
Denrace
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Posted - 2005.10.27 14:23:00 -
[1]
The Cerberus - Constructive Comments, not a rant 
Now, i love this ship - i think its really useful, great bonuses, good range, nice mix of slots....
While the problem here with the damage output of the Cerberus is not the ship itself but the Heavy Missiles. Now, every race except for Caldari has at least one ship that ganks very, very well. Why is this not the same for Caldari?
Gallente - Deimos Minmatar - Muninn Amarr - Zealot Caldari - erm...we dont have one :(
We instead have 2 ships meant for long range. Why is this? The whole point of flying HACs is specialisation. If you want a tanker, call in a Sacrilege, if you want some fleet support, get and Eagle, or Muninn, or even a Heavy Beam Zealot. But why does the Caldari race have 2 ships for the same (more or less) purpose?
The Caldari deserve a damage dealer, because right now there simply isnt one. While all other races have cruisers that can do EW pretty well, the Caldari DO NOT have a cruiser that can damage deal. At all.
It would be very nice to increase the base damage of Heavy Missiles by 100 or something, because right now they are anything but heavy. While they may do some nice burst damage, they certainly do not do anywhere near the burst damage of projectiles. While a Muninn can wreck for over 1000 damage (and use three heavy launchers, may i add)with its 5x 720mm Howitzers II's, the Cerberus can manage a meagre 100-130 dmg per hit REGARDLESS OF MISSILE TYPE, due to the silly specific kinetic bonus(its what i get on average against enemy cruisers, with resistances factored in). Lets see:
Heavy Beam Laser II with some ROF and some DMG bonuses (which cerb gets too) and Average Skills on a Zealot can have a 2.5 sec ROF and an 8.5 dmg mod, hitting for about 100 damage but nearly 4 TIMES FASTER than a Cerberus
Cerberus with average skills and tech II HML's:
ROF (roughly) 7-8 seconds and missiles that hit for less than 150 damage per shot.
Howitzers on a Muninn do more damage (also fits 3 HML's too...) - a 16x damage mod on 5 guns, with a 9 second ROF. This gives around 250 dmg per shot (resistances fatored in) so lets be nasty and call it 200 dmg per shot.
The muninn does 200 x 5 guns worth of dmg per volley, PLUS the dmg from the 3 heavy launchers.
Cerb has only 5 launchers to do its dmg, is this fair? not really.
Ishtar and Deimos do VASTLY more dmg, so no point even comparing them here.
Caldari already have a sniper. We dont need a another sniper in the form of a missile boat, but we DO need a damage dealer. No point giving the Cerb an EW bonus, as techII EW cruisers are on the horizon.
Cerberus is good, but i feel it is not *quite* what it should rightfully be. Its potential is lost simply because Heavy Missiles are very low damaging, with no other way for the ship to make up for this, having all missile bonuses.
Thoughts? ____________________________________________
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