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Tippia
Sunshine and Lollipops
14273
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Posted - 2013.05.15 04:11:00 -
[1] - Quote
Bi-Mi Lansatha wrote:Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage. There is no advantage. They are using such toons in combat because it's the toon they have. Why should they be barred from using fun ships just because they've used a single character for a long time?
Corey Fumimasa wrote:From a game balance point clone prices should go up. Mudflation and power creep are both limited by very expensive clone costs. No, they're not. Mudflation and power creep are kept in check by the skill system, which ensures that an increasingly small portion of your SP is relevant to the task at hand at any given point.
It doesn't matter if you have a 40M character or a 250M character, the most you can put to use in a combat cruiser is around 35M. All the increased clone cost does is push people away from fun gameplay in small ships, even though there is zero connection between total SP and the kinds of ships you can fly. In fact, it does the exact opposite of what you're believing: it creates perverse incentives for alts and for going for Gǣbigger and betterGǥ ships, which pushes up the amount of gank and tank that the character has to field to protect those SP, which increases the gank and tank everyone else has to field to combat itGǪ and there's your power creep.
DIsincentivising the use of small ships by old players is horrible design that has no upsides whatsoever.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14273
|
Posted - 2013.05.15 04:22:00 -
[2] - Quote
Bi-Mi Lansatha wrote:Tippia wrote:Bi-Mi Lansatha wrote:Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage. There is no advantage. Then don't use it. So you agree that it's bad design, then. Game content should not be obsoleted by simply playing the game.
The point is: you are clueless about how the game works, so pipe down a bit before trying to dismiss problems with thoughtless platitudes.
Quote:Train up another toon problem solved. No, that does not solve the problem GÇö it just spawns a new one.
Quote:I have seen biiter vets tell new players they can be effective in one day to fly a Frigate. Why don't they do it? What does that have to do with anything?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14274
|
Posted - 2013.05.15 04:28:00 -
[3] - Quote
Bi-Mi Lansatha wrote:This I agree with. A different argument.
Game mechanics that artificially restrict/linit players from PvP should be looked at. Nope. It's the actual argument. If you agree with it, then good GÇö you've realised that the clone costs are horrible design (which is probably why they're being changed).
Again, why should they be barred from using fun ships just because they've used a single character for a long time?
Quote:Why isn' it? You know clone cost are going up? Because playing the game as intended is not a poor choice GÇö rather, game mechanics that make it detrimental are inherently flawed and need to be fixed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14274
|
Posted - 2013.05.15 04:32:00 -
[4] - Quote
Bi-Mi Lansatha wrote:Risk vs reward. GǪexcept that, by design, there is no reward.
Quote:I know it cost you ISK and you don't like that, but you should know that alos before you but that toon in a frigate. Why should you be barred from using fun ships just because you've used a single character for a long time? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14274
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Posted - 2013.05.15 04:36:00 -
[5] - Quote
Corey Fumimasa wrote:High clone costs are detrimental to high SP characters. Those characters have very substantial advantages. What advantages are those?
Quote:There will come a point at which the newest players have no way to effect the older players Not really, no. The level cap already ensures this.
Bi-Mi Lansatha wrote:But what happens if that actual result is bitter vets just save a couple of ISK. That won't be the result. The people who will GÇ£just save a couple of ISKGÇ¥ are already not getting killed often enough to make it matter. The real effect comes from those who happily get blown up, but feel they need to protect their time investment by pushing the power curve upwards. They can now start flying fun ships again and stop being bitter.
Less power creep and happier players in one go GÇö there are pretty much zero downsides (and no, as an ISK sink, clones are not big enough to really matter GÇö it's less than 1% of the total ISK injected into the game and could be trivially replaced by more general sinks). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14274
|
Posted - 2013.05.15 04:43:00 -
[6] - Quote
Bi-Mi Lansatha wrote:Tippia wrote:Why should you be barred from using fun ships just because you've used a single character for a long time? You are not barred... it just costs you. GǪfor no good reason. Why should it?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14288
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Posted - 2013.05.16 08:45:00 -
[7] - Quote
Gogela wrote:That's a good argument. I don't know how big of a sink clone costs are tbqh... I guess if I knew that I'd have to re-evaluate my position. About 27 billion a day last time any numbers were published. Compare this to 120bn in market fees; 180bn in LP store fees; 500bn in NPC sell orders. All in all, roughly 2 trillion ISK is injected into the game on a daily basis and 1 trillion is sunk.
...the recent BPO price hike alone is enough to cancel out the utterly minute sink that would be lost if there were no clone costs at all. The loss of ~9bn from the upcoming 30% reduction in clone costs amounts to a rounding error in the overall faucet/sink balance. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14294
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Posted - 2013.05.16 11:38:00 -
[8] - Quote
...oh, and the aforementioned 120bn/day in market fees was before the tax increase and with much lower population. It should be at least 150-180bn now before even accounting for the 20% increase in server activity, which in and of itself should translate fairly directly into a similar increase in ISK taxed.
Put in other terms, a 10% (percent, not percentage points, to a base rate of 1.65) increase in market fees would sink as much ISK as clones do, and would do it much more equitably.
Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher . Older players (generally) make more money because they know the game better, not because they have more SP. Penalising them on account of the latter to make up for the former is nonsensical. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14297
|
Posted - 2013.05.16 15:30:00 -
[9] - Quote
Mangold wrote:So. Your argument is that it's boring to grind up isk to pay for a new clone and if people don't have to do that more people would pvp? No, the argument is that it's silly to penalise people for having used a character for a long time; that it's silly that GÇ£cheap funGÇ¥ is mechanically being taken away from players just because they're old; that there is an implicit (and incorrect) assumption that SP = Power and that this power needs a counter-balance in the form of completely unrelated cost increases; that it makes no sense that non-universal (but game-critical) gameplay is disincentivised with skewed penalties.
Quote:However, the major thing about this game is that losses should (in my opinion) hurt. GǪand that's fair enough. Implants already provide this and offer a clear cost-benefit analysis where you can choose your investment level and tailor it to the context (stakes vs. fun vs. bonuses). SP does not offer any such benefits GÇö or, more accurately, the benefits are capped at very low levels GÇö and yet the costs increase for no good reason, and they do not offer that ability to contextually tailor either the costs or the benefits to your choice. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14297
|
Posted - 2013.05.16 15:42:00 -
[10] - Quote
March rabbit wrote:implants? what is implants? Things you stick in your clone. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14308
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Posted - 2013.05.17 13:01:00 -
[11] - Quote
fuer0n wrote:it's why ccp originally gave you 3 char slots. GǪexcept that if the only rational answer is Gǣget an altGǥ, then that's pretty much all the proof you need that something isn't working properly.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14310
|
Posted - 2013.05.17 13:35:00 -
[12] - Quote
fuer0n wrote:there was nothing wrong with the design. it was built and planned that way from the start. GǪand the reason it's fine isGǪ?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14310
|
Posted - 2013.05.17 13:47:00 -
[13] - Quote
fuer0n wrote:it was there for people who planned ahead and actually beleived in the game. And? It still doesn't make GÇ£get an altGÇ¥ anything other than proof that something is broken. Also, [citation needed] on that claim, since it's pretty much the exact opposite to why you're given multiple slots in MMOs.
Quote:they want all the pluses and none of the negatives. Why should it be anything negative about having played a character for a long time? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14311
|
Posted - 2013.05.17 14:11:00 -
[14] - Quote
fuer0n wrote:because it widens the gap between new players and old. GǪyou mean that gap that the skill system already makes a non-issue? The gap that has nothing to do with what's being affected by the mechanic? Yeah, no.
That's not a good reason to have a penalty for being old.
Quote:it's a balance an equalizer that you lot want shifted. It's neither, actually.
It doesn't affect anything that is a matter of balance, and since it GǣequalisesGǥ (actually, penalises) something that is not a function of what's being measured to determine that equalisationGǪ
GǪnot to mention that this supposed equaliser isn't being applied in any kind of equal way.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14316
|
Posted - 2013.05.17 17:38:00 -
[15] - Quote
Corey Fumimasa wrote:Thats not true at all Tipia. Eve has no class restrictions but that doesn't mean that one character should learn all the skills and do everything. Actually, it rather does. In particular, it means that if you want to put all your eggs in one basket and have no redundancy or ability to do parallel tasks, you should be able to do so.
Quote:Part of the fun of the game is building characters into existing niches. Another part of the game that is really fun is to make a jack of all trades, which doesn't build itself out of any niche. The downside to doing this is that it takes a really, really long time.
Oh, and no, pirates do not build themselves out of the highsec dweller niche, nor do FW pilots build themselves out of opposing-faction-mission niches. Those are standings decisions that come out of gameplay, not the meta-game, and that have absolutely nothing to do with the character build. Those decisions are also 100% reversible at any time, should you choose to. This is not true for skills. If at any point you can build yourself out of a niche, that building system is an abject failure.
Quote:The game is working as intended with forced specialization for some activities. The skill system already provides that, so why should a character be penalised just because it's old? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14318
|
Posted - 2013.05.17 19:08:00 -
[16] - Quote
Mangold wrote:You're still avoiding the question. Why do you pvp if losses doesn't mean anything? Of course he is. Why should he defend a position he's not taking? Also, why are you assuming that losses having meaning is in any way related to the reason why people PvP?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 20:24:00 -
[17] - Quote
Corey Fumimasa wrote:You don't need 150 million skill points to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you.
If you don't want to play the bigger game then don't play it. GǪso you agree, then, that this whole GÇ£more SP GåÆ forced higher costGÇ¥ mechanic is completely nonsensical. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 20:35:00 -
[18] - Quote
Corey Fumimasa wrote:I think that it doesn't make sense to players who log in to look at their great and powerful character and all their assets and feel good about themselves because their toon is all ubber. GǪnor does it make sense to (or for) the remaining players, but perhaps for different reasons.
The point is, what you just said: GÇ£If you don't want to play the bigger game then don't play itGÇ¥ GÇö it's an option that is being mechanically denied people for no useful, rational, sensible, or adequately explained reason. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 21:00:00 -
[19] - Quote
Corey Fumimasa wrote:Its being "denied" to them because its something that they are not interested in. [citation needed]
Or, hell, let's just say it the way it is: nope! Not even close. It's being denied to them because it is being mechanically made impossible. They are very interested in it, but the game applies penalties that renders it impossible for no useful, rational, sensible, or adequately explained reason.
You really need to stop presuming to know everyone's wants and intentions like that because all it does it make your reasoning completely fallacious, at which point none of your conclusions are trustworthy. Not that they were to begin with since you offer nothing to support them to begin with.
Again, they don't want to play the bigger game, but the game forces them to. This is bad game design GÇö especially in a game where player choice is the key feature. Notice how the failed analogy you tried earlier has this as a clear distinction: the player can choose to engage in FW or piracy, and can then choose not to. You can't GÇ£un-chooseGÇ¥ your skills or your character age. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 21:19:00 -
[20] - Quote
Corey Fumimasa wrote:Sure they can, just start flying in an alpha grade clone, they will save billions. Yeah, no. Maybe you should read up on what actually happens if you use an inadequate clone. It's pretty much the opposite of choosing what to do.
Quote:but as was pointed out earlier it takes a loooong time to get good at everything. GǪwhich means it's self-balancing as it is GÇö there is no problem to begin with that justifies this kind penalty, especially when combined with the skill system that already completely separates total SP from any kind of meaning beyond an age marker and an arbitrary trigger for clone costs.
SoGǪ again: why should you be penalised just because you're older? Why should the game mechanically lock you out of fun gameplay just because you keep playing?
Quote:And like digging out of a bad faction hole it takes effort and work and sacrifice. You mean GÇ£unlikeGÇ¥, I presume, since repairing faction standing takes none of that GÇö especially not sacrifice (and especially especially not a sacrifice of the one thing you can never earn back: time). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 21:31:00 -
[21] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:How can that possibly be good game design for pvp? It might not be the best design for a game that revolves around pvp. But for a sandbox it is perfect. On that note, how is it perfect for a sandbox that simply playing the game GÇö not player choice GÇö cuts you off from gameplay? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 21:37:00 -
[22] - Quote
Corey Fumimasa wrote:They could just admit failure and start over. Failure is still an option in Eve isn't it? If by GÇ£theyGÇ¥ you mean CCP, then yes. That's why they've decided to try to figure out how to make it work properly.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
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