| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Meridius
|
Posted - 2005.10.25 00:59:00 -
[1]
Originally by: lythos miralbar
That missile should of done about 20 or 30 dammage at least. As a mainly turret user I dont really care, but even I can see that aint right
The problem is that missile will always hit, always. You try hitting that inty with 250mm IIs when he increases his tranvsersal.
You'll do an astonishing 0.0 damage!
If heavies did 30 damage per missile that inty would have no choice but to warp out, there is nothing he can do to counter the damage. ________________________________________________________
|

Meridius
|
Posted - 2005.10.25 03:55:00 -
[2]
Originally by: Jim Raynor Edited by: Jim Raynor on 24/10/2005 23:34:42 Heavy Missiles have perhaps too high of a base signature radius, it's currently 150, and be lowered to 120 with guided missile precision trained to 4 (rank 5 skill).. still though not low enough to inflict full damage even on some cruisers.
Yes I know medium turrets have a signature resolution of 125m.. but signature res for turrets and missiles are two different formulas entirely, so comparing the two really isn't constructive since turret damage is not reduced by signature radius.
I think Heavy Missile damage should be boosted a bit, maybe light missile damage too.. 175 for Heavy and 90 for lights or something.. since launchers have an insanely long ROF.
Finally, a good idea about missiles. ________________________________________________________
|

Meridius
|
Posted - 2005.10.28 02:39:00 -
[3]
Edited by: Meridius on 28/10/2005 02:39:15
Originally by: Wrayeth The sig radius penalty for torpedos and cruise vs. cruisers needs to be lessened.
What Jim suggested is best.
Increase the velocity penalty a lot and decrease the sig radius penalty. You should be able to murder a cruiser standing still but not if it's moving - just like turrets. ________________________________________________________
|

Meridius
|
Posted - 2005.10.28 04:19:00 -
[4]
Edited by: Meridius on 28/10/2005 04:18:42
Originally by: Wrayeth Edited by: Wrayeth on 28/10/2005 03:36:14
Originally by: Weirda
just make it so the explosion radius penalty is lessened proportionally with speed below explosion velocity - then missile user won't be able to say they 'can't do what turrets do' and the damage will likely be more on par between classes as now.
That might work, too, though an afterburner could skew it.
Afterburner cruisers 'skrew' turret bs pretty bad. ________________________________________________________
|

Meridius
|
Posted - 2005.10.28 04:20:00 -
[5]
Originally by: Weirda
slow targets get less sig penalty (and no speed penalty)... fast targets get what they getting now.... 
Thats what i meant :/ ________________________________________________________
|

Meridius
|
Posted - 2005.10.28 17:09:00 -
[6]
Originally by: Maya Rkell Edited by: Maya Rkell on 28/10/2005 16:55:27
Originally by: Meridius Edited by: Meridius on 28/10/2005 02:39:15
Originally by: Wrayeth The sig radius penalty for torpedos and cruise vs. cruisers needs to be lessened.
What Jim suggested is best.
Increase the velocity penalty a lot and decrease the sig radius penalty. You should be able to murder a cruiser standing still but not if it's moving - just like turrets.
Except for the fact that perhaps its nothing to do with missiles?
Medium guns cannot hit frigates well. Large guns can hit cruisers well.
Large guns should NOT hit cruisers well. It's everything to do with guns, and not turrets. Unless you want to make cruisers even less common in PvP. (Remember the plate/extender nerf)
Except for a tiny minority opinion that small ships ecapourate on the wind arround bigger ones, this isn't even especially disputed, ffs.
How does what Jim said have nothing to do with missiles, it's a post about missiles ffs???
Cruiser guns do hit frigs well. They have trouble with inties because they move a lot faster then frigs and with smaller sig rads. If HAC's had the same % of speed improvement over t1 cruisers then BS would struggle to hit these types of cruisers the same way...
I don't like saying this but i honestly think that inties need a damage nerf + tackling boost. AF's should then be made a bit faster then there t1 counterparts as well as a significant damage boost/redesign. ________________________________________________________
|
| |
|