Why Skillpoint Remaps are generally viewed as a negative thing:
A.) It allows you to game the SP system: I train a year of perception/willpower skills... once a year redistribute those skillpoints to off-attribute skills, essentially allowing me to train at optimal pace, always. New players won't have this luxury, but older players certainly will!
B.) If I can redistribute 5-10m sp, I can instantly become a professional miner, or industrialist, or carrier pilot, or ... It doesn't take a lot of skillpoints before people can insta-train into a FOTM ship and/or career... and allowing people to instatrain into FOTM is generally a BAD THING.
C.) You already got the benefits from those skills, why should you get to redistribute them? You started off as a Raven Pilot, and enjoyed it long enough to accrue 10m SP relevant to PvEing with it (or whatever). So you already used them, and benefited from them, regardless if you use them now. That's like majoring in Chemistry in College, but since you now are a business mogul you want to re-write your degree to say Business Administration.
D.) People rarely make mistakes when training their skills. Certainly not enough to justify shifing millions of SP! Unlike attributes, which simply determine the rate of learning (and used to be permenantly set at character creation when people were noobs and didn't know jack about the game), SP is continually trained.
E.) Nothing stops you from exploring a new area of the game other than training into it, and why should you get instant access to it at top-level skills just because you have an old character? How is this fair to the new guy?
Also:
Tippia wrote:It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.