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Thread Statistics | Show CCP posts - 4 post(s) |

Brooks Puuntai
Solar Nexus.
1492
|
Posted - 2013.05.28 11:31:00 -
[31] - Quote
Hey me and James actually agree on something for once. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3459
|
Posted - 2013.05.28 11:51:00 -
[32] - Quote
Shaden Nightwalker wrote:Roime wrote:I don't cherrypick sites, but had other high value unique uses for DSPs. Which ones, if I may ask, now that they will be gone soon, anyway?
Let's play open-hand misere.
You're in a wormhole. You're doing stuff. You want to make sure other people don't catch you by surprise. If you spam D-scan at 360-¦ you will catch people as they warp into your site. But you can catch people earlier than this!
If you have DSPs, you can deploy one (and only one) DSP and monitor signature strength. If someone probes out a wormhole into your system, this will show up because K162 wormholes have a different signature strength to (for all intents and purposes in this discussion) every other signature you will find.
This works for DSPs but not a constellation of core or combat scanner probes. The catch is that DSPs have a very low signal strength and a very high range. This means that regardless of where a signature appears in your 256 radius sphere of detection, a K162 will show up as about 0.27% signal strength.
With core or combat probes, you have a much higher signal strength which means that that K162 really close to your probe will look like a 1% signal strength while far away it will be a 0.2% signal strength. As such, core and combat probes are not as effective as an early warning system: all you can see is that something changed. You don't know whether this is a new signature such as a grav site (well, after Odyssey there will be no grav sites, but work with me here) or a K162.
So whlie CCP Soundwave's idea of a constellation of core/combat probes has some merit in terms of replacing part of the functionality of the DSP early warning system, it only does half the job.
Of course CCP could just come out and tell us that with this expansion they had the design intent of removing the ability to filter sites and possibly identify them by signal strength, and we'd accept their decision to remove DSPs, etc. In the meantime it looks like they have removed DSPs because they don't understand how the players actually play the game (remembering the great nullsec nerf of FanFest 2011 for a classic example).
So for people like James Amril-Kesh and myself, the question is: are CCP deliberately removing this feature because they feel that our current abilities are overpowered, or are they bulls let loose in the china shop? Day 0 advice for new players: Day 0 Advice for New Players |

rofflesausage
State War Academy Caldari State
92
|
Posted - 2013.05.28 12:03:00 -
[33] - Quote
Mara Rinn wrote:Shaden Nightwalker wrote:Roime wrote:I don't cherrypick sites, but had other high value unique uses for DSPs. Which ones, if I may ask, now that they will be gone soon, anyway? Let's play open-hand misere. You're in a wormhole. .... So for people like James Amril-Kesh and myself, the question is: are CCP deliberately removing this feature because they feel that our current abilities are overpowered, or are they bulls let loose in the china shop?
Given that Fanfest didn't even have a WH round table to start with, I suspect it's because very few, if any of CCP are based within a wormhole and use the mechanics you're talking about. |

Elder Tarkin
Blackstar Privateer Consortium Enigma Project
2
|
Posted - 2013.05.28 12:18:00 -
[34] - Quote
You should edit the first post. You come off as a sulky GSO farmer who gets a much needed nerf. While the post is actually about how the change makes pvp situations where probes are involved a bit more complicated. And of course: Did CCP intend this? Mara Rinn said it like it is. |

Destination SkillQueue
Are We There Yet
5100
|
Posted - 2013.05.28 12:19:00 -
[35] - Quote
Mara Rinn wrote:*Snipped*
Of course CCP could just come out and tell us that with this expansion they had the design intent of removing the ability to filter sites and possibly identify them by signal strength, and we'd accept their decision to remove DSPs, etc. In the meantime it looks like they have removed DSPs because they don't understand how the players actually play the game (remembering the great nullsec nerf of FanFest 2011 for a classic example).
So for people like James Amril-Kesh and myself, the question is: are CCP deliberately removing this feature because they feel that our current abilities are overpowered, or are they bulls let loose in the china shop?
While my personal care level is quite low on this issue, that is a fair point. Intentionally redesigning the system and removing features, that CCP's original design never included, so they're not really interested in preserving them either, or that were overpowered is one thing. It's quite another if CCP is just fumbling around without a solid understanding how their changes influence the various use cases their previous system allowed.
I don't see it much of an issue though, since you can raise them in the feedback thread and as a consequense one of two things will happen. Either they think it's a good thing to have and they'll incorporate it to the new system or they'll say they considered it, but didn't want to preserve it for reason "X". If you think the reason given is BS, you can explain why and propably get a response, if you were constructive and had anything resembling a good point.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3461
|
Posted - 2013.05.28 12:21:00 -
[36] - Quote
rofflesausage wrote:Given that Fanfest didn't even have a WH round table to start with, I suspect it's because very few, if any of CCP are based within a wormhole and use the mechanics you're talking about.
There are also the cherry-picking scenarios, since I know for example that the specific thing that I am looking for in my k-space today will show up with signal strength of about 0.07% with a DSP given my ship, rigs, implants, launcher and probe. This thing only appears every few days, and it appears anywhere in my current constellation.
I can cherry-pick with a DSP and find it with about 12-15 minutes of work, or I can probe for it which will take me about 40-80 minutes depending on the number of signatures in a system.
Day 0 advice for new players: Day 0 Advice for New Players |

Destination SkillQueue
Are We There Yet
5100
|
Posted - 2013.05.28 12:33:00 -
[37] - Quote
Kyra Quinn wrote:Destination SkillQueue wrote:Kyra Quinn wrote:I'm quite worried about the changes to exploration, apart from what the OP has mentioned (and other stuff as well) it just doesn't feel like exploration anymore; there's no "hidden riches" feeling and it's just all very mundane and boring even. It sure has pretty colours but it's lacking in depth in my opinion. Sounds exactly like current exploration. A few usability issues aside and ignoring the questionable loot spewing mechanic, it sounds like a significant improvement over what we have now. People seem to have a strange nostalgia about the current system and make it out to be some skill intensive deep system, when it actually is just a shallow treasure farming system, where the important player skill is to have the common sense to use a DSP to severely filter out unwanted sites. No nostalgia here as I'm new but in the current system they're just more "hidden" and they take a bit more work to find them which I like as that means it feels a bit special and you're actually looking for "lost treasure". The new system is just much more obvious about it, it's a lot easier and removes a bit of the "profession specialisation" idea. I know that all sounds a bit vague but perception is reality; the new system makes it feel a lot more like chaining missions. I see what you mean. I used to think like that, but DSPs already made the old system function like the new one in practical terms, so I can't feel any difference between the two in that sense. The sense of hidden was lost when DSPs were created and sites were tied to a specific signature strength instead of for example being found in multiple signature bands. In the old system I drop one probe and everything is revealed to me, with 0 chance of anything being hidden and on top of that I can make a good guess what the signatures are based on the signature strength. In the new system everything is pretty much the same, but there is no more DSPs and I might not immediately see what the signatures will likely be. I'm not saying it's great, but I'm saying it isn't any worse in that sense then the old system was. |

Roime
Ten Thousand Years Shinjiketo
2963
|
Posted - 2013.05.28 12:43:00 -
[38] - Quote
Yeah, securing wh bear ops is one use, but I've also used DSPs to monitor large target systems during sieges. If you don't have all targets on your watch list and some towers are out of your dscan, DSP tells you when someone logs in at a deep safe or another tower. Or someone jumps in from an existing hole. And really, just the fact that nobody sees your DSPs on scan is an important feature.
I find the forced return of your probes on jump a terrible change. I seriously don't want to be forced to relaunch probes when returning and expose myself. After the introduction of corp bookmarks, the threat of getting trapped in a wh diminished, this change along with the automatic scanner overlay revealing new sigs reinforce safety even more. There has to room for mistakes and failures, or risk is removed. Danger and the need for attention to details are key features of wormholes, and getting trapped has lead to numerous adventures, player interaction and stories- the kind of content that makes EVE special.
-á- All I really wanted was to build a castle among the stars - |

Jenn aSide
STK Scientific Initiative Mercenaries
1915
|
Posted - 2013.05.28 12:45:00 -
[39] - Quote
Moneta Curran wrote:+1
There is an overzealousnouss at work here to make things more accessible, ruining the finer art of probing EVE Online in the process.
Fixed.
CCP wants to make the game more accessible, which means "less exclusive". Less exclusive in an mmo means more money for the company, but the death of the spirit of a cool exclusive game.
If you were to apply this to, say, Higher Education, a lot of these kinds of changes (taken together) would be like turning Harvard into a run of the mill Community College.... Don't get me wrong, Community Colleges are great (I know, I'm assigned to one because at my age college kids are > crackheads lol), but as a game i'd like my games to NOT be like them lol. |

Skeln Thargensen
Thargensen Plumbing Services
171
|
Posted - 2013.05.28 12:57:00 -
[40] - Quote
on the plus side actually scanning is way less swear inducing. freelance space bum |
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Eugene Kerner
TunDraGon Drunk 'n' Disorderly
708
|
Posted - 2013.05.28 13:02:00 -
[41] - Quote
I am playing this game to have challenging fun. For a good part the interaction with other GROWN UPS, who share this entitlement, is the reason I came to Eve from [enter a MMO here]. If it gets dumbed down for kids I will leave.
This scanning changes are another piece in this "dumb down puzzle". Don-¦t get me wrong...it looks fancy and all but it definitly should not be easy like they plan it to be. The remove of deep space probes is sad especially for WH dwellers (someone mentioned the unique signature of k162)...I guess a spawn of a new wh will now show up on the fancy scan as a "red something" so that probably mitigates (correct me if I am wrong).
"Also, your boobs " -á CCP Eterne, 2012
|

Brooks Puuntai
Solar Nexus.
1492
|
Posted - 2013.05.28 13:05:00 -
[42] - Quote
Skeln Thargensen wrote:on the plus side actually scanning is way less swear inducing.
Unless you use advanced(unique) probing techniques, then its even more so.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |

Skeln Thargensen
Thargensen Plumbing Services
171
|
Posted - 2013.05.28 13:11:00 -
[43] - Quote
Brooks Puuntai wrote:Skeln Thargensen wrote:on the plus side actually scanning is way less swear inducing. Unless you use advanced(unique) probing techniques, then its even more so.
actually pinpointing stuff is way better (imo) you control the formation not individual probes and it's much easier to judge if you're centered without swinging the angle around excessively. or finding the focus getting stuck on celestials and having to click off in space.
it takes a little while to get used to it, I maybe played for an hour on sisi. freelance space bum |

Frostys Virpio
Lame Corp Name
411
|
Posted - 2013.05.28 13:16:00 -
[44] - Quote
Mara Rinn wrote:Shaden Nightwalker wrote:Roime wrote:I don't cherrypick sites, but had other high value unique uses for DSPs. Which ones, if I may ask, now that they will be gone soon, anyway? Let's play open-hand misere. You're in a wormhole. You're doing stuff. You want to make sure other people don't catch you by surprise. If you spam D-scan at 360-¦ you will catch people as they warp into your site. But you can catch people earlier than this! If you have DSPs, you can deploy one (and only one) DSP and monitor signature strength. If someone probes out a wormhole into your system, this will show up because K162 wormholes have a different signature strength to (for all intents and purposes in this discussion) every other signature you will find. This works for DSPs but not a constellation of core or combat scanner probes. The catch is that DSPs have a very low signal strength and a very high range. This means that regardless of where a signature appears in your 256 radius sphere of detection, a K162 will show up as about 0.27% signal strength. With core or combat probes, you have a much higher signal strength which means that that K162 really close to your probe will look like a 1% signal strength while far away it will be a 0.2% signal strength. As such, core and combat probes are not as effective as an early warning system: all you can see is that something changed. You don't know whether this is a new signature such as a grav site (well, after Odyssey there will be no grav sites, but work with me here) or a K162. So whlie CCP Soundwave's idea of a constellation of core/combat probes has some merit in terms of replacing part of the functionality of the DSP early warning system, it only does half the job. Of course CCP could just come out and tell us that with this expansion they had the design intent of removing the ability to filter sites and possibly identify them by signal strength, and we'd accept their decision to remove DSPs, etc. In the meantime it looks like they have removed DSPs because they don't understand how the players actually play the game (remembering the great nullsec nerf of FanFest 2011 for a classic example). So for people like James Amril-Kesh and myself, the question is: are CCP deliberately removing this feature because they feel that our current abilities are overpowered, or are they bulls let loose in the china shop?
Could it be possible that CCP didn't want people to be able to pull this off or the cherry picking scenario? Dosen't being able to identify what will be there after a single scan counter intuitive to what exploring should be? |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
370
|
Posted - 2013.05.28 13:23:00 -
[45] - Quote
James Amril-Kesh wrote: CCP then, a week before the expansion, removes the signal strength display in the scanner and the overlay based on some perceived issue that nobody had complained about, significantly reducing the scanning functionality once again.
WHAT!? Let me get this straight, when I tested this out on singularity when it was released you could view the signal strength of the anomaly by mousing over the signature in space. Are you saying they removed this and there is no way to see the signal strength anymore? That sucks if they just did that! Why would they do that???
|

Zifrian
Licentia Ex Vereor Black Core Alliance
949
|
Posted - 2013.05.28 13:26:00 -
[46] - Quote
None of what I've seen regarding the changes to scanning seem to be thought out very well or have any sort of theme. For instance, the seven probe setup.
It really seems to be a set of good ideas combined with a bunch of bad ones without any thought to how they are combined. The auto scanner, new modules, and display changes are great. DSPs, forced probe set ups, all grav sites on scan (whs anyone?) are bad.
Based on fanfest, Odyssey was suppose to be about exploration right? Why does this new system seem like these devs missed that memo? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Minmatar Citizen160812
The LGBT Last Supper
205
|
Posted - 2013.05.28 13:29:00 -
[47] - Quote
This got dumbed down years ago into what we have now. Now it's dumbed down with a shiny interface. It won't be long until once you warp to a site it's considered private and disappears from the scanner. Restricting Tech3 hulls from 3-4/10s is a definite nod to the complainers that quit because they always loose the good sites to Tenjews with a DSP and a guide. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3464
|
Posted - 2013.05.28 13:32:00 -
[48] - Quote
Frostys Virpio wrote:Could it be possible that CCP didn't want people to be able to pull this off or the cherry picking scenario? Dosen't being able to identify what will be there after a single scan counter intuitive to what exploring should be?
You know, if that was their intent, they really aren't communicating that message particularly well. CCP Soundwaves' response was along the lines of, "we probably broke some playstyle that you were used to but we don't care."
I would be equally happy if CCP came to us and said, "using DSPs to filter signatures was considered overpowered, so we have removed that ability," or if they came to us and said, "wow, we didn't realise that you guys had developed this technique! That's pretty clever and we figure you should be allowed to keep it. Here, have your DSPs back!"
I'm almost 100% certain that CCP have removed DSPs deliberately for the purpose of preventing whole-system-filtering as I described in that earlier post. I'd just like them to come out and say it, so all of us explorers can accept the change and move on. Yes, we'll complain a bit about losing DSPs, but we'll manage. The smart ones will learn new tricks, people like me will pick those tricks up, and eventually we'll chuckle about the horrible old days when exploration wasn't half as interesting because we'd know what was in a system before we launched our core scanner probes.
My opinion here is simple: CCP (Soundwave) needs to just front up and say that the ability to classify by signal strength has been classified as "broken" and they removed it on purpose. Otherwise we're left with the impression that whole system filtering was left out by accident due to the developers not having researched the gameplay surrounding a feature they were screwing with.
Day 0 advice for new players: Day 0 Advice for New Players |

Roime
Ten Thousand Years Shinjiketo
2965
|
Posted - 2013.05.28 13:47:00 -
[49] - Quote
Well then add random variation to signals bands and mix the bands?
I tbh I don't think cherrypicking would be an issue without hisec GSO harvesting. T3 block from hisec DEDs is certainly a reaction to that infection, but neither of these fix the issues which go all the way down to botched loot tables, site desing and the elephant in the room- how to design content for new players that can't be exploited by older players.
-á- All I really wanted was to build a castle among the stars - |

Brooks Puuntai
Solar Nexus.
1492
|
Posted - 2013.05.28 14:00:00 -
[50] - Quote
Skeln Thargensen wrote:Brooks Puuntai wrote:Skeln Thargensen wrote:on the plus side actually scanning is way less swear inducing. Unless you use advanced(unique) probing techniques, then its even more so. actually pinpointing stuff is way better (imo) you control the formation not individual probes and it's much easier to judge if you're centered without swinging the angle around excessively. or finding the focus getting stuck on celestials and having to click off in space. it takes a little while to get used to it, I maybe played for an hour on sisi.
As I stated, advanced or unique probing techniques. The new system makes it easier for those who don't know or use anything other then a single cluster formation. With the new system if you use any technique outside of the 8 probe cluster, you now need to dissemble CCP's preset formation and then reassemble into what ever formation you use. Not to mention with the defined all or nothing probe # limitation, hinders variety in probing techniques. Backwards thinking for a sandbox game.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
|

baltec1
Bat Country
6690
|
Posted - 2013.05.28 14:03:00 -
[51] - Quote
James Amril-Kesh wrote: And less than chaining anoms, which doesn't require scanning of any kind apart from "press butan, receive warpin".
Those are getting a nerf/challange buff. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5217
|
Posted - 2013.05.28 14:04:00 -
[52] - Quote
baltec1 wrote:James Amril-Kesh wrote: And less than chaining anoms, which doesn't require scanning of any kind apart from "press butan, receive warpin".
Those are getting a nerf/challange buff. Not necessarily. Sanctums are getting buffed. -áMy (mostly boring) Youtube channel. |

Arkenai Wyrnspire
Turalyon Plus
1664
|
Posted - 2013.05.28 14:07:00 -
[53] - Quote
I can't understand why DSPs were removed. I suppose 'cherry-picking' sites in hisec might be seen as a problem, but stopping T3s from going into DEDs in hisec fixes that anyway. Sig'd.-áGallente FW best FW. |

baltec1
Bat Country
6690
|
Posted - 2013.05.28 14:10:00 -
[54] - Quote
Arkenai Wyrnspire wrote:I can't understand why DSPs were removed. I suppose 'cherry-picking' sites in hisec might be seen as a problem, but stopping T3s from going into DEDs in hisec fixes that anyway.
Ishtar would simply take over. |

Signal11th
The Retirement Club
976
|
Posted - 2013.05.28 14:17:00 -
[55] - Quote
Frostys Virpio wrote:Mara Rinn wrote:Shaden Nightwalker wrote:Roime wrote:I don't cherrypick sites, but had other high value unique uses for DSPs. Which ones, if I may ask, now that they will be gone soon, anyway? Let's play open-hand misere. You're in a wormhole. You're doing stuff. You want to make sure other people don't catch you by surprise. If you spam D-scan at 360-¦ you will catch people as they warp into your site. But you can catch people earlier than this! If you have DSPs, you can deploy one (and only one) DSP and monitor signature strength. If someone probes out a wormhole into your system, this will show up because K162 wormholes have a different signature strength to (for all intents and purposes in this discussion) every other signature you will find. This works for DSPs but not a constellation of core or combat scanner probes. The catch is that DSPs have a very low signal strength and a very high range. This means that regardless of where a signature appears in your 256 radius sphere of detection, a K162 will show up as about 0.27% signal strength. With core or combat probes, you have a much higher signal strength which means that that K162 really close to your probe will look like a 1% signal strength while far away it will be a 0.2% signal strength. As such, core and combat probes are not as effective as an early warning system: all you can see is that something changed. You don't know whether this is a new signature such as a grav site (well, after Odyssey there will be no grav sites, but work with me here) or a K162. So whlie CCP Soundwave's idea of a constellation of core/combat probes has some merit in terms of replacing part of the functionality of the DSP early warning system, it only does half the job. Of course CCP could just come out and tell us that with this expansion they had the design intent of removing the ability to filter sites and possibly identify them by signal strength, and we'd accept their decision to remove DSPs, etc. In the meantime it looks like they have removed DSPs because they don't understand how the players actually play the game (remembering the great nullsec nerf of FanFest 2011 for a classic example). So for people like James Amril-Kesh and myself, the question is: are CCP deliberately removing this feature because they feel that our current abilities are overpowered, or are they bulls let loose in the china shop? Could it be possible that CCP didn't want people to be able to pull this off or the cherry picking scenario? Dosen't being able to identify what will be there after a single scan counter intuitive to what exploring should be?
Not really as scanning in EVE is pretty stagnant, you pretty much know what your are going to get anyway. theres nothing random or different in EVE you either get a site a complex or a wormhole.
I think they are basically making this game more time consuming and tedious just to mask the actual fact there is nothing new in it.
You kinda of know what you are going to get before you start scanning so why make it more time consuming? it's not like you are going to get something completely new and random is it?
I'm getting tired of the fact that when you learn skills that give you an advantage over other people who haven't been bothered to learn them they just get removed for a 'simpler' version, fecking fireworks and free ships and hello kitty here we come!
I have to +1 the OP God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Cilgil Arbosa
0.0 Axis Fleet Stealth Syndicate
17
|
Posted - 2013.05.28 14:21:00 -
[56] - Quote
It is clear that being able to read distinct site categories from a readymade table via Deep Space probes, i.e pouring soup through a colander leaving only the chunky bits behind without much thought or effort, was never "working as intended".
The extra effort we have to go through now is decisevely mitigated with ready made formations, new scan modules, buffs to the Astrometrics skill and being able to launch all probes at once (boy how I ever hated to launch those individually for no good reason at all).
Now the work we put into scanning down a signature is made much less repetetive and stupid. We gained a optimized system for the veterans and a more intuitive interface for dabbling explorers. The only thing the complainers lost is the privilege of the insider; without the handy lists the field is leveled again and character training and skill determine how fast and effective you explore.
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Tippia
Sunshine and Lollipops
14388
|
Posted - 2013.05.28 14:24:00 -
[57] - Quote
Wow. That's pretty... "special".  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
128
|
Posted - 2013.05.28 14:27:00 -
[58] - Quote
I'm not sure how I feel about this.
On the one hand losing functionality is never good.
On the other hand what mystique is there in being able to know what every signature is within seconds of entering a system? When Apocrypha first hit wormholes were the new frontier and were genuinely mysterious - nowadays, and for some time, it is fully mapped out and completely predictable. The only unknown left is whether you'll get jumped running sites or not, everything else surprising is usually as a consequence of someone messing up (e.g. triggers in sites, mass miscalculation, etc)
I'm a fan of exploration and I do miss the old feeling of jumping into a wormhole and not knowing anything about it until I'd had a look around. Wormholes might as well be considered null sec with quirky stargates for all the mystery they exhibit, it's even got disappointingly increasing levels of blueing and blobbing relative to the good old days. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5218
|
Posted - 2013.05.28 14:32:00 -
[59] - Quote
Cilgil Arbosa wrote:It is clear that being able to read distinct site categories from a readymade table via Deep Space probes, i.e pouring soup through a colander leaving only the chunky bits behind without much thought or effort, was never "working as intended". So you admit to not actually understanding how any of this works, because knowing the signal strength still doesn't tell you what kind of site it is, it just tells you that if it's a certain class of signature which level it might be.
For example if I'm scanning in Tenal, a 10% signal strength cosmic signature might be a Guristas Troop Reinvigoration Camp (DED 6/10), a Gurista Fortress, Radiance, wormholes to C5, to nullsec, or a K162, a Central Guristas Sparking Transmitter... etc.
Cilgil Arbosa wrote:The extra effort we have to go through now is decisevely mitigated with ready made formations, new scan modules, buffs to the Astrometrics skill and being able to launch all probes at once (boy how I ever hated to launch those individually for no good reason at all). Some of which are rather nice, but they're also offset by the fact that you're ]forced to launch all probes in the launcher up to 8 (and there might be good reasons not to), by the fact that the initial scan position is now at the sun instead of at the ship's location and there's no way to change that either, and by the fact that DSP and all of their functionality have been removed for no real reason. -áMy (mostly boring) Youtube channel. |

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
128
|
Posted - 2013.05.28 14:46:00 -
[60] - Quote
Aren't we ultimately just talking about things taking a bit more time? It's not as if this change is going to impact you personally and no one else. Everyone who would previously have been relying on lookup tables to ignore uninteresting sigs is going to have to put in the same legwork you do now.
It sounds to me that you (and others) are getting a bit angry over undocumented features like signatures being easily identifiable (even down to a list such as that you provided) reducing your superiority in exploration. As a rule I don't think undocumented quirks - some might say flaws or information leaks - is a good basis for any fair system.
Cosmic signatures percentages should never have been as static as they have been in the first place, and it doesn't mean they shouldn't ever be fixed just because that's how you're used to working. |
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