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Jean
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Posted - 2005.10.25 13:14:00 -
[1]
By now CCP should recognize that the ingame mechanics are inadequate to handle corp thievery in a proper manner. In RL the police and secret services are able to trace for example a spy to its employer if they dedicate enuff resources to it (tailing/phonetaps/intercept mail/etc). In EVE it is IMPOSSIBLE to relate any character to any other character on a difrent account. Therefore it is ALWAYS possible that a spy or thief has infiltrated an organisation without ne1 but CCP being able to see this. There is simply NO WAY whatsoever to ensure u can trust some1. A corp thieve simply :
creates a char on a seperate account applies to join victim corp when he sees an oppty to strike, steals everything leaves the victim corp transfers stolen goods to his main account hibernates or deletes the thief account enjoys the spoils of thievery with his main
and voila... the thief has become instantly rich while no1 can trace him or the stolen goods. So no1 can even retaliate against the person that actually is benefitting from this illegal action.
I simply cannot believe that CCP isnt doing nething abt this. Becoz it is an act in conflict with CCP regulations. The thief is using game mechanics to unfairly gain an advantage over some1 else. The game mechanic being that no screening proces can establish a link between an applicant and a potential enemy trying to infiltrate if seperate accounts are used by the thief (not even a screenshot of the login screen/wallet will help here)
My 0.02 isk ----------------------------- Specialist in Digital Analogy |

Jean
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Posted - 2005.10.25 13:27:00 -
[2]
FYI.. Our corp does not have problems with this... It just freaks me out that with only half a year of "trust" under ur belt u can severely criple a corp. I know this because I have alts on seperate accounts in large corps/alliances that are in positions to do this. CCP should instate a mechanism that makes these kind of transfers traceable. I agree that loosing stuph this way is ur own dumb fault, but u should at the very least be able to trace the thief to its main. ----------------------------- Specialist in Digital Analogy |

Jean
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Posted - 2005.10.26 06:50:00 -
[3]
Istvaan,
U dont know abt teh things going on in ur own corp m8... Trust meh ;) And apparently ur not able to read properly either: We don't hav a problem wit corp thievery.. We secure our assets and pwn folx like u! If the victims of c. thievery had the ingame tools to connect u to a theft they would hav destroyed u and urs a long time ago. As it is now thievery is a COWARDLY act that makes misuse of out-of-game mechanics, much like dodging wars by changing corp. And FYI: U didnt "Carve out a niche" CCP did that for u by not supplying the in-game-mechanics to trace thefts, or at least ISD support. I'm not saying the victims should get their assets back... I'm just saying they should be able to track the stolen goods much like police investigators would do in a RL situation. ----------------------------- Specialist in Digital Analogy |

Jean
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Posted - 2005.10.26 10:10:00 -
[4]
Edited by: Jean on 26/10/2005 10:15:15
Originally by: Dark Shikari Summary of this thread:
"I am too lazy to secure my corp's items, and want an easy way that does not involve any work to find out when they are taken, who took them, and get CCP to pwnzor them!!!1111onenoeoneeleven!!!1"
Please. No. Play the game.
Darky.. stop w***1ng this thred, if u hav no useful input, plz ^^
Im not advocating a 'ccp-pwnzors-teh-thief' button..
Like Eddz said a bit earlier... Make the name of the current item owner available by a unique ID (evry1 prolly has seen these ID's before : item -376461598316 is not in your posession) through an agent search... All CCP would hav to do is build in the search function like they did with agent searches for characters. If u can determine the owner of an item at any time thieves will lose their OUT-OF-GAME anonimity (but it would still enable ppl to steal, which is a valid component of life in any universe) if the victim is prepared to grind a security agent for standings and maybe spend the isk to make him search.
To sum it up for all u thieves out there: If u believe that stealing is an ESSENTIAL part of this game, don't start whining if your (potential) victims want to make it an INTEGRAL part of the game by supporting it with IN-GAME mechanics.
----------------------------- Specialist in Digital Analogy |
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