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1. Have the MDCM IIs been fixed to accept T2 Mercoxit crystals? - in Science and Industry [original thread]
Howdy, coming back from a few month break and wants some info on this if possible. When I played last there was a bug that prevented a T2 Mercoxit crystal to be loaded in the Modulated Deep Core Miner IIs. Has this been fixed? I searched the foru...
- by Melishka - at 2006.05.24 22:10:00
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2. Oldest alliance ingame about to die? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: envetro And to SE, my corp did not get bullied into joining SA, we took a corp vote and the majority of our corp CHOSE to join SA. I'm tired of this bull about SA/SE whats done is done get over it. Sorry, but you can't...
- by Melishka - at 2005.11.13 05:28:00
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3. Amarr Interceptors. - in Ships and Modules [original thread]
Crusader: 4 x Dual Light Pulse II 1 x named MWD, 1 x web 1 x CPU, 1 x cap relay, 2 x Heatsink II Hurts so good
- by Melishka - at 2005.11.12 00:22:00
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4. Oldest alliance ingame about to die? - in Corporation, Alliance and Organization Discussions [original thread]
It is absolutely hilarious how things have a way of coming back and biting you in the butt. All the old SE corps who joined SA are now getting what they had coming for their acts of treachery. Oberon for example: first you get your outpost, the ...
- by Melishka - at 2005.11.11 06:29:00
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5. Microwarpdrive Skills - in Skill Discussions [original thread]
Originally by: Buraken v2 Taking a wild stab in the dark here buuuuuuuut, could It be actually the primary skill of the MWD? high speed maneuvering "Allows the operation of micro warpdrives. 5% reduction in capacitor needs per level." ...
- by Melishka - at 2005.11.11 04:40:00
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6. Manufacturing skills. - in Skill Discussions [original thread]
Originally by: Oresome Thanks, ive got most of those up to lvl5 from being a miner/refiner... do i need Mechanic, Engineering or Electronics, for anything to do with manufacturing? You would if you want to build some T2 stuff, as well ...
- by Melishka - at 2005.11.10 14:21:00
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7. Retribution - in Ships and Modules [original thread]
Originally by: Captin Biltmore High: 4 Med Pulse II Med: 1 1mn AB II Low: 1 SAR II, 3 HS II, 1 CPU II I use the same except that I substitute one of the heatsinks for a thermal hardener, to increase survavibility.
- by Melishka - at 2005.11.10 04:47:00
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8. Your favorite level 5 skill? - in Skill Discussions [original thread]
Production Efficiency 5
- by Melishka - at 2005.11.09 13:12:00
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9. noob Incursus PVP setup advice needed - in Ships and Modules [original thread]
Key thing for you to consider is that you only need your MWD to get in range, and that once you are there with your target webbed and scrambled you will turn it off, i.e. no direct cap drain or sig radius issues to speak of.
- by Melishka - at 2005.11.08 15:04:00
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10. Skill-training while subscription has run out - in Skill Discussions [original thread]
Originally by: NupNQ I dont see the use in that for CCP? it only provokes abuse. So could I make an 14-Day Trial, start training cruiser 5, and after enough time has passed I could reactivate that account with the cruiser 5 skill ?!? Or a...
- by Melishka - at 2005.11.07 22:52:00
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11. DEVs, if you really want an exodus to 0.0 - in Skill Discussions [original thread]
One simple thing you can do to minimize your risk with implants is to use only one dual set at a time, and then change if/when you lose it. What I mean is this: assume for a minute that you get podded today and are looking at getting new implant...
- by Melishka - at 2005.11.07 18:23:00
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12. I moved out of laggy Oursulaert and ... - in EVE General Discussion [original thread]
Originally by: Wieland II I moved out of laggy Oursulaert and i am moving back in as soon as possible. Only a few jumps away and you are like in a desert. Stations with only 30% refining? no thx Crappy agents that send you on 18 jump couri...
- by Melishka - at 2005.11.04 11:58:00
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13. PVPer Recognition List - in Corporation, Alliance and Organization Discussions [original thread]
DANGEROUS, one of those characters with an amazingly befitting name
- by Melishka - at 2005.11.03 13:18:00
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14. Battleship capacitor... - in Ships and Modules [original thread]
Originally by: Derron Bel Armageddon 7x Heavy Modal Laser w/ Standard M 1x Small Remote Armor Repairer 1x LiF Fueled Rocket Booster 1x Fleeting Webber 1x Eutetic Cap Recharger 2x Medium Armor Repper II 2x Energized Adaptive Nano Platings...
- by Melishka - at 2005.10.25 15:10:00
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15. CCP: Can you remove the cap usage from projectiles? - in Ships and Modules [original thread]
Originally by: Rex Martell Originally by: danneh Originally by: CptEagle Yea and lasers are suppose to use loads of cap, but in the meantime hybrids eat more cap, and blaster cap usage is insane. Dont be an idiot, the...
- by Melishka - at 2005.10.25 14:50:00
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16. Amarr Interceptors - in Ships and Modules [original thread]
Crusader: High: 4 x Dual Light Pulse II Meds: 1 x Named MWD I, 1 x web Lows: 1 x CPU II, 1 x cap relay, 2 x Heatsink II In my experience most people who are being attacked by a frig and see the web graphic around them assume they are scrambled a...
- by Melishka - at 2005.10.25 14:31:00
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17. Hardwiring Implants Guide/List - in Skill Discussions [original thread]
STICKY PLZ !!
- by Melishka - at 2005.10.17 14:30:00
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