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Illuvitar
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Posted - 2005.10.26 19:36:00 -
[1]
Edited by: Illuvitar on 26/10/2005 19:37:30 Are the armor bonus's gimped on the Retribution and vengence? I don't notice any change in the armor resistences when I view the atributes of a repackaged ship as compared to an active ship. Am I missing something? On that note: If the packaged values are the same then I don't see the reason why anyone would want to purchase a Sacrilege. It's armor values are the same as a zealot. ________________________________________________________________________ "No one is useless in this world who lightens the burden of it to anyone else" - Charles D. |

Illuvitar
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Posted - 2005.10.27 12:34:00 -
[2]
Can someone move this to Ships and modules. ________________________________________________________________________ "No one is useless in this world who lightens the burden of it to anyone else" - Charles D. |

Cadadon
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Posted - 2005.10.27 12:44:00 -
[3]
For some reason recently AFs now show the resistances + skills even without you being in the ships. I presume this is because you need to have (in this case) Amarr Frigate 5 to fly the ship, so it adds it anyway.
The sac gets a 5% per amarr cruiser level increase to all resists, making it a considerably better tank than the zealot.
Yes, this needs moving to ships and modules.
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Illuvitar
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Posted - 2005.10.27 13:00:00 -
[4]
Edited by: Illuvitar on 27/10/2005 13:01:31
Originally by: Cadadon
The sac gets a 5% per amarr cruiser level increase to all resists, making it a considerably better tank than the zealot.
That's what I thought, but if the Armor resistance bonus's are added on before making the ship active then the Sacrilege's resistances are the exact same as the zealot. Also the value's don't add up when you look at the resistance values of the sacrilege. So it makes me wonder if the values on armor resistance of the Amarr assualt ships are messed up.
I know for a fact that the values do not change when I make a retribution or Vengence active. Can someone confirm if the value's change for the Sacrilege when made active? Just trying to pinpoint the problem. ________________________________________________________________________ "No one is useless in this world who lightens the burden of it to anyone else" - Charles D. |

MEBHansen
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Posted - 2005.10.27 16:25:00 -
[5]
Sacrilege stats when activated; 70 - 85 - 71.875 - 51.25
Dunno about the Frigg's though.. they seem the same..
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Ante
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Posted - 2005.10.27 18:00:00 -
[6]
Edited by: Ante on 27/10/2005 18:01:14 Assault frigates have the bonuses integrated by default. Why this wasn't done with the Sacrilege I don't know. If you're interested in the Sacrilege's actual resists I'd refer you to http://members.chello.nl/p.heer3/shieldresist.htm . All you have to do is type in the default Sacrilege resists as shown in showinfo and just add a 25% ALL hardener to the equation then copy those resists into your base numbers.
For anybody too lazy be bothered you end up with:- 70% EM, 85% explosive, 51.2499% thermal and 71.875% kinetic resistances before any hardeners.
EDIT: Only had 20% bonuses down not 25%. Same as the post above.
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Illuvitar
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Posted - 2005.10.27 21:51:00 -
[7]
Thanks guys, that's good feedback. ________________________________________________________________________ "No one is useless in this world who lightens the burden of it to anyone else" - Charles D. |
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