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Commander Ted
Caldari Provisions Caldari State
692
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Posted - 2013.05.20 19:28:00 -
[1] - Quote
Is this a commonly proposed idea? Probably.
1500 dps cruiser the needs to go into siege mode fitted with one gun. 50k ehp when not sieged, during siege mode it can get a resist boost to kick it up to 200, completely immobile when in siege mode, just enough cpu and powergrid to fit a tank and a prop mod. Oh and here is another kicker, siege mode disables the ability for logistics to rep it, but provides a bonus to active tank modules capacitor use and boosts cycle time for say a 10000 dps tank. The siege mode does not prevent ewar effects either. The siege mode only lasts 5 minutes like a dreads, but they have a fuel bay that can only carry one cycle. The siege mode also incurs aggression, so you can't dock or jump until 2 minutes after the siege mode is complete. They would have similar build requirements to hacs.
Now dropping capitals can be countered by dropping these puppies, and these can be countered with something like smartbombs or bombers. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
262
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Posted - 2013.05.20 20:10:00 -
[2] - Quote
Anything thats stood still for 5 minutes with 200K EHP will be alpha'd off the field with ease by dreads. |
Commander Ted
Caldari Provisions Caldari State
693
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Posted - 2013.05.20 20:12:00 -
[3] - Quote
Rroff wrote:Anything thats stood still for 5 minutes with 200K EHP will be alpha'd off the field with ease by dreads.
Granted its at a fairly significant cost but you can get those kind of stats out of something like a scorpion navy issue (with implants and ganglinks). with a cruisers sig? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Delirium Cordia
The Scope Gallente Federation
0
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Posted - 2013.05.20 21:11:00 -
[4] - Quote
Well, x-l cannos are of the 1/3 size of cruiser. That would look ridiculous |
Ruze
Next Stage Initiative Trans-Stellar Industries
277
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Posted - 2013.05.20 21:13:00 -
[5] - Quote
Delirium Cordia wrote:Well, x-l cannos are of the 1/3 size of cruiser. That would look ridiculous
So did the idea of frigates firing torpedo's ...
I say a T2 BC line, personally. Based on the T3 hulls. Four turrents, all super sized. Not sure about the siege mode, but then again, I think they should be able to move.
Damn thing couldn't hit **** smaller, but it'd be a capital nightmare. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |
Commander Ted
Caldari Provisions Caldari State
693
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Posted - 2013.05.20 21:44:00 -
[6] - Quote
I kept making that typo to, why?
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Commander Ted
Caldari Provisions Caldari State
693
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Posted - 2013.05.20 21:48:00 -
[7] - Quote
Delirium Cordia wrote:Well, x-l cannos are of the 1/3 size of cruiser. That would look ridiculous I think it would look pretty cool, like a tank or the x-large pos modules. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Ruze
Next Stage Initiative Trans-Stellar Industries
279
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Posted - 2013.05.20 21:55:00 -
[8] - Quote
Commander Ted wrote:I kept making that typo to, why? Anyway the siege mode is important, a 1500 dps cruiser that is running around quickly is a bad idea. The prop is only needed for getting into a spread out formation or quickly burning out of a bubble when the siege timer is over. A 200k ehp cruiser is a bad idea unless it is immobile. They also need to be vulnerable to sub capital fleets and not moving is the best method of that. They need to be resistant to captial ship fire and vulnerable to alpha from sub caps. In small scale combat you can just ewar them or wait out the timers, in large fleets you can nado them, but their tiny size ensures that destroying all of them before taking out an equivalent number of capital ships would be hard.
Don't know why for the typo. Funny.
I really have only one argument against making this a cruiser fit ... and that's because we have a ton of cruiser options already. That's my only real arguing point.
That said, I do see a nice progression from the frigate that destroys battleships, to the cruiser/bc that destroys capitals.
Maybe make it a stealth bomber upgrade. A paper tiger, maybe even cloaked, who's real purpose is kill the big things on the field.
Meh, we've seen that idea before. Still prefer the BC part, though, seige mode or not. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
262
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Posted - 2013.05.20 22:16:00 -
[9] - Quote
Commander Ted wrote: with a cruisers sig?
Only titans have proper sig based damage reduction on XL turrets, on dreads sig doesn't count for a lot at low or zero transversal, a stationary "sieged" cruiser would get blapped even with 200K EHP. |
Alvatore DiMarco
Capricious Endeavours Ltd
134
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Posted - 2013.05.20 22:22:00 -
[10] - Quote
Cannos and Turrents and XL Guns, oh my!
Anyway.. how would you even shoehorn XL weapons onto a cruiser in the first place and why not use a special type of super-slow, no-siege, low-bonused battleships instead of cruisers? They can even have an abnormally-low number of slots and ridiculous sigs in order to prevent enormous tanks from being possible. Something about "most of the ship's resources are required in order to even operate such massive weapons, leaving little room for other modules". |
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Linkxsc162534
Ancients Of Destruction
17
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Posted - 2013.05.20 22:29:00 -
[11] - Quote
Why not the cruiser can only fit 1 Xlarge turret, but its built as part of the ship so the ship can only fire straight ahead? |
Vesan Terakol
Almost Deliberate
2
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Posted - 2013.05.20 22:30:00 -
[12] - Quote
Hey, here's an idea - why not make them spinal mounted instead of being turrets? Like bomb launchers are for frigates. So you retain the ability to freely move, but you gotta align and aim manually the big shot. this means that the guns won't be exactly the XL turrets, but a new module, using XL ammo and possessing the characteristics of, let's say, long ranged XLs. Now how awesome will be to see 10 of the Ammar versions opening their maws and spewing out beams of righteous fire on their enemies? |
Commander Ted
Caldari Provisions Caldari State
693
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Posted - 2013.05.20 22:33:00 -
[13] - Quote
Rroff wrote:Commander Ted wrote: with a cruisers sig?
Only titans have proper sig based damage reduction on XL turrets, on dreads sig doesn't count for a lot at low or zero transversal, a stationary "sieged" cruiser would get blapped even with 200K EHP. Alright, give em a top speed of like 50m/s https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Ruze
Next Stage Initiative Trans-Stellar Industries
281
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Posted - 2013.05.20 22:43:00 -
[14] - Quote
Vesan Terakol wrote:Hey, here's an idea - why not make them spinal mounted instead of being turrets? Like bomb launchers are for frigates. So you retain the ability to freely move, but you gotta align and aim manually the big shot. this means that the guns won't be exactly the XL turrets, but a new module, using XL ammo and possessing the characteristics of, let's say, long ranged XLs. Now how awesome will be to see 10 of the Ammar versions opening their maws and spewing out beams of righteous fire on their enemies?
Sounds similar to the mass effect launchers from the aptly named series. I could see that. You'd actually have to force the player to align towards the target like a bomb launcher.
IF we're going with a cruiser or BC, you could give them +1 size turrets (t3 battlecruisers come to mind), and the option of fitting this primary weapon system.
Ooh... could even tie in as a reverse engineered product of Empress Sarum's terran artifact. A terran weapon that is effective against capitals and super caps only. To launch this, however, require them to 'deploy', giving the caps 60 seconds or so of warning to try and get the hell out of the way. Invulnerable during this deployed phase, but has to be redeployed during each shot. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |
Tarn Kugisa
Infinite Covenant Tribal Band
435
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Posted - 2013.05.20 22:44:00 -
[15] - Quote
Delirium Cordia wrote:Well, x-l cannos are of the 1/3 size of cruiser. That would look ridiculous
you ever fit dual 180mm cannons on a rifter? it's fun I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1271
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Posted - 2013.05.20 22:56:00 -
[16] - Quote
Ruze wrote:Delirium Cordia wrote:Well, x-l cannos are of the 1/3 size of cruiser. That would look ridiculous So did the idea of frigates firing torpedo's ... I say a T2 BC line, personally. Based on the T3 hulls. Four turrents, all super sized. Not sure about the siege mode, but then again, I think they should be able to move. Damn thing couldn't hit **** smaller, but it'd be a capital nightmare.
Battleship sized at the very least, surely?
Also, OP, do you honestly see this thing ever being used for anything other than POS bashing? |
Xeros Black
Forced Penetration Here Be Dragons
5
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Posted - 2013.05.20 23:04:00 -
[17] - Quote
If you were looking to make a anti capital weapon of small mass and sub cap size use a destroy hull and use capital missile weapon systems, and a paper thin tank relatively speaking. Basically even with the new changes capital torps and cruise will do crap damage to anything sub capital. Which makes them less a blap boat and more of an anti capital ship anti pos ship. Instead of seiged let them do this DPS while on the move which will be easy to setup vers using large turrets as they would out track their own guns. I think with all of these features should come a fairly hefty hull price 150 mil ish. For stats i was thinking 10k ehp 2000dps with a 3/4/3 config. Of course you could make them cov-ops as well and go all out but that just might be overkill.
My 2 Cents |
Commander Ted
Caldari Provisions Caldari State
693
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Posted - 2013.05.20 23:34:00 -
[18] - Quote
Danika Princip wrote:
Also, OP, do you honestly see this thing ever being used for anything other than POS bashing?
If you could quickly throw 50 guys in these things and throw them at a super cap then wouldn't that be useful? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1271
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Posted - 2013.05.20 23:47:00 -
[19] - Quote
Commander Ted wrote:Danika Princip wrote:
Also, OP, do you honestly see this thing ever being used for anything other than POS bashing?
If you could quickly throw 50 guys in these things and throw them at a super cap then wouldn't that be useful?
If you can get 50 guys in what I assume would be highly specialised and rather expensiveT2 cruisers, how many could you get in welp cyclones or tempests? Or even dreads?
If it's one supercap alone, it's dead anyway and these things won't help. If it's a fleet of them, you'd be better off with actual caps and/or a welpfleet. |
Max Von Sydow
24th Imperial Crusade Amarr Empire
237
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Posted - 2013.05.21 01:36:00 -
[20] - Quote
Linkxsc162534 wrote:Why not the cruiser can only fit 1 Xlarge turret, but its built as part of the ship so the ship can only fire straight ahead?
That's what I was gonna say.
Spinal cannons bitches! |
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Xavier Thorm
Dreddit Test Alliance Please Ignore
100
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Posted - 2013.05.21 02:41:00 -
[21] - Quote
I'd rather see a comprehensive rebalancing of capitals instead of this kind of solution, but it's not a terrible idea. |
Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
173
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Posted - 2013.05.21 03:27:00 -
[22] - Quote
We get them after we get our variable fighter ships. |
Caljiav Ocanon
16
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Posted - 2013.05.21 14:11:00 -
[23] - Quote
If we can have Cruisers with Battleship weapons, surely we can have Battleships with Dreadnought weapons.
Giving this to Cruisers when Cruisers (in one form or another) can already do almost anything in game is ridiculous. We just have too many Cruiser hulls as it is.
I think it should be a single ship. The Caldari have an ECM Battleship so maybe another race could have this.
In fact, I think it should be the "new" Tempest. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |
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