|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
LittleTerror
Illuminated Foundation Trust
45
|
Posted - 2013.05.14 13:19:00 -
[1] - Quote
I've tried the new scanning system on the test server, my conclusion its it going to be way more fun, and way less annoying, you have no idea how close I've came to punching my monitor due to the current ******** scanning UI... I do a lot of exploration, and the thing that always annoyed me is the time consuming task of fiddling with probe formation constantly each time I must reduce the range of the probes and there is always **** that gets in the way.
Yes it will make it easier but only because it will be less stressful which makes it more fun, op must be one of these people who like to make things as awkward as possible even though its going to annoy the **** out of most others... |
LittleTerror
Illuminated Foundation Trust
45
|
Posted - 2013.05.14 13:23:00 -
[2] - Quote
Brooks Puuntai wrote:YuuKnow wrote:Gil Roland wrote:Ciao, I think every explorer (+ every DEV involved in Odyssey scanning mechanics) in EVE should read this blog post from Tiger Ears: http://www.tigerears.org/2013/05/12/one-handed-scanning-comes-with-odyssey/Scanning is fun because is HARD. Hunting someone in a WH/Space Anomaly/Whatever place require using combat probes is fun because is HARD. Searching for a WH, pinpointing an anomaly is fun because is HARD... Please don't fix what is not broken, don't make too easy what should stay HARD. Nah, there's nothing hard about scanning if you know how to do it right. Pretty straightforward. Its only hard for someone that's trying to do it without proper skillz or that doesn't know what they are doing. Having automated formation, just saves a lot of mindless repetition. They do need to make the formations customizable and save-able however. yk Brain surgery isn't hard, if you know what you are doing. The fact that you need to learn how to do something properly entails difficulty. Learning how to set up probes in a efficient and timely fashion, signifies "skill". By allowing preset formations may remove some tedium from scanning but it also removes the learning(or skill) factor of setting everything up. The only repetitive action the old scanning system had that was bad was having to launch X amount of probes individually. This could have been resolved by allowing the user to set a number of probes to be launched. Instead they removed any challenge of scanning by having 2 predefined formations, that is optimized for the best results. Aka dumbing down scanning.
Yeah man lets all clean our houses with a toothbrush, cut the lawn with a pair of scissors, drive our cars backwards and....
No.
|
LittleTerror
Illuminated Foundation Trust
45
|
Posted - 2013.05.14 13:31:00 -
[3] - Quote
Gil Roland wrote:Ravnik wrote:sooooooo..what you are saying is if its HARD then its FUN? Applies to a number a things i imagine What I said is: there are things that are fun because are hard. Hunting/probing/searching is among them.
Dude... It was never HARD, it was just annoying and noone is going to be at an advantage when the new changes come, it will just be less frustrating. |
|
|
|