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1. [idea] tech II cap booster charges - in Player Features and Ideas Discussion [original thread]
Originally by: Defcon Blue An interesting concept that definitely has some merit to it. Personally I would like to see something along the lines of current t2 ammo, with having pro's and con's to their use. Such as a Cap booster charge t...
- by Agorander - at 2009.07.11 20:28:00
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2. [idea] tech II cap booster charges - in Player Features and Ideas Discussion [original thread]
Originally by: Julia Venatrix Off hand, I think this may cause a bit of a conniption, as it would require a special new piece of code unlike all other ammunition. Instead of just decrementing the source ammo pile by 1, these toys would re...
- by Agorander - at 2009.07.11 20:26:00
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3. [idea] tech II cap booster charges - in Player Features and Ideas Discussion [original thread]
I would like to propose that tech II cap booster charges that are "rechargeable". The idea is to make injector-setups possible for pvp "away from supply lines" without changing the current pvp balance of injector setups. To this end there should...
- by Agorander - at 2009.07.10 11:04:00
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4. quick question on dampening - in Ships and Modules [original thread]
For true evil, combine dampers with ecm. Dampeners increasing the BS locking time, giving your ECM several shots at breaking them.
- by Agorander - at 2006.05.28 19:05:00
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5. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Originally by: Nyxus Edited by: Nyxus on 21/05/2006 17:09:42 This is my issue entirely. The Armageddons only purpose is to be a gunship. It's bonuses combined with it's layout as Elve adroitely put almost requires a tackler. It's opti...
- by Agorander - at 2006.05.21 19:10:00
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6. Deimos and RAILS - in Ships and Modules [original thread]
Originally by: zwerg Sorry but for what the deimos got the mwd bonus? to come in range!??!?!?!?!? to come in best dmg range?!?!??!??!?! It is _not_ a MWD bonus, and it is not a "get in range"-bonus. It is a cap-bonus, conditional at ...
- by Agorander - at 2006.05.16 12:10:00
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7. SB's, vs AR - in Ships and Modules [original thread]
Originally by: Nova Strikes Like Exo says Shields are for tanking mass amounts of dmg over a short period of time, armor tank is for tanking dmg over a longer period of time. I like shields myself That is the theory, but with the sh...
- by Agorander - at 2006.03.18 18:58:00
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8. Deimos? (Dev comments) - in Ships and Modules [original thread]
What Deimos needs is mainly a speedincrease. That it is 10 m/s slower than a Thorax is retarded. You can't be the shortest ranged ship while at the same time being the one with (almost) the greatest problems dictating range, and having a comparati...
- by Agorander - at 2006.03.18 10:30:00
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9. ew drones worth using? - in Ships and Modules [original thread]
Originally by: Dheen Heph Ahh ok so the ecm drones do actually work eh. I was about to make a post asking if they're bugged or something. I've tried mediums vs. a Thorax and couldn't get a jam, and when I used a multispec II in conjuction ...
- by Agorander - at 2006.03.17 19:26:00
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10. Brutix Layout - in Ships and Modules [original thread]
I would suggest that you use ships that you can afford to lose and replace. If 35M is an insane amount for you a BC might not be optimal. Going directly from frigate to BC is not optimal, you might want to go with cruiser first to learn how to han...
- by Agorander - at 2006.02.28 23:15:00
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11. So I'm trying to fit a blasterthron... - in Ships and Modules [original thread]
Originally by: dalman Just to throw in what I really think of all this; the bthron is actually good as it is. It's that 80% of the ships in EVE are overpowered. It's supposed to be hard to work out a 'perfect' set up. Trying back and for...
- by Agorander - at 2006.02.04 23:24:00
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12. So I'm trying to fit a blasterthron... - in Ships and Modules [original thread]
Originally by: Nebuli Edited by: Nebuli on 04/02/2006 18:54:21 Know a chap who fits I think the following, its not perfect im sure, but not bad, Highs - 6 Ion II, 2 Large Nos, Mids - the normal, Lows 2 Large reppers (accom I think) 3...
- by Agorander - at 2006.02.04 19:00:00
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13. Multispectral ECM - in Ships and Modules [original thread]
Originally by: imbru :) I mean, that I'm gonna use this for defencive, and when I arrive to a camped gate (by pilots), I want to get away, not webbed etc, so when I uncloak, I hit this, and pray that I can warp, but does that aggro concord...
- by Agorander - at 2006.01.30 16:51:00
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14. CLAW vs RANIS - in Ships and Modules [original thread]
Originally by: Hellraiza666 Ranis is meant and designed for blasters! how dare u fit railguns All of the ships supposedly meant to be blasterships perform horribly with them. And as for Ranis, it's one of the slowest inties. Having ...
- by Agorander - at 2006.01.29 15:54:00
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15. PvP Blasterthron setup - in Ships and Modules [original thread]
Biggest problem with the setup is that with 6 blasters and no damagemod you do only about 310dps. There are alot of ships that will tank you, (an Apoc could tank you forever, AC-Tempest and Ravens usually use 2 noses and an injector as well, and u...
- by Agorander - at 2006.01.25 19:58:00
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16. PvP Blasterthron setup - in Ships and Modules [original thread]
Edited by: Agorander on 25/01/2006 19:42:58 Drop the midslot recharger, the injector is your cap, one single recharger makes no appreciable differense whatsoever. Put a webber there instead. Change your 3 active hardeners to 3 energized adapt...
- by Agorander - at 2006.01.25 19:41:00
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17. Mega v Apoc - in Ships and Modules [original thread]
Depends. For 0.0 NPC:ing Apoc is better, (no ammo-use and better tank). For gallente a Dominix is better than Mega for npc-ing. PvP-wise Rail-Megathron is good for fleetbattles. Blasterthron is a lootcan waiting to happen, but also happens to be ...
- by Agorander - at 2006.01.24 12:43:00
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18. Current state of missiles, and your thoughts. - in Ships and Modules [original thread]
Originally by: Kyoko Sakoda Originally by: jbob2000 They can hit anywhere from 0 to their max range which is what's making them overpowered. Which is exactly what all real world missiles do. This makes them overpowered? B...
- by Agorander - at 2006.01.21 22:30:00
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19. [RMR] Projectile buff - Idea discussion - in Ships and Modules [original thread]
As far as the t2 ion vs autocannons graph: After you consider capuse, fitting reqs, that this takes 7 slots on Mega versus 6 slots on Tempest (with two noses on the other slots it will be a big problem for any blasterthron), damagetype flexibilit...
- by Agorander - at 2006.01.11 16:27:00
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20. Gallente Shortcomings. - in Ships and Modules [original thread]
Gallente are fine, blasters are not. EOT
- by Agorander - at 2005.12.28 21:18:00
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