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Dark Shikari
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Posted - 2005.10.22 21:27:00 -
[1]
Edited by: Dark Shikari on 22/10/2005 21:33:45
I've been looking at a lot of recent ideas for a revamped bounty system. Most of the ideas had really major problems, like being able to kill all bountied players in high sec (really stupid) or not fixing the problem of pirates being able to pod themselves for the bounty.
1) You need to reach 5.0 sec status to get a "bounty hunter's license." Once you get it, you must stay above 4.0 sec to keep it.
2) You can legally kill people with bounties with the license, but only in low sec. Without the license you cannot claim a bounty, and the person does not lose it when you kill them! To get someone's bounty and remove it from them, you must have the license.
3) If someone with a bounty reaches 4.0 sec, they automatically lose their bounty, and are thus safe again.
This might just create a reason to have high sec status, prevent pirates killing themselves for the bounty, while creating a reasonable bounty hunting profession.
Suggestions? Flames? Comments?  - Proud member of the [23].
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Thomas Torquemada
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Posted - 2005.10.22 21:31:00 -
[2]
Quite possibly the only decent "kill all pirates" type of idea i have seen that doesnt look retarded.
Sound idea tbh.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
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Deja Thoris
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Posted - 2005.10.22 21:35:00 -
[3]
So this is a profession that only mission *****s and 0.0 rat chainers need apply for?
^^ Thats the big problem I have with the idea.
Otherwise it looks like it would add a bit of spice to life.
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Dark Shikari
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Posted - 2005.10.22 21:37:00 -
[4]
Originally by: Deja Thoris So this is a profession that only mission *****s and 0.0 rat chainers need apply for?
^^ Thats the big problem I have with the idea.
Otherwise it looks like it would add a bit of spice to life.
You can get 5.0 pretty fast with 0.0 NPCing. The idea is that:
a) It stops alts and other pirates from helping a pirate pod himself for the bounty.
b) Its something that you will very, very quickly lose if you do anything bad, and isn't worth bringing back up.
Basically whatever the condition is, it would require that the time it takes to get it back up to the required number be worth more than any bounty. If you have a better condition, say so  - Proud member of the [23].
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MrFu
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Posted - 2005.10.22 21:38:00 -
[5]
Hum,sounds good,actually 
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Taketa De
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Posted - 2005.10.22 21:52:00 -
[6]
Idea sounds rather decent.
Originally by: Dark Shikari 3) If someone with a bounty reaches 4.0 sec, they automatically lose their bounty, and are thus safe again.
About that last point, the people who set the bounty in the first place should get it refunded then.
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Dark Shikari
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Posted - 2005.10.22 21:54:00 -
[7]
Originally by: Taketa De Idea sounds rather decent.
Originally by: Dark Shikari 3) If someone with a bounty reaches 4.0 sec, they automatically lose their bounty, and are thus safe again.
About that last point, the people who set the bounty in the first place should get it refunded then.
Yeah, probably. I'd agree with that. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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RedlegSA
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Posted - 2005.10.22 22:08:00 -
[8]
Originally by: Dark Shikari Edited by: Dark Shikari on 22/10/2005 21:33:45
Most of the ideas had really major problems, like being able to kill all bountied players in high sec (really stupid)
3) If someone with a bounty reaches 4.0 sec, they automatically lose their bounty, and are thus safe again.
I wish for myself that something was implemented to make law abiding play possible.
The ideas I have seen for the killing pirates in high sec space was that those who had bounties and bounty hunters were clear to engage each other - thus giving the pirate the first shot if he or she wished to take it. The other idea was to have two seperate classes of bounties - one is Concord automated based on the value of the ships pirates destroy in Empire space. This Concord condoned bounty is the only bounty that is recognized by Concord and the only one the Bounty hunter can engage based on. The other class of bounty is like the current, and is not condoned by Concord - although it is an extra incentive to the bounty hunter.
as for three, would the bounty reinstate when they come back into +.4
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Keta Min
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Posted - 2005.10.22 22:29:00 -
[9]
Edited by: Keta Min on 22/10/2005 22:29:20 imo it's not very good. one important feature of the bounty is when it gets high enough more people will be trying to kill the pirate and claim it, making his life harder but also more interesting for all participants. with the system you are proposing it would be limited to npc whoring people only. those are rich enough and a bounty would have to be really high to get their interest and make them risk their big expensive ship.
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Ikvar
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Posted - 2005.10.23 00:11:00 -
[10]
Originally by: Dark Shikari
You can get 5.0 pretty fast with 0.0 NPCing.
Can I hire you to NPC me up from the -8.5 I've got myself up to (from -10.00) to +5.00 then if it's that fast? 
Originally by: Berneh
You will never take me aliv coppers 
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Dark Shikari
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Posted - 2005.10.23 00:18:00 -
[11]
Edited by: Dark Shikari on 23/10/2005 00:18:11
Originally by: Ikvar
Originally by: Dark Shikari
You can get 5.0 pretty fast with 0.0 NPCing.
Can I hire you to NPC me up from the -8.5 I've got myself up to (from -10.00) to +5.00 then if it's that fast? 
"Pretty fast" as in "it doesn't take 5 months and its faster than -10 to 0."
But from my experience, I get about 1.5 per week NPCing.
BTW, if you have a better idea than using high sec status to get bounty hunter status that fullfills my requirements, tell me  - Proud member of the [23].
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Shiner BockBeer
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Posted - 2005.10.23 03:30:00 -
[12]
This plus the contract system shuold do it..
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Verizana
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Posted - 2005.10.23 03:44:00 -
[13]
why dont you just say you hate me?
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Rasitiln
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Posted - 2005.10.23 04:01:00 -
[14]
sounds good but how about a fee for the liscense.. a Monthly cost that way people are are really truely dedicated to bounty hunting will bother with it..or the people who are rich enough to throw the isk around..
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WolfGang H
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Posted - 2005.10.23 06:45:00 -
[15]
"1) You need to reach 5.0 sec status to get a "bounty hunter's license." Once you get it, you must stay above 4.0 sec to keep it."
So npc *****s/agent runners are the bounty hunters. Hmm.... How about let anyone with positive or neutral security status be a bounty hunter, if they purchase a liscence. As someone mentioned above, allow pirates to be able to tell who bounty hunters are and just let everywhere be like 0.0 for them. (or perhaps everything lower than .4) This way only dedicated people will be bounty hunters. If their security status becomes negative they lose their liscence.
"2) You can legally kill people with bounties with the license, but only in low sec. Without the license you cannot claim a bounty, and the person does not lose it when you kill them! To get someone's bounty and remove it from them, you must have the license."
If there was some sort of bounty hunter liscence implemented, this sounds like it would be good incentive to be a bounty hunter. Fair enough.
"3) If someone with a bounty reaches 4.0 sec, they automatically lose their bounty, and are thus safe again."
Not sure about this feature, but if it was a part of the new system the bounty should be refunded to the original owners. Note: This will give people a way to lose their bounty w/o losing their implants. Not sure if that is good or bad.
"This might just create a reason to have high sec status, prevent pirates killing themselves for the bounty, while creating a reasonable bounty hunting profession."
Still does not remove the problem of pirates being able to claim their own bounties. Obviously to claim his bounty a pirate does not literally use his own character. He has a friend do it. So whats stopping him from having a friend with a bounty hunters liscence do it? Sure, now you cant use just any old alt or friend to claim your own bounty but anyone with brains can still easily do it. ---
<a href="http://oldforums.eveonline.com/?a=topic&threadID=236499"</a> |

Jenny Spitfire
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Posted - 2005.10.23 11:36:00 -
[16]
Dont forget adding in some features that will make the hunt/killing equally fun i.e. where a system that actually hurts pirates or people with bounty as well! Then perhaps life will be a little more interesting.   ----------------
RecruitMe@NOINT! |
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