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Bruchpilot
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Posted - 2005.10.25 13:24:00 -
[1]
Originally by: Jim Raynor The signature penalty is rather harsh, quite frankly it should factor velocity more than signature radius.
A Frigate standing still, is owned by turrets, even large ones, a frigate standing still, can laugh at torpedoes.
Frigates should be moving fast to avoid turrets and larger missiles quite frankly.
That's a good idea. Plain and simple. The speed penalty should be harsh as well, as it is for turrets atm. Also the range of torpedoes should be cut to 20km max.
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Bruchpilot
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Posted - 2005.10.25 21:45:00 -
[2]
Wizz do yourself a favor and don't post anything about missiles again, it gets just more and more stupid. Cap Boosters decreasing hp boost on shield boosters, and only on caldariships... bwahahaha.
You have absolutly no idea what you're talking about.
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Bruchpilot
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Posted - 2005.10.26 13:33:00 -
[3]
Originally by: lythos miralbar 1) lights vs very fast frigates needs some attention 2) heavyies vs very fast frigs needs some love 3) cruise vs cruisers need some love anyone ??
1) no 2) no 3) dunno
If you would actually read what (srry dunno who found out how the missile calculation works) wrote you'd know that the sigpenalty is the reason why missiles do this kind of damage. I think he said that an Interceptor has to reach 2km/sec to get a significant reduction in missiledamage.
As said above, it's better to unnerf the sigpenalty a bit and increase the velocity penalty (this penalty is laughable in compairson to the sigpenalty). So missiles hit slowmoving targets harder than now (like turrets) and fast ones for almost 0 damage (like turrets again). That's how it should be, no other change needed.
Srry, I can't provide you with numbers cause I don't know how missiledamage is calculated. Hope someone can do it just to see what happens.
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Bruchpilot
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Posted - 2005.10.26 15:18:00 -
[4]
Originally by: lythos miralbar With medium and large turrets you can engineer the situation where you can wtfpwn an inty doing 4000 m/s, just shoot him at range/as he approaches form range.
Stop, are we talking about what is possible or just about dumb Inty pilots?
A Frig pilot orbiting you at 3000m/sec will barly if ever hit you. He has to slow down so his guns can inflict damage. The turret *can* inflict damage even if the pilot is at a high speed, that's their advantage. Missiles *will* hit the target for the same damage, no matter how far the target is away (well within missilerange which is quite high imo).
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Bruchpilot
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Posted - 2005.10.27 17:47:00 -
[5]
While you're happily comparing the effectivnes of turret BS against HACs you're missing one point:
A HAC can outmanoevre a BS, e.g. orbiting at his optimal so his longrange guns dont hit, the BS doesn't stand a chance. It also has a quite good chance killing a poor setted up closerange BS. A Raven can still defend itself and with stuff that helps the Raven aiming with it's missiles it will beat a HAC. There doesn't exist a "one-fitting-to-rule-them-all" anymore.
The point that a BS gun owns Frigs at high ranges (meaning 100km or more) is kinda moot. You *can* hit it at these ranges, but you need target painters and tracking computers to hit it. It's a very specialised setup. I can't hit anything at 100km what has a transversal of 400m/sec + with my 1400mm/Tempest. If an Inty decides to close in you can't stop him from doing it. I've done it myself and other people did it to me.
Missileships in general have other roles. They aren't meant to do the same as the other BS. It's always good to have a Raven in a gang of midrange ships with sucky tracking. The problem with light/heavy missiles is that there don't exsist enough combat situations where they can be used effectively, with a few tweaks it can be done...
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Bruchpilot
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Posted - 2005.10.27 18:21:00 -
[6]
Did you actually read what I wrote above??
YOUR RAVEN ISN'T MEANT TO HIT INTERCEPTORS AT ALL as any other BS as well! And no, the Raven is better in gangs after the patch than before. Looking at the killmails we archived with our BS gang (including one Raven) it always showed up on top of the killers-list. That means that it did more damage than the other BS even at 20-30km it still does very good damage unlike in the old Raven days. That's a fact!
The advantage of turretships is killing HACs at 50km? I admit it's fun killing a 120mil toy in just 2 volleys but what's the point? It's very rare to see a HAC at these distances. They usually show up at 20km and will kill any Tempest using Artys.
Again you're specific. You're comparing Artys with missiles, how about other weapons? Will they kill the HAC at 50km? Will a pulse Geddon/Apoc kill a HAC at <20km?
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