Pages: 1 2 3 [4] 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Messoroz
AQUILA INC Verge of Collapse
377
|
Posted - 2013.05.28 16:33:00 -
[91] - Quote
Skeln Thargensen wrote:Messoroz wrote:Skeln Thargensen wrote: a very powerful intel tool. What you mean to say, wormhole space is now null sec with local. nah you still don't know what's in system, just that something came in. maybe it left, maybe it logged out at a safe. wh will still be good hunting grounds for the patient. .
I want to murder you for continuing to portray the silly mantra of OMG CLOAKY HUNTING PVP. Seriously, people like you are depressing and make wspace sound stupid. |

Skeln Thargensen
Thargensen Plumbing Services
171
|
Posted - 2013.05.28 16:34:00 -
[92] - Quote
Minmatar Citizen160812 wrote:You would have to do something to make the new one pop up or have the scanner running constantly. That's right...right? If so then it's no different than having a DSP probe out but now you can't tell for sure what the new sig is with one scan.
I'm not 100% (as it took me enough time to find one k162) but you can't run the ship scanner without probes out and the sigs are there as soon as you change session, it doesn't even seem like the system scanner needs to pass, but maybe that's just to put them on the overlay. mu assumption, therefore, is that if a sig spawns then yup, it's gonna pop straight up in the list. freelance space bum |

Frostys Virpio
Lame Corp Name
415
|
Posted - 2013.05.28 16:37:00 -
[93] - Quote
Mara Rinn wrote:
That is an assumption. I'm asking for a statement from CCP that this is their intent. If their intent was to prevent explorers filtering based on signal strength, they could tell us that and we can come up with other ideas that don't involve taking away the 256AU range probes.
Again, I am no expert but maybe they also don't want player to have access to a 256AU range probe. Maybe they think large system should be large so you can't single scan them. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3480
|
Posted - 2013.05.28 16:37:00 -
[94] - Quote
Skeln Thargensen wrote:you won't be able to tell what it is but you'll know something just spawned and you should check it out before commencing. a very powerful intel tool.
Nope. That's not how it works at all.
Before a K162 can exist, the cosmic signature of the wormhole existed as something else. As an example, you might have a wormhole type M555 which goes from hisec to Class 5 wormholes, and the other end appears in Class 5 wormholes as N110 (I don't know for certain, this is just an example).
If the w-space side is probed down first, what you end up with is a Wormhole (N110) on the w-space side and Wormhole (K162) on the k-space side.
If the k-space side is probed down first, what you end up with is a Wormhole(K162) on the w-space side and a Wormhole (M555) on the w-space side.
Thus nothing will change on the system scanner overview, while only the signal strength will change on the 1 x DSP @ 256AU scan results.
Day 0 advice for new players: Day 0 Advice for New Players |

Feyd Rautha Harkonnen
Lords.Of.Midnight
99
|
Posted - 2013.05.28 16:39:00 -
[95] - Quote
Moneta Curran wrote:+1
There is an overzealousnouss at work here to make things more accessible, ruining the finer art of probing in the process. ....
As a huge fan of the Elder Scrolls and namely Morrowind (with its foundational homage to AD&D), I was like many upset with Bethesda's making TES 'more accessible' to the mainstream by adding newb candy like fast-travel and a mini-map that basically told you exactly where quest objectives were. In short, Bethesda made a deal with the devil in creating 'McOblivion' for the masses, a more McDonalds style approach of fast food to the RPG genre, which sold more copies of Obilvion and Skyrim, but without the concept of 'figuring stuff out' something special in the genre was lost IMHO.
This is a long winded way of saying that CCP needs to be careful they aren't turning steak into McDonalds hamburgers on the quest for more subs through (over) simplification.
Before, it took some learning and skill to be able to probe down targets effectively. Now it seems its just 'launch probes' and win? Allowing the client to remember a probe pattern for re-launch is cool, defaulting said pattern for newbs is not. (See previous steak-to-McDonalds hamburger comment)
p.s. What's next, mutual-only wardecs? :)
http://evedarklord.blogspot.ca |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3480
|
Posted - 2013.05.28 16:40:00 -
[96] - Quote
Frostys Virpio wrote:Again, I am no expert but maybe they also don't want player to have access to a 256AU range probe. Maybe they think large system should be large so you can't single scan them.
The given reason for removing DSPs is simply that they allow finding ships in space too quickly, not because they represent a "soft exploit". So obviously the next cabs off the rank will be embedded tetrahedrons, constellations with probes of differing signal strength, and launching a 0.5AU constellation into an area that you haven't probed in the last five minutes.
The embedded-tetrahedron constellation of probes is two tetrahedrons inside each other. One is set to 4 AU range, the other is set to 1AU range. Using this setup it is possible to get 100% hits on just about any ship with two or three scans using 8 probes.
Then there's the D-scan trick where you locate a ship in space using D-scan, deploy your probe constellation at least 15AU away from the target, set that constellation to 0.5AU, dump it in the area where you think the target is flying, scan, then recall the probes. This gives you a 100% hit on the target with a 5 second window of discovery. If the target isn't mashing their D-scan every five seconds, the chances that they know you're coming are between zero and none.
So how many of these are "soft exploits"? How many more exploration tricks will explorers lose over the coming months as CCP determines that they allow us to find ships too quickly?
If CCP thinks that 256AU probes are too good, they should say so.
Day 0 advice for new players: Day 0 Advice for New Players |

Skeln Thargensen
Thargensen Plumbing Services
171
|
Posted - 2013.05.28 16:42:00 -
[97] - Quote
Messoroz wrote:Skeln Thargensen wrote:Messoroz wrote:Skeln Thargensen wrote: a very powerful intel tool. What you mean to say, wormhole space is now null sec with local. nah you still don't know what's in system, just that something came in. maybe it left, maybe it logged out at a safe. wh will still be good hunting grounds for the patient. . I want to murder you for continuing to portray the silly mantra of OMG CLOAKY HUNTING PVP. Seriously, people like you are depressing and make wspace sound stupid.
i really wouldn't call it PvP it's not particularly reciprocal. freelance space bum |

Skeln Thargensen
Thargensen Plumbing Services
171
|
Posted - 2013.05.28 16:51:00 -
[98] - Quote
Mara Rinn wrote:Skeln Thargensen wrote:you won't be able to tell what it is but you'll know something just spawned and you should check it out before commencing. a very powerful intel tool. Nope. That's not how it works at all. Before a K162 can exist, the cosmic signature of the wormhole existed as something else. As an example, you might have a wormhole type M555 which goes from hisec to Class 5 wormholes, and the other end appears in Class 5 wormholes as N110 (I don't know for certain, this is just an example). If the w-space side is probed down first, what you end up with is a Wormhole (N110) on the w-space side and Wormhole (K162) on the k-space side. If the k-space side is probed down first, what you end up with is a Wormhole(K162) on the w-space side and a Wormhole (M555) on the w-space side. Thus nothing will change on the system scanner overview, while only the signal strength will change on the 1 x DSP @ 256AU scan results.
http://i.imgur.com/UmpOi.gif
i thought i had this totally down too... many thanks freelance space bum |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3483
|
Posted - 2013.05.28 16:56:00 -
[99] - Quote
Haulie Berry wrote:This is not the least bit ambiguous. Stop being obtuse.
Not ambiguous now that the devblog has come out and CCP SoniClover has explained that they had a reason for taking DSPs out. Until then, CCP Greyscale was only admitting that removing DSPs impacts the exploration gameplay and offering a workaround.
Now the concern is that other types of gameplay will be removed from exploration because skilled scanners are too good at finding ships in space compared to the unskilled ones who probe every ship from 4AU constellations one range increment at a time. The criteria offered by CCPs SoniClover and Greyscale is that when skilled players get too good at doing something compared to unskilled players, they have to nerf the game to make things harder for the skilled players and easier for the unskilled players.
So is it a "soft exploit" that a skilled PvPer can narrow someone down to a small region of space using nothing else but D-scan, then plonk a 0.5AU constellation of combat probes on that location?
Is it a "soft exploit" that a skilled trader can roll 500M ISK over and over in a series of 1% profit trades through the course of a day to make 100% gain in one day?
is it a "soft exploit" that a skilled pilot can run level 4 missions in an assault ship?
Is it a "soft exploit" that some L4 missions can be completed in a shuttle?
Where does this madness end? 
Day 0 advice for new players: Day 0 Advice for New Players |

iskflakes
471
|
Posted - 2013.05.28 17:05:00 -
[100] - Quote
I've been following the probing developments, and have played with them on SISI. I also live in wormholes on a few alts.
I don't like the "nobody is better than anybody else, you're all equally good" attitude that the new probing system has. I believe that people who are well prepared and know what they're doing should gain an advantage over players who haven't bothered to prepare. The DSP lookup tables are a perfect example. How long did it take players to make them? How long did it take to train the skills that make them useful? Are the lookup tables themselves something amazing that a new player can discover?
Even if DSP lookup tables were "too good", which I don't think they are, removal of DSP is the WRONG solution. If you want to nerf the lookup tables then increase randomness at low signal strength, or add a minimum cutoff (<10% strength) or increase DSP scan time to 30 seconds, or bring the sig sizes closer together. There are plenty of options that don't destroy gameplay choices.
On another topic, probing is getting substantially easier due to the scanning modules. We will probably be able to just 100% everything at 8AU anyway. That makes for fascinating gameplay. - |
|

Domanique Altares
Rifterlings Point Blank Alliance
200
|
Posted - 2013.05.28 17:12:00 -
[101] - Quote
Haulie Berry wrote:
They're nerfing DSPs ON PURPOSE.
Did it hurt you to type that?
I'm curious, because you laid it out so easily, so simply. There's no room for doubt, questioning, or misinterpretation in what you said. Yet CCP can't seem to put those same few words together in the same concise, unambiguous and unquestionable manner. |

iskflakes
471
|
Posted - 2013.05.28 17:15:00 -
[102] - Quote
Mara Rinn wrote:Where does this madness end? 
The message I'm hearing is that no player should be better than any other player (ESPECIALLY a new player). Experience, hard work and preparation should provide no advantage. If you invest 6 months hard work to build a titan why should that give you any advantage over a one day old rifter pilot who has no idea what he's doing? Why should your in depth knowledge of probing mechanics and skill investment make you any faster than a new player? Surely all players should be equally good, with the side with the most numbers winning? - |

Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
198
|
Posted - 2013.05.28 17:19:00 -
[103] - Quote
Mara Rinn wrote: A few minutes with explorers who actually do exploring might have garnered some better ideas.
Instead we're stuck with, "yeah, so we broke something you use. Here's a workaround which doesn't really replace the functionality you lost," and CCP looking like they're clowns wandering around the china shop in oversized shoes.
You're assuming they actually care about our feedback or opinions outside of ticking a box. |

Haulie Berry
792
|
Posted - 2013.05.28 17:27:00 -
[104] - Quote
Mara Rinn wrote:Haulie Berry wrote:This is not the least bit ambiguous. Stop being obtuse. Not ambiguous now that the devblog has come out and CCP SoniClover has explained that they had a reason for taking DSPs out. Until then, CCP Greyscale was only admitting that removing DSPs impacts the exploration gameplay and offering a workaround. Now the concern is that other types of gameplay will be removed from exploration because skilled scanners are too good at finding ships in space compared to the unskilled ones who probe every ship from 4AU constellations one range increment at a time. The criteria offered by CCPs SoniClover and Greyscale is that when skilled players get too good at doing something compared to unskilled players, they have to nerf the game to make things harder for the skilled players and easier for the unskilled players. So is it a "soft exploit" that a skilled PvPer can narrow someone down to a small region of space using nothing else but D-scan, then plonk a 0.5AU constellation of combat probes on that location? Is it a "soft exploit" that a skilled trader can roll 500M ISK over and over in a series of 1% profit trades through the course of a day to make 100% gain in one day? is it a "soft exploit" that a skilled pilot can run level 4 missions in an assault ship? Is it a "soft exploit" that some L4 missions can be completed in a shuttle? Where does this madness end? 
Those are all clearly comparable to a situation where you have a bunch of mysterious signals out in space, and can trivially deduce what they most likely are at a glance, despite the fact that under other circumstances, the system won't even give you a hint as to what they are until you've scanned them down to 25%. 
Again, stop being obtuse. I used DSPs, too, but it was always EXTREMELY obvious that lookup tables were an unfortunate and unintended consequence of probing math, and not an intended function. |

Kult Altol
Confederation Navy Research Epsilon Fleet
284
|
Posted - 2013.05.28 17:32:00 -
[105] - Quote
One day everyone in Eve will be happy.
When Eve is dead. An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

Lexmana
961
|
Posted - 2013.05.28 17:34:00 -
[106] - Quote
Domanique Altares wrote:Haulie Berry wrote:
They're nerfing DSPs ON PURPOSE.
Did it hurt you to type that? I'm curious, because you laid it out so easily, so simply. There's no room for doubt, questioning, or misinterpretation in what you said. Yet CCP can't seem to put those same few words together in the same concise, unambiguous and unquestionable manner. Well said. And maybe this nerf is not to bad after all since it also comes with a few buffs to other parts of the system. I am looking forward to not having to reload the scanner with DSP/core probes all the time tbh.
|

Mia Restolo
Royal Amarr Institute Amarr Empire
99
|
Posted - 2013.05.28 18:22:00 -
[107] - Quote
Mara Rinn wrote: Nope. That's not how it works at all.
Before a K162 can exist, the cosmic signature of the wormhole existed as something else. As an example, you might have a wormhole type M555 which goes from hisec to Class 5 wormholes, and the other end appears in Class 5 wormholes as N110 (I don't know for certain, this is just an example).
If the w-space side is probed down first, what you end up with is a Wormhole (N110) on the w-space side and Wormhole (K162) on the k-space side.
If the k-space side is probed down first, what you end up with is a Wormhole(K162) on the w-space side and a Wormhole (M555) on the w-space side.
Thus nothing will change on the system scanner overview, while only the signal strength will change on the 1 x DSP @ 256AU scan results.
There are some critical errors about WH spawning mechanics in this statement. A K162 doesn't exist at all in any form until someone initiates warp to the other side, in other words they can only be scanned and spawned from the origin side. If a K162 appears someone from the other end created it. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
370
|
Posted - 2013.05.28 18:28:00 -
[108] - Quote
CCP Greyscale wrote:Alec Freeman wrote:CCP Greyscale wrote:Mara Rinn wrote:My opinion here is simple: CCP (Greyscale) needs to just front up and say that the ability to classify by signal strength has been classified as "broken" and they removed it on purpose. Otherwise we're left with the impression that whole system filtering was left out by accident due to the developers not having researched the gameplay surrounding a feature they were screwing with. See the paragraph quoted in this post: https://forums.eveonline.com/default.aspx?g=posts&m=3099202#post3099202 Did you even read the post you just linked us too? It contains your quote and the content of the post is a player expertly pulling apart what you said and very correctly proving how wrong your initial post was. Are you trying to imply that your initial post was wrong and the player post you linked to is correct? Or are you seriously not even attempting to read player feedback? As per the quote in the linked post, we've been very clear that this is not being left out by accident, it's a conscious decision towards a specific end, made with knowledge about how the system is currently being used on TQ, and based on the assessment that the net impact of Odyssey on probing mechanics is reasonably balanced. If players want to discuss that assessment, the specific consequences of the changes we're making (backed, ideally, by actually testing the system rather than just speculating about how it might work), and the impact that is likely to have on overall gameplay balance, we're all ears. It seems you are taking out a massive chunk of gameplay which many players have enjoyed using since it was discovered. Being able to narrow down your search results is perhaps something which should have been built further upon as this is emergent gameplay at its best, and it seems you've just clamped down on very good system. I'll try the scan changes again, before it was displaying the sig strength on the tooltips when I last tried it. But i'll try it again and test this other method you speak about. But from initial glance I think its a shame you are throwing out the emergent gameplay that has arisen. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
370
|
Posted - 2013.05.28 18:52:00 -
[109] - Quote
Haulie Berry wrote:Again, stop being obtuse. I used DSPs, too, but it was always EXTREMELY obvious that lookup tables were an unfortunate and unintended consequence of probing math, and not an intended function.
Heh, quite amusing because you could say exactly the same thing about jet can mining. They could have easily tweaked the signature strength method to make it less powerful if needed, but at the same time keeping the actual system intact. To be honest working out which sigs were which by logical deduction was probably the most challenging part of the last system once you learnt how to wrestle the UI. Not that it was very challenging, but just that the rest is relatively mindless in comparison. |

Dersen Lowery
Laurentson INC StructureDamage
513
|
Posted - 2013.05.28 19:05:00 -
[110] - Quote
Mara Rinn wrote:Frostys Virpio wrote:Again, I am no expert but maybe they also don't want player to have access to a 256AU range probe. Maybe they think large system should be large so you can't single scan them. The given reason for removing DSPs is simply that they allow finding ships in space too quickly, not because they represent a "soft exploit". So obviously the next cabs off the rank will be embedded tetrahedrons, constellations with probes of differing signal strength, and launching a 0.5AU constellation into an area that you haven't probed in the last five minutes.
Alternately, they could keep the site strength table constant, but introduce error bars (which are already there, implicitly) and have the interface return a number which is the actual strength plus or minus some random number within the margin of error. A single scan with a single probe over a huge range will tell you that there's something interesting somewhere over in that big smear. If you want more precise results, use more probes and/or smaller ranges and/or more precise probes and/or implants, drugs, modules, etc. Proud founder and member of the Belligerent Desirables. |
|

MeBiatch
Republic University Minmatar Republic
1045
|
Posted - 2013.05.28 19:05:00 -
[111] - Quote
as a person who does 0.0 exploration in stain will this have a negative affect on my scanning? i never really used dsp anyways so can someone explain why this is a bad thing? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|

CCP Bayesian
805

|
Posted - 2013.05.28 19:08:00 -
[112] - Quote
For balance that's not actually what I meant: My response to the above misunderstanding that was entirely my fault for not making myself crystal clear. EVE Software Engineer Team Prototyping Rocks |
|

Some Rando
University of Caille Gallente Federation
1134
|
Posted - 2013.05.28 19:08:00 -
[113] - Quote
We've got, what, seven days left before launch? Might as well just get used to the new way things are done. Best case scenario is that your deep concerns will be addressed within a point release or two, but I wouldn't bet on it. CCP has no sense of humour. |

blink alt
Science and Trade Institute Caldari State
45
|
Posted - 2013.05.28 19:22:00 -
[114] - Quote
CCP Greyscale wrote:As per the quote in the linked post, we've been very clear that this is not being left out by accident, it's a conscious decision towards a specific end, made with knowledge about how the system is currently being used on TQ, and based on the assessment that the net impact of Odyssey on probing mechanics is reasonably balanced.
If players want to discuss that assessment, the specific consequences of the changes we're making (backed, ideally, by actually testing the system rather than just speculating about how it might work), and the impact that is likely to have on overall gameplay balance, we're all ears.
Answering the question of balance is quite difficult. If I had to go with my gut I would agree with you that it is balanced and that we are getting a net positive overall and people should stop complaining about the removal of the DSP mechanic and apprecaite all that they are gaining with Odyssey. What I am having trouble understanding is why there needs to be an additonal barrier between me and say DED 5/10 sites in the form of other signatures outside that signal strength. Is it really a significant part of the is it balanced equation?
Does it really come down to you want those people that are after specific content to have to comitt a certain amount of time scanning for that content?
If the idea is to remove the efficency of not having to scan down all signatures in a system I am confused as to why there is still a element of this on sisi. When it comes to the system map you can eye ball the approximate AU size of the red spheres and that gives you an idea of what band the signature is in. Granted this only works slightly becasue it seems that quite a few bands have been lummped into a 8 AU sphere while the top and bottom band have their own AU sphere. I would much prefer that the red spheres be a constant size, ideally 4 au, to make it easier to see which planet the signature spawned at instead of having the convience of ignoring the upper and lower extremes. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
650
|
Posted - 2013.05.28 19:29:00 -
[115] - Quote
ITT people rag on the OP because they don't explore or live in Wspace.
Next month there will be buckets of (their) tears when their economy changes and they realize they really do live in a sandbox.
This change is terrible. They did all that work to make scanning easier (take less of my precious time), and then add a stealth nerf to make it take more time.
From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
370
|
Posted - 2013.05.28 19:36:00 -
[116] - Quote
Cipher Jones wrote:ITT people rag on the OP because they don't explore or live in Wspace.
Next month there will be buckets of (their) tears when their economy changes and they realize they really do live in a sandbox.
This change is terrible. They did all that work to make scanning easier (take less of my precious time), and then add a stealth nerf to make it take more time.
The ironic thing is that scanning will become even more mind numbing and repetitive than before as people will be forced to scan every signature in the system at random unless we can figure out some other method to narrow our results. |
|

ISD Tyrozan
ISD Community Communications Liaisons
59

|
Posted - 2013.05.28 19:43:00 -
[117] - Quote
Two personal attack posts have been deleted. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
265
|
Posted - 2013.05.28 19:53:00 -
[118] - Quote
James Amril-Kesh wrote: Giving players no options to find this information represents a pretty significant nerf to scanning. I'm at a loss for words just how terrible this change is.
Scanning nerf? What? OP I would like your drugs.
Odessey brings with it the biggest scanning buff in the history of EVE. Stop being greedy.
EDIT: Evidence: http://community.eveonline.com/news/dev-blogs/team-super-friends-do-odyssey/ |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3498
|
Posted - 2013.05.28 19:54:00 -
[119] - Quote
Mia Restolo wrote:Mara Rinn wrote: Nope. That's not how it works at all.
Before a K162 can exist, the cosmic signature of the wormhole existed as something else. As an example, you might have a wormhole type M555 which goes from hisec to Class 5 wormholes, and the other end appears in Class 5 wormholes as N110 (I don't know for certain, this is just an example).
If the w-space side is probed down first, what you end up with is a Wormhole (N110) on the w-space side and Wormhole (K162) on the k-space side.
If the k-space side is probed down first, what you end up with is a Wormhole(K162) on the w-space side and a Wormhole (M555) on the w-space side.
Thus nothing will change on the system scanner overview, while only the signal strength will change on the 1 x DSP @ 256AU scan results.
There are some critical errors about WH spawning mechanics in this statement. A K162 doesn't exist at all in any form until someone initiates warp to the other side, in other words they can only be scanned and spawned from the origin side. If a K162 appears someone from the other end created it.
Well yes. I missed the "probed down and warped to first". K162 are spawned on the destination side, replacing whatever signature was there before. When the source side is warped to, that explorer will see the original WH classification, eg N110 or M555 in my previous example.
The critical thing being that you can tell when someone is about to enter your system by monitoring the list of signal strengths.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3498
|
Posted - 2013.05.28 19:56:00 -
[120] - Quote
CCP Greyscale wrote:As per the quote in the linked post, we've been very clear that this is not being left out by accident, it's a conscious decision towards a specific end, made with knowledge about how the system is currently being used on TQ, and based on the assessment that the net impact of Odyssey on probing mechanics is reasonably balanced.
Here you go, a post you could have referenced to make the statement I was looking for CCP to make: https://forums.eveonline.com/default.aspx?g=posts&m=3019117#post3019117
I haven't been following the test server feedback threads, mea culpa.
Day 0 advice for new players: Day 0 Advice for New Players |
|
|
|
|
Pages: 1 2 3 [4] 5 6 :: one page |
First page | Previous page | Next page | Last page |