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Jenn aSide
STK Scientific Initiative Mercenaries
1813
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Posted - 2013.05.14 16:38:00 -
[31] - Quote
March rabbit wrote:stoicfaux wrote:Well that's potentially a hell of a nerf to the CNR. 7 launchers / .75 rof = 9.33 effective launchers. I'm not sure a 25% reduction in explosion radius is worth the loss of ~14% DPS.
actually explosion radius have increased  CCP Rise wrote: ... Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius
Note: i'm sure Rise misused + and - here... Or this is some kind of math i'm not aware of.....
Increase explosion radius is a good thing for missiles because it means more damage applied to smaller, faster things.
As malcanis can attest, you can't please everyone, but Im really happy about what's happening to the CNR, it will fit in much better with how I PVE. |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 16:56:00 -
[32] - Quote
Jenn aSide wrote:March rabbit wrote:stoicfaux wrote:Well that's potentially a hell of a nerf to the CNR. 7 launchers / .75 rof = 9.33 effective launchers. I'm not sure a 25% reduction in explosion radius is worth the loss of ~14% DPS.
actually explosion radius have increased  CCP Rise wrote: ... Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius
Note: i'm sure Rise misused + and - here... Or this is some kind of math i'm not aware of..... Increase explosion radius is a good thing for missiles because it means more damage applied to smaller, faster things. As malcanis can attest, you can't please everyone, but Im really happy about what's happening to the CNR, it will fit in much better with how I PVE. Good for you, in our case we can replace it with Typhoon or Raven and they will perform exactly the same. I guess it's time to blow the dust of my Golem. |

Lugalzagezi666
114
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Posted - 2013.05.14 17:02:00 -
[33] - Quote
Its "explosion radius bonus" and anyone who has any idea about the game would take raw dps bonus instead of "damage projection" bonus any time. Especially on pve ship that provides enough mids to EASILY take care of any damage projection issues.
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Johnson Oramara
Science and Trade Institute Caldari State
46
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Posted - 2013.05.14 17:11:00 -
[34] - Quote
Lugalzagezi666 wrote:Its "explosion radius bonus" and anyone who has any idea about the game would take raw dps bonus instead of "damage projection" bonus any time. Especially on pve ship that provides enough mids to EASILY take care of any damage projection issues.
Indeed, anyone knowingly going after cruisers and smaller shouldn't even think about using missile battleship for that... |

Jenn aSide
STK Scientific Initiative Mercenaries
1813
|
Posted - 2013.05.14 17:27:00 -
[35] - Quote
Johnson Oramara wrote:Lugalzagezi666 wrote:Its "explosion radius bonus" and anyone who has any idea about the game would take raw dps bonus instead of "damage projection" bonus any time. Especially on pve ship that provides enough mids to EASILY take care of any damage projection issues.
Indeed, anyone knowingly going after cruisers and smaller shouldn't even think about using missile battleship for that...
Why, exactly do you think the CNR and Typhoon are getting explosion radius/velocity bonuses then? Not using BS sized weapons on smaller ships is a choice, not a requirement. I have almost all 5s in drones and dronges don't kill elite frigs fast enough for my taste.
And i use FoF missles when jammed by guristas, what do you do when jammed/scrammed and your drones are too stupid to attack the right ships? it's annoying in high sec, it's positively deadly in guristas null.i
On the occasion I do high sec missions I would dual box a Mach and (FoF) Tengu, the tengu is still useful even after the HML nerf, but this new beast of a support CNR is going to replace it as my preferred support ship.
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Lugalzagezi666
114
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Posted - 2013.05.14 17:33:00 -
[36] - Quote
You can already comfortably kill cruisers just using rigors and 2 tps. Plus 1 mid means another painter and increased calibration means upgrading one rigor to t2. So you dont need any new "precision" bonus to efficiently kill cruisers and battleships. Wasted bonus and in case of cruise cnr its actually 2 wasted bonuses.
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Jenn aSide
STK Scientific Initiative Mercenaries
1813
|
Posted - 2013.05.14 17:43:00 -
[37] - Quote
Lugalzagezi666 wrote:You can already comfortably kill cruisers just using rigors and 2 tps. Plus 1 mid means another painter and increased calibration means upgrading one rigor to t2. So you dont need any new "precision" bonus to efficiently kill cruisers and battleships. Wasted bonus and in case of cruise cnr its actually 2 wasted bonuses.
So you just skip the Guristas missions, because TPs are useless when you are jammed, and drones might or migh tnot work but nowadays might get shoot. That leaves the standard "switch to FoFs" move and this explosion radius bonus will let you kill those elite scramming frigs faster.
You seemd to be thinking best case situations, i tend to look at the "WTF am i going to do now cases" (which can happen in high sec missions but that DO happen all the time in null, I can't even remember all the times my old tengu was able to kill a scramming frig right on time).
Given what CCP Rise has said about ship balancing, I seriously doubt they are going to change tack now and give the new CNR a RoF bonus. i think people will adapt to the new CNR and find novel ways to work around any weaknesses, I'm already playing with EFT fits (with the files from Failheap challenge) and it looks all lovely to me the way I fly CNRs.
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Bi-Mi Lansatha
The Scope Gallente Federation
125
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Posted - 2013.05.14 17:48:00 -
[38] - Quote
Jenn aSide wrote:... Rof bonus rather than velocity bonus would just mean the CNR would get nerfed 3 months later, it would be over powered as hell. I believe you are correct, but it would have been a wonderful ride while it lasted. 
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Jenn aSide
STK Scientific Initiative Mercenaries
1814
|
Posted - 2013.05.14 17:53:00 -
[39] - Quote
Bi-Mi Lansatha wrote:Jenn aSide wrote:... Rof bonus rather than velocity bonus would just mean the CNR would get nerfed 3 months later, it would be over powered as hell. I believe you are correct, but it would have been a wonderful ride while it lasted. 
And i'd abuse the unholy hell out of it...for 3 months.
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Lugalzagezi666
114
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Posted - 2013.05.14 18:08:00 -
[40] - Quote
I NEVER use fofs in missions because its absolute waste of time - 10s reload and then massively lower dps output for 25 volleys. Not to mention you cant focus their dps unless you can sit right on top your target and gl doing that in slowass raven.
If you are getting jammed you should consider using eccm, not shooting triggers and eradicating jamming npcs first. I cant see how is precision bonus going to help you against jammers when most annoying jamming npcs are elite cruisers and you can already hit them just fine with rigors and tps.
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stoicfaux
2694
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Posted - 2013.05.14 18:15:00 -
[41] - Quote
Malcanis wrote: OK so from your provided numbers - I'll take your word for it that they're accurate as I'm at work and cannot check -
(1) Where ever you have put a decimal, this should really be rounded up to the next integer. You can't fire "2.61 volleys" to kill an Arch Gistum Centurion; you actually have to fire 3.00 volleys @ 8.54 seconds (25.62s) instead of 5 volleys @ 6.74 seconds (33.7). The new CNR will take 8.08 seconds less, which is more than a whole current cycle quicker.
Have faith. 2.61 is the "fractional volleys to kill" (fVTK). The "volleys to kill" (VTK) gets rounded up. Fractional volleys is useful in that if you see "3.05" volleys to kill, then a 5% implant or a faction TP may be enough to get you under 3.0 and save you a volley. The time to kill (TTK) is based on the VTK, not the fVTK.
You can see both listed in the spreadsheet/PDF. You can also see the missile formulas listed. It's interesting to note that even with a Flare2 rig, the target velocity missile formula (i.e. MF2) determines applied damage.
Quote:(2) In virtually every example you list, the Odyssey CNR is at least one volley quicker, sometimes several quicker. ODyssey volleys take longer, but you need a 4 Odyssey (34.16s) vs 5 current volley (33.7s) situation for the lines to cross. The Pith Eliminator is an example here - but a simple +3% damage implant brings the Odyssey CNR to 3 volleys while leaving the current one at 5.
(3) Even with the fraction volleys counted, the Odyssey CNR is getting quicker kill times with almost every ship (except the Guristas BCs which just die).
If you compare the current CNR agains the Odyssey CNR w/Er bonus, then yes. However, if the Odyssey CNR had kept the RoF bonus and 7 launchers (the "Cruise Buff" CNR in the spreadsheet/pdf), it would kill faster most of the time. I'm especially annoyed that swapping the RoF bonus for a Er bonus means that it takes longer to kill battleships (it was already possible to get 100% damage on battleships, so reducing DPS means slower BS kills.)
Quote:The tl:dr is that for the great majority of missions, the Odyssey Cruise CNR will finish the mission significantly, perceptibly faster, and use less ammo to do it as a bonus. The fact that Odyssey CNRs will also move over 1/3 faster is icing on the cake. The Odyssey CNR will be impressive, we can agree on that. However, it would have been more impressive if it had kept the RoF bonus.
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stoicfaux
2694
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Posted - 2013.05.14 18:17:00 -
[42] - Quote
Gimme more Cynos wrote:Any chance you can use this for precisions aswell, and a fit containing two RF TP's and a combo of Rigor II, Rigor II, Rigor I ? I would be highly interested in them.
Yes. It's here: https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
Use EFT or Pyfa to get the stats to add your entry to the "1_Missile Profiles" tab. Then select your missile profile from the dropdowns in AB1, AJ1, etc. to see the numbers.
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stoicfaux
2694
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Posted - 2013.05.14 18:34:00 -
[43] - Quote
March rabbit wrote:stoicfaux wrote:Well that's potentially a hell of a nerf to the CNR. 7 launchers / .75 rof = 9.33 effective launchers. I'm not sure a 25% reduction in explosion radius is worth the loss of ~14% DPS.
actually explosion radius have increased  CCP Rise wrote: ... Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius
Note: i'm sure Rise misused + and - here... Or this is some kind of math i'm not aware of..... It's a bonus that winds up reducing explosion radius. The terminology is a bit confusing.
The first part of the missile damage formula (MF1) is sig / Er. If the target's sig is 100 and your Er is 200, then 100/200 = 0.5, so you'll do at most 50% damage. The Odyssey CNR's 25% Er bonus reduces the explosion radius, so 100 / (200 * .75) = 100 / 150 = .667, so you'll do up to 67% of your max damage.
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Malcanis
Vanishing Point. The Initiative.
9363
|
Posted - 2013.05.14 19:37:00 -
[44] - Quote
stoicfaux wrote: The Odyssey CNR will be impressive, we can agree on that. However, it would have been more impressive if it had kept the RoF bonus.
I know it would. And it would have been nerfbatted pretty damb quick too!
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9363
|
Posted - 2013.05.14 19:45:00 -
[45] - Quote
I mean come on people you can't honestly have expected anything else?
1 Kings 12:11
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Cage Man
211
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Posted - 2013.05.14 19:47:00 -
[46] - Quote
stoicfaux wrote:
The first part of the missile damage formula (MF1) is sig / Er. If the target's sig is 100 and your Er is 200, then 100/200 = 0.5, so you'll do at most 50% damage. The Odyssey CNR's 25% Er bonus reduces the explosion radius, so 100 / (200 * .75) = 100 / 150 = .667, so you'll do up to 67% of your max damage.
Are you taking into account the 10 % increase in explosion radius of cruise missiles? You would need to drop your max "bonus" radius to 15% if a pilot has Caldari BS5.
Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |

Johnson Oramara
Science and Trade Institute Caldari State
46
|
Posted - 2013.05.14 20:19:00 -
[47] - Quote
Malcanis wrote:I mean come on people you can't honestly have expected anything else? I agree, seeing how they have screwed up everything else too they have recently touched i can't really say i expected any good things... |

Gimme more Cynos
Science and Trade Institute Caldari State
32
|
Posted - 2013.05.14 21:23:00 -
[48] - Quote
Malcanis wrote:I mean come on people you can't honestly have expected anything else?
no, even I haven't expected that the CNR will be allowed to do 1140 DPS with cruises, but the proposed state is not worth it either. I've tried to make things clear to you, yet you refused to read it.
SNI and CNR have the same damage, yet the resist-bonus is way stronger as the CNR's range bonus (and the SNI can fit atleast one Tp more than the raven, which more or less equals the ER-Bonus...
Where's the justifcation for the raven beeing flat out worse than the SNI (don't even get started with the Golem)? It has less tank, same gank, almost same applied dmg, significantly less buffer, more fitting issues, less utility.. and for all that it get's more range, which is likely not going to be used ? Come on Dude, seriously? |

Tsukino Stareine
EVE University Ivy League
176
|
Posted - 2013.05.14 21:28:00 -
[49] - Quote
not everyone has the tp related skills trained fully so
1. They might not always apply after 30km 2. The second one doesn't increase their sig radius that much |

Malcanis
Vanishing Point. The Initiative.
9373
|
Posted - 2013.05.14 21:49:00 -
[50] - Quote
Gimme more Cynos wrote:Malcanis wrote:I mean come on people you can't honestly have expected anything else? no, even I haven't expected that the CNR will be allowed to do 1140 DPS with cruises, but the proposed state is not worth it either. I've tried to make things clear to you, yet you refused to read it. SNI and CNR have the same damage, yet the resist-bonus is way stronger as the CNR's range bonus (and the SNI can fit atleast one Tp more than the raven, which more or less equals the ER-Bonus... Where's the justifcation for the raven beeing flat out worse than the SNI (don't even get started with the Golem)? It has less tank, same gank, almost same applied dmg, significantly less buffer, more fitting issues, less utility.. and for all that it get's more range, which is likely not going to be used ? Come on Dude, seriously?
Are we talking PvE here?
The CNR can easily tank as much as required, and has superior damage application.
1 Kings 12:11
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Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
286
|
Posted - 2013.05.14 22:06:00 -
[51] - Quote
Malcanis wrote:stoicfaux wrote: The Odyssey CNR will be impressive, we can agree on that. However, it would have been more impressive if it had kept the RoF bonus.
I know it would. And it would have been nerfbatted pretty damb quick too!
This. I honestly expected the CNR to be nerfed, but I expected it to be nerfed in the winter expansion. CCP's wilingness to deal with navy Battleships now is the only surprise here. |

Malcanis
Vanishing Point. The Initiative.
9373
|
Posted - 2013.05.14 22:15:00 -
[52] - Quote
Gimme more Cynos wrote:
SNI and CNR have the same damage,
There is no scenario where the SNI does more damage than the CNR. There are many scenarios where the CNR does more damage than the SNI.
In short: you are provably wrong here.
1 Kings 12:11
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1088
|
Posted - 2013.05.15 00:04:00 -
[53] - Quote
Malcanis wrote:Gimme more Cynos wrote:
SNI and CNR have the same damage,
There is no scenario where the SNI does more damage than the CNR. There are many scenarios where the CNR does more damage than the SNI. In short: you are provably wrong here.
SNI kept its 5% rof bonus, CNR didn't. That's equivalent of more than 8 launchers vs exactly 8 launchers. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

stoicfaux
2700
|
Posted - 2013.05.15 02:00:00 -
[54] - Quote
sabre906 wrote:Malcanis wrote:Gimme more Cynos wrote:
SNI and CNR have the same damage,
There is no scenario where the SNI does more damage than the CNR. There are many scenarios where the CNR does more damage than the SNI. In short: you are provably wrong here. SNI kept its 5% rof bonus, CNR didn't. That's equivalent of more than 8 launchers vs exactly 8 launchers. The Raven, Golem, Typhoon, SNI, and CNR now have the same effective 8 launchers. The Fleet Typhoon has an effective 8.25 launchers (and 5 sentries...)
CNR's DPS advantages over the SNI are: a) that it can field 3 sentries versus the SNI's two (assuming you keep a flight of lights on standby.) b) CNR's velocity bonus means less chance of miscounting volleys and losing DPS, c) CNR having 8 launchers means that NPC defenders cause less DPS loss (assuming all launchers in one group) d) CNR's Er bonus can translate into an additional saved volley e) CNR is somewhat less reliant on TP juggling and TP falloff.
Anyway, the CNR isn't the Queen of Cruise Missiles anymore. If you can shield tank the Fleet Typhoon and use the lows for BCUs and drone damage mods then Fleet Typhoon is most likely better than the CNR. (But CPU is really tight on the typhoon.)
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1088
|
Posted - 2013.05.15 03:22:00 -
[55] - Quote
stoicfaux wrote:sabre906 wrote:Malcanis wrote:Gimme more Cynos wrote:
SNI and CNR have the same damage,
There is no scenario where the SNI does more damage than the CNR. There are many scenarios where the CNR does more damage than the SNI. In short: you are provably wrong here. SNI kept its 5% rof bonus, CNR didn't. That's equivalent of more than 8 launchers vs exactly 8 launchers. The Raven, Golem, Typhoon, SNI, and CNR now have the same effective 8 launchers. The Fleet Typhoon has an effective 8.25 launchers (and 5 sentries...) CNR's DPS advantages over the SNI are: a) that it can field 3 sentries versus the SNI's two (assuming you keep a flight of lights on standby.) b) CNR's velocity bonus means less chance of miscounting volleys and losing DPS, c) CNR having 8 launchers means that NPC defenders cause less DPS loss (assuming all launchers in one group) d) CNR's Er bonus can translate into an additional saved volley e) CNR is somewhat less reliant on TP juggling and TP falloff. Anyway, the CNR isn't the Queen of Cruise Missiles anymore. If you can shield tank the Fleet Typhoon and use the lows for BCUs and drone damage mods then Fleet Typhoon is most likely better than the CNR. (But CPU is really tight on the typhoon.)
Anybody actually use 3 sentries on the missileboats? Or is that purely a EFT thing that real ppl don't bother with? After all, it's an extra 20 dps over a flight of meds, if you use short range Gardes that I assume won't have omnis...
Velocity doesn't mean anything unless for torps, just learn to count, it's easy.
Most npc defenders don't actually pop one cruise out of the batch, it's the heavies that have trouble. Lower rof and bigger volley just means more dps wasted, unless you ungroup launchers.
CNR lacks mids. Once TE/TC hits missiles, that scripted TC will give 30% tracking. SNI slot layout is full of win. Additional range is useless for cruise. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Tsukino Stareine
EVE University Ivy League
180
|
Posted - 2013.05.15 03:24:00 -
[56] - Quote
I think people (should) use wardens on missile boats. Since you don't fit omnis you want the longest range sentry if you were going to use them at all. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
639
|
Posted - 2013.05.15 04:03:00 -
[57] - Quote
remember when they broke the typhoon and let it have 6 launchers/guns? That was the ****. They need to bring that back. I would actually undock my navy issue for that. err fleet issue... From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1088
|
Posted - 2013.05.15 05:01:00 -
[58] - Quote
Tsukino Stareine wrote:I think people (should) use wardens on missile boats. Since you don't fit omnis you want the longest range sentry if you were going to use them at all.
And then it will have less dps than a flight of regular drones. What's the point? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
639
|
Posted - 2013.05.15 05:46:00 -
[59] - Quote
sabre906 wrote:Tsukino Stareine wrote:I think people (should) use wardens on missile boats. Since you don't fit omnis you want the longest range sentry if you were going to use them at all. And then it will have less dps than a flight of regular drones. What's the point?
It will have less DPS on EFT. It will finish missions faster is the point.
From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

CanI haveyourstuff
Native Freshfood Minmatar Republic
0
|
Posted - 2013.05.15 06:32:00 -
[60] - Quote
Just get effin Golem!
4 launchers, 1000+ dps, TP bonus.. etc. No problems with defenders eating your cruises all the time. Group of 4 cruises rarely lure out defender from NPC, once in a month?
+you waste half of money killing stuff
with todays CNR, every other volley was hit by defender and now with +1 launcher it will be even worse.
damsel in distress battleship NPC-s, golem oneshots cruiser/bc doupt if cnr can do it.
golem odyssey 2 volleys golem today 3 volleys cnr today 3-4 cnr odyssey still 3... +waste double amount of ammo +pesky defenders |
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