Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Maric
|
Posted - 2005.11.09 08:46:00 -
[31]
Originally by: Kalbak
1) Umm, why give out so many BPCs if no one can build them? How about making it possible to actually get a copy of the skills, e.g. Guristas Encryption, Talocan Tech. Fix this by increasing random drops (i've hacked and arched tons of cans and never got one), have agents provide clues as to where to find them (are they NOT found in the hacking/arch areas?), and at least one agent that will give them as rewards and NOT just from the uber hardest mission that you can't complete w/o an army.
Well, I can . At least Talocan and Gurista, later will go to Ani.
Right now I am trying to produce as much COSMOS items as posible, bothering COSMOS mission runners for their rewarded BPCs 
From my point of view, gathering skills is hard but gathering necesery components is even harder. For some very interesting items, component list is nightmare. I understand that current COSMOS missions are prototype, for future, sugest increasing drop rate of building parts.
P.S. I am offering help for building COSMOS items for all agent runers. Mail me ingame.
|

Illuvitar
|
Posted - 2005.11.09 14:52:00 -
[32]
Make mission specific items have higher HP so that they can survive if you lose your ship. Being crippled in a mission that's tied to several other missions because you lost one measly little item that can't be replaced sucks the fun out of cosmos.
________________________________________________________________________ "No one is useless in this world who lightens the burden of it to anyone else" - Charles D. |

Cause CEO
|
Posted - 2005.11.11 15:18:00 -
[33]
Not sure if it's been mentioned before, but I'd really like to see a rogue drone constellation. One where you really got the feeling that the whole constellation was struggling against the wrath of the drones, who were literally everywhere.
You might have to gather keys for acceleration gates in a big bad drone complex at the center of the constellation or just gang up with other players to curb drone incursions in systems
I'd also like to see a little more interactivity and perhaps even some calculations going on at downtime, for instance if lots of people are failing missions in the constellation there might be a big (set piece) drone attack on a station or near a planet. Agents could start telling people to stop the attack. The same if players are beating on the drone missions/complexes there might be less drones around for a while.
Some nice drone artefacts for the mini professions would be cool, maybe named drones for the rest of us 
|

Maric
|
Posted - 2005.11.14 06:20:00 -
[34]
Originally by: Cause CEO Not sure if it's been mentioned before, but I'd really like to see a rogue drone constellation. One where you really got the feeling that the whole constellation was struggling against the wrath of the drones, who were literally everywhere.
You might have to gather keys for acceleration gates in a big bad drone complex at the center of the constellation or just gang up with other players to curb drone incursions in systems
Try "Devils Dig" plex in Otitoh, looks pretty much like You describe.
|

Brechan Skene
|
Posted - 2005.11.20 04:28:00 -
[35]
Originally by: Brechan Skene Edited by: Brechan Skene on 25/10/2005 10:46:52 To whom it concerns,
For the bonus blue print. How about items that were of a proto-type or items that were not considered for mass distribution by the various races, e.g ( minmatar brutor tribe could have discontinued development into the motar( the mortar is a weapon that is effective in medium range bombardment, but is hopeless at short and long range use) or the Amarr attempt to develop a close range laser like the Hybrid Blaster. They could also add something like a shield vampire or a weapon that mines the enemy ship and places it as minerals or ore in your cargo. Also adjust ship restriction to the same standard as the complex's. They could extend that development to possibly ships. Also you have things that valuable lost treasure, artifacts or items that when returned could be bartered for other items.
Brechan
To continue with this thread I would like to suggest two other weapons. These are the shield vampire and a ship/junk recycling weapon.
The shield vampire would work in the same way as the energy vampires already in the game.
The ship/junk recycling weapon would be an offshot of the mining laser. This weapon is designed to physically eat away the ship or junk that the weapon is targeting and deposits it in the form of trit,pyro and so forth into your cargo bay. The weapons skill would be based on the laser weapon and mining skills.
These two weapons with the use of webbers/energy vampires could be used on a specialised ship called 'parasites' or 'pray mantis'. These ships are designed to trap the enemy ships through webbers or energy vampire weapons and quite literally eat the enemy.
Also with the the mini-professions have another use for them other than cosmos missions.
Archaeology: Possibly have random loot drops that need a research facilty and this skill to identify the item or translate the item. This form of loot drop could be added to missions as well.
Hacking: I know this is going to crap the care-bears , the whingers and generally anyone whom has no spine or wishes to play the EvE permanently in 'green' space . Create a PvP component within the game that uses this skill. Whether it is as a way to shut down POS stuff or whatever. To counter this we could have anti-hacking stuff on the other side (Firewalls anyone ).
Thankyou Brechan Skene
|

Jagaroth
|
Posted - 2005.11.22 12:50:00 -
[36]
Having only just started on these my comments are fairly limited...
1. I have been pleasantly surprised by the degree of co-operation between players from different corps/alliances. I'm used to pirates and 0.0 survival of the fittest so the idea of trading and sharing to help someone else out is quite novel  However, I think this is a problem. Everyone has a mission; no-one can find what they're after. End result they just fly around shooting stuff until it drops and then they swap the bits they want. Which surely defeats the purpose? If there is some "clever" way to puzzle out that when the agent says "go here and find this" and he actually means go somewhere else then it has escaped me.
2. A wider application for the skills would be nice. Obviously with more COSMOS constellations this will happen to some extent anyway, but, as someone else suggested, what about encrypted cans in 0.0 that spawn (randomly) with rats? Or, like the latest Gurista-dread-in-OBE news item, being able to hack other stuff, or uncover things in asteroids randomly (as per the E-ON story with the hidden ark-ship). I liked that story - in fact it would also be quite funny if when refining ore there was a 0.001% chance that something else would drop (eg. a teddy bear). A whole new market in goods 
3. I suspect the BPC drops work correctly - mostly so-so, but some *very* good stuff (the name T2 improved cloak for example). ------
|

Illuvitar
|
Posted - 2005.11.29 15:34:00 -
[37]
Edited by: Illuvitar on 29/11/2005 15:34:22 I don't understand the logic behind this, but please remove the Low security systems from Cosmos! We don't need Gate campers ruining the experience. It's bad enough that on average we are losing a Ship a week due to the challenge of cosmos. If I wanted pvp combat I would be in 0.0 --- Cosmos Primer "No one is useless in this world who lightens the burden of it for someone else" Charles D. |

Sivlar Sylvannathas
|
Posted - 2005.11.30 15:47:00 -
[38]
I was in the Inder system last night and ran my first Cosmos mission from the Dream Port. Was a Minmatar Survellience agent and he gave me a 3 part storyline mission.
First two parts were fairly ok, wiped a bunch of rats in my Ishkur, then hauled some goods, but the last part had me hit a complex. Found it pretty lame that I could only take in a Frig or Destroyer, could not even take my T2 Frig.
So I ended up taking my Daredevil and barely finished the last part of the mission. Can you at least allow T2 Frigs or something a bit bigger through the gates then plain old crappy frigs? Very *** that only frigs are allowed into a complex that has 6 to 8 40k bounty cruisers, some 100k boss and then about a dozen 10k or less bounty frigs per gate.
Also any chance that Gallente Cosmos agents will be added? Pretty limiting that only Minmatar and Caldari offer these type agents.
|

Kaaii
|
Posted - 2005.12.02 15:25:00 -
[39]
Originally by: Maric
Originally by: Cause CEO Not sure if it's been mentioned before, but I'd really like to see a rogue drone constellation. One where you really got the feeling that the whole constellation was struggling against the wrath of the drones, who were literally everywhere.
You might have to gather keys for acceleration gates in a big bad drone complex at the center of the constellation or just gang up with other players to curb drone incursions in systems
And, pick up the rest of my ship there, i seem to have scattered it all over.... 
Try "Devils Dig" plex in Otitoh, looks pretty much like You describe.
"..Id rather fall beside 10 lions, then stand with One thousand sheep.."
http://www.albinoblacksheep.com/flash/posting.php
|

Major Jasmine
|
Posted - 2005.12.05 15:34:00 -
[40]
I have an idea for a new type of cosmos complex. A nebula.... Have the area accessible as any asteroid field, but inside that area instead of suffering warp scrambling have the nebula interfere with tracking/lock ons... Place debris inside the nebula, old ship hulks and what not, and have them spawn a random item each hour or so. Next Alter the overview so that ships further than say, 40km don't show up in overview .. call it sensor interference or such. Add a new module to the game like a bussard collector and have it activate like a mining laser.. only slowly pulling in gases like oxygen or such. Usuable for that particular type of cosmos arena. Again just my opinion / idea.
Neat part about floating around in a nebula like this would be that you wouldn't know if you were truly alone or not. Floating around in a great fog that obscures your scanning abilities (hiding rats from you, and vis versa). Corps at war might find themselves suddenly running up on each other unexpectedly. I think it could be fun.
|
|

weilWegenIsSo
|
Posted - 2005.12.06 09:52:00 -
[41]
Hm,
I do not become missions from my lv1 cosmos agent anymore :(
he sad me i just should come later, but i tried it several times with the same result. I do not unterstand that and noone could help me.
|

Shan'Talasha Mea'Questa
|
Posted - 2005.12.06 14:39:00 -
[42]
I have two real issues with these COSMOS-things.
The fact that you can only fly once for an agent... if you finish the chain of missions or cancel it somewhere down the road. Finitos.... bad.
And the fact that it takes a lot of prequisites to build the COSMOS items, both skill and component-wise.
And they are not really worth the time and effort you need to put in them... I was hoping to find the Angel Encryption Methods skill someday, but when I noticed the issue in the point mentioned above my enthusiasm cooled down quite a bit.
If you want to keep this place interesting... make it worth it. And make people interested in returning there every so often.
|

Maric
|
Posted - 2005.12.07 06:12:00 -
[43]
Originally by: Shan'Talasha Mea'Questa The fact that you can only fly once for an agent... if you finish the chain of missions or cancel it somewhere down the road. Finitos.... bad.
And posibiliti to farm agent which for shure gives +3 implant or better every 3 missions is also bad.
|

Shan'Talasha Mea'Questa
|
Posted - 2005.12.09 11:07:00 -
[44]
Wouldn't that be solved by a cooldown-timer of 1 week or 1 month ?
|

Brechan Skene
|
Posted - 2005.12.18 11:21:00 -
[45]
To whom it concerns,
With exploration and discovery of hidden items or places the likelyhood that these items showing up and staying hidden in relatively safe space is very low. When the Spanish went to the Americas to find all the gold. The area was not like going through standard civilization. It was tough. It was dangerous. It was not a holiday. You could get killed by the locals or by PIRATES. 
The below statement show's a 'Carebear'attitude at its worst.
Originally by: Illuvitar Edited by: Illuvitar on 29/11/2005 15:34:22 I don't understand the logic behind this, but please remove the Low security systems from Cosmos! We don't need Gate campers ruining the experience. It's bad enough that on average we are losing a Ship a week due to the challenge of cosmos. If I wanted pvp combat I would be in 0.0
The cosmos agents are like the tomb robbers/ discoverers of the EvE game. I definitely do not want any watered down, Care Bear induced version of it. It needs to be hard. It needs to tough. Gate campers are a vital part of the Eve cosmos ecosystem that will make it more enjoyable.To the above person. If you do not want to do that, stay in 0.9 space and above and go mine trit for fun.
Thankyou Brechan Skene 
|

Chaozz
|
Posted - 2005.12.18 17:16:00 -
[46]
Edited by: Chaozz on 18/12/2005 17:17:37 Ok, been working on a Minmatar cosmos storyline with Warlord Ison Tiadala. It has taken myself and 2 other HACS to get this far. On Mission 7 of 8, this one is the worst I have ever seen. Finally to get to the 3rd stage, it required a key card from the second. Of course it was a one time shot, all three of us warp in, and all have to leave within 15 seconds. Now we have no key card and the mission is at stage 7/8 and no way to complete it. IT sucks to have spent all that time and not be able to get back into that 3rd stage.
|

Chaozz
|
Posted - 2005.12.19 05:23:00 -
[47]
ok.. after a petition, the mission was reset, but not to 7/8, but to 8/8. No biggie, My tempest and 2 Hacs go in. First off I took in a frig and got podded just to take a look and get an idea of what we were up against. 14+ apoc's and ravens, all fleet issue. A bunch of wingman and crusiers.(mainly MOA's). All within 40km, most within 20km, while surrounded by rock structure. One of our HACS shield tanks with massive resistance and boost ability. We all go in and the Lag is horrible. It took forever to even get turned around to face a warp out point. Within 10 seconds we are down 1 HAC. Needless to say myself and the other HAC got out. We all were getting less than a frame per sec refresh. It was horrible. The mission would have been tough, but the lag made it impossible. The Lag issue is something that definately needs to be looked at.
|

Illuvitar
|
Posted - 2005.12.19 13:14:00 -
[48]
Originally by: Brechan Skene To whom it concerns,
With exploration and discovery of hidden items or places the likelyhood that these items showing up and staying hidden in relatively safe space is very low. When the Spanish went to the Americas to find all the gold. The area was not like going through standard civilization. It was tough. It was dangerous. It was not a holiday. You could get killed by the locals or by PIRATES. 
The below statement show's a 'Carebear'attitude at its worst.
Originally by: Illuvitar Edited by: Illuvitar on 29/11/2005 15:34:22 I don't understand the logic behind this, but please remove the Low security systems from Cosmos! We don't need Gate campers ruining the experience. It's bad enough that on average we are losing a Ship a week due to the challenge of cosmos. If I wanted pvp combat I would be in 0.0
The cosmos agents are like the tomb robbers/ discoverers of the EvE game. I definitely do not want any watered down, Care Bear induced version of it. It needs to be hard. It needs to tough. Gate campers are a vital part of the Eve cosmos ecosystem that will make it more enjoyable.To the above person. If you do not want to do that, stay in 0.9 space and above and go mine trit for fun.
Thankyou Brechan Skene 
DO you know what your even talking about? This is an Idea thread not a Flame post. GM, please delete. BTW, there is nothing wrong with being a carebear, I prefer to do missions not PVP. One is Cosmos related the other isn't. --- Cosmos Primer "No one is useless in this world who lightens the burden of it for someone else" Charles D. |

Joshua Foiritain
|
Posted - 2005.12.19 20:08:00 -
[49]
My suggestion: Decrease the time it takes for special npcs to respawn because; A: I hate standing in line. B: I hate waiting.
Currently doing both because i need to kill some stupid rat for his pantsy DNA but he wont respawn and whenever he does spawn theres 3 other people looking to kill him... >.< ------------------
|

Illuvitar
|
Posted - 2005.12.20 00:56:00 -
[50]
Edited by: Illuvitar on 20/12/2005 00:58:44
Originally by: Joshua Foiritain My suggestion: Decrease the time it takes for special npcs to respawn because; A: I hate standing in line. B: I hate waiting.
Currently doing both because i need to kill some stupid rat for his pantsy DNA but he wont respawn and whenever he does spawn theres 3 other people looking to kill him... >.<
Signed - especially with Cosmos becoming more popular. It's not like they give great bounties or loot. --- Cosmos Primer "No one is useless in this world who lightens the burden of it for someone else" Charles D. |
|

Olivin
|
Posted - 2005.12.20 06:20:00 -
[51]
Originally by: Joshua Foiritain My suggestion: Decrease the time it takes for special npcs to respawn because; A: I hate standing in line. B: I hate waiting.
Currently doing both because i need to kill some stupid rat for his pantsy DNA but he wont respawn and whenever he does spawn theres 3 other people looking to kill him... >.<
Respawn rates are already insane, but I guess you in new COSMOS systems. Just come back there 2-3 weeks later - it will be be empty and you will whine to decrease spawn rates
Olivin
|

Illuvitar
|
Posted - 2005.12.20 17:32:00 -
[52]
I believe he's refering to the plex's with the Named rats, not the rooms with the artifacts and faction parts. Yes the spawn rates are insane in those rooms, but I like it like that. --- Cosmos Primer "No one is useless in this world who lightens the burden of it for someone else" Charles D. |

Del Narveux
|
Posted - 2005.12.23 12:10:00 -
[53]
Most of this has already been suggested, but heres my two cents on cosmos:
Overall its a good thing, it adds some flavor to the game and is not just some random agent asking you to do some random thing with no explanation of why anyone should care. It also combats some of the 'unique encounter' appeal that more traditional mmorpgs offer. But, the missions are really not all that different from regular agent missions (namely, R&D stuff) and running the complexes is too much of a grind. Eve already has the problem that if youre not mining youre probably shooting stuff, cosmos doesnt really do much about this.
-The skills to build cosmos stuff should be fairly commonplace. Specifically what I would like to see is two level 1 quality -19 agents put in each cosmos constellation, which give a 3-4 mission string whose final reward is one of the constellation's relevant skills (i.e. talocan tech or guristas hax0ring in the caldari one). The missions themselves would be very basic and generally serve as an introduction to the basics of how cosmos operates, with adequate hints to get the player used to the general mechanics of cosmos (theres a difference between a bit of mystery and exploration and forcing players to flounder about for 3 hours while they try and figure out omgwtfbbq is going on here). In return, jack up the cosmos skill ranks so they take at least twice as long to train.
-Reclassify all the agents so that the ones whose missions will require one of the miniprof skills (i.e. retrieve 4 pieces of talocan parts) are Archaeology or Intelligence agents, exclusively. As someone who only has one of the miniprof skills its extremely annoying to talk to an agent and find out I couldnt even do his mission without 3 weeks of skill training, and be forced to take a standings hit. Cosmos should not put everything in front of the player's nose but the basics should be clear enough that people dont get screwed, e.g. if hes an archaeology agent I know that at least one of his tasks for me will involve archaeology. This should be extended to the other agents too actually, the current mission types seem a bit scattershot (and not everyone shows up in a warship).
-Do something about the masses of scrambler frigs in the low-end complexes (maybe the high end ones too). They dont really add anything to the plex, except ensuring that unwary pilots get ganked. A couple of them are okay (as long as theyre not immune to EW as they are now, though this may be an RMR bug) but expecting someone in a frig or cruiser doing a level 1 or 2 mission to go up against 6+ in some levels is just silly. Also it might be good to split up the aggro groups a bit more--most of the levels look like theyre designed for several unrelated people/groups to be doing at the same time, but the npcs tend to aggro in just one or two big swarms.
-Revamp how you get cosmos components. Make it so that to get the modules, instead of just killing some npcs and looting the cans you have to solve some puzzles and stuff, maybe a series of gates or switches or something or even integrate those oft-ignored computer mods like cargo scanners. As it is, its just too much of a grind to really be interesting for more than about an hour. The opportunity I see with the miniprofessions is to add some non combat oriented things to do, other than mining and trade stuff--having to spend all your time fighting off mobs of npcs, like you would in a regular complex or misson (or cookie cutter mmorpg for that matter), really cheapens the experience.
-Either tone down the difficulty of the high end complexes or, better yet, increase the reward. One of the big problems cosmos faces is that half of it requires at least one strong bs to complete, and people with a strong bs have access to much better ways to make money. As with the above point, this cheapens the miniprofessions and screws over everyone who trained them. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
|

Jon Xylur
|
Posted - 2005.12.24 11:44:00 -
[54]
I'd wish the hacking and archeology would do somethign else thna open cans. I think you shoudl be able to use archeology to stuff like ancient wrecks and ruins and find date about ancient civilisations and strange modules that you would have to take to a reseach agent to get a BPO/BPC for. And hacking could be used to hack into pirate bases and stuff.
|

Ralitge boyter
|
Posted - 2005.12.28 12:11:00 -
[55]
My take on the COSMOS stuff...
When I heard of it I was almost as excited as when I read about the research part of EVE before BETA. I loved the idea of being able to hack into things and to discover hidden secrets and ancient technology thru archeology. But just like the research the hacking and archeology things turned out to be a scam.
I am sorry CCP but you really missed the board here and not by a little bit but your at least a few galaxies of.
I would have expected to get the hacking skill so you could interface with enemy structures, and use data collected in this way to figure out what they would be doing. This could point you to importand transports and hidden complexes where generals and the like would be letting their guard down. Archeology would let you do research on ancient ruins and shipwrecks items would be uncovered and with enough parts a whole could be build. This whole could then be researched and a BPO could be discovered.
Right now it is as stated before just hopping along in a ship opening cans till you get item X, Y or Z and hand it over to an agent. Do enough of the stuff and you get a blueprint to build an item. The end result being that with a tremndous amount of skills time and effort you end up with an item that simply wasn't worth wasting so much time on in the first place.
I was at the point of jumping in the first shuttle I could find and rushing over to the first COSMOS agent I could find till read the posts and saw how utterly disapointing COSMOS is.
My suggestion would be re-think this whole fiasco and please come up with something a little more exciting to do. And please also do this one little thingy... make the skills needed useful in more than just a very limited set of misions, after those single run misions what are these skills good for? ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Illuvitar
|
Posted - 2005.12.28 12:48:00 -
[56]
Edited by: Illuvitar on 28/12/2005 12:51:29 Edited by: Illuvitar on 28/12/2005 12:50:25
So far I've been enjoying the missions, a few I have actually enjoyed the storyline. The Increase in Faction standing is a great part of the missions as well. For that alone I look forward to completing the missions.
Two things I think could be modified: - The Reward for doing missions
- Archeology and Hacking professions
1. The reward should be changed to ISK and a couple named cosmos mod's for completing the missions. Rewarding a BPC of a Technology that 99% of the player base can't manufacture only results in the sale of the BPC and eventually deflates the value of the BPC, and lets face it the Cosmos BPC's are not great (aside for the obvious decrease in pwg/cpu needs) so that deflation happened rather quickly.
2. That leads me to a suggestion for the Cosmos BPC's. I think the skills for the technology should not only allow you to build the cosmos technology, but also research for it. We should be able to bring a cosmos mod or weapon to a lab for reverse engineering. Only those with the skill pack (ie. sleeper, talocan, etc.) could do the reverse engineering. The result would be a Hybrid Mod limited run BPC resembling a Tech2 item but with lower pwg requirements. This would drive up the value of mini professions and also bring value to the Cosmos mods. Those with Mini professions would be buying up the Cosmos Mods in order to do the reverse engineering.
Some things that could help this process along: - Get rid of the missions requiring players to have archeology and hacking
- Enable the Reverse Engineering feature in labs
- Have the SCC Allow Cosmos mods/weapons to be sold on the market
--- Cosmos Primer | Tech2 RP-Market idea |

Sirial Soulfly
|
Posted - 2006.01.10 09:41:00 -
[57]
Originally by: Joshua Foiritain My suggestion: Decrease the time it takes for special npcs to respawn because; A: I hate standing in line. B: I hate waiting.
Currently doing both because i need to kill some stupid rat for his pantsy DNA but he wont respawn and whenever he does spawn theres 3 other people looking to kill him... >.<
Totally agree, doing a lvl 3 agent mission in okkelen, called "troubles with outlaws (2 of 5)" and the spawn rate of the guristas maniac cruisers is just pathetic, if you are on your own you have to wait hours, let alone with other people around.
|

Tetyana
|
Posted - 2006.01.12 01:47:00 -
[58]
Make some of the missions npc-coop. Examples. Join a battle already in progress, defend a convoy through an npc pirate area. Engage targets while npc ship docks w/ stationary structure to rescue hostages. Basically give us the feeling that we are part of something bigger and not just us versus npc. Scripting the battles a little would help. Call of Duty was alot better than Quake for that reason.
|

Khaldorn Murino
|
Posted - 2006.01.12 13:23:00 -
[59]
Originally by: Illuvitar Edited by: Illuvitar on 03/01/2006 22:09:22
So far I've been enjoying the missions, a few I have actually enjoyed the storyline. The Increase in Faction standing is a great part of the missions as well. For that alone I look forward to completing the missions.
Two things I think could be modified: - The Reward for doing missions
- Archeology and Hacking professions
Apparently the Amarrian one gives out implants as opposed to the crappy BPC's we get from Minnie one  -
- The fire burns..
|

Illuvitar
|
Posted - 2006.01.12 16:51:00 -
[60]
Originally by: Tetyana Make some of the missions npc-coop. Examples. Join a battle already in progress, defend a convoy through an npc pirate area. Engage targets while npc ship docks w/ stationary structure to rescue hostages. Basically give us the feeling that we are part of something bigger and not just us versus npc. Scripting the battles a little would help. Call of Duty was alot better than Quake for that reason.
That sounds cool, it would give it a nice Epic feel. I imagine that would require Mountains of code and probably increase Lag time 10 fold. Needless to say, a great idea to make cosmos more appealing to RPG'rs. --- Cosmos Primer | R&D-Market idea |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |