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Kelrift
V.O.I.D.
2
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Posted - 2013.05.26 13:16:00 -
[1] - Quote
So is it against the EULA to load a gate with drones to decloak incoming ships? We asked this question to a GM and here's our response.
Quote:Greetings, GM Bunyip here. I'd be happy to. The point of confusion likely comes from the fact that we take action against some gate camps using this tactic and not others.
Our policy on the use of drones, containers, etc around gates is that it is allowed.
However, we have another policy that also must be adhered to, which is that creating lag for other players to gain a PvP advantage is an exploit.
In some camps, the number of drones/other debris is fairly low, and it's clearly been placed for the sole purpose of catching cloaking ships. These camps are absolutely fine and we have zero issue with them. In other camps, we see hundreds of drones/other debris, and when warping in to investigate, our clients lag out trying to load such a busy grid. It's these camps we have issues with, and take actions against.
If you are contemplating setting up a gate camp using this tactic, we'd suggest that you try and limit yourself to somewhere around 50 objects. This is usually plenty sufficient to catch cloakers, and won't typically cause any lag. If you are running one of these camps and notice that it is causing load on the server (people jumping in complaining about lag, your own people jumping in getting lag, etc) then we'd advise you reduce the amount of debris, otherwise a GM may intervene (by removing it all, and possibly handing out warnings as well).
Hopefully that clarifies things. If you have any other questions or problems, please let me know and I'll be happy to assist you further.
Best regards, GM Bunyip EVE Online Customer Support Team | EVE Online | DUST 514
Now with that said we then proceeded to Start a gate camp with drones used as for decloaking we put around 50 drones on gate some one else added about 30 .. and tested Lag by jumping in and out of system timing our load times ... Which was better then Most systems have jumped into. About 3hrs have gone by and then Some Pilot jumps in and Reports to a GM that we are breaking the EULA .. ? Which to our Understanding by above quote we haven't.
Quote:Hi, GM Eskimo here, Thank you for contacting Customer Support. The warning you have received is about more than 160 cans you and probably your corp mates have placed around the gate in Horkkisen. Proper ingame investigation has been conducted by GM Akilian, and it is confirmed that lags have been created by doing such.
While creating lag may have not been your intention in this case, the amount of cans placed was deemed excessive by the GM who went in game and investigated the issue. The warning issued to your character is therefore warranted and we will not be able to retract it.
Please let me know if you have any queries regarding this matter.
Best Regards, GM Eskimo CCP Customer Support | EVE Online | Dust 514
which in all account was totally inaccurate. 50 DRONES were launched and possibly 20 to 30 more by Some friends. Again Lag was tested by others jumping in and out checking load times. No issue So after the reply From GM Eskimo we the HOW MANY CAN WE HAVE SPREAD AROUND ANY GIVEN GATE ?
Quote: We're unfortunately not going to be able to define a specific number of items which can legitimately be deployed in space around a particular gate. The fact is that there are more factors than just the raw amount of items which need to be considered, we have internal guidelines to determine what constitutes as "excessive" which are followed when we receive reports of this nature.
To give you an example, we cannot really look at these two scenarios in the same way:
1. A 200 vs 200 man fight concludes with 50 assorted drones and wrecks in space around a gate. 2. A single player takes it upon himself to dump 50 drones around a gate.
We have a large amount of items at a single gate in both scenarios but they are inherently different due to the way the items came to be there. Even if the number were the only factor (which it isn't), making it public would likely only result in players skirting and pushing the limit. This is not something we feel to be in the best interest of EVE as a whole and this is another reason for our inability to publicize a specific item deployment threshold. In the end it basically comes down to an assessment by a GM; we will investigate reports of items deployed around gates when we receive them and take action accordingly if they're deemed to be an issue. Items in space become an issue when they are putting the server under undue stress and causing a great degree of server-side lag. A large amount of objects on a single grid can also result in poor client performance for players entering the area while the client loads all of the items, this is something we are rather averse to as well.
A good rule of thumb you can apply is considering what the EVE universe would be like if every gate in the game had that amount of items around it. Tens or hundreds of items around each gate would make EVE somewhat resemble a virtual junkyard and it would probably not make for a very fun playing experience if the game froze momentarily at each gate.
Best regards, Lead GM Lelouch CCP Customer Support | EVE Online | DUST 514
The person That was issued the warning asked the waring be taken off his account because by the first letter he was within the EULA.
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Kelrift
V.O.I.D.
2
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Posted - 2013.05.26 13:18:00 -
[2] - Quote
Quote: GM Morticia here.
The matter has been investigated, and unfortunately I must inform you that the warning will stand: the number of objects left in space for which you were initially warned, was excessive and enough to generate unnecessary load on the server. As stated by GM Lelouch, the matter is up to the investigating GM's discretion and not a fixed number.
Do you have any further questions or issues we may assist you with?
Best regards, GM Morticia CCP Customer Support | EVE Online | DUST 514
my corpmate replys
Quote:1. How accurate was the report done by the investigating GM? From what i was told in the reply he seen over 150 "cans" in space around the gate, when in fact it was 80 light drones (50 of witch were mine) 3. If i start a camp of this nature in the future with less items and leave will i get banned for people adding to it that take over the camp? (I dont plan on doing it tbh, this fiasco has ruined that tactic for me)
Quote: Hello there,
The report was quite concise and there was enough evidence to back up any claims. You were found to be one of the contributors to the unnecessary items in space. We can unfortunately not comment on the response times of petitions such as the one you have described. If you were to start a camp of this nature and leave enough items in space behind, we would indeed take action upon your account. We cannot disclose the amount of items you would have to leave behind but we urge you not to dump items in space.
With kind regards, GM Banana CCP Customer Support | EVE Online | DUST 514
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Rengerel en Distel
Amarr Science and Industry
1504
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Posted - 2013.05.26 13:20:00 -
[3] - Quote
Posting GM mail is against the forum rules. Each GM has the authority to read the rules as they see fit. One guy sees 20 cans and thinks OK. The next sees 20 cans and thinks it's excessive.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Kelrift
V.O.I.D.
2
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Posted - 2013.05.26 13:22:00 -
[4] - Quote
Quote:Hi again,
I regret to inform you that unfortunately, the information provided to you by my colleague is not entirely correct. We cannot disclose any specific number of objects as it really does depend on each particular scenario when it comes to the question "how much is too much?". Game masters will generally not remove items from space without issuing warnings, so we would advise you to be extremely careful in these scenarios. We would like to advise you to simply refrain from dumping items in space. An example of an acceptable dumping of items in space would be to drop 4 or 5 jet-cans near the warp in on a drag bubble, although beware that if there is already an abundance of objects in space or if more items are dumped, this could lead to action being taken. We do hope that this clears things up a bit, if you have any further questions, please don't hesitate to contact us again.
With kind regards, GM Banana CCP Customer Support | EVE Online | DUST 514
Now My Question is Will their ever be a Hard Number is it totally up to a GM to determine?
Please discuss I would like other Player view points on what should be legal and not legal as far as De-cloaking Tactics at Gate camps |

Kelrift
V.O.I.D.
2
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Posted - 2013.05.26 13:23:00 -
[5] - Quote
Didnt know its against forum rules... =/ please delete if so ... and sorry
Just wanna clarify a game play issue
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flakeys
Interstellar Corporation of Science and Technology Interstellar Confederation
1119
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Posted - 2013.05.26 13:27:00 -
[6] - Quote
Rengerel en Distel wrote:Posting GM mail is against the forum rules. Each GM has the authority to read the rules as they see fit. One guy sees 20 cans and thinks OK. The next sees 20 cans and thinks it's excessive.
But he has a point.
But then you have this problem with allmost every type of petition you make.Shiplosses , marketmistakes , pvp ''tactics'' wich are unusuall/uncommon .
There are rules but there are also so many gaps in between those rules that it is a matter of being lucky/unlucky in a lot of cases wich GM is handling your petition and maybe even in some cases how his day is going.
We are all born ignorant, but one must work hard to remain stupid.
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flakeys
Interstellar Corporation of Science and Technology Interstellar Confederation
1119
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Posted - 2013.05.26 13:30:00 -
[7] - Quote
Kelrift wrote:Didnt know its against forum rules... =/ please delete if so ... and sorry
Just wanna clarify a game play issue
Yup posting them is against it and i believe but am not 100% sure even discussing it is.You'll find out verry shortly i'd think when the thread get's closed but i would advice removing the GM responses for sure.
We are all born ignorant, but one must work hard to remain stupid.
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Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
525
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Posted - 2013.05.26 13:33:00 -
[8] - Quote
The thing about lag is that most nodes include multiple systems. If you are dropping 100 drones 1 jump out from Jita on a Saturday then there will be an issue, if you are out in the back end of Minmatar space on Tuesday it wont matter.
That being said, 50 or 60 drones/cans/probes are totally irrelevant as far as lag and as far as decloaking. Drop 2 or 3 hundred and get some of those covops cheaters! They will whine and cry and call the GM's, but it is very unlikely that the GM will take your camp down due to lag. And if they do you can just move somewhere else.
Its important to remember that GM's don't take sides, they don't care who kills who or why, only that the few rules in Eve are maintained. You as the aggressor are not in anyway "wrong" or guilty by default. You are playing the game as designed, the GM's are here to support you as much as the non-aggressor. And they may take some time to explain why your camp is out of place and how to fix that, but you wont be in trouble for setting it up at all.
Best of luck in your hunt. What is gaming when compared to rl? -á http://www.youtube.com/watch?NR=1&v=V7-1ndsiVNA&feature=endscreen |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
525
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Posted - 2013.05.26 13:35:00 -
[9] - Quote
+1 to Flakey's advice to, just edit out the GM parts of your OP. Soon as an ISD see's the thread it will get locked otherwise. What is gaming when compared to rl? -á http://www.youtube.com/watch?NR=1&v=V7-1ndsiVNA&feature=endscreen |

Kelrift
V.O.I.D.
2
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Posted - 2013.05.26 13:36:00 -
[10] - Quote
Sorry about that .... Now let me rephrase
As far as EULA it has been Brought to my Attention that are conflicting Ideals as to What are To many objects used to De-cloak at a Gate camp.
at first it was stated that 50ish Is a decent rule to go by
Then after a player compliant it was said that over 160 is too much
but after personal loading grid test we have no issues at 160ish
so I guess I would like you guys to help Discuss How much is to many drone/cans used for De-cloaking purpose's on a Star system Gate ?
And is it totally up to what ever GM that responds to a Complaint How many is to many ? |
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Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
525
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Posted - 2013.05.26 13:51:00 -
[11] - Quote
Yeah the last time this came up 200 objects seemed to be a good starting point, thats enough to actually start decloaking stuff and not so many that lag will be an issue. I can't find that thread, it was a couple months ago.
I have found one of the fastest ways to get debris out is with core probe launchers. 1 every 2 seconds as you orbit the gate and a hold full of them to reload. It has been a while since I have used them so double check to make sure they decloak.
I know it sounds like I am a gate camper, but really I spend a lot more time running them and I have come to think that cloaks are a bit too effective. Debris camps are really the only counter, and as such the only thing that keeps it interesting. What is gaming when compared to rl? -á http://www.youtube.com/watch?NR=1&v=V7-1ndsiVNA&feature=endscreen |

James Amril-Kesh
4S Corporation RAZOR Alliance
5170
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Posted - 2013.05.26 13:54:00 -
[12] - Quote
Corey Fumimasa wrote:The thing about lag is that most nodes include multiple systems. If you are dropping 100 drones 1 jump out from Jita on a Saturday then there will be an issue, if you are out in the back end of Minmatar space on Tuesday it wont matter. It's true that nodes do incorporate multiple systems, but for one Jita doesn't share its node with any other systems. That being said, systems that do share nodes don't necessarily have any relation to each other, by physical location or otherwise. An unscheduled fight in a random nullsec system could for example bring tidi to systems in w-space as well as systems scattered throughout k-space, even systems on the opposite side of the map. -áMy (mostly boring) Youtube channel. |

Lady Areola Fappington
New Order Logistics CODE.
260
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Posted - 2013.05.26 13:56:00 -
[13] - Quote
The number is intentionally not hard-set for a reason. If CCP said "200 cans is too much", then you know everyone would be dropping 199 cans.
It's one of those tricks that, no matter the number, if you catch a cloaky with it, it will be reported just on the chance that a reimbursement/camp teardown will be made. Don't worry miners, I'm here to help!
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Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
525
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Posted - 2013.05.26 13:57:00 -
[14] - Quote
Also 2 guys in fast frigs will really help. when the target first appears they tap it on the OV with the "auto look in the direction of" feature on. Then double click in space wherever their screen centers with MWD on. It takes some practice to get right, but camping leaves plenty of time for practice along with cat gifs and goon jokes. What is gaming when compared to rl? -á http://www.youtube.com/watch?NR=1&v=V7-1ndsiVNA&feature=endscreen |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
368
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Posted - 2013.05.26 13:57:00 -
[15] - Quote
flakeys wrote:Yup posting them is against it and i believe but am not 100% sure even discussing it is.
Discussing it is still a lockable offence. But from experience it seems CCP pick and choose when they want to implement the rules or not. The only reason they do it by the way is because the GMs seem to give out incorrect information all the time.
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Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
525
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Posted - 2013.05.26 14:00:00 -
[16] - Quote
Rebecha Pucontis wrote:flakeys wrote:Yup posting them is against it and i believe but am not 100% sure even discussing it is. Discussing it is still a lockable offence. But from experience it seems CCP pick and choose when they want to implement the rules or not. The only reason they do it by the way is because the GMs seem to give out incorrect information all the time.
Its a good thread though. I have seen a bunch of crappy clueless gate camps lately, any information that will help those guys is important. Hopefully the OP can edit out the GM portion of the thread and get it on track.
What is gaming when compared to rl? -á http://www.youtube.com/watch?NR=1&v=V7-1ndsiVNA&feature=endscreen |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
525
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Posted - 2013.05.26 14:04:00 -
[17] - Quote
What do you call a goon gardener? What is gaming when compared to rl? -á http://www.youtube.com/watch?NR=1&v=V7-1ndsiVNA&feature=endscreen |

Lemok Sonji
Odd Fluffy Bunnies
55
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Posted - 2013.05.26 14:07:00 -
[18] - Quote
Kelrift wrote:Sorry about that .... Now let me rephrase
As far as EULA it has been Brought to my Attention that are conflicting Ideals as to What are To many objects used to De-cloak at a Gate camp.
at first it was stated that 50ish Is a decent rule to go by
Then after a player compliant it was said that over 160 is too much
but after personal loading grid test we have no issues at 160ish
so I guess I would like you guys to help Discuss How much is to many drone/cans used for De-cloaking purpose's on a Star system Gate ?
And is it totally up to what ever GM that responds to a Complaint How many is to many ?
I think you are confusing amount with lag.
For one person who has a good computer, good internet connection, and in a back-end system with very little traffic, 500 cans might not even cause a small lag.
For another person, who has a so-so computer and a thin internet connect, and an read with several busy systems, 100 cans can cause him a lag on loading the system, as in you will see him, but his grid will not even load up by the time he is dead.
So you can't get a strict number. Its a case by case situation. If the blown up guy petition, and say "hey, the area is pretty empty and everything was fine until it took me 1 minute to load grid", a GM can consider this an exploit and causing lag, and you will get your nice ban. If on the other hand he got his grid in 2 seconds and was decloaked instantly another second later, that will most likely mean he didn't get a lag and everything was legit no matter how much he cry.
I'll be very much surprised if a GM tells you "X is the magic number". |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
525
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Posted - 2013.05.26 14:20:00 -
[19] - Quote
Lemok Sonji wrote:...
For one person who has a good computer, good internet connection, and in a back-end system with very little traffic, 500 cans might not even cause a small lag.
....
Overloading the grid will cause server side side lag, this is why we have TiDi. And this is the only lag that the GM's will be measuring.
You make a good point though about different end user configurations. It may appear to a player with all their brackets up that a certain grid layout is causing them lag. And it may well be doing that for them. However that is not at all what the GM's are measuring. What is gaming when compared to rl? -á http://www.youtube.com/watch?NR=1&v=V7-1ndsiVNA&feature=endscreen |

Kelrift
V.O.I.D.
2
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Posted - 2013.05.26 14:29:00 -
[20] - Quote
Well i think (not totally sure) that they base their Conclusion on system load server side.. not on pilots computer and connection issues... as that is a uncontrollable factor to any CCP employee.. i least I would think so. so based on that then I'm guessing then that it will depend the traffic of said system and will it cause lag to the sever...(as player lag and sever lag are two different things ) with that said then say i drop 120ish can's and have multiple ppl with different spec puters jump back and forth through gate to check if their system lags up and load times change. and if this is done wouldn't this cause abnormal conditions to the system in question itself... This is a Tricky Topic but would be nice to know I dont wanna get a warning for dropping 30 drones on a quite low sec system gate. even though it can be a valid tactic used to de-cloak . |
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Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
525
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Posted - 2013.05.26 14:35:00 -
[21] - Quote
Do you actually read the responses that you get? or just watch the numbers and comment when it seems appropriate? What is gaming when compared to rl? -á http://www.youtube.com/watch?NR=1&v=V7-1ndsiVNA&feature=endscreen |

Kelrift
V.O.I.D.
2
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Posted - 2013.05.26 14:45:00 -
[22] - Quote
well considering that i'm playing and distracted at points while writing my responses they come out a bit slow.. |

Uzbeg Khan
Phantom Squad Insidious Empire
9
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Posted - 2013.05.27 06:13:00 -
[23] - Quote
Poasting in a thread where CVA calls all cov ops pilots cheaters.
(why am I still KOS after all these years?) Things I hate: - Signatures - Irony - Lists |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
301
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Posted - 2013.05.27 06:39:00 -
[24] - Quote
General rule of a thumb: if it decloaks me, it's against EULA. If I decloak anyone else, it's perfectly fine.  |
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