
Ruze
Next Stage Initiative Trans-Stellar Industries
226
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Posted - 2013.05.12 05:50:00 -
[1] - Quote
For the purpose of this post, let us neglect the fact that Jove ships and space are currently used by CCP for nefarious purposes. This is plotting more from a storyline aspect:
Some of us have been waiting for the day that the Jove become that fifth racial option. But imagine the new expansion where the Jove are no more?
Here's the plot: Lone jovian ship flies to Concord headquarters. Pristine, unbroken, but just sits outside the station innactive. When the po-po cautiously explore the new ship, they find it's sole pilot dead. Drama ensues.
What to do with the body? Take it back to Jove space. They don't respond to communications anyway, and we don't want to **** them off like the Amarr did. An expedition is launched, and there we arrive: and it's empty.
But Jove space is not some new empty wilderness. It's actually perfect. Superior tech allows automated 'pulsar cruisers' or some such to maintain the peace in Jove space. It's the most secure space in all of EvE. So secure, in fact, that there are no rats, no incursions, and absolutely no ship-on-ship violence. Even locking another ship will have the automated guards locking your ship down for 10 minutes.
This ultra-regulated space, where every asteroid belt and anomaly is continuously exploited by automated devices, where cargo ships move equipment and trade between stations, and the market is locked down and independent ... all this wonderous tech, and no freedoms. All gates going into Jove space are heavily tolled, and only a certain number of characters can be in space at any time. Docking and undocking is done in queues, etc.
For every step that players wish to participate, fees exist. Every gate is tolled. Mining charters are required to even begin mining. Ultimate peace, but the price is keeping the machine working. And the last problem: you cannot leave with what you've gained in Jove space, only pods in and pods out.
Aw, hell, another 'anti-pvp' thread, right? Not quite. Read on!
The second part of this perfect world is the dark and suspicious underbelly. A network of 'shadow gates' and a new method of traveling through the void between the stars. Lonely , empty, and powerfully forbidding. Slowly, the Jove's network of spying and insinuating ideas and tech across the empires is discovered. The ever perfect race shows it's dark side, seeding it's controlling influence across the stars, from nulsec to DED HQ itself.
From this dark void of empty space, where every item in space is an anomaly and each 'system' (using standard server terms) is 100x the size of the largest system in space, with hundreds of possible shadow gates in them. There is no local, d-scan is practically pointless due to it's size, and death can occur by purely natural causes (black holes and other space dangers) as well as unnatural (old lost terran technology, still active Jovian automatons, and something sinister amongst the stars itself).
No planets. No sun. No map. Completely randomized anomalies. Search out lost technology or secret highways through shadow gates, and beware of others. And did I mention that shadow gates don't always link to the same system when you jump through them?
In practical terms, the expansion adds two unique attributes: a completely freedomless expanse of space that is open to players who are willing to give up what they have for protection; and a completely open expanse where players can literally get completely lost.
New deep space exploration ships, new terran tech to add to ships, new Jove automatons, and cool new dark space.
On second thought ... yeah, this could never happen. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |