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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3413
|
Posted - 2013.05.23 10:48:00 -
[31] - Quote
Lineath wrote:Having 30-50 dps is not fun and definetly not effective.
The matter is, are they having fun? nope. They start to have fun about third month. If they do not give up. That is a fact.
The EVE mantra "don't fly what you can't afford to lose" has a sister statement: "learn to fly what you can afford to lose."
Check Tippia's newbie skill training guide. Then consider what your rookies can do best with that skills and equipment they have access to. The consider that trying to shoot and tackle and have a prop mod fitted means you're trying to do everything at once. Either shoot or tackle, then your fitting problems go away. Fly in a fleet and have each pilot fly to their speciality. Don't insist on everyone having dual prop and tackle, and you'll find your fitting problems go away.
Day 0 advice for new players: Day 0 Advice for New Players |

Mag's
the united Negative Ten.
14762
|
Posted - 2013.05.23 12:59:00 -
[32] - Quote
When I read such posts from a CEO, it's no wonder that such bad advice and rumours are rife throughout new players. You should feel ashamed. God help those taking advice from you tbh.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3415
|
Posted - 2013.05.23 13:30:00 -
[33] - Quote
Mag's wrote:When I read such posts from a CEO, it's no wonder that such bad advice and rumours are rife throughout new players. You should feel ashamed. God help those taking advice from you tbh.
That's really not helping 
I wonder if there are organisations similar to EVE University and Agony Unleashed who provide training to prospective CEOs on how to train new players? Is this course material something that can be independently studied? Failing all else, it might be good for the CEO (or some other leader) of a corporation that wants to train rookies to join an existing corporation that does already train rookies to see how they do it.
Does Goonswarm publish their training guide publicly? They claim to be very effective in getting new players active in-game from the moment they start playing: are their method only applicable to external-community alliances?
One thing I learned through playing RTS games like Total Annihilation and Dark Reign was that you can't hold on until you have the ultimate units: you have to figure out how to work best with the units you have, and spend your time in the most efficient manner to get the next better units. In StarCraft one effective tactic used to be the zergling rush: they were very weak units individually, but you could spawn so damn many of them that you could overwhelm an opponents defences (avoid the bunkers full of fire bats, go straight for the SCVs).
I'll remind folks that a rookie flying a cruicifier is still a valuable utility: tracking disruption and a few drones means your fleet has a teensy bit more firepower, and the bad guys have less firepower because they have a harder time hitting you. A rookie flying a griffin or blackbird can help in a similar way. Then there are the logistics ships: bantam, probe, osprey, scythe, etc. Day 0 advice for new players: Day 0 Advice for New Players |

Mag's
the united Negative Ten.
14762
|
Posted - 2013.05.23 14:34:00 -
[34] - Quote
Mara Rinn wrote:Mag's wrote:When I read such posts from a CEO, it's no wonder that such bad advice and rumours are rife throughout new players. You should feel ashamed. God help those taking advice from you tbh. That's really not helping  I guess not. 
But either that char has been bought, or they simply haven't learned a thing since they started playing in 2006. Passing on bad advice like this, is worse than no advice at all. It's also annoying. (Not yours)
But then I'm old and jaded. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3418
|
Posted - 2013.05.23 14:45:00 -
[35] - Quote
Mag's wrote:But either that char has been bought, or they simply haven't learned a thing since they started playing in 2006.
Leadership is a hard skill to gain by trial and error, and difficult to gain by book learning. I would understand that someone is a poor leader if they had been playing since 2003 and still hadn't figured out how to lead, how to train, and how to make best use of the resources they have available.
Practical example: people play tower defence games because they suck at RTS. So many people tried playing StarCraft defensively that maps were made which gave the advantage to the base builder. Thus Tower Defence games were born. Day 0 advice for new players: Day 0 Advice for New Players |

zbaaca
Republic Military Tax Avoiders
2
|
Posted - 2013.05.23 14:49:00 -
[36] - Quote
Mara Rinn wrote: I wonder if there are organisations similar to EVE University and Agony Unleashed who provide training to prospective CEOs on how to train new players? Is this course material something that can be independently studied? Failing all else, it might be good for the CEO (or some other leader) of a corporation that wants to train rookies to join an existing corporation that does already train rookies to see how they do it.
well for newbs there is EveFlightSchool. but they more self educational and practical then theoretical. Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |

Sexy Cakes
Have A Seat
279
|
Posted - 2013.05.23 14:50:00 -
[37] - Quote
Gizznitt Malikite wrote: A.) Learning skills gave your character absolutely NO BENEFIT compared to Core Fitting Skills, which have a direct and obvious benefit to fitting a ship.
This.
OP = Yet another terrible schooling newbies out of the game with their bullsh!t and thinking their doing them a favor. Not today spaghetti. |

Jenn aSide
STK Scientific Initiative Mercenaries
1903
|
Posted - 2013.05.23 14:53:00 -
[38] - Quote
Lineath wrote:Having 30-50 dps is not fun and definetly not effective.
The matter is, are they having fun? nope. They start to have fun about third month. If they do not give up. That is a fact.
If they give up before the 3rd month they aren't EVE material to begin with. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2138
|
Posted - 2013.05.23 15:37:00 -
[39] - Quote
Mara Rinn wrote:Mag's wrote:When I read such posts from a CEO, it's no wonder that such bad advice and rumours are rife throughout new players. You should feel ashamed. God help those taking advice from you tbh. That's really not helping  I wonder if there are organisations similar to EVE University and Agony Unleashed who provide training to prospective CEOs on how to train new players? Is this course material something that can be independently studied? Failing all else, it might be good for the CEO (or some other leader) of a corporation that wants to train rookies to join an existing corporation that does already train rookies to see how they do it. Does Goonswarm publish their training guide publicly? They claim to be very effective in getting new players active in-game from the moment they start playing: are their method only applicable to external-community alliances? One thing I learned through playing RTS games like Total Annihilation and Dark Reign was that you can't hold on until you have the ultimate units: you have to figure out how to work best with the units you have, and spend your time in the most efficient manner to get the next better units. In StarCraft one effective tactic used to be the zergling rush: they were very weak units individually, but you could spawn so damn many of them that you could overwhelm an opponents defences (avoid the bunkers full of fire bats, go straight for the SCVs). I'll remind folks that a rookie flying a cruicifier is still a valuable utility: tracking disruption and a few drones means your fleet has a teensy bit more firepower, and the bad guys have less firepower because they have a harder time hitting you. A rookie flying a griffin or blackbird can help in a similar way. Then there are the logistics ships: bantam, probe, osprey, scythe, etc.
Agony's Courses are open to the public... Alumni are allowed to re-attend as often as they want (for free)... and our wiki is public. The Goonswarm's Newbie Guide is publicly available, as well as much of their wiki: Goon Guides & Goonwiki And EvE Uni also has an outstanding public wiki.
And simply googling topics of interest will quite often bring you directly to pages on these wikis, as well as give links to other excellent guides.
Finally, the New Citizens Q&A Forum Section is the ideal pleace to find assistance for younger players. Not only can you search the thread for answers (any question you've asked has probably been asked before, so do a search), you can post any new/additional questions you have and generally get helpful responses. Additionally, it has a stickied resources thread with lots of good guides/resources for new players. |
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