2]
Edited by: Meridius on 11/10/2005 05:39:06
Anyone remember the castor scorp?
One in combat
Longer battles anyone? Heh.
Tank brought to you by Energized Adaptive II's.
(doubt it'll go in game like this but it's funny and scary at the same time ) ________________________________________________________
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Malken
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Posted - 2005.10.11 05:42:00 -
[3]
cheesus, thats just insane
CCP Mods dont like artists.
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Naughty Boy
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Posted - 2005.10.11 05:45:00 -
[4]

Funny stuff.
Reminds me why i stopped commenting most changes after the first sight of the plate nerfs and some comments in the mk2 thread. I can't wait to exploit all that...
Sincerly Yours, The Naughty Boy. ---
Originally by: theRaptor Its even funnier when half the forum is crying for damage mod nerfs and the other half for plate nerfs. 
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Pottsey
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Posted - 2005.10.11 05:48:00 -
[5]
That setup is worse then it looks if he used damage control mods like I believe he did. He also has 96%+ on hull in case somehow amour fails. _________________________________________________ Nominate famous people in Eve who had an impact on you. |

Jim Raynor
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Posted - 2005.10.11 05:49:00 -
[6]
CCP should be looking to balance offensive and defensive setups, not just shifting all the power to tanking. ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

j0sephine
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Posted - 2005.10.11 05:50:00 -
[7]
Heh.
you can have this already on TQ, with the set of 28% membranes. Sure it'll cost you 20-30x more, but still -.^
plus, if i understand it right the new stacking routine isn't on test yet... when it goes in, anything past 4 modules won't give much benefit so no 6 hardeners ftw...
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Soren
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Posted - 2005.10.11 05:50:00 -
[8]
w00t _______________________________________________
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Stormfront
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Posted - 2005.10.11 05:51:00 -
[9]
WOW
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Farjung
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Posted - 2005.10.11 05:52:00 -
[10]
O_o
Eurgh, nos + tank setups will rule 1 v 1 and small group more so than ever before. Interesting :|.
Killmails |

Farjung
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Posted - 2005.10.11 05:53:00 -
[11]
Originally by: j0sephine plus, if i understand it right the new stacking routine isn't on test yet... when it goes in, anything past 4 modules won't give much benefit so no 6 hardeners ftw...
Ah, was wondering if this was with new stacking penalty or not.
Killmails |

Naughty Boy
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Posted - 2005.10.11 05:54:00 -
[12]
Originally by: Farjung Eurgh, nos + tank setups will rule 1 v 1 and small group more so than ever before. Interesting :|.
More nos around = only BS around \o/ I can't wait for this awesome improvement of the gameplay. They better remove that crap...
Sincerly Yours, The Naughty Boy. ---
Originally by: theRaptor Its even funnier when half the forum is crying for damage mod nerfs and the other half for plate nerfs. 
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Razner Cerizo
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Posted - 2005.10.11 05:54:00 -
[13]
I want one as a family car.
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Jim Raynor
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Posted - 2005.10.11 05:59:00 -
[14]
2005.10.11 05:53:44combatYour Scourge Heavy Missile I hits Camera Man [XXFIG], doing 13.1 damage.
Stacking Membranes 4tw
my scourge do 353.2 dmg base by the way. ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

Necrologic
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Posted - 2005.10.11 06:00:00 -
[15]
Originally by: Naughty Boy
Originally by: Farjung Eurgh, nos + tank setups will rule 1 v 1 and small group more so than ever before. Interesting :|.
More nos around = only BS around \o/ I can't wait for this awesome improvement of the gameplay. They better remove that crap...
Sincerly Yours, The Naughty Boy.
Yeah, they better nerf nos too or your going to to have people always filling 50% of their highs with them.
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Pottsey
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Posted - 2005.10.11 06:02:00 -
[16]
DonĘt worry to much the damage control is far from final. It will be changed for sure. _________________________________________________ Nominate famous people in Eve who had an impact on you. |

Meridius
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Posted - 2005.10.11 06:09:00 -
[17]
Originally by: Pottsey DonĘt worry to much the damage control is far from final. It will be changed for sure.
These resists are with Energized Adapative Nano IIs not damage controls. ________________________________________________________
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Meridius
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Posted - 2005.10.11 06:12:00 -
[18]
Originally by: j0sephine Heh.
you can have this already on TQ, with the set of 28% membranes. Sure it'll cost you 20-30x more, but still -.^
plus, if i understand it right the new stacking routine isn't on test yet... when it goes in, anything past 4 modules won't give much benefit so no 6 hardeners ftw...
Well the nanos each give 32%, 4% more then those 300m ones
Also, the screens were taking with 7 and 6 nanos. I'll post of a pic with 4 later but i don't think it'll be that much worse considering those other slots can go to plates, cap, ect ect. ________________________________________________________
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j0sephine
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Posted - 2005.10.11 06:23:00 -
[19]
"I can't wait for this awesome improvement of the gameplay. They better remove that crap..."
Uhh, it's Zealot on these pics. It has 7 lows and insane resists to begin with, just because everyone was setting these up for ganking doesn't mean it wasn't possible to make one hell of tank out of one as it is...
(4x adaptive nano II + 2x active hardener would give it 90/80/80/85. Replace these adaptive II's with 28.3 ones, swap one of active hardeners with 5th energized and it gets up to 93/87/88/85... kind of curious about these 90+ across the board on the pics, because even with new skills maxed it should be ~5-10% lower depending on resistance type... might be bug in how stacking is done, but the bottom line is this isn't anything new. Just unpopular atm.
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j0sephine
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Posted - 2005.10.11 06:24:00 -
[20]
"Well the nanos each give 32%, 4% more then those 300m ones "
You maxed out the new skills already? Or is it what they give currently? o.O;
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Yiin
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Posted - 2005.10.11 06:30:00 -
[21]
Tank
this is with lvl 2 on new compensation skills will be training to lvl 4 to see what happens :)
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Jim Raynor
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Posted - 2005.10.11 06:42:00 -
[22]
Originally by: j0sephine Edited by: j0sephine on 11/10/2005 06:36:44
"Well the nanos each give 32%, 4% more then those 300m ones "
You maxed out the new skills already? Or is it what they give currently? o.O;
edit: oh, and with 4 it should clock at something like 86.6 / 93.3 / 87.4 / 78.2 for em/explosive/kinetic/thermal... is that high? sure, but blame to be expected from a ship that has 60+ in nearly all resistances and this amount of low slots. It's no different from damage mod stacking really -- high base damage + rof bonus + 4+ damage mods and you get the same sort of insanity at your hands, just in the other way...
Me in my Cerberus using windowmakers (~40dmg per missile, ~5.5sec ROF) plus an autocannon gank setup using phased plasma Tempest couldn't break this tank. :| ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

Meridius
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Posted - 2005.10.11 06:43:00 -
[23]
j0 here is a test with 4 energized nanos. A full gank tempest with 800mm scouts and max skills couldnt break it...as you can see jim joined in his carebearbus and they still couldn't ________________________________________________________
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Kuolematon
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Posted - 2005.10.11 06:49:00 -
[24]
Nice one! Now you have actual change to survive ganks and gatecamps. Perhaps I might actually start playing again and not to fear about gateganks.
Hope this goes live on TQ because it would be very nice improvement! \o/ for CCP!  ________________________________________________________ Freedom is illusion created by weird voices in my head |

Gierling
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Posted - 2005.10.11 06:56:00 -
[25]
On one module this is a welcome change, on multiple mods its a problem.
QUICK BATMAN TO THE STACKING FORMULA! I sense its best balanced by making the stacking mod especially harsh when it comes to resist.
Bastards we are lest Bastards we become. |

Jim Raynor
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Posted - 2005.10.11 06:57:00 -
[26]
Originally by: Kuolematon Nice one! Now you have actual change to survive ganks and gatecamps. Perhaps I might actually start playing again and not to fear about gateganks.
Hope this goes live on TQ because it would be very nice improvement! \o/ for CCP! 
Yes let's all balance combat for 5v1s, let's nerf real life so 5 guys with baseball bats don't wtfbbqomfgpwn 1 single person too. ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

j0sephine
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Posted - 2005.10.11 07:01:00 -
[27]
Edited by: j0sephine on 11/10/2005 07:02:09
"A full gank tempest with 800mm scouts and max skills couldnt break it...as you can see jim joined in his carebearbus and they still couldn't "
Well, it's carebeareus, what did you expect ;o
seriously though, i think it's bugged to some degree atm. I put 4 adaptive tech.1 nanos on Tempest, and with my skills that's equivalent of tech.2 nano -- 20% to all resistances or so. It should result in 84/52/60/65 resistances. Instead, i got 87/68/70/74 ... quite noticeable difference and i think some part of stacking simply doesn't work correctly right now o.O;
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Troezar
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Posted - 2005.10.11 07:05:00 -
[28]
What are the prerequisite skills for the new shield resist skills?
I can't get onto the test server atm...
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Naughty Boy
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Posted - 2005.10.11 07:16:00 -
[29]
Edited by: Naughty Boy on 11/10/2005 07:19:14
Originally by: j0sephine might be bug in how stacking is done, but the bottom line is this isn't anything new. Just unpopular atm.
Maybe you're right, though that did sounds very new to me at first glance.
The thermal resist is 93%, with base ship resist at 35%. 93% is exactly what i get using 4 t2 active hardeners on a 35% base resist currently on tq. Hence, to get 93% across the board on a t1 ship, i'd need ~14-16 t2 active hardeners. Or, to get 93% accross the board on a zealot, i'd need ~10-12 t2 active hardeners.
It gets better when using adaptative nano, but then it matters less to have t2 resists as the lowest resists remains "holes" in the armor by the very same factor than when looking at native resists. If i'm not bothering about resist "holes", then i'm not really bothering about t2 resists either... or i just pray not to get hit by the damage type i have bad resists to. In case of the thermic resist hole of the zealot in particular, this sounds a bad idea... but ok, why not.
You can use an "hybrid" setup, with membranes and active hardeners, as you propose. It still happens that a 93% resists is far better than 80% resists, as you will need ~1429 raw damage hp to inflict 100 hp damage after resists in the first case, and only ~500 raw damage hp in the second case. Comparing 93% resists to 87% resists, you will need ~1429 raw damage hp to inflict 100 hp damage after resists in the first case, and only ~769 raw damage hp in the second case. Or, put in another way, 87% resist + a 50% hardener without stacking penalty would give as result a 93.5% resist. The damage that can be absorbed by that zealot on sisi is twice as high as what could be absorbed by your setup on tq. Not mentioning cost andd rarity factors either...
Anyway, i think that everybody agrees with the screenshots showing something that shouldn't make it on tq, and i understand the point that you were trying to make. It is pretty interesting to know what can be done currently on tq, and use it as a point of comparison. I never really tried to get such tanks going, except to tank 2 damage types for npc'ing, interesting stuffs... 
Sincerly Yours, The Naughty Boy. ---
Originally by: theRaptor Its even funnier when half the forum is crying for damage mod nerfs and the other half for plate nerfs. 
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Arti K
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Posted - 2005.10.11 07:29:00 -
[30]
With maxed skills on the new ones, an energized reactive hardner yields 62% resist, a good 12% more resist than an active hardner will fetch you, and of course at no cap cost, and less fitting requirements 
And we tried to kill his setup with a cerberus & tempest going all thermal dmg with all gank setups and we couldn't even put a dent into his tank. The only thing that worked was warping a megathron with 2x heavy energy neuts, 4x heavy nos, and 2x med nos on top of him and sucking his cap dry in 6 seconds, then trying to ogre drone him to death
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