Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Solar Sailor
|
Posted - 2005.10.12 11:07:00 -
[1]
Edited by: Solar Sailor on 12/10/2005 11:14:16 This is a list of some base setups for the frigates you will be flying. The setups will follow a vague line on weapons, only specifying a general type. The idea is to give you something to theme you setup to and then let you fiddle with the weapons/ammo. Use the best mods you can afford to lose, as long as they fit.
Minmatar - Advantage: Speed - use this to dictate range in engagements Probe - Mining frigate 2x Miner 1x Afterburner 1x Small shield booster 2x Cargo expander 3x Mining drone (for 1.0~0.9) 3x Light scout drone (for 0.8~0.7)
Slasher - Light combat frigate 2x Autocannon 1x Launcher 1x Afterburner 1x Small shield booster 1x Power diagnostic
Vigil - Medium combat frigate 2x Artillery 1x Launcher 1x Afterburner 1x Small shield booster 1x Capacitor Recharger 1x Gyrostabaliser 2x Power diagnostic 2x Light scout drones
Breacher - Missile boat 1x Artillery 3x Launcher 1x Afterburner 1x Small shield booster 2x balistic control (replace with reactor control if necessary)
Rifter - Heavy combat frigate 3x Artillery or 2x Artillery 1x Launcher or 2x Launcher 1x Afterburner 1x Small shield booster 2x Gyrostabaliser or 2x Power Diagnostic ------- Bringer of Squirrelly Wrath - Foaminian Card Cult
|

Solar Sailor
|
Posted - 2005.10.12 11:08:00 -
[2]
Edited by: Solar Sailor on 12/10/2005 11:24:14 Gallente - Advantage: drones - use this to overwhelm smaller foes, and bring more firepower on stronger enemies.
Imicus - Mining 2x Miner 1x Afterburner 1x Small shield booster 2x Cargo expander 5x Mining drones (for 1.0~0.9) 5x Light scout drones or any mix of light and medium scout drones (for 0.8~0.7)
Atron - Light combat frigate 2x Blaster 1x Afterburner 1x Small shield booster 2x Power diagnostic 1x Light scout drone
Maulus - Medium combat frigate 2x Blaster 1x Small Nosferatu 1x Afterburner 1x Small shield booster 1x Capacitor recharger 2x Power diagnostic (Replace 1 with a Magnetic stabaliser if you can) 3x Light scout drones
Tristan - Close support frigate 2x Blaster 1x Launcher (rockets) 1x Small Nosferatu 1x Afterburner 2x Capacitor recharger 1x Small armour repairer 2x Power diagnostic (replace with Magnetic stabalisers if possible) 2x Light scout drones
Incursus - Heavy combat frigate 3x Blaster 1x Afterburner 1x Small shield booster 1x Capacitor recharger 2x Magnetic stabalisers 2x Light scout drones
------- Bringer of Squirrelly Wrath - Foaminian Card Cult
|

Solar Sailor
|
Posted - 2005.10.12 11:08:00 -
[3]
Amarr ------- Bringer of Squirrelly Wrath - Foaminian Card Cult
|

Solar Sailor
|
Posted - 2005.10.12 11:08:00 -
[4]
Caldari ------- Bringer of Squirrelly Wrath - Foaminian Card Cult
|

Crashs
|
Posted - 2005.10.12 11:21:00 -
[5]
Nice work, good help to beginners to help choose race and what ship they prefer..
I first made a Rifter with regular autocannons (low range combat weapons).. and it was horrible.. I then switched to artillery after I lost my ship and kept atleast 5k-10k range to my targets.. Never had trouble after that :)
|

Solar Sailor
|
Posted - 2005.10.12 11:57:00 -
[6]
And there you have it. As you can see Power diagnostics are extremly versatile modules, get the skills to use them early as they become invaluable later on.
I have left out the Burst(minmatar), Navitas(Gallente), and Condor(Caldari) as these are fairly useless right now. By the time you buy/fit one you have enough to get a better frigate (Slasher, Atron, Heron)
Each module can be replaced with better pirate drop stuff you will pick up along the way. And as for ammo, well find a range your comfortable at and choose the ammunition that gives you that range.
Good luck out there and I hope this helps you get aquainted with eve's basic mechanics. ------- Bringer of Squirrelly Wrath - Foaminian Card Cult
|

Hoshi
|
Posted - 2005.10.12 12:44:00 -
[7]
Originally by: Solar Sailor
Kestrel - The Missile Boat 4x Launcher 1x Afterburner 1x Small shield booster 1x Capacitor recharger 2x Reactor control (or Balistic control if you can fit it)
Nice post mostly but no way you are fitting that to a kestrel, even with engineering 5. Standard lanuchers take 8pg each, 4x8 = 32 and then you add an ab and shield booster. The kestrel only have 30 base pg.
To make it fit you need to put mapc in low but that requiers more skill than most new people have. Either go with rockets or just skip a launcher, 3x standard should be possible to fit.
|

Ashraaf
|
Posted - 2005.10.12 13:09:00 -
[8]
Very good post :)
I must agree for the Kestrel you need a Micro Auxillary Power core to put on 4 launcher
P.S. I Think I stole your post, translate it, and offer to people who don't often come here (and ask them to send a thancks to you)
|

Gretchen Dawntreader
|
Posted - 2005.10.12 15:59:00 -
[9]
Squirrely Wrath! Do you have a personal relationship with our lord and master?
I love Foamy :)
|

Vaux
|
Posted - 2005.10.12 17:35:00 -
[10]
Originally by: Solar Sailor Edited by: Solar Sailor on 12/10/2005 11:24:14 Gallente - Advantage: drones - use this to overwhelm smaller foes, and bring more firepower on stronger enemies.
Excellent guide on ships for new players!
However, I think that new players that are Gallente should use railguns on many of the ships instead of blasters. While blasters are more powerful, they have a very short range which can lead to trouble for slower ships. Wait until you have more skills and experience to use blasters. Blasters require a fast ship. ---------- Vaux CEO, Red Frog Investments |

Solar Sailor
|
Posted - 2005.10.12 19:50:00 -
[11]
Edited by: Solar Sailor on 12/10/2005 19:50:08 Hoshi - i altered it accordingly (although lauchers is generic you could use rocket launchers ).
Ashraaf - translate and hand it out to everyone its here to help people get a nice quick setup.
Vaux - for larger ships it can be a problem, but even Gallente frigs are no slow pokes. I dont think enough people try blasters, they are too scared because of the range, but you can get seriously high damage (up to low end cruiser type damage from Railguns). Give blasters a go on your frig and you wont go back to piddly rails 
Gretchin - we do our best to bring the word of Foamy to the masses  ------- Bringer of Squirrelly Wrath - Foaminian Card Cult
|

Muwumba aliUbaid
|
Posted - 2005.10.13 17:17:00 -
[12]
how about
vigil: tackling frigate
highs- (2)150mm projectile, small nos mids- 20k warp scrambler, webber, 1mn mwd lows- cap relays (i think these are the right ones, i might have the wrong item here)
|

Vaux
|
Posted - 2005.10.13 17:49:00 -
[13]
Originally by: Solar Sailor
Vaux - for larger ships it can be a problem, but even Gallente frigs are no slow pokes. I dont think enough people try blasters, they are too scared because of the range, but you can get seriously high damage (up to low end cruiser type damage from Railguns). Give blasters a go on your frig and you wont go back to piddly rails 
I agree that blasters totally rock. I use them all the time. For new players however, staying alive is more important. Against most npc's a new player with low skills will get killed too quickly before he can even get within blaster range. ---------- Vaux CEO, Red Frog Investments |

Solar Sailor
|
Posted - 2005.10.14 11:40:00 -
[14]
True vaux, but you only really need the ability for the afterburner, once you have that your set to go. The maulus setup works really well as you get the nos to fuel your AB habit (covers the lack of cap skills all newbs suffer from).
But yeah, to anyone not wanting to risk their ships you can trade off the Blasters for Railguns, small tech1 will still leave you in range for your drones so you wont lose that extra functionality. ------- Bringer of Squirrelly Wrath - Foaminian Card Cult
|

Moridin
|
Posted - 2005.10.14 21:37:00 -
[15]
someone sticky. n00b¦s might love this |

M3ta7h3ad
|
Posted - 2005.10.15 01:17:00 -
[16]
Pssst... wheres the condor? :)
|

Strahal
|
Posted - 2005.10.15 14:28:00 -
[17]
Originally by: M3ta7h3ad Pssst... wheres the condor? :)
You reprocessed/sold it so you could buy a Merlin or Kestrel. 
|

Solar Sailor
|
Posted - 2005.10.15 17:23:00 -
[18]
Originally by: M3ta7h3ad Pssst... wheres the condor? :)
Right now there is no real use for the condor/burst/navitas (I believe they are working on something to make these useful), the money is probbably better spent on the Heron in your case, with its setup its a great introduction to caldari dynamics (mixing guns/missiles). Condor is nice as a low end level 1 agent runner, but not that great otherwise. ------- Bringer of Squirrelly Wrath - Foaminian Card Cult
|

Mad Harlequin
|
Posted - 2005.10.17 19:36:00 -
[19]
Very cool, keep this on top 
|

Solar Sailor
|
Posted - 2005.10.20 21:53:00 -
[20]
Digging this out so newer folk can have a look. ------- Bringer of Squirrelly Wrath - Foaminian Card Cult
|

Gray Carmicheal
|
Posted - 2005.10.25 16:49:00 -
[21]
Nice post, thanks for the builds. I think I finally figured out my Rifter. _____________________ Sig in the works... |

DarkPanther
|
Posted - 2005.10.25 17:34:00 -
[22]
what about a osprey 
|

F'nog
|
Posted - 2005.10.25 17:59:00 -
[23]
Originally by: DarkPanther what about a osprey 
It's not a frigate.
Sig modified due to xenophobic comments -Iacon
|

DarkPanther
|
Posted - 2005.10.25 18:00:00 -
[24]
sorry
|

Val Erian
|
Posted - 2005.10.25 19:46:00 -
[25]
Nice info, thxs for taking the time...as a noob (8 days) it is really important information.
Right now my Tristan is fitted with 2 150 rails and a standard missile launcher. works really well against the level of NPC mercs, pirates, smugglers and rogue drones I run up against in my missions. Doubt it would work in PvP, but now I can orbit at 16k and pick em off.
I also have recap, afterburner, a shield mod, reactor control.
When I used a blster in the Incursus I got wiped out by the drones mission. With more skills for higher accuracy and damage in the Tristan I may consider the blasters.
Anyway thxs again, and the info on what the other reaces frigs carry will be useful! With my current setup I doubt I could stand up against a Rifter, unless I used blasters?
|

M3ta7h3ad
|
Posted - 2005.10.26 01:25:00 -
[26]
Originally by: Strahal
Originally by: M3ta7h3ad Pssst... wheres the condor? :)
You reprocessed/sold it so you could buy a Merlin or Kestrel. 
Rofl :) true... but I use them mainly as shuttles. 1 AB II and an overdrive = VROOOOOM! fast shuttle with a slightly larger cargohold :)
|

Himo Amasacia
|
Posted - 2005.10.26 12:43:00 -
[27]
O(ne tip I found usefulk when I was starting out is the use (Prepares to hide) Civilian armour repairs on my frigs. the reasoin is they dont take nearly as much grid and cap as a small asmour rep, anmd with a frigs low armour armour anyway it stillfixes a significant amount of armour. Even today I still concider fitting them on a frig., as I alwasy seem to to run out of capo at the wrong time in a fight when using a small armour rep, whereas with a civ it runs and runs and runs.
|

Solar Sailor
|
Posted - 2005.10.26 20:18:00 -
[28]
Val - the set-ups here are primarily PvE, if you were against a player then you would need to swap out a midslot item for a webber, Its also the only way a Tristan is going to catch a Rifter. But with a Nosferatu in the open Hislot you can suck enough energy off of the rifter to maintain it.
Himo - thats a perfectly valid tactic. But remember your not supposed to leave an armour repper on. I know that I can let my Rifter get to 3/4~1/2 Armour, then hit the repper once and its all healed up. It just needs timing, and of course it needs grid but I'll whine elsewhere about that.  ------- Bringer of Squirrelly Wrath - Foaminian Card Cult
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |