| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

kyrieee
Snuff Box Urine Alliance
131
|
Posted - 2013.05.17 17:39:00 -
[1] - Quote
Ian Harms wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship
boo ******* hoo
CCP Fozzie wrote:wallenbergaren wrote:Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. At 31km with antimatter and two range scripted TCs it loses 3% of its dps.
fair |

kyrieee
Snuff Box Urine Alliance
131
|
Posted - 2013.05.17 17:44:00 -
[2] - Quote
Isaiah Harms wrote:CCP Fozzie. You are by far the most inept, ham-handed Dev to swing the nerf bat. The word 'tweak' doesn't exist for you. It's all about breaking some mechanic so hard it ain't worth having.
I object to your halfwit addle brained excuses for wasting all the time we players spent maxing out Moros skills. I dare you to be so clumsy around the super capital crowd. Oh wait....that would be bad for your old alliance
Just because you trained it doesn't mean it shouldn't get nerfed. FYI I have two perfect Moros pilots and I still think it's OP. |

kyrieee
Snuff Box Urine Alliance
133
|
Posted - 2013.05.17 19:56:00 -
[3] - Quote
You should have cap boosters in your cargo, not stront, rofl |

kyrieee
Snuff Box Urine Alliance
133
|
Posted - 2013.05.19 11:21:00 -
[4] - Quote
Skia Aumer wrote:I wonder, is there still a reason to make dread completely immobile when in siege? Sure, their engines are shut off, but why that over 9000% increase in mass? Let the support fleet to make them move, those new attack battleships would be great in the role of "tugboats". Because just why not? This is a sandbox, and scripting the dreads to sit still in place is bad and boring.
The mass increase hasn't always been there, it was added three years ago. The reason it was added was because bumping dreads was way too easy, and since they have almost no tracking they need to be stationary to hit anything. |
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