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StoneCold
Somali Coast Guard BootCamp
180
|
Posted - 2013.05.16 18:40:00 -
[1] - Quote
Cheers,
I post this here because i shall do that within a petition process.
we encounter something i knew yet only from hearing.
We wardeced an alliance. Some people left that alliance and formed corp1. We also decleared war on corp1. They just created corp2.
(we stopped wardeccing them at this point, but this probably can be extended to...)
. . . They just created corp(n+1).
So they are 100% invulnerable to wardecs. And as far as i got EvE none should be invulnerable to anything. Change that please. Or at least think about it. It-¦s nonesense.
A quick solution (yeah, herpderp but meh: no ranting without a how-to-do-better):
If someone leaves a corp which is at war he should carry the war with him. He can't join a new corp till he is a viable wartarget (he stays a wartarget as long as the war on the corp lasts (but max. 7 days). Only way to get rid of the wartarget-mark is to join an npc corp. If he leaves the npc-corp within the 7 days the mark is refreshed. This also should apply to alliance-levels (then the mark is corp-wide).
Still: We take that as a win. https://gate.eveonline.com/Corporation/Somali%20Pirates%20are%20Retards
Flame on! My true stories |

StoneCold
Somali Coast Guard BootCamp
180
|
Posted - 2013.05.16 21:15:00 -
[2] - Quote
There is so much fail in some replies.
The corp was picked because it had over 150 people. Also they finished 5 wars (also vs. well known entities) without a single kill or loss.
All those HTFU go to lowsec. been there, done that. You ofc wouldnt kill a hulk mining in a 0.3 because its a to soft target for you, AM I RIGHT? My true stories |

StoneCold
Somali Coast Guard BootCamp
180
|
Posted - 2013.05.16 21:26:00 -
[3] - Quote
Ofc that-¦s a workaround, but doesnt solve the (i dont want say problem) thing about people getting immune to wardecs.
At one point (if my mind doesnt trick me; couple years ago) it was ruled an exploit. My true stories |

StoneCold
Somali Coast Guard BootCamp
180
|
Posted - 2013.05.16 21:51:00 -
[4] - Quote
The bootcamp is about to teach people how to hunt down targets.
So yeah, they doing a wonderfull job.
Whining because we got no kill: The 'trainees' achieved 116 Kills for a total of 8.22 B isk while they lost 18 ships for 0.32 b (against that target in less then 2 weeks).
It-¦s not whining if something is realy broken.
EDIT: They 'generate' ISK in a no-risk environment (besides the mentioned suicide ganks; which doesnt totaly not fit to the philosophy of EvE). Also a change would make merc-work more 'important'. My true stories |

StoneCold
Somali Coast Guard BootCamp
180
|
Posted - 2013.05.16 22:15:00 -
[5] - Quote
For the suicide part yeah, you-¦re right ofc.
I tried to refer to the "non-risk environment to generate ISK". More ISK is something EvE realy needs.
Also quoting out of context is meh. Did you see that semicolon? My true stories |

StoneCold
Somali Coast Guard BootCamp
180
|
Posted - 2013.05.17 07:11:00 -
[6] - Quote
Teckos Pech wrote:StoneCold wrote: ...the mentioned suicide ganks; which doesnt totaly not fit to the philosophy of EvE...
Sure it is. If anything it represents the philosophy of Eve better than just about anything else. Once you undock, there is nothing the ensure your safety. Not a noob corp, an NPC corp, high sec, Concord....nothing.
StoneCold wrote: They 'generate' ISK in a no-risk environment (besides the mentioned suicide ganks; which doesnt totaly not fit to the philosophy of EvE). Also a change would make merc-work more 'important'.
You see what you did here? They 'generate' ISK in a no-risk environment (besides the mentioned suicide ganks). They 'generate' ISK in a no-risk environment (which doesnt totaly not fit to the philosphy of EvE).
I get the impression of some (nullsec)people in this thread are in fear to lose their '100% risk-free ISK generation' in highsec.
I realy like Ruzes way to solve this 'exploit'. My true stories |

StoneCold
Somali Coast Guard BootCamp
180
|
Posted - 2013.05.17 11:58:00 -
[7] - Quote
RoAnnon wrote:I don't get how some corp is immune to being war-decced. Is there a limit of new corps that one can create where the final one is immune? Or can that next n+1st corp still be war-decced if the price is paid?
Seems about as silly to say that a corp is immune to being war-decced as it is to say a cloaked ship can never be found.
Not the corp is immune to a wardec, the members are.
Let-¦s say:
Corp A gets wardeced (for x isk). Now Corp B is created and all member of Corp A moving themself to Corp B (before the fight even starts). Now Corp B gets wardeced. Corp C is created and all member of Corp B moving themself into Corp C. . . . Now Corp n gets wardeced. Corp(n+1) is created and all member of Corp n moving themself into Corp (n + 1).
The people in the corp are immune to wars.
Also to the 'haters':
Every region got their own problems (as it seems from forums). - 0.0: afk cloakers - lowsec/fw: stabbed plexers and so on.
IMO that corp(n+1) thingie is a problem of highsec.
EDIT:
Ofc the 'solution' in the 1st post is just a quick draft. Maybe you can put in something like a 'surrender offer on pilot basis'. My true stories |

StoneCold
Somali Coast Guard BootCamp
181
|
Posted - 2013.05.17 14:41:00 -
[8] - Quote
While using this 'exploit' they make them invulnerable to wars. About that there is no inch to discuss about (if it-¦s working as intended is an other question).
It-¦s not like they got allready the tool of 'allies' to counter a wardec. My true stories |

StoneCold
Somali Coast Guard BootCamp
181
|
Posted - 2013.05.17 14:44:00 -
[9] - Quote
Teckos Pech wrote:StoneCold wrote:Teckos Pech wrote:StoneCold wrote: ...the mentioned suicide ganks; which doesnt totaly not fit to the philosophy of EvE...
Sure it is. If anything it represents the philosophy of Eve better than just about anything else. Once you undock, there is nothing the ensure your safety. Not a noob corp, an NPC corp, high sec, Concord....nothing. StoneCold wrote: They 'generate' ISK in a no-risk environment (besides the mentioned suicide ganks; which doesnt totaly not fit to the philosophy of EvE). Also a change would make merc-work more 'important'.
You see what you did here? They 'generate' ISK in a no-risk environment (besides the mentioned suicide ganks). They 'generate' ISK in a no-risk environment (which doesnt totaly not fit to the philosphy of EvE). I get the impression of some (nullsec)people in this thread are in fear to lose their '100% risk-free ISK generation' in highsec. I realy like Ruzes way to solve this 'exploit'. Your semi-colon was pertaining the suicide ganking not risk free isk generation. And I've been in the same corp for over 3 years...not like I jump ship as soon as there is a war dec. Lastly, as I hinted at earlier there is more to risk in this game than simply being shot by some boob on the Jita undock. Really, your thought process is just odd at times.
Out from wiki about use of semicolons:
Applications of the semicolon in English include:
Between items in a series or listing containing internal punctuation, especially parenthetic commas, where the semicolons function as serial commas: She saw three men: Jamie, who came from New Zealand; John, the milkman's son; and George, a gaunt kind of man.
But then again, english is only my 3rd tongue.
EDIT: bolded the important part. My true stories |

StoneCold
Somali Coast Guard BootCamp
181
|
Posted - 2013.05.17 18:30:00 -
[10] - Quote
Agreed to grammar thingy ;)
The rest, as i understand, you partially agree that the mechanic is imperfect. If it-¦s imperfect (or even broken) it need-¦s redisign. That is and was all what i asked for.
We keep to caldari space because like 95% of our targets are there. My true stories |

StoneCold
Somali Coast Guard BootCamp
182
|
Posted - 2013.05.17 21:10:00 -
[11] - Quote
Well, yes and no.
Ofc none can force someone to fight. But, just a litlte moment, think about that those people that don-¦t want to fight in wardecs would maybe leave highsec?
Wouldn-¦t that be awesome? A crowded lowsec (where pirates band together with industrialists (which would make them freebooter somehow). Or a mass-exodus to nullsec? why not.
And yeah, maybe my idea wasn-¦t the best. Which doesn-¦t mean that a 'battleproofed' gamedesigner can't come up with a good one. My true stories |

StoneCold
Somali Coast Guard BootCamp
182
|
Posted - 2013.05.17 21:32:00 -
[12] - Quote
As soon as they are 'locked out' the war at least got some impact on them.
Not mentioned yet so i just toss it in now:
Imo the wardeccing corp shouldnt also be able to leave a war if the defender got allies. (so if, it needs to apply for both sides). My true stories |
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