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Svodola Darkfury
Heaven's End League of Infamy
181
|
Posted - 2013.05.20 08:41:00 -
[1] - Quote
Hey guys,
I keep watching videos from these guys who do videos who are complete ass at scanning and have no idea what they're doing.
Has any of the wormhole brethren had a chance to pop over to SiSi and check out the scanning overlay?
Specifically: 1) are the signal strengths comparative to our measuring system for dropping a combat/deep space to differentiate signatures? 2) In systems that are heavily anomaly populated (Read c3->NS or c2-> NS/C5s) does it lag out the overview? 3) Does it completely prevent us from launching configurations that are anything but the absolute perfect 7 probe setup? 4) When the sensor overlay is scanning, does it put any of the signatures into the list on the scanner window?
Thanks,
Svodola Darkfury. |

Akinesis
CRIMSON ASSAULT Brotherhood of the Kebab
32
|
Posted - 2013.05.20 09:13:00 -
[2] - Quote
Not had a go on SiSi yet, but I understand that there are two probe set ups. One is the traditional diamond set-up and the other is the flower arrangement.
Deep space probes are being removed, but there is a lot of noise about that so there could be a change. Also, the percentage results are gone and in it's place is a 'loading bar', which makes it very difficult to distinguish the types of anomoly with a single probe. Again, a lot of noise about this (albeit very split views as some folk deem this as cheating), so CCP MAY add the percentage in addition to the bar.
Apologies, because you wanted SiSi confirmation and I'm going off of what I have read and heard. But, hopefully, it's shed some light for you.
Edit: correcting for iPhone key-pad errors! |

Derath Ellecon
Washburne Holdings Situation: Normal
1379
|
Posted - 2013.05.20 10:06:00 -
[3] - Quote
1. Yes 2. No lag noticed. Largely useless however since it can only be accessed from space (read cluttered) 3. You can adjust probes how you want after launch. There was Dev talk in the feedback thread about bringing back the8th probe and one at a time launching 4. No |

Rengerel en Distel
Amarr Science and Industry
1474
|
Posted - 2013.05.20 12:15:00 -
[4] - Quote
Derath Ellecon wrote:1. Yes 2. No lag noticed. Largely useless however since it can only be accessed from space (read cluttered) 3. You can adjust probes how you want after launch. There was Dev talk in the feedback thread about bringing back the8th probe and one at a time launching 4. No
3. It now launches 8 probes, and you have to have 8 probes to launch. They still haven't added the ability to launch less, or single probes.
Btw, there are two threads in the test section about probes in general and the overlay, if you want to keep up.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Derath Ellecon
Washburne Holdings Situation: Normal
1380
|
Posted - 2013.05.20 12:27:00 -
[5] - Quote
Rengerel en Distel wrote:Derath Ellecon wrote:1. Yes 2. No lag noticed. Largely useless however since it can only be accessed from space (read cluttered) 3. You can adjust probes how you want after launch. There was Dev talk in the feedback thread about bringing back the8th probe and one at a time launching 4. No 3. It now launches 8 probes, and you have to have 8 probes to launch. They still haven't added the ability to launch less, or single probes. Btw, there are two threads in the test section about probes in general and the overlay, if you want to keep up.
Yea I gave up trying to keep on top of both threadnaughts. I said my peace in both. I tested and got familiar with scanning on Sisi. And resigned myself to the fact that very little is likely to change before Odyssey is released (not much time left). |

Kalel Nimrott
EG CORP Talocan United
284
|
Posted - 2013.05.20 20:12:00 -
[6] - Quote
Akinesis wrote:Not had a go on SiSi yet, but I understand that there are two probe set ups. One is the traditional diamond set-up and the other is the flower arrangement.
Deep space probes are being removed, but there is a lot of noise about that so there could be a change. Also, the percentage results are gone and in it's place is a 'loading bar', which makes it very difficult to distinguish the types of anomoly with a single probe. Again, a lot of noise about this (albeit very split views as some folk deem this as cheating), so CCP MAY add the percentage in addition to the bar.
Apologies, because you wanted SiSi confirmation and I'm going off of what I have read and heard. But, hopefully, it's shed some light for you.
Edit: correcting for iPhone key-pad errors!
If you played a bit in sisi you would know that there both the bar and the percentage result. |

ktown Hekard
Red-Five Divinity.
6
|
Posted - 2013.05.20 20:50:00 -
[7] - Quote
Derath Ellecon wrote:Rengerel en Distel wrote:Derath Ellecon wrote:1. Yes 2. No lag noticed. Largely useless however since it can only be accessed from space (read cluttered) 3. You can adjust probes how you want after launch. There was Dev talk in the feedback thread about bringing back the8th probe and one at a time launching 4. No 3. It now launches 8 probes, and you have to have 8 probes to launch. They still haven't added the ability to launch less, or single probes. Btw, there are two threads in the test section about probes in general and the overlay, if you want to keep up. Yea I gave up trying to keep on top of both threadnaughts. I said my peace in both. I tested and got familiar with scanning on Sisi. And resigned myself to the fact that very little is likely to change before Odyssey is released (not much time left).
TYVM sir, very informative |

Lloyd Roses
Artificial Memories
85
|
Posted - 2013.05.21 10:16:00 -
[8] - Quote
It pleased my soul to see that all the tech 2 scanning upgrades indeed require pinpointing/rangefinding/acquisition to five.
Want to mention that, for the first time, I had some 210 probe strength in my buzzard+virtues. |

Anyanka Funk
Wandering Ambition Capital Ambition
30
|
Posted - 2013.05.23 17:04:00 -
[9] - Quote
You can still use dsp guide to find the sig you are looking for. The Sig strength shows up next to the ID in space. Hopefully swift and bitter does not shut down their dsp guide, it will still be useful. anyankafunk.tumblr.com |

Chitsa Jason
Infinity Explorers Exhale.
525
|
Posted - 2013.05.24 14:05:00 -
[10] - Quote
Any further feedback about overlay or probing changes would be greatly appreciated. I don't have the ability to get on SISI for next few weeks. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|

Karak Bol
Crepuscular
83
|
Posted - 2013.05.24 14:49:00 -
[11] - Quote
My feeling: Scanning is faster and easier now. Probes seem to insta move, so combat scanning is easier. With the overlay, you can assume where the sigs are, so you can start with 8AU scan at the appropiate planet. Would be nice, if you would be able to filter the overlay for only sigs or anos. |

Benjamin Hamburg
SnaiLs aNd FroGs Verge of Collapse
22
|
Posted - 2013.05.24 15:38:00 -
[12] - Quote
I'v tried it, it's definitely faster to scan. The biggest impact for wh, I think it will be on pvp as you will be able to d-scan directly on anomaly since they appear on screen. With the tracking camera centered on your ship, it's even a lot faster... I expect a lot of farmers losses, both in wh and 0.0 after the patch.
Chitsa Jason wrote:Any further feedback about overlay or probing changes would be greatly appreciated. I don't have the ability to get on SISI for next few weeks.
Well except for the fact it isn't very intuitive (I took a lot of time to figure how they messed with the usual shortcuts), probing become almost fun. Like I just said, I think the change will be good for pvp in general. For wormhole, the good point is that not only we will scan faster, but more people might be interrested in doing it on a regular basis. I had a few bugs on Sisi though, were my overlay was supposed to appear but nothing showed up, or it didn't till I ran a regular on-board scan. It was maybe 2-3 weeks ago, i'm sure they had that fixed by now. |

Terrorfrodo
Renegade Hobbits for Mordor
462
|
Posted - 2013.05.24 20:45:00 -
[13] - Quote
Scanning on Sisi is still a WIP, much has changed in the last few weeks, so it's not really sensible to draw any conclusions yet.
For example they linked the visual display to the sig list in the scanner window now (which they intended to abolish initially, horrible idea!). But there are a few problems, like the scan results strong enough to give a dot or a ring not automatically selected after a scan. This would be terrible if released, but I'm pretty sure it's just a bug that will be fixed.
The initial system scan shows the percentages we know as the sig sizes (2.5% for a data site, 10% for a K162 etc.), so it's the same as a DSP for signature scanning.
While scanning is faster, it will also be even easier for pve players to spot new wormholes the moment they appear. So they can warp out before you even complete jumping into their system. For example, until recently I used two combat ships for c3 ratting and didn't have a slot to spare to fit a probe launcher. So I was always at risk that a new wormhole was opened which I could not detect. Now I don't need a probe launcher fitted, I will always see the new sig and can warp out and investigate it before continuing. . |

Kalel Nimrott
EG CORP Talocan United
286
|
Posted - 2013.05.25 03:18:00 -
[14] - Quote
Faster scanning a reduction less valuable loot could lead to ppl leaving the wspace life style, maybe as ccp first envisioned it. It's only a thought that I had today. We need to see how it develops. |

Tarunik Raqalth'Qui
Anomalous Existence Disavowed.
118
|
Posted - 2013.05.25 03:21:00 -
[15] - Quote
Terrorfrodo wrote:Scanning on Sisi is still a WIP, much has changed in the last few weeks, so it's not really sensible to draw any conclusions yet.
For example they linked the visual display to the sig list in the scanner window now (which they intended to abolish initially, horrible idea!). But there are a few problems, like the scan results strong enough to give a dot or a ring not automatically selected after a scan. This would be terrible if released, but I'm pretty sure it's just a bug that will be fixed.
The initial system scan shows the percentages we know as the sig sizes (2.5% for a data site, 10% for a K162 etc.), so it's the same as a DSP for signature scanning.
While scanning is faster, it will also be even easier for pve players to spot new wormholes the moment they appear. So they can warp out before you even complete jumping into their system. For example, until recently I used two combat ships for c3 ratting and didn't have a slot to spare to fit a probe launcher. So I was always at risk that a new wormhole was opened which I could not detect. Now I don't need a probe launcher fitted, I will always see the new sig and can warp out and investigate it before continuing. In fact, it's better than a DSP since you don't have to map from DSP returns to actual band readings.
Copy-pasta from the siglist works now, too.
There is one lingering issue I found though, and that's the pinpointing formation. With 7 probes loaded, you have to manually adjust probes to get the pinpointing formation about right, since the out-of-box formation winds up looking a little lopsided without its eigth probe. HOWEVER: AIUI, the pentagonal bipyramidal formation that CCP chose as the default pinpointing formation is nowhere near the optimum formation to use for 8-probe scanning. This could use some serious improvement. |

Trinkets friend
Minmatar-Amarr Man-Boy Love Association
1014
|
Posted - 2013.05.25 23:55:00 -
[16] - Quote
So...if there's a way, without a DSP or a probe launcher, to see new sigs opening up, this will kill all wormhole gankings. Indigently pwning indifferently. Some sucker buy me a Naglfar. http://www.localectomy.blogspot.com.au
|

Derath Ellecon
Washburne Holdings Situation: Normal
1385
|
Posted - 2013.05.26 01:05:00 -
[17] - Quote
Trinkets friend wrote:So...if there's a way, without a DSP or a probe launcher, to see new sigs opening up, this will kill all wormhole gankings.
Yep pretty much.
Good to see you back Trinkets |

Chitsa Jason
Infinity Explorers Exhale.
526
|
Posted - 2013.05.26 03:45:00 -
[18] - Quote
Thank you everyone for your feedback. I keep watching this post if anyone wants to bring anything to CCPs attention. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|

Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
55
|
Posted - 2013.05.26 05:40:00 -
[19] - Quote
Chitsa Jason wrote:Thank you everyone for your feedback. I keep watching this post if anyone wants to bring anything to CCPs attention. The only thing I did not like about the overlay was the fact that both Sigs and Anoms show up on the overlay out in space without launching a probe. Because Anoms can be scanned and found without probes I think that part is a good feature. I however don't think the Sigs should show up on the overlay unless scanned with a probe first. |

Nitrah
Adhocracy Incorporated Adhocracy
20
|
Posted - 2013.05.28 13:45:00 -
[20] - Quote
Trinkets friend wrote:So...if there's a way, without a DSP or a probe launcher, to see new sigs opening up, this will kill all wormhole gankings.
As it is now, all it takes is the foresight to drop a probe and do sigwatch. With the new system, I would be willing to bet it is easier because people will be complacent.
Sure, the new Sig shows up on the screen, but you
A) have to be actively swinging your camera around in all directions, including up and down B) memorize where the existing signatures are (is that signature 15 degrees above planet 6 new, or was it there before... There are 20 sigs and I can't remember)
You are not able to ignore a signature from the space view. When I'm making money, my probes are going to be out just like they were before.
If anything, it'll provide more motivation for people to keep their systems clean, which will speed up scouting a chain. |

Derath Ellecon
Washburne Holdings Situation: Normal
1388
|
Posted - 2013.05.28 14:15:00 -
[21] - Quote
Nitrah wrote:Trinkets friend wrote:So...if there's a way, without a DSP or a probe launcher, to see new sigs opening up, this will kill all wormhole gankings. As it is now, all it takes is the foresight to drop a probe and do sigwatch. With the new system, I would be willing to bet it is easier because people will be complacent. Sure, the new Sig shows up on the screen, but you A) have to be actively swinging your camera around in all directions, including up and down B) memorize where the existing signatures are (is that signature 15 degrees above planet 6 new, or was it there before... There are 20 sigs and I can't remember) You are not able to ignore a signature from the space view. When I'm making money, my probes are going to be out just like they were before. If anything, it'll provide more motivation for people to keep their systems clean, which will speed up scouting a chain.
All based on old information.
I just hopped in SiSi last night. The results of the overlay scanner now shows up in the scanner window exactly like if you had scanned with a probe.
You absolutely can now, take those results and ignore, then wait for something new to spawn and it WILL show up in the list.
It is WH easy mode now. The results are sorted by sig strength. So the results are akin to a DSP without having to adjust for your skills. It took all of 30 seconds to understand all of the relevant bands in WH space.
The only bonus IMO is that it is now so easy to be able to scan that people will be roaming WH space more than they used to. |

Nitrah
Adhocracy Incorporated Adhocracy
20
|
Posted - 2013.05.28 14:23:00 -
[22] - Quote
Well, you still have to be aware, and you weren't going to get the jump on an aware target before, either. Tossing down a core probe and pushing a button doesn't exactly take any sort of skill.
When it comes to ganking people in w-space, if they haven't seen me come in, I always bet on stupid. |

Derath Ellecon
Washburne Holdings Situation: Normal
1388
|
Posted - 2013.05.28 14:37:00 -
[23] - Quote
Nitrah wrote:Well, you still have to be aware, and you weren't going to get the jump on an aware target before, either. Tossing down a core probe and pushing a button doesn't exactly take any sort of skill.
When it comes to ganking people in w-space, if they haven't seen me come in, I always bet on stupid.
Not saying that this isn't true. I was just pointing out that your explanation of the discovery scanner is out of date and no longer accurate.
|

Svodola Darkfury
Heaven's End League of Infamy
186
|
Posted - 2013.05.28 15:59:00 -
[24] - Quote
Derath Ellecon wrote:Nitrah wrote:Trinkets friend wrote:So...if there's a way, without a DSP or a probe launcher, to see new sigs opening up, this will kill all wormhole gankings. As it is now, all it takes is the foresight to drop a probe and do sigwatch. With the new system, I would be willing to bet it is easier because people will be complacent. Sure, the new Sig shows up on the screen, but you A) have to be actively swinging your camera around in all directions, including up and down B) memorize where the existing signatures are (is that signature 15 degrees above planet 6 new, or was it there before... There are 20 sigs and I can't remember) You are not able to ignore a signature from the space view. When I'm making money, my probes are going to be out just like they were before. If anything, it'll provide more motivation for people to keep their systems clean, which will speed up scouting a chain. All based on old information. I just hopped in SiSi last night. The results of the overlay scanner now shows up in the scanner window exactly like if you had scanned with a probe. You absolutely can now, take those results and ignore, then wait for something new to spawn and it WILL show up in the list. It is WH easy mode now. The results are sorted by sig strength. So the results are akin to a DSP without having to adjust for your skills. It took all of 30 seconds to understand all of the relevant bands in WH space. The only bonus IMO is that it is now so easy to be able to scan that people will be roaming WH space more than they used to.
This was my fear and the reason I started this post.
You're taking out player interaction (constantly spamming the probe to make sure nothing is happening) to an automated system that checks for new signatures FOR you with no module required to be fitted (unless that overlay REQUIRES a probe launcher to be fitted, which I seriously doubt). And now, as people are saying, they do show up in the list. It's going to be much harder to gank, but I'm sure there's plenty of people will rat with K162s still open.
Svo.
CEO of Heaven's End; Seller of Wormholes. |

Amuse
Bite Me inc Bitten.
1
|
Posted - 2013.05.28 16:17:00 -
[25] - Quote
It is going to be WAY to easy to make an automated warning system for any dedicated wormhole farmers.
Have a client doing nothing but look for new signatures. It just has to monitor the region of the screen where the new singature will show up (in the signatures list), and as soon as one does, it will read a a change, and can trigger anything from a screen flash to a warning sound. Undetecable, since it does not interact with the client, it just looks for changes in that specific area of your screen.
Easy as all hell for anyone with experience to program, undetectable and instant warning system. |

Derath Ellecon
Washburne Holdings Situation: Normal
1388
|
Posted - 2013.05.28 16:26:00 -
[26] - Quote
So a couple of other things.
First I was just reading and it looks like they will be pulling signal Strength out of the overlay scanner. So all Sigs will initially show 0% without any probes. Not a huge deal but it does kill the overlay as DSP replacement mechanic.
And yes it may cause some aspects to be easier. In some ways though it may also feed complacency as many automated systems sometimes do.
On the flip side, the overlay gives such fast intel, good hunters may get a bit of help there. Now when you jump through a wormhole, your results list is filled with every anom and sig in the system, even before you finish loading grid. This is way faster than the current hit system scanner button (which only worked out to 64AU, takes 10 seconds, and only shows anoms). In fact the system scanner button doesn't even work anymore without probes out. So a fast hunter can have its pretty dscanned and in warp faster than it used to take to just do an initial system scan.
Overall, the jury is still out IMO on what kind of effect this will actually have. Overall I think the added speed of intel gathering and faster scanning may benefit the hunter just as much as the prey as they will be able to roam around WH space that much faster than before. |

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
136
|
Posted - 2013.05.28 19:08:00 -
[27] - Quote
Miners will become an endangered species because grav sites will be anoms, not signatures.
Mostly I think the status quo will be maintained. I've yet to hear of anyone actually verifying that new sigs appear in the list immediately or not, it seems most people are assuming they will and extrapolating the typically disproportionate level of rage and entitlement from it.
If incoming K162s appear on the next sweep then maybe it'll be an issue, but frankly anyone who had any sense of self preservation has someone watching for new sigs with prices anyway so not much will change there.
Anyone not taking precautions will still be mostly just as vulnerable as they are now. |

Van Kuzco
Stryker Industries Ocularis Inferno
66
|
Posted - 2013.05.29 00:11:00 -
[28] - Quote
Derath Ellecon wrote:So a couple of other things.
First I was just reading and it looks like they will be pulling signal Strength out of the overlay scanner. So all Sigs will initially show 0% without any probes. Not a huge deal but it does kill the overlay as DSP replacement mechanic.
And yes it may cause some aspects to be easier. In some ways though it may also feed complacency as many automated systems sometimes do.
On the flip side, the overlay gives such fast intel, good hunters may get a bit of help there. Now when you jump through a wormhole, your results list is filled with every anom and sig in the system, even before you finish loading grid. This is way faster than the current hit system scanner button (which only worked out to 64AU, takes 10 seconds, and only shows anoms). In fact the system scanner button doesn't even work anymore without probes out. So a fast hunter can have its pretty dscanned and in warp faster than it used to take to just do an initial system scan.
Overall, the jury is still out IMO on what kind of effect this will actually have. Overall I think the added speed of intel gathering and faster scanning may benefit the hunter just as much as the prey as they will be able to roam around WH space that much faster than before.
They should just put in a 30 minute delay for new signatures and anomalies from showing up in system. |

Rengerel en Distel
Amarr Science and Industry
1516
|
Posted - 2013.05.29 00:34:00 -
[29] - Quote
Durzel wrote:Miners will become an endangered species because grav sites will be anoms, not signatures.
Mostly I think the status quo will be maintained. I've yet to hear of anyone actually verifying that new sigs appear in the list immediately or not, it seems most people are assuming they will and extrapolating the typically disproportionate level of rage and entitlement from it.
If incoming K162s appear on the next sweep then maybe it'll be an issue, but frankly anyone who had any sense of self preservation has someone watching for new sigs with probes anyway so not much will change there.
Anyone not taking precautions will still be mostly just as vulnerable as they are now.
I tested it a couple of updates ago, and the list was not populated automatically. The new sig didn't show up in space for 30 seconds, and didn't show up in the list at all until you changed your filter to something else and back. Have yet to get a response from CCP if that's the intended behavior or not.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Van Kuzco
Stryker Industries Ocularis Inferno
66
|
Posted - 2013.05.29 02:47:00 -
[30] - Quote
Rengerel en Distel wrote:Durzel wrote:Miners will become an endangered species because grav sites will be anoms, not signatures.
Mostly I think the status quo will be maintained. I've yet to hear of anyone actually verifying that new sigs appear in the list immediately or not, it seems most people are assuming they will and extrapolating the typically disproportionate level of rage and entitlement from it.
If incoming K162s appear on the next sweep then maybe it'll be an issue, but frankly anyone who had any sense of self preservation has someone watching for new sigs with probes anyway so not much will change there.
Anyone not taking precautions will still be mostly just as vulnerable as they are now. I tested it a couple of updates ago, and the list was not populated automatically. The new sig didn't show up in space for 30 seconds, and didn't show up in the list at all until you changed your filter to something else and back. Have yet to get a response from CCP if that's the intended behavior or not.
Actually I think it takes about 30 seconds normally for a signature to respawn. We roll our statics and have someone with probes out as the hole closes and there is a short delay inbetween the collapse of our static and the respawning of the other. |
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