| Author |
Thread Statistics | Show CCP posts - 28 post(s) |
|

Tuxford

|
Posted - 2005.10.21 09:15:00 -
[1]
Destroyers Now all get 50% bonus to optimal range of small turrets. Max targetting range increased by 20% resulting in Coercer - 30km Cormorant - 36km Catalyst - 33km Thrasher - 27km
Battlecruiser Mostly did some grid and cpu adjustments with Battlecruisers. Prophecy grid - 1300MW CPU - 350tf
Ferox grid - 1000MW CPU - 475
Brutix grid - 1150 CPU - 425 Armor repair bonus increased to 7.5% per level
Cyclone grid - 1210 CPU - 425 Shield boost bonus increased to 7.5% per level Added a med slot
Nothing much changed since the last thread, I bolded the most recent changes. Lots of things you want to discuss I guess. Try to keep it constructive. _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 09:15:00 -
[2]
Stats and bonuses might change before this hit TQ so give your input here
Frigates
Mining Forgot to tell you that all mining frigates get a 5% bonus to cargo per level and 20% bonus to mining yield per level.
Tormentor Gets an extra low slot CPU output increased to 140tf
Bantam Gets an extra low slot CPU output increased to 150tf
Navitas Gets an extra med slot CPU output increased to 150tf
Burst Gets an extra med slot CPU output increased to 140tf
Tackling
Executioner Max velocity increased to 390m/s Low slot changed to a med slot
Condor New mass 1 150 000 kg Poweroutput increased to 25MW High slot added Max velocity increased to 375m/s Turret hardpoint changed to launcher hardpoint Existing bonuses replaced with 5% missile kinetic damage per level and 10% missile velocity per level
Atron New Mass 1 100 000 kg Max velocity increased to 380m/s Targetting range bonus replaced with 10% bonus to small hybrids falloff per level
Slasher Max velocity increased to 410m/s Max velocity bonus replaced with 5% projectile damage per level
Scout All the Scout frigates get one of their bonuses replaced with 5% bonus to scan probe duration.
Heron CPU output increased to 250tf Launcher slot added Targetting range bonus replaced with scout bonus
Imicus CPU output increased to 230tf Small hybrid damage bonus replaced with scout bonus
Probe CPU output increased to 220tf Max velocity increased to 300m/s Max velocity bonus replaced with scout bonus
EWAR I haven't really changed these ones, their bonuses already make them pretty unique. Griffin ECM range bonus changed to 10% to ECM cap need
Vigil Max velocity increased to 320m/sec Max velocity bonus replaced with 5% small projectile damage bonus per level
_______________ |
|
|

Tuxford

|
Posted - 2005.10.21 09:15:00 -
[3]
Assault The missile frigates, Inquisitor, Kestrel and Breacher have all lost their rate of fire bonus. Instead they get 5% damage per level to all missile damage types except for their race specific damage type where they get 10% per level.
Punisher
- Poweroutput increased to 45MW
- CPU output decreased to 115tf
- Capacitor capacity increased to 340
- Cap recharge bonus replaced with 5% armor resistance per level
Merlin
- Gets an extra med slot
- CPU output increased to 175tf
- Capacitor Capacity increased to 280
- Shield hitpoint bonus replaced with 5% shield resistance per level
Tristan
- Poweroutput increased ot 38MW
- Max velocity increased to 260m/s
- Capacitor capacity increased to 280
- Added a launchers hardpoint
Rifter
- Poweroutput increased to 37MW
- Max velocity increased to 320m/s
- Max velocity bonus replaced with 5% tracking per level
- Added a low slot
Inquisitor
- Poweroutput increased to 32MW
- High slot added
- Max velocity increased to 270m/s
- Mass reduced to 1 500 000 kg
Kestrel
- Max Velocity increased to 260m/s
- CPU output increased to 150tf
_______________ |
|
|

Tuxford

|
Posted - 2005.10.21 09:15:00 -
[4]
Cruisers
Mining/Logistic Kind of a combined class of logistic and industrial ships. In addition to their ship bonuses they get a static 500% bonus to logistic range.
Augoror
- 10% bonus to capacitor need of Energy Transfer Arrays
- 10% armor per level
Osprey
- 10% bonus to capacitor need of Shield Transporters
- 20% bonus to mining yield
Exequror
- 10% bonus to capacitor need of Remote Armor Repair Systems
- 10% bonus to cargo capacity per level
Scythe
- 3.5% bonus to tracking links
- 20% bonus to mining yield
EWAR The EWAR cruisers get a bonus to
Arbitrator
- Low slot changed to a med slot
- Medium energy weapon cap reduction bonus replaced with 5% bonus to tracking disruptors efficiency per level
Blackbird
Celestis
- High slot changed to a med slot
Bellicose
- Low slot changed to a med slot
- Max velocity bonus replaced with 7.5% bonus to target painter effect per level
Assault
Maller
- Poweroutput increased to 900MW
- CPU output decreased to 270tf
Moa
- Shield boost bonus changed to 5% shield resists per level
- CPU output increased to 360tf
- Poweroutput increased to 780MW
Thorax
- Dronebay decreased to 100m^3
- Poweroutput increased to 820MW
Rupture
- Poweroutput increased to 860MW
- CPU output increased to 325tf
Omen
- Launcher hardpoint added
- Poweroutput increased to 730MW
- CPU output decreased to 250tf
Caracal
- Poweroutput decreased to 530MW
- CPU output increased to 350tf
- Added med slot
Vexor
- Poweroutput increased to 675MW
- CPU output decreased to 270tf
Stabber
- Poweroutput increased to 700MW
Elite Ships Eagle
Shield boost bonus changed to 5% bonus to shield resistance p. level _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 09:20:00 -
[5]
Originally by: SengH Edited by: SengH on 21/10/2005 09:18:02 Tuxford what about the promised leadership changes to the BCs? any update on that?
Sorry that must have slipped by me. What exactly are you referring to? _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 09:29:00 -
[6]
Yeah that will probably be done alongside the t2 battlecruiesers. _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 09:35:00 -
[7]
Originally by: Gunsnroses Edited by: Gunsnroses on 21/10/2005 09:31:05 I have a question, Will the changes to t1 hulls, such as launcher hard point for omen, carry over to its t2 brother the zealot?
PS. What does this mean?
In addition to their ship bonuses they get a static 500% bonus to logistic range.
The tech 2 ships are based on their tech 1 counterpart but they aren't really tech 1 plus more as you can see looking at the sacrilege. It has the same number of slots as a maller but a completely different layout.
In addition to their ship bonuses they get a static 500% bonus to logistic range. It means that if you fit a logistic module that that ship gets bonuses to such as shield transporter on an Osprey you get a 500% bonus to shield transporter range. That bonus is not dependant on skill. _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 10:24:00 -
[8]
Originally by: Elve Sorrow Why do the Amarr not have an EWAR frigate? Or the Gallente for that matter. And where'd the Amarr Scout go?
And i hate to break it to you Tuxford, but 2 medslots is only barely 'tackler'. It would still never be used because it's just outclassed by way too many ships. Needs a third medslot.
yeah well I guess "tackler" isn't the right name for it. It's more just of a fast combat frigate. And lets not get nuts on boosting the fast frigates shall we they still cost only about 50k. I don't want to make them to specialized either as that would push new players away from using it. _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 10:31:00 -
[9]
Originally by: Elve Sorrow
Originally by: Tuxford
yeah well I guess "tackler" isn't the right name for it. It's more just of a fast combat frigate. And lets not get nuts on boosting the fast frigates shall we they still cost only about 50k. I don't want to make them to specialized either as that would push new players away from using it.
Right. Personally for me i wont be flying these anyway. If i want to tackle ill take a Stiletto, its just that simple. People will always go for the best ship for the job, and for tech1 tacklers thatll still be the Vigil. Except for a few PIE nutcases, noone will use the Executioner.
So what about the other two questions? Where's the EWAR and Scout frigates?
The ewar is still there, they just haven't been changed. Amarr always have had one less frigate then the other races, I don't really know why. That frigate just happened to be the scout frigate, maybe it was supposed to be the magnate but that's a way to cool ship to be just a mere normal frigate  _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 10:58:00 -
[10]
Originally by: Khaldorn Murino
\o/. I still think that the shield boost bonus should simply be a resist bonus and have done with it. Same with the gallentte one. For example, the resist one applies all the time, even if you dont tank, it gives you extra durvivability. THe boost just applies to if you have a repairer/booster installed. Its reduced effectiveness in many situations. With teh addition of the caldari and amarrin being better at thier respecitve tanking. Does that make sense?
Minmatar and Gallente get a little bit worse tanking bonuses, although even that is still debatable but they do have better offensive bonuses. And you really can't complain about cyclone as it now has the same slot layout as Ferox only one more high slot. _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 11:04:00 -
[11]
Originally by: Pottsey While this change is being done could you look at the gang assist modules. A lot of the module donĘt do what they say on the description IE the amour modules say they boost targeted amour repairers but they donĘt work with remote amour repairers. Along with the skill bugs.
Massive long shot here, as I know its never going happen. How about some passive shield tank ships and passive amour tank ships. IE +xx% to shield & amour hitpoints, (I put the & in there so that people can swap between extender and plates on the same ship) + xx to shield recharge(please on a gallante ship and make it a drone based ship ), + xx less amour speed penalty, -xx% less penalty for shield relays.
That sounds so like something I delegating to Hammer  _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 11:06:00 -
[12]
Originally by: Khaldorn Murino
Originally by: Tuxford
Originally by: Khaldorn Murino
\o/. I still think that the shield boost bonus should simply be a resist bonus and have done with it. Same with the gallentte one. For example, the resist one applies all the time, even if you dont tank, it gives you extra durvivability. THe boost just applies to if you have a repairer/booster installed. Its reduced effectiveness in many situations. With teh addition of the caldari and amarrin being better at thier respecitve tanking. Does that make sense?
Minmatar and Gallente get a little bit worse tanking bonuses, although even that is still debatable but they do have better offensive bonuses. And you really can't complain about cyclone as it now has the same slot layout as Ferox only one more high slot.
I aint complaining dude, just airing some thoughts :) I meant, does that make sense, as to mean am i making sense in what im trying to get across.
It's been creaming for a med slot for ages and i know a few cyclone pilots who will be very grateful for this. Hell, i might even start flying one :)
What you not complaining, you invented the term "moaning minnies" 
Truth to be told then the shield boost bonus is actually better then the resistance bonus when considering regeneration of shield. Hardening bonus results in a 33.3% bonus to shield booster because you need to repair less and the shield boost bonus is 37.5% at level 5. _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 11:42:00 -
[13]
Originally by: gfldex
Originally by: Tuxford Hardening bonus results in a 33.3% bonus to shield booster because you need to repair less and the shield boost bonus is 37.5% at level 5.
Are you taking passive shield tanking into account?
Wasn't thinking about passive tanking but that still applies. _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 11:52:00 -
[14]
Originally by: Forsch Amarr ships: Everything looks quite good. I'm looking forward to the changes, especially the new Arbitrator. What about the Omen tho? Is there still room for a change? Did you like any of the ideas in the last thread?
There still is room for a change. Omen and Bellicose are the two ships that I dislike the most. The Omen isn't a bad ship though, it's actually pretty good. It's just the fact that other than price there is no reason to pick one over Maller.
Originally by: Forsch
Condor: Does the reduced mass do anything to the interceptors? Or at least the Raptor (which really needs lower mass)?
No the interceptors are pretty light, the Condor and Atron were just way off. Raptor shows up for me to have mass 1 075 000.0kg. That's not really heavy. _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 11:53:00 -
[15]
Originally by: Ethidium Bromide
Originally by: Tuxford Cruisers
Mining/Logistic Kind of a combined class of logistic and industrial ships. In addition to their ship bonuses they get a static 500% bonus to logistic range.
Augoror
- 10% bonus to capacitor need of Energy Transfer Arrays
- 10% armor per level
Exequror
- 10% bonus to capacitor need of Remote Armor Repair Systems
- 10% bonus to cargo capacity per level
is that a mixup? energy transfer for amarr? we got the biggest caps allready anyway...
Not really. Check the Logistic ships, Guardian gets it's big bonus to cap transfer and Oneiros to armor repair. _______________ |
|
|

Tuxford

|
Posted - 2005.10.21 11:56:00 -
[16]
Originally by: Testy Mctest Point taken.
When are our BS's being rethought? That's the stuff that *really* matters to a lot of us, all this cruiser etc upgrades is just gravy for many people.
Better? :P
But seriously, why, in a near-total tech 1 overhaul, were Battleships not included? They're T1 ships too, afterall. Won't somebody think of the battleships?
Battleships have got so much more attention than the smaller tech 1 ship. You can't really take any battleship and say it's useless. I know a lot of you don't like Typhoon but some people seem to be able to find use for it. But then again some of you guys don't like Sacri  _______________ |
|
|

Tuxford

|
Posted - 2005.10.22 23:49:00 -
[17]
Just wanted to comment on the Caracal, as a lot of you think that I'm taking away it's fifth med slot. It was kicking arse at the EVE championship but that doesn't mean that it's overpowered just particularly well suited for this situation. _______________ |
|
|

Tuxford

|
Posted - 2005.10.25 09:08:00 -
[18]
Here's an increadably rude post that I'm gonna break all laws with and actually answer.
Originally by: Malena All of the italicized are quotes from Tuxford from various points throughout this thread.
And you really can't complain about cyclone as it now has the same slot layout as Ferox only one more high slot.
Doesn't having one more high slot making it different?
Hardly makes it worse now does it.
Originally by: Malena
Truth to be told then the shield boost bonus is actually better then the resistance bonus when considering regeneration of shield. Hardening bonus results in a 33.3% bonus to shield booster because you need to repair less and the shield boost bonus is 37.5% at level 5.
Personally I would ALWAYS choose to not take the damage in the first place than to repair or replace the damage.
Personally I would to but then again Minmatar do get a bit better offensive bonus than Caldari get so it's all pretty fair now.
Originally by: Malena
The probe: why? it is desribed as a miner, looks like one, has the bonusses for one, why suddenly turn it into a SCOUT? That makes no sense in the game, or in roleplay.
As it is now each race except Amarr now have two **** poor mining frigates. Each race really only need one kind of mining frigate as they would either just be the same or one would mine a little bit better rendering the other mining frigate useless. So I gave one of the mining frigates (the cheaper one) good mining bonuses and made the other one into something else. Frankly I don't see what peoples problem with this is. Yes Probe and Imicus were better miners than Burst and Navitas but now Burst and Navitas are better than they ever were, actually better than any frig out there when it comes to mining.
Originally by: Malena
And for the record, I have to say that making all these changes on what would appear to a a very controlled, very limited test of a very limited player base is absolutely insane. Perhaps if you had actually told people that they were going to have that much of an impact on the cruiser changes at the Fanfest, more people would have gone. Or done different things to the cruisers. So what if the caracal can tank and fire missiles? If you actually paid attention to the other forums, you would see that on paper the Caracal and the Cerberus should own just as they are when soomeone has all the missile skills at 4/5. But they don't. They just don't do the damage they should to NPCs, PCs, or structures.
For me that EVE championship in such a limited environment in no way proves that Caracal was overpowered. I think people would have went with Caracal even if it had 4 med slots.
Originally by: Malena
The impression I have gotten from this and other threads is that the Minmatar are supposedly losing their one advantage (speed) because it creates trouble and lag on the servers. Rather than nerf one race, and make it TOTALLY OUT OF THE REALM OF ROLEPLAY, (unless you plan on changing all of the descriptions to remove the hit as hard as you and run when part of the minmatar philosophy?) why not reduce the speed of all ships across the board?
Yes if losing their advantage is still having considerable speed and mass advantage over other races then yes you are right.
Originally by: Malena
Too much of this is changing something just to change it. It seems like Tuxford is the new sheriff in town and he is gonna make sure everyone knows that this is his town and if you don't like it, get the flock out. Great customer service. Way to listen to the people paying your bills. If something is broken or doesn't work as intended, absolutely, fix it. BUT IF NOT, LEAVE IT ALONE.
None of these changes will ever go into tranquility unless with full support of TomB, Hammerhead and Oveur. We've sat down talked about what I did with them and they had no issues with it. _______________ |
|
|

Tuxford

|
Posted - 2005.10.25 12:17:00 -
[19]
Originally by: Rodj Blake I have a question regarding the Inquisitor:
Its current bonuses are 5% EM damage and 5% RoF per level.
After the changes, will it get 5% damage on all missiles plus 10% damage on EM missiles, meaning an effective 15.5% damage to EM missiles per level?
No that's 10% em damage per level total that is 50% at level 5. _______________ |
|
|

Tuxford

|
Posted - 2005.10.25 12:18:00 -
[20]
Originally by: Nyobe I have a question regarding HACs
You mentition, that the Caldari Cruiser bonus for MOA changes to shield resistance. Does that affect the HAC, too? They take cruiser bonus in the first and HAC skill bonus in the second place...
Many experienced pilots say that the Caldari HACs suck.... to be honest, i have no opinion which i could defend since i am not so experienced. But at least for me, the Caldari HACs look quite fine, probably a bit off dmg since missles got nerfed. But ... there's everytime something to complain 
It says so in the post below the combat cruisers. To be clear shield boost bonus on Eagle changed to a shield resist bonus. _______________ |
|
|

Tuxford

|
Posted - 2005.10.25 15:13:00 -
[21]
Originally by: Diana Merris Would you consider the possibility of adding an extra turret hardpoint to the Cyclone? If not could you say why not? As it currently stand the the Prophecy with no damage bonus at all vastly outdamages the Cyclone and vastly out tanks it as well both at the same time. The 5th mid slot may improve its tanking to be on par with the Ferox but it will still not match the other BCs in damge or the armor tankers in tanking.
Prophecy vastly outdamages Cyclone? Can you give me some numbers because mine certainly do not show that. Sure 6 heavy beams+launcher on prophecy do outdamage Cyclone with 5 720mm+3 heavy launchers but not by any signficant amount. Think my program said 158 hp/sec compared to 151hp/sec. The Cyclone does have some range advantage though. If compare them with close range 425mm on a cyclone and heavy pulse laser on the prophecy then Cyclone outdamages the propehecy but this time the proph has the range advantage. Seems pretty balanced to me. _______________ |
|
|

Tuxford

|
Posted - 2005.10.25 15:32:00 -
[22]
Originally by: j0sephine "Sure 6 heavy beams+launcher on prophecy do outdamage Cyclone with 5 720mm+3 heavy launchers but not by any signficant amount. Think my program said 158 hp/sec compared to 151hp/sec."
Did it take into account two more low slots on the Prophecy? Since dropping two tech.2 damage mods in these result in ~40% damage increase, after all...
No did you take into account the two more med slots on the Cyclone? It doesn't give you damage but it does give the possibility of loads of other neat modules. _______________ |
|
|

Tuxford

|
Posted - 2005.10.25 15:58:00 -
[23]
Originally by: j0sephine
(can't check atm if it's possible to fill all low slots on shield tanked Cyclone with damage mods *and* fit full rack of weapons you mention, since both the MK2 ships and battlecruisers are gone from test hangars... from memory would guess it's rather too tight on resources for such fitting, though)
I'll have someone spawn some battlecruisers, the new stats are supposed to be on the normal BC's on sisi now. _______________ |
|
|

Tuxford

|
Posted - 2005.10.28 14:58:00 -
[24]
Added a med slot to the Rifter it had one less slot than the other combat ships. Giving it a high slot increased it's damage output a bit to much so we decided on a med one. _______________ |
|
|

Tuxford

|
Posted - 2005.11.11 12:51:00 -
[25]
Originally by: j0sephine "Are u serious? Shield resist bonus on the Eagle? Its a freakin HAC already. If the resists are low just boost them a bit. 5% per level is rediculous."
It is a HAC so the resists are high already, so the benefit from the bonus is actually quite small in the end. The whole bonus at lvl.5 amounts to one multi-spectral hardener...
Why's that? Lets say you have a 80% resist to some damage. You have 1000 shield hitpoints and are taking 100 hp/sec damage of that type. You would survive for 1000/(0.2*100) = 50 sec (ignore regeneration).
If you get a 25% bonus then you've got 85% resist. Then you would survive for 1000/(0.15*100) = 66.7 sec. That's an increase of 16.7 sec or 33.3% bonus in survival time.
If you have 0% resist then you survive for 1000/(1*100) = 10 sec with the 25% resistance bonus you survive for 1000/(0.75*100) = 13.3 sec. That's a 3.3 (also a 33.3% increase) sec increase in survival time. So if you are thinking about just how long you will survive then the restance bonus is better the better your resists are.
It is kind of like a multispectral hardener though although the skill doesn't get stacking nerfed with other hardeners.
It's the same bonus that sacrilege gets and I don't think this makes Eagle overpowered. _______________ |
|
|

Tuxford

|
Posted - 2005.11.11 13:09:00 -
[26]
Originally by: j0sephine "It's the same bonus that sacrilege gets and I don't think this makes Eagle overpowered."
Err, i was actually agreeing with that ^^;;; (that it doesn't make her overpowered)
yeah I know that wasn't directed at you, just any people that think that Eagle will be the uber HAC of pwnage after the changes. _______________ |
|
|

Tuxford

|
Posted - 2005.11.11 13:39:00 -
[27]
Originally by: Elve Sorrow Edited by: Elve Sorrow on 11/11/2005 13:19:55
Originally by: Tuxford yeah I know that wasn't directed at you, just any people that think that Eagle will be the uber HAC of pwnage after the changes.
Noone said itd be the uber HAC of pwnage as you so adequatly put it, just that is outclasses the Sacrilege in every possible way.
EDIT: Typo.
Yes but then we lobby for boosting the Sacrilege 
Wouldn't say that Eagle outclasses it in every possible way the difference between the armor tanking and shield tanking is that the sacrilege can have a good tank and still have 4 med slots free, Eagle can't do that.
Although I do admit that getting a armor resistance bonus and low armor is pretty annoying. Anyway this isn't really the thread about tech 2 ships so I won't get into any discussions about them here. _______________ |
|
|

Tuxford

|
Posted - 2005.11.22 08:53:00 -
[28]
Originally by: Kauschovar Edited by: Kauschovar on 22/11/2005 00:43:12 Tuxford, could you please update the original post with the changes to faction frigates and cruisers. Most if not all of these suck big time right now, and I hear some welcome changes have already been implemented on the Singularity server.
Thanks!
Sure I guess I can find the time to do that. _______________ |
|
| |
|