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Aloysius Knight
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Posted - 2005.10.16 03:16:00 -
[31]
Mini have: Phoon = Close Range Damage Dealer
LOOOOOOOOOOL aahahahahahahahahahahhahahhahaha
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KilROCK
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Posted - 2005.10.16 03:24:00 -
[32]
If you think all minmatar ships pilot want a dedicated missile boat for tier 3, then you're definitly smoking something.
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kessah
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Posted - 2005.10.16 04:00:00 -
[33]
With total respect dude i feel uve taken dedicated setups the majority use with the apoc and dominix and thought hell lets make a whole new tier ship and dedicate that ship to this setup, even tho the apoc can snipe well and the domi can nos etc very well.
This would bascally make those ships with those setups a waste of time when u could just use them on the new battleship.
Something totally new needs to be made out of the new tier battleships. I not quite sure what, but im sure our CCP team will figure out something.
I agree with the caldari BS idea of having a rail\blaster ship, but perhaps the phoon could have a more definetive role and base the 3rd tier in the minnie arsenal the oposite of that.
The Phoon really is so Broad in what it does it generally useless in all areas.
Its got a good drone bay but no drone bonus, its got 4 missle hardpoints but no missle bonus, its got turrets but not enuf and no dmg mod and terrible grid so it cant armour tank too great, it can snipe but its not better than the pest, i mean the ship looks good but CCP give it something to make it more specialised.
This is simply my opinion and i will NOT anwser to flames and direct flamage to my post. --------------------------------------------------------
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Zyrla Bladestorm
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Posted - 2005.10.16 05:02:00 -
[34]
Originally by: KilROCK If you think all minmatar ships pilot want a dedicated missile boat for tier 3, then you're definitly smoking something.
Yup, I for one haven't the slightest clue what I want a tier 3 battleship to do  (I would still like the typhoon to do more reasonable damage if you fit for it mind) . ----- Apologies for any rambling that may have just occurred.
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Menelak Faf
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Posted - 2005.10.16 06:41:00 -
[35]
The phoon should have 6 turret slots and a falloff bonus.
This would turn it into a speedy (in terms of BS) autocannon boat, since it doesn't have the grid for artillery anyway.
I know i'd love it, how bout you?
On topic ish:
For caldari: rail boat.
Amarr: Uhh.. a ship ment for beams would be nice.. but make it not able to fit a full compliment of t2 beams without an RCU! (wtf, a tempest cant, neither can you!)
Gallente: First, fix the cap use on hybrids. Second, uhh.. this is the dev's job, innit?
Minmatar: I'd say an EW boat or something, but our racial EW is target painters (yeah, wtf is that all about?) I think a missile boat is all that's left =(
I guess they could give Minmatar a missile cruiser, and then a missile BS with a damage bonus to explosive (<3). It would be like a raven, with more duct tape!
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Dragy
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Posted - 2005.10.16 10:15:00 -
[36]
well, tier 3 ships are hmmm a not so good idea. imho no one will use em. from the other side t2 bs's will be 2 hard to kill. look now at hacs, they are 2 powerful, but still destroyble. imagine t2 bs with tank like sacr and 25k armor ... then game wouldnt be balanced ... and after it what ? t2 dreads ... oh god ; |
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Void Dragon
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Posted - 2005.10.16 13:49:00 -
[37]
hmm lets see
Amarr: errrmmm errr no idea
Caldari: Heh this is easy as some dev said this a rail boat, i guess all that wining helped from raven mission runners.
Gilent: im tempted to say drone platform but the dominix already fills that role pretty ok, So what else.......hmmm.
Mimmitar: this is hard too we definatly dont want a missile boat as we are a projectile race it must have a speed bonu...... I got it a fast autocannon ship give it a speed bonus of some sort and a autocannon rate of fire bonus. Making it a good it and run ship the pinicle of mimitar starship engineering.
In conclusion Its not really an easy job i guess to come up with a 3rd ship.
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Barty McFly
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Posted - 2005.10.18 10:01:00 -
[38]
any ship that allows a lot of damage at sniping ranges sucks imo, it's just a cheap shot way of getting kills. I love nothing more than getting a cloaker into a sniping geddon and warping a close range ship in.
i love t1 tier1+2 bs, dont need anymore tech1 bs thnkubyebye :D
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Rafein
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Posted - 2005.10.23 15:34:00 -
[39]
My thoughts on the Tier 3 BS's, basically filling a role the current ships do not.
Caldari - Rail platform.
Gallente - not really sure. was thinking of a sniper type ship, 10% bonus to optimal range and 5% bonus to damage kinda thing.
Amarr- Not sure, Amarr are ships are all basically tanks snipers and tanks.
Minmatar- a Heavy tanker. Bonuses to armor and resistances.
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Bruchpilot
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Posted - 2005.10.23 15:47:00 -
[40]
Originally by: Aloysius Knight Mini have: Phoon = Close Range Damage Dealer
LOOOOOOOOOOL aahahahahahahahahahahhahahhahaha
/Bruchpilot starts laughing as well. 
Anywho, we don't need another snipership. Sniping is ghey. CCP should even nerf snipermodules in order to improve the game!
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Deadzone
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Posted - 2005.10.23 15:56:00 -
[41]
Originally by: Aloysius Knight Mini have: Phoon = Close Range Damage Dealer
LOOOOOOOOOOL aahahahahahahahahahahhahahhahaha
Amen to that brother! 
As for T2 BS, I believe the Dev team was working with the ideas of making them specialized ships. They will not have obscene resists like HAC's do. So they are not going to be uber tanking ships. But as it is with already planned tanking changes, they prob will last a bit longer in any type of fight. Which in all reality, we all want ships to last longer. I know a whole lot of peolpe want combat to last more than 5 secs 
Tier 3 BS...thats a tough one. I know for sure and agree with everyone else here that Caldari need a dedicated rail platform. Other than that, I have no idea what the other races need as they pretty much have it all covered. Maybe the Min need a short range BS, from above, the Typhoon is a joke in all areas.
Vice-Admiral
Executive Commanding Officer Military Command Phoenix Propulsion Laboratories |

Diana Merris
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Posted - 2005.10.23 16:23:00 -
[42]
The problem with adding tier 3 BS is that the Gallente and Amarr ones are hard to make sense of, thats probably why it was moved back to the drawing board from in development.
The Caldari and Minmatar are pretty straitforward:
Blackbird -> Scorpion Caracal -> Raven Moa -> tier 3
Bellicose -> Typhoon Stabber -> Tempest (slot layout) Rupture -> tier 3
but the Amarr and Gallente BSs are based on the top 2 cruisers already so they either need to come up with something totally new or make their top BS an EW ship:
Celestis -> tier 3 ? Vexor -> Dominix Thorax -> Megathron
Arbitrator -> tier 3 ? Omen -> Amageddon Maller -> Apocolypse (sorta?)
I suppose for the Amarr they could call the Apocalypse a one off ship and add a tier 3 BS with an armor resist bonus to match the Maller but the cap bonus makes the Apoc an uber tank already.
What can they possibly do for the Gallente though? They already have a drone ship and a blaster ship. Move the Mega and Dom up a tier and add the new one as tier 1? That would make for lots of screaming from everyone.
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hattifnatt
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Posted - 2005.10.23 17:07:00 -
[43]
Quote: The problem with adding tier 3 BS is that the Gallente and Amarr ones are hard to make sense of, thats probably why it was moved back to the drawing board from in development.
Give gallente a EW BS with bonuses to sensor dampners. And imo dont make tier 3 BSs eiter make another tier 2 BS or a tier 1.
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Sobeseki Pawi
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Posted - 2005.10.23 17:21:00 -
[44]
Give Tier 3 BSes three bonuses.
Amarr:
5% Laser RoF 10% Laser Cap use Reduction 5% Armor resists
Minmatar:
5% Projectile RoF 5% Projectile Dmg 5% Velocity
Gallente:
5% Hybrid Dmg 5% Hybrid Tracking +5 km drone range
Caldari:
10% Ballistic Velocity 5% Shield Resists 5% Signature Resolution
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Agorander
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Posted - 2005.10.23 17:50:00 -
[45]
Originally by: Sobeseki Pawi Give Tier 3 BSes three bonuses. Gallente:
5% Hybrid Dmg 5% Hybrid Tracking +5 km drone range
Nonononononono! Drones are close range things. A rangebonus is pretty useless.
On tier 3 for Gallente: please no EW for highest tier Gallente-BS. Either move Megathron up a tier (and make it the _true_ king of CQC) and make the new one tier 2, or make any new BS a second tier 1 ship.
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Ravenal
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Posted - 2005.10.23 23:53:00 -
[46]
Tier 3 Battleships - The step between dwarfs and giants
Giants are on the horizon... already huge freighters are flying about all over empire space and tactical fields are being located to fully utilize the advantages of the dreadnought. Next on the production lines are the carriers and titans, focuspoints for every fleet out there far away from home.
The maneuverability and general transportability of theese ships is VERY low - so leading the "charge" are the battleships. Covering the ground and defending the point of entry for those huge beasts of war and industry.
We have small logistic ships, we have heavy hitting battleships. What we dont have are the heavy logistical ships required to move and support the fleets capital ships.
proposed functionality of tier 3 battleships - fleet capital support!
suggested generic bonuses
all ships: less fuel used to activate a "warp to" field less fitting requirements for bonus modules less cap requirements for bonus modules
suggested racial bonuses
Amarr: major on remote armor repairing medium bonus on energy transfers
Caldari: major bonus on remote shield boosting medium bonus on EW
Gallente: medium bonus on remote armor and shield boosting medium bonus on drones
minmatar: medium bonus for remote armor and shield boosting medium bonus on tracking
those bonuses are only suggestions... but generally theese ships should be good tankers and bad in offense...
but please.. take the "fleet capital support" further...
oh, and lots of cargo space - possibly "mini"-carrier features like fitting in space for other ships ...
quit thinking damage people - there are other aspects that are important as well
...new sig coming up Ravenal - Fate is what you make of it. |

Reiisha
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Posted - 2005.10.24 00:33:00 -
[47]
Originally by: CB Cyrix ok ok, so you dont like tier 3 BS's, then make the tech 2 BS's like this:
well going by the other t2 designs then the T2 BS's should be like this:
t2 Apoc:
8 high, 5x Turrets, 5x Missles 4x Med 8x Low
BS skill Bonus: -10% cap use for large turret, +5% cap. HBS skill Bonus: +5% missile ROF for FOF, 10% range.
t2 Arma: 8x high 8x turrets 5x Med 7x Low
BS skill Bonus: 5% Large Damage, -10% cap use for turrets. HBS skill Bonus: 10% range, 5% ROF.
t2 Raven: 8x high 8x missiles 7x med 5x low
BS skill Bonus: 5% ROF, 10% Velocity. HBS skill Bonus: 5% Damage, 5% RoF.
t2 Scorpion: 7x high 6x turets 8x med 5x low
BS skill Bonus: 5% Electronic, 10% Velocity. HBS skill Bonus: 10% Range, 5% damage.
t2 thorn: 8x high 8x turrets 5x med 7x low
BS skill Bonus: 5% damage, 5% tracking. HBS skill Bonus: 10% turret falloff, 5% damage.
t2 domi: 8x high 5x turrets 6x med 6x low
BS skill Bonus: 5% damage, 1x drone. HBS skill Bonus: +5km drone range, 1x drone.
t2 temp: 8 high 8x turrets 5x med 7x low
BS skill Bonus: 5% tracking speed, 5% damage. HBS skill Bonus: 10% range, 5% tracking speed.
t2 Phoon: 8 high 5x turrets 5x missiles 4x med 8x low
BS skill Bonus: 5% ROF, 10% range. HBS skill Bonus: 10% falloff, 5% damage.
All HBS have the same resists as the HAC.
Won't happen. First, this would be a gamebreaker - hac's arelaready awesome tanks, not to mention af's..... And battleships with these kind of attribs would simply kill the game.
Also, CCP already said there won't be 'heavy assault battleships' - more specialized version of the existing fundaments, like flagships and the like. However, it won't be anywhere near the stats you proposed.
Save Darwinia! |

Malthros Zenobia
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Posted - 2005.10.24 01:14:00 -
[48]
Originally by: CB Cyrix
t2 Raven: 8x high 8x missiles 7x med 5x low
BS skill Bonus: 5% ROF, 10% Velocity. HBS skill Bonus: 5% Damage, 5% RoF.
I think you just gave a T2 Raven the Navy-issue Raven Bonuses(with an extra RoF)...
It won't happen though. 2 5% ROF bonuses, while awesome as hell in theory, would have a person with lvl 5 BS/T2BS firing Torps at what, 10 seconds per volley with some t2/officer BCUs fitted + skills? While I'd love to beable to pwn that hard, it'd make the Caldari strong, and CCP doesn't want that.
I'd like to see the 5% dmg, 10% speed BS bonus, and then for ther T2 skill:
5% explosion radius reduction. 5-10% explosion speed velocity.
The above bonus would be wonderful when using larger missiles against some ships, altho it probably wouldn't be that good, sicne for whatever weird reason, CCP seems to think that if a 250m long ship is caught inside a 1km blast, that it'd take less damage than a 500m ship hit by the blast, which is like saying hitting a tank with a nuke would damage it less than hitting it with a blockbuster.
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Lia Jjaro
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Posted - 2005.10.24 01:25:00 -
[49]
Tier 3 Battleships? Yeah, suppose.
Tech 2 Battleships? A resounding NO. ---------------------
Yes, I'm an alt. Bite me. |

Ithildin
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Posted - 2005.10.24 17:15:00 -
[50]
A few pointers.
1. All current battleships have 19 slots (except Dominix which has 18) - It is highly unlikely that any of the ships will have more than 19, even if they are tier 3. 2. There are several designs for Tech 2 ships other than HAC-like design - Devs have already hinted that it's likely we won't see HAC-type T2 BShips, but rather good command ships or other, perhaps more exciting, roles. 3. Amarr and Gallente DO NOT USE MISSILES! - The great prophet, Nostradamus, prophecised that everyone who implied that Gal/Amarr'd get a missile battleship would have their armpits infested by tiny green gnomes who said "I'm a lumberjack, and I'm OK" every time you touched a keyboard. Don't let this happen to YOU! Just say NO! to missiles.
Originally by: Waut Edited by: Waut on 24/10/2005 16:58:49 I just got one important question to the devs:
Just how many blinking lights will the Caldari battleship have?
4711 of which 42 will be red instead of blue.
wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I'm off to bed |

Waut
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Posted - 2005.10.24 19:04:00 -
[51]
Originally by: Ithildin
Originally by: Waut Edited by: Waut on 24/10/2005 16:58:49 I just got one important question to the devs:
Just how many blinking lights will the Caldari battleship have?
4711 of which 42 will be red instead of blue.
ok, i can live with that
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Naughty Boy
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Posted - 2005.10.24 19:14:00 -
[52]
Originally by: Ithildin 1. All current battleships have 19 slots (except Dominix which has 18)
Scorp has 6+8+4=18 slots too. Both of them have more low+mid than other battleships and have 2 less high slots.
Sincerly Yours, The Naughty Boy. --- We are the underdogs, its best just to accept the fact. Khaldorn Murino |
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