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Waylorn
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Posted - 2005.10.22 02:38:00 -
[1]
Hi.
I'm working my way towards an Amarr Interceptor, because they seem to be a good choice for Solo PvP. Anyway, now it's come down to deciding on the ship/build. Out of the Crusader and the Malediction I always seem to hear that the latter is much better at tackling and in group situations. Although, after looking at them both for quite a while I think they both have the potential to be pretty deadly. Anyway, here are the two builds I came up with. Just for your information, I wanted something that had a balance of damage and sustainability, and that could perform well by itself and in a group.
The Crusader: HIGH-SLOTS : ~~~~~~~~~~~~ - Dual Light Pulse Laser II [1xMultifrequency S] - Dual Light Pulse Laser II [1xMultifrequency S] - Dual Light Pulse Laser II [1xMultifrequency S] - Dual Light Pulse Laser II [1xMultifrequency S]
MED-SLOTS : ~~~~~~~~~~~~ - Warp Scrambler I
- 1MN MicroWarpdrive I
LOW-SLOTS : ~~~~~~~~~~~~ - Small Armor Repairer II
- Capacitor Power Relay I - Capacitor Power Relay I - Capacitor Power Relay I (I did some tests and it really does seem that 3 cap relays are necessary to keep my Repper, Lasers and Scrambler running longer than 45 seconds even with maxed out energy skills. I tried subbing in a Heat Sink but the extra CPU load crushed the build.)
The Malediction: HIGH-SLOTS : ~~~~~~~~~~~~ - 'Arbalest' Standard Missile Launcher [47xSabretooth Light Mis/47x Bloodclaw Light Mis] - 'Arbalest' Standard Missile Launcher [47xSabretooth Light Mis/47x Bloodclaw Light Mis]
- Dual Light Beam Laser II [1xGamma S] - Dual Light Beam Laser II [1xGamma S]
MED-SLOTS : ~~~~~~~~~~~~ - 1MN Afterburner II (I know MWDs are recommended for PvP, but in this case I think an AB will do better)
- Warp Scrambler I
- Fleeting Propulsion Inhibitor I (90% Web)
LOW-SLOTS : ~~~~~~~~~~~~ - Small Armor Repairer II
- Micro Auxiliary Power Core I
- Capacitor Power Relay I
Anyway, I'm pretty new to the game and I'd greatly appreciate your feedback on stuff like:
* Is it actually a decent build? Any changes you'd recommend? * Any tactics for flying (these) Interceptors I should know? * What kind of ships could these handle? * What kind of skills would I need to be able to fly this reasonably well, without guaranteeing myself assured death?
Thanks a lot in advance!!
Luke
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Professor McFly
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Posted - 2005.10.22 03:02:00 -
[2]
The main thing you need to remember is:
Crusader = looks like a race car Malediction = looks like an evil demon from hell
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Robstr
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Posted - 2005.10.22 04:03:00 -
[3]
I'd fit the malediction with 3 turrets and 1 launcher. It's going to do better damage that way most likley. And it will have a symetrical modle yay.
I'd also put a MWD on it, speed is one of the malediction's advantages.
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Waylorn
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Posted - 2005.10.22 04:16:00 -
[4]
Originally by: Robstr I'd fit the malediction with 3 turrets and 1 launcher. It's going to do better damage that way most likley. And it will have a symetrical modle yay.
I'd also put a MWD on it, speed is one of the malediction's advantages.
Yeah I agree with you, makes sense. Although, I found with those changes I could only run my guns, webber, scrambler and repper for 30 secs from 100% cap. Is that satisfactory?
Thanks, Luke
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Kyle Caldrel
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Posted - 2005.10.22 04:32:00 -
[5]
Originally by: Waylorn
Originally by: Robstr I'd fit the malediction with 3 turrets and 1 launcher. It's going to do better damage that way most likley. And it will have a symetrical modle yay.
I'd also put a MWD on it, speed is one of the malediction's advantages.
Yeah I agree with you, makes sense. Although, I found with those changes I could only run my guns, webber, scrambler and repper for 30 secs from 100% cap. Is that satisfactory?
Thanks, Luke
Im pretty much a total crusader pilot. I have flown the mal, but i havent been totally impressed with it. KEy is, invest in speed. Speed is better armor than a repper could provide any day. My setup on the sader is - 4x dual light beams (infa) Gistii mwd (easy on the cap and pimp ride) Fleeting 20km (easy on the cap) 1x offlined armor rep 2 and 3x cpr
With decent skills you can keep a tackle up for a good while.
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Joerd Toastius
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Posted - 2005.10.22 12:02:00 -
[6]
Personally for the Crusader I prefer an MAPC and Med Pulse IIs, for that extra bit of punch
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Deja Thoris
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Posted - 2005.10.22 13:37:00 -
[7]
For solo PvP I'd prefer the malediction. GL killing things if you have no web.
Also, you need to pack a few different cystals in your ship. Saying "I'll fit multi's" is very limiting.
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Waylorn
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Posted - 2005.10.22 23:10:00 -
[8]
Originally by: Kyle Caldrel KEy is, invest in speed. Speed is better armor than a repper could provide any day.
But wouldn't I be able to run an AB way longer than a MWD? Also, if im running my MWD, does it make me easier to shoot, or just easier to track??
Originally by: Joerd Toastius Personally for the Crusader I prefer an MAPC and Med Pulse IIs, for that extra bit of punch
I tried to fit that but it just wouldn't get in with a MWD, Scrambler etc.
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Zarithas
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Posted - 2005.10.23 02:23:00 -
[9]
Edited by: Zarithas on 23/10/2005 02:23:12 I am highly considering going Amarr Interceptor. The problem is that I REALLY want to use the Crusader, but it only has 2 med slots and I won't be able to web. The problem with the male is that it just won't be able to deal as much damage. I'll probably end up going Crusader, but i'm not 100% sure. Anyway, are you really sure you cannot fit a heat sink somewhere? 3 cap relays just seems dumb, even if you say it helps a lot.
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Obwi Stefano
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Posted - 2005.10.23 03:18:00 -
[10]
i use Medium Pulse Lasers II's |

Waylorn
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Posted - 2005.10.23 06:18:00 -
[11]
I have another question, this time regarding range. For an Inty like the ones above, what kind of range do you suggest against, say a Battlecruiser? 500m? 6km? Anything bigger than 7.5km is out of the question due to Scrambler/Web range, but then I'll be putting myself in danger being that close because of their webs! Is it possible to take a ship like this if they have a stasis?
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Grut
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Posted - 2005.10.23 11:26:00 -
[12]
Crusader - 2 basic setups range 4 dual light beam mwd + 20km scram 3xcpr 1x other (armour reps good) orbit >10km scram and nibble to death slowly
close 4 dual light pulse mwd + webbie 400mm plate + other stuff, cprs,hs2's,rep,mapcs
up close and no 400mm plate means death as does not having a webbie good frig vs frig.
Mostly harmless |

Grut
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Posted - 2005.10.23 11:26:00 -
[13]
Crusader - 2 basic setups range 4 dual light beam mwd + 20km scram 3xcpr 1x other (armour reps good) orbit >10km scram and nibble to death slowly
close 4 dual light pulse mwd + webbie 400mm plate + other stuff, cprs,hs2's,rep,mapcs
up close and no 400mm plate means death as does not having a webbie good frig vs frig.
Mostly harmless |

Helpdesk
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Posted - 2005.10.23 11:36:00 -
[14]
Solo-ing a pvp-set bc will be difficult. After all, they will have drones and perhaps missiles. Light missiles will slowly tear you apart, while drones go much faster.
Remember: drones are evil and we hate smartbombs :S
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Waylorn
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Posted - 2005.10.23 11:55:00 -
[15]
Edited by: Waylorn on 23/10/2005 12:04:38
Originally by: Grut Crusader - 2 basic setups range 4 dual light beam mwd + 20km scram 3xcpr 1x other (armour reps good) orbit >10km scram and nibble to death slowly
Yeah that build is definately viable, what kind of ships would it work well against? I can see it being effective against other frigs (although if you're going 2.5kms and theyre going 500m/s, i doubt ull be hitting them much) with webbs, anything else?
Originally by: Helpdesk Solo-ing a pvp-set bc will be difficult. After all, they will have drones and perhaps missiles. Light missiles will slowly tear you apart, while drones go much faster.
Remember: drones are evil and we hate smartbombs :S
Yeah, you're right. So apart from other frigs, is there anything I could take solo?
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Helpdesk
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Posted - 2005.10.23 12:38:00 -
[16]
Some cruisers, t1 frigs, haulers, barges... the easy stuff. Thoraxes are a big no-no in my opinion. Most cruisers fit small weapons + 1600mm plates nowadays though, so it's extremely hard to duck their guns and they have an incredible tank, compared to your poor frigate. Perhaps the plate-overhaul will solve it... I dont know.
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Zarithas
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Posted - 2005.10.23 14:19:00 -
[17]
Originally by: Grut Crusader - 2 basic setups range 4 dual light beam mwd + 20km scram 3xcpr 1x other (armour reps good) orbit >10km scram and nibble to death slowly
close 4 dual light pulse mwd + webbie 400mm plate + other stuff, cprs,hs2's,rep,mapcs
up close and no 400mm plate means death as does not having a webbie good frig vs frig.
A Warp Scrambler will also be necesary for the close build, what will stop them from warping away?
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Joerd Toastius
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Posted - 2005.10.23 14:40:00 -
[18]
If you could fit med pulse IIs in a similar rig, the answer would be "killing them before they can align" :P
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Grut
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Posted - 2005.10.23 14:56:00 -
[19]
Originally by: Zarithas
A Warp Scrambler will also be necesary for the close build, what will stop them from warping away?
For frig vs frig a w/s nice but a webbie is essential ... you'll just lose without it. While you cant fight anyone who dosent want 2 in 1v1s 90% of the time you'll pop them before they can warpout Mostly harmless |

Waylorn
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Posted - 2005.10.23 21:19:00 -
[20]
Edited by: Waylorn on 23/10/2005 21:25:02
Originally by: Joerd Toastius Personally for the Crusader I prefer an MAPC and Med Pulse IIs, for that extra bit of punch
Originally by: Obwi Stefano i use Medium Pulse Lasers II's
Is there anyway I can fit Meds without using named gear?
Originally by: Grut
Originally by: Zarithas
A Warp Scrambler will also be necesary for the close build, what will stop them from warping away?
For frig vs frig a w/s nice but a webbie is essential ... you'll just lose without it. While you cant fight anyone who dosent want 2 in 1v1s 90% of the time you'll pop them before they can warpout
Maybe I should go for the Malediction then, and for Frig vs. Frig fly close range and use the webber. And for crusiers/bigger ships orbit at 15km? Even though I'll be doing a fair bit less damage, its a more versatile build.
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Joerd Toastius
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Posted - 2005.10.23 22:08:00 -
[21]
Originally by: Waylorn Edited by: Waylorn on 23/10/2005 21:25:02
Originally by: Joerd Toastius Personally for the Crusader I prefer an MAPC and Med Pulse IIs, for that extra bit of punch
Originally by: Obwi Stefano i use Medium Pulse Lasers II's
Is there anyway I can fit Meds without using named gear?
As I said, MAPC - Micro Auxilliary Power Core
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Zarithas
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Posted - 2005.10.23 23:18:00 -
[22]
In pirating, you need a Warp Scrambler or some kind of thing to stop warps, end of story. I really want to use the Crusader, and I still don't think a web is too necessary.
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Hiram
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Posted - 2005.10.23 23:54:00 -
[23]
Originally by: Waylorn Edited by: Waylorn on 23/10/2005 21:39:50 Hi.
I'm working my way towards an Amarr Interceptor, because they seem to be a good choice for Solo PvP. Anyway, now it's come down to deciding on the ship/build. Out of the Crusader and the Malediction I always seem to hear that the latter is much better at tackling and in group situations. Although, after looking at them both for quite a while I think they both have the potential to be pretty deadly. Anyway, here are the two builds I came up with. Just for your information, I wanted something that had a balance of damage and sustainability, and that could perform well by itself and in a group.
The Crusader: HIGH-SLOTS : ~~~~~~~~~~~~ - Dual Light Pulse Laser II [1xMultifrequency S] - Dual Light Pulse Laser II [1xMultifrequency S] - Dual Light Pulse Laser II [1xMultifrequency S] - Dual Light Pulse Laser II [1xMultifrequency S]
MED-SLOTS : ~~~~~~~~~~~~ - Warp Scrambler I
- 1MN MicroWarpdrive I
LOW-SLOTS : ~~~~~~~~~~~~ - Small Armor Repairer II
- Capacitor Power Relay I - Capacitor Power Relay I - Capacitor Power Relay I (I did some tests and it really does seem that 3 cap relays are necessary to keep my Repper, Lasers and Scrambler running longer than 45 seconds even with maxed out energy skills. I tried subbing in a Heat Sink but the extra CPU load crushed the build.)
The Malediction: HIGH-SLOTS : ~~~~~~~~~~~~ - 'Arbalest' Standard Missile Launcher [47xSabretooth Light Mis/47x Bloodclaw Light Mis]
- Dual Light Beam Laser II [1xGamma S/1xMicrowave] - Dual Light Beam Laser II [1xGamma S/1xMicrowave] - Dual Light Beam Laser II [1xGamma S/1xMicrowave]
MED-SLOTS : ~~~~~~~~~~~~ - 1MN MicroWarpDrive I
- Fleeting Warp Scrambler I
- 'Langour' Drive Disruptor I
LOW-SLOTS : ~~~~~~~~~~~~ - Micro Auxiliary Power Core I
- Capacitor Power Relay I - Capacitor Power Relay I
Anyway, I'm pretty new to the game and I'd greatly appreciate your feedback on stuff like:
* Is it actually a decent build? Any changes you'd recommend? * Any tactics for flying (these) Interceptors I should know? * What kind of ships could these handle? * What kind of skills would I need to be able to fly this reasonably well, without guaranteeing myself assured death?
Thanks a lot in advance!!
Luke
The only suggestion i have is switch out the missile launcher for a rocket launcher.
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Melishka
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Posted - 2005.10.25 14:31:00 -
[24]
Crusader:
High: 4 x Dual Light Pulse II Meds: 1 x Named MWD I, 1 x web Lows: 1 x CPU II, 1 x cap relay, 2 x Heatsink II
In my experience most people who are being attacked by a frig and see the web graphic around them assume they are scrambled as well ... and with the amount of damage this baby pours in they generally aren't around long enough to try otherwise.
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Rindarr
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Posted - 2005.10.25 15:00:00 -
[25]
Originally by: Zarithas In pirating, you need a Warp Scrambler or some kind of thing to stop warps, end of story. I really want to use the Crusader, and I still don't think a web is too necessary.
Almost killed a crusader in my rifter cause he aint had no webbie :))
So a web is a most
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Helpdesk
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Posted - 2005.10.25 15:16:00 -
[26]
Originally by: Christina Aguilera The Crusader is a nasty ship with a armor rep, ranged guns and a 20km disruptor. The key to Ceptor fighting, if you ask me, and the key to my personal successes, has been staying_out_of_web_range. If you want to put down frigs, destroyers, cruisers and other ceptors I recommend this aproach. If you get off one armor rep cycle you'll beat 99% of other inty pilots who don't have any way to regen hitpoints except natural shield recharge.
Like you say, ceptors are vulnerable when webbed, that's why I prefer webbing them myself when in my crow. You can try to stay out of web-range but once that 90% is on you, there's no chance you'll succeed with that. With a short-range setup you'll have more hitpoints than your opponent and probably do more damage, hence you'll win.
I tried a long-range crow myself (not a crusader, I know, but shouldnt matter that much), it's just too hard to avoid being webbed when you and your opponent are both flying over 3.5km/s. Experienced players will also be able to approach you directly, when they see you keep running away to avoid that 10km-range, they'll turn around and soon be further than 20km... no scram, warp off...
Keeping people in the 10-20km box might sound easy... it's much harder in the field where lag also plays a huge role.
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