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Ogadei
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Posted - 2005.10.16 15:16:00 -
[1]
Do target painters help with Missile damage in any way? I'm not sure what the effect of a larger signature is on the explosion velocity (assuming target is moving).
Many thanks,
Og
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Gunstar Zero
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Posted - 2005.10.16 15:49:00 -
[2]
Speed of your target is usually more important.
Web them first, perhaps paint them second.
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Corvus Crax
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Posted - 2005.10.16 16:04:00 -
[3]
Then paint them five more times and you will actually be doing pretty nice damage on cruisers...
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Tyr LightSpar
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Posted - 2005.10.16 16:22:00 -
[4]
Originally by: Corvus Crax Then paint them five more times and you will actually be doing pretty nice damage on cruisers...
Does this work? If I keep running the painter does the signature continue to increase or does it hold at the initial modified value?
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RGF1
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Posted - 2005.10.16 16:34:00 -
[5]
Edited by: RGF1 on 16/10/2005 16:34:10 Target painters do not increase damage, they only increase the chance of better hits but your damage modifier stays exactly the same.
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Menelak Faf
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Posted - 2005.10.16 16:49:00 -
[6]
It takes 4ish target painter 2s to bump a ship class up to the next classes missile range.
Ex: Cruiser takes 4 painters to take full hits from torps.
If you're ever flying a missile dread.. bring someone with painters, 4 painters = battleships take full damage from citadel torps... if they're standing still.
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Professor McFly
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Posted - 2005.10.16 17:06:00 -
[7]
Edited by: Professor McFly on 16/10/2005 17:07:08 Basically the way I understand it is: a target painter will help your missile damage IF:
- the damage you are doing is being reduced due to the signature radius of your target being smaller than the explosion radius of the missile
but will not make a noticeable difference if your target is for example travelling 4km/s, since their speed is having a greater effect on damage reduction.
Explosion velocity of the missile is what determines how fast the target needs to be moving before it starts to take reduced damage.
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Hoshi
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Posted - 2005.10.16 17:27:00 -
[8]
Missile damage is reduced by signature radius using the easy linear "sig radius/explosion radius". So if target has 40m signature radius (normal frigate) and you are using heavy missiles with 150m explosion radius, damage will be reduced to 40/150 = 0.267 or 26.7% of normal damage.
If you paint the target with a target painter II for a 30% increase it will now have 52 m signature radius, 52/150 = 34.7%
If the missile do 200 base damage it would do 53.3 to the unpainted target and 69.3 to the painted target.
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Hllaxiu
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Posted - 2005.10.16 17:58:00 -
[9]
Originally by: Menelak Faf
If you're ever flying a missile dread.. bring someone with painters, 4 painters = battleships take full damage from citadel torps... if they're standing still.
You'll need the 4 painters running around behind you in a dread anyways if you want to hit a control tower anyways (look at the sig radii on 'em!)
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Dark Shikari
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Posted - 2005.10.16 18:04:00 -
[10]
Originally by: RGF1 Edited by: RGF1 on 16/10/2005 16:34:10 Target painters do not increase damage, they only increase the chance of better hits but your damage modifier stays exactly the same.
On missiles, you always hit, but your "accuracy" as it would be for guns affects your damage. So yes it helps damage.
On guns, it makes you hit more often. -- Proud member of the [23].
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MWEI
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Posted - 2005.10.16 18:21:00 -
[11]
A Deimos for example have sig radius of 160m, fighting a raven with 6 cruise it each torpedo will do half damage against the Deimos (after resist). After you put 4 target painters on it the sig radius would raise to 390m, which means full damage from each torpedo, effectively doubling your damage.
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The Wizz117
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Posted - 2005.10.16 18:40:00 -
[12]
dude a target pianter gives u at max ~7 damage points extra, you realy should fit more tanking, target painters are for turret users so are webifiers. missiles dont have med-slots-damagage-modules ( neather have good low's eather)
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Grey Area
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Posted - 2005.10.16 19:13:00 -
[13]
Edited by: Grey Area on 16/10/2005 19:16:58 Target Painter 101 for missile users;
Your missile has an explosion radius. Your target has a signature radius.
The damage calculation uses the ratio of the target's sig radius to your missile's explosion radius in the calculation. So if you target is half as big as the missile, your damage gets multiplied by 0.5. The ratio is "capped" at 1.0, so even if your target gets very big, small missiles don't do loads of damage to it.
So, using a big missile on a little target does crap damage, basically.
A target painter increases the sig radius of the target, so it will only have an effect if the sig radius was initially smaller than the explosion radius. Adding more target painters WILL work, up until the point that they have increased the sig radius to the same as the explosion radius, then you get no further effect. Edit: this is why target painters are better for turrets than missiles - there is no upper limit on the effect on turrets.
Add to this the guided missile precision skill, which REDUCES your missile's explosion radius (thus making the ratio bigger). This means that you could fit a target painter and see it improve damage from (example) 30 to 35 points. Train up Guided Missile Precision another level, and you may see the damage increase WITHOUT the painter from 30 to 35 points, but when you turn the painter on, it stays at 35 points. This is because the GMP skill has reduced the explosion radius to equal or less than the target's signature radius, meaning that the target painter no longer has any effect.
In my opinion, in most cases, target painters for missiles = waste of time. ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |
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