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GreenSeed
318
|
Posted - 2013.05.23 15:56:00 -
[31] - Quote
ceptors need to lose all turret and launcher slots, then get balanced around their job.
maybe a bonus to small smartbombs range and damage and lower fitting reqs, paired with immunity to ecm.
oh and, killmails. please. killmails need to show first point. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
747
|
Posted - 2013.05.23 19:05:00 -
[32] - Quote
Let them finish dam T1 rebalance dudes !!
Then you can always cry about your favorite T2 whatever ship in need of some love. I know, I'm nervously waiting too for T2 ships changes but each thing at it's own time and in the right order. *removed inappropriate ASCII art signature* - CCP Eterne |

ROXGenghis
Agony Unleashed Agony Empire
103
|
Posted - 2013.05.23 20:07:00 -
[33] - Quote
Fleet intys are literally a million more times survivable than the T1 versions for the tackling role. People have already pointed out that their tackle range is a big factor in this. However, nobody has acknowledged two other major factors in: their MWD sig reduction bonus and their T2 resists. It is extremely difficult to kill a properly flown fleet inty under most conditions. They make ideal skirmishers to +1 your fleet though 0.0. I wrote a post comparing numbers for them a while back; I'll see if I can dig it up. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
906
|
Posted - 2013.05.23 20:20:00 -
[34] - Quote
ROXGenghis wrote:Fleet intys are literally a million more times survivable than the T1 versions for the tackling role. People have already pointed out that their tackle range is a big factor in this. However, nobody has acknowledged two other major factors in: their MWD sig reduction bonus and their T2 resists. It is extremely difficult to kill a properly flown fleet inty under most conditions. They make ideal skirmishers to +1 your fleet though 0.0. I wrote a post comparing numbers for them a while back; I'll see if I can dig it up. EDIT: yeah, here it is: Executioner vs. Malediction comparison
They don't have great resists. But sure the mwd bonus is nice.
They are still **** though. BYDI (Shadow cartel) Recruitment open!
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Liang Nuren
Heretic Army Heretic Initiative
3703
|
Posted - 2013.05.23 20:24:00 -
[35] - Quote
No, the tackle inties are not ****. They're not rock star super solo PVP mobiles, but they aren't ****.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Number 17
COLD-Wing
1
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Posted - 2013.05.23 20:29:00 -
[36] - Quote
Liang Nuren wrote:No, the tackle inties are not ****. They're not rock star super solo PVP mobiles, but they aren't ****.
-Liang
which one do you fly? |

Liang Nuren
Heretic Army Heretic Initiative
3703
|
Posted - 2013.05.23 20:45:00 -
[37] - Quote
Malediction and Ares mostly.
-Liang
Ed: I don't like the Stiletto much, but I used to fly it heavily. I've never been a fan of the Raptor. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Seraph IX Basarab
Hades Effect
154
|
Posted - 2013.05.23 21:01:00 -
[38] - Quote
Inties suck?
I'm sorry I can't hear you over the sound of me doing over 4k a second keeping while keeping my sig radius under 30. |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
181
|
Posted - 2013.05.23 21:45:00 -
[39] - Quote
I like the reduced MWD bloom on the interceptors. They need some love after tech I tiericide, but they're not terrible. |

Roel Yento
Black Rain Cartel
10
|
Posted - 2013.05.23 23:54:00 -
[40] - Quote
I always thought combat inties were ment to kill fleet inties , oh and kill each other of course. Not saying they don't need some love but i don't feel like they are crap. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
908
|
Posted - 2013.05.24 02:16:00 -
[41] - Quote
Ares has 37.5 pg.. Thats pathetic (Atron has 46,25)
The combat inties need to be completely reworked to be good. They are that terrible
The tackling ones are better but they still need a major target range buff, major fitting buff and it would be cool if they warped considerably faster than other ships making them good at catching ships that warp away. BYDI (Shadow cartel) Recruitment open!
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Tsukino Stareine
EVE University Ivy League
227
|
Posted - 2013.05.24 06:50:00 -
[42] - Quote
Garviel Tarrant wrote:Ares has 37.5 pg.. Thats pathetic (Atron has 46,25)
The combat inties need to be completely reworked to be good. They are that terrible
The tackling ones are better but they still need a major target range buff, major fitting buff and it would be cool if they warped considerably faster than other ships making them good at catching ships that warp away.
Why do you need more pg?
I can fit everything I want on my ares. |

Liang Nuren
Heretic Army Heretic Initiative
3706
|
Posted - 2013.05.24 08:06:00 -
[43] - Quote
Tsukino Stareine wrote: Why do you need more pg?
I can fit everything I want on my ares.
Why are you always such a terrible ship toaster?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Tsukino Stareine
EVE University Ivy League
228
|
Posted - 2013.05.24 08:17:00 -
[44] - Quote
Liang Nuren wrote:Tsukino Stareine wrote: Why do you need more pg?
I can fit everything I want on my ares.
Why are you always such a terrible ship toaster? -Liang
Why can't you ever post something useful?
Your age making you cynical? |

Liang Nuren
Heretic Army Heretic Initiative
3707
|
Posted - 2013.05.24 08:52:00 -
[45] - Quote
Tsukino Stareine wrote:Liang Nuren wrote:Tsukino Stareine wrote: Why do you need more pg?
I can fit everything I want on my ares.
Why are you always such a terrible ship toaster? -Liang Why can't you ever post something useful? Your age making you cynical?
I'll stop calling you out for ship toasting when you stop ship toasting. As it stands, humor is probably the best way to try and break through all the completely incorrect wrong bullshit that Ivy League has shoveled down your throat.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Janna Windforce
EVE University Ivy League
13
|
Posted - 2013.05.24 09:18:00 -
[46] - Quote
cRaptor is hell of a silly ship, it lacks PG to fit bonused guns (don't get me started on "no guns on interceptors") without faction power core... Crow is, well I like it because it's fast as hell, but everything else that Raptor and Crow can do is overshadowed by Condor. Might by funny to have Raptor bonused for small neut/nos or ECM burst :>
And let's not forget that every single one of the ceptors needs new model. |

Meditril
T.R.I.A.D
284
|
Posted - 2013.05.24 09:57:00 -
[47] - Quote
GreenSeed wrote:ceptors need to lose all turret and launcher slots, then get balanced around their job.
maybe a bonus to small smartbombs range and damage and lower fitting reqs, paired with immunity to ecm.
oh and, killmails. please. killmails need to show first point.
DEFINATELLY NO!!!
The biggest fun in interceptors is if you solo ships in them which people never expected you to do. It usually takes time to do so with their pathetic damage, and naturally your own blob has to be far away for whatever reason otherwise they come to ***** on your killmail  |

Vervz
SVER True Blood Unclaimed.
11
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Posted - 2013.05.24 10:01:00 -
[48] - Quote
The problem is that in 0.0 there a great ship for catching people (When theres anyone about :/) and getting point. I find them a lot more difficult to fly in low-sec due to chasing targets to gates and then not being able to tank gate guns. And I would of thought that was the the whole point of an inti, to hold people at gates so your fleet can catch up..
Could be lack luster skills, but most people i've spoken to tell me to steer well clear of gate guns.
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Lloyd Roses
Artificial Memories
89
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Posted - 2013.05.24 10:13:00 -
[49] - Quote
Don't get how those two even compare - in any gang upwards situation, a long and agile point with a tiny sig that can even survive quite some time with tailing drones is a completely unique thing. They sure need some tweaking, but the fleet ceptors are (all) pretty good at their job. The first design flaw to come to mind would be the lockrange though.
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
908
|
Posted - 2013.05.24 10:43:00 -
[50] - Quote
Also a big part of the uselessness (totally a real word) of the inties is the fact that linky recons can point things from the other side of the galaxy. BYDI (Shadow cartel) Recruitment open!
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Major Killz
191
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Posted - 2013.05.24 10:58:00 -
[51] - Quote
They are indeed garbage. However, like in the past the missile interceptors are very viable in fleets of 2 or more. Fleets of 30 or more Crows can near ins-ta pop and have Vagabonds. A fleet of Raptors using rail-guns can do something similar, in terms of DPS with a medium shield extender.
Otherwise. Tech 1 frigates can do all the things interceptors can do but at lower cost.
- killz |

Deryn Angrard
Fistful of Finns Confederation of xXPIZZAXx
5
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Posted - 2013.05.24 12:04:00 -
[52] - Quote
I have only flown Stiletto in fleets, and in fleets interceptors are awesome. Only time i have problems with my stiletto is when i get drones from 5+ carriers to chase me Fleet interceptors are not designed to be solo ships, they are designed to be flown in fleets and your fleet mates should be able to kill stuff that tries to kill you. Guns on fleet interceptors are for shooting down drones, not killing other ships. I won't say anything about situation of combat interceptors, because i have never flown them.
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Tsukino Stareine
EVE University Ivy League
228
|
Posted - 2013.05.24 12:40:00 -
[53] - Quote
Liang Nuren wrote:Tsukino Stareine wrote:Liang Nuren wrote:Tsukino Stareine wrote: Why do you need more pg?
I can fit everything I want on my ares.
Why are you always such a terrible ship toaster? -Liang Why can't you ever post something useful? Your age making you cynical? I'll stop calling you out for ship toasting when you stop ship toasting. As it stands, humor is probably the best way to try and break through all the completely incorrect wrong bullshit that Ivy League has shoveled down your throat. -Liang
Then I'll stop calling you out for posting useless crap when you stop posting useless crap.
As it stands, humour is probably the best way to break through all your criticism and lack of any constructive input yourself.
I deliberately did not mimic your signature sign off "-Liang" because it's utterly redundant since we already know who posted. |

mama guru
Thundercats The Initiative.
121
|
Posted - 2013.05.24 13:18:00 -
[54] - Quote
Intys were the first T2 ships introduced to EVE. Their role has remained unchanged since their introduction. The role they fill as a super fast tackler is completely necessary but has been obsoleted by numerous factors.
#1 Speed. Peak velocity is fine but long range web and warp scramblers have made them unreliable unless piloted by very skilled pilots. Besides that most frigates can match them in speed. The difference between 5000m/s and 3500m/s at a station or gate is irrelevant since the distances are typically too short for it to matter.
#2 Surviability. They don't need much more EHP, atleast not the raptor or stiletto. An immunity to the MWD cancelling effects of warp scramblers would be nice. Buffs to EHP/powergrid are needed to the ares and malediction.
#3 "Combat" Interceptors are completely obsolete. The Taranis can preform decently but it's overshadowed by assault frigs and the navy comet. Some T1 frigs can give it a run for its money at a fraction of the cost.
#4 Tackle - Proteus, Loki, Lachesis, Huginn, Dictors and Hictors all do a better job of tackling in a fleet and even in smaller gangs.
______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |
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