| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

sonofollo
|
Posted - 2005.10.25 12:10:00 -
[1]
mmm interesting directions and im sure a lot of stuff will be altered due to suggestions and other issues and discussions before kali comes in. These are grand organisational statements (some very good ones) i guess it comes down to a lack of development staff due to the low profit margins at present (RL business needs to have its priorities after all) all in all at least we are getting RMR (mining boost is very much welcome) tractor beams outdoing scavenger drones at present (probably a good idea but what happens if 2 tractors are put on an object at once - will there be relative strengths related to skills etc. This will fit in with ore theif (can theif) marking in some way.
Well looking ok so far just going to sit back keep the discussions going and see where we go
|

sonofollo
|
Posted - 2005.10.25 13:32:00 -
[2]
What about the opening of jove space is there a timeline for bringing the old guys of eve into the game in proper systems - missions and ships as well as backstory and many other aspects ?
|

sonofollo
|
Posted - 2005.10.26 11:15:00 -
[3]
Id still like to see easier NPCs and more of em - what are newbies going to shoot solo - just doenst make sense and restore the planet spawn points that come up in the logs please
|

sonofollo
|
Posted - 2005.10.27 05:53:00 -
[4]
very good idea ie having those that attack u get a contract which can then be traded onto a bounty hunter screen. Would it be ship or pod kill however ?
as for the other idea the plates well i agree partly. Dont nerf em as much as u are going to
well as for theiving ore cans what about pirates that kill u - u drop a can with youre modules whoever picks that up then becomes an open target allowing players that get attacked at gates to hunt down that pirate perhaps when they are moving around in a shuttle and boom one time kill without concord involvement (sounds like a good idea)
|

sonofollo
|
Posted - 2005.10.28 10:33:00 -
[5]
we have 4 types of regions
High sec empire Low sec empire 0.0 unclaimed (alliances) for the PVP types Then 0.0 NPC for players who want access to 0.0 without having to be in an alliance - alliances still control those regions but there are pirate factions etc that need accomodating agents that need to be out there - then further out u have regions like delve that have 0.0 NPC stations and the remainin systems (most of em open for POS soverigenty etc)
I think that the game works well - perhaps adding more new systems across the above 4 spectrums (tie to events as empires explore new star systems) - this would be non jove however. New amarr settlements perhaps intaki find some new systems tie up stargates and set out to build stations and terrerforming for planetary populations ?
|

sonofollo
|
Posted - 2005.10.31 00:54:00 -
[6]
ah well no walking around inside ship or at a bar. Silly idea silly idea.
|

sonofollo
|
Posted - 2005.10.31 23:58:00 -
[7]
there is a automatic log off if inactive for 20 minutes i think
|
| |
|