Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
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CCP FoxFour
C C P C C P Alliance
1899
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Posted - 2013.05.28 16:41:00 -
[1] - Quote
Hey guys,
Almost a year ago we introduced districts into EVE Online. The were first added to all temperate planets within factional warfare space and more recently to temperate planets in low security systems within the Molden Heath region. Along with all of the districts we added a satellite above each district. These satellites are very special celestial objects. Most celestial objects in space are either on your overview or not. If they are added to your overview profile they show up on the overivew, if not they don't. Simple. These satellites however can be added to your overview profile and will only show up on the overview if there is a pilot on grid with the satellite. You guys can figure out why that is special, in a very useful way.
With Odyssey we are adding the district satellites to the following default overview profiles: All Default PvP Warp To
This will not change anyones overview that is currently setup. If you wish to add district satellites to your current overview profiles they are called "Satellite" and can be found in the overview settings, under filters, and in the celestial category.
With the release of planetary conquest in DUST and the increased number of orbital bombardments we firmly believe in getting this message out to as many pilots as possible. Wouldn't want pilots sitting in orbit of a district bored while waiting to provide that orbital bombardment support. Game Designer | Team True Grit |
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Mag's
the united Negative Ten.
14786
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Posted - 2013.05.28 16:44:00 -
[2] - Quote
Make this a sticky. Then we only need three more for a full first page.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
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CCP FoxFour
C C P C C P Alliance
1903
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Posted - 2013.05.28 16:46:00 -
[3] - Quote
Mag's wrote:Make this a sticky. Then we only need three more for a full first page.
Done! :P Game Designer | Team True Grit |
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Mag's
the united Negative Ten.
14789
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Posted - 2013.05.28 16:52:00 -
[4] - Quote
CCP FoxFour wrote:Mag's wrote:Make this a sticky. Then we only need three more for a full first page. Done! :P Thanks.
Oh and nice change.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Gimble Revo
G I A N T EoN.
13
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Posted - 2013.05.28 16:52:00 -
[5] - Quote
If anyone is interested when the Molden Heath satellites are active, I post updated lists 3 times a week (Wed/Fri/Sun) here. |
Bienator II
madmen of the skies
1769
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Posted - 2013.05.28 17:23:00 -
[6] - Quote
ah. since you are changing the defaults.. could you give militia higher priority than outlaw/suspect? The first experience of a noob in FW should not be to get killed for causing friendly fire... and there are many new players which just join FW without having a corp or a clue what they are doing. Posting unfuck your overview guides every 15min in the public milita channels isn't very fun. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Zact Katelo
Devils Diciples League of Infamy
0
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Posted - 2013.05.28 18:08:00 -
[7] - Quote
Assuming you are using the "All" overview, will they be on there with planets, moons, etc, or will you have to be within x amount of KM to see them? |
Deerin
Murientor Tribe Defiant Legacy
177
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Posted - 2013.05.28 18:09:00 -
[8] - Quote
Bienator II wrote:ah. since you are changing the defaults.. could you give militia higher priority than outlaw/suspect? The first experience of a noob in FW should not be to get killed for causing friendly fire... and there are many new players which just join FW without having a corp or a clue what they are doing. Posting unfuck your overview guides every 15min in the public milita channels isn't very fun.
This please. Thanks.
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Lydia Schmidt
Caldari Provisions Caldari State
6
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Posted - 2013.05.28 18:28:00 -
[9] - Quote
Bienator II wrote:ah. since you are changing the defaults.. could you give militia higher priority than outlaw/suspect? The first experience of a noob in FW should not be to get killed for causing friendly fire... and there are many new players which just join FW without having a corp or a clue what they are doing. Posting unfuck your overview guides every 15min in the public milita channels isn't very fun.
Yeah, probably a good idea. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
942
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Posted - 2013.05.28 19:02:00 -
[10] - Quote
Could you make ABSOLUTELY SURE; that you don't accidentially remove something from peoples overviews?
Getting volleyd by an invisible tornado is unpleasant. BYDI (Shadow cartel) Recruitment open!
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scimichar
Republic Military School Minmatar Republic
15
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Posted - 2013.05.28 19:54:00 -
[11] - Quote
Garviel Tarrant wrote:Could you make ABSOLUTELY SURE; that you don't accidentially remove something from peoples overviews?
Getting volleyd by an invisible tornado is unpleasant.
To be fair, they didn't remove tornadoes from the overview. The made them Attack Battlecruisers. Which were not on custom overviews at the time. |
Andy Landen
Air Initiative Mercenaries
125
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Posted - 2013.05.28 20:18:00 -
[12] - Quote
why should we care about satelites? are the related to Dust? Why should we care about Dust unless PI gives big rewards? just askin'. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
Ohishi
Apocalypse Reign
59
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Posted - 2013.05.28 21:19:00 -
[13] - Quote
Why would you highlight a satellite that a player is currently on grid with? Why don't we just make ships that are on directional scan warpable too? This is a dumb change and makes finding bombers way too easy. For all your talk about how improved the scanning system is and how you are about to release an entire expansion based on exploring, removing the need to scan down a pilot on a district is dumb. Do not seek to follow in the footsteps of the wise. Seek what they sought. |
Altrue
Exploration Frontier inc
420
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Posted - 2013.05.28 22:41:00 -
[14] - Quote
Does it really desserve a sticky ? No balance discussion, no dev answer needed here :/
There is already enough stickies, I'm surprised to see such an useless one. G££ <= Me |
Alundil
Seniors Clan Get Off My Lawn
202
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Posted - 2013.05.28 22:50:00 -
[15] - Quote
Ohishi wrote:This is a dumb change and makes finding bombers way too easy.
I have my own gripes about the scanning changes....but why would this make a "bomber" more easily found?
If the the bomber is uncloaked on grid with one of these satellites...then that is a dead bomber (as it should be for being bad and uncloaked) If the bomber is cloaked on grid with one of these satellites....then you don't know it's a bomber....unless you warp there, uncloaked and the bomber bombs you..... If the bomber is cloaked on grid with one of these satellites.....then you don't know it's a bomber...if you warp there cloaked you don't know that bomber is there and the bomber is equally clueless to your presence.
How is this a bad thing? I don't understand your complaint in this context.
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Daniel Plain
Science and Trade Institute Caldari State
1128
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Posted - 2013.05.28 23:53:00 -
[16] - Quote
Ohishi wrote:Why would you highlight a satellite that a player is currently on grid with? Why don't we just make ships that are on directional scan warpable too? This is a dumb change and makes finding bombers way too easy. For all your talk about how improved the scanning system is and how you are about to release an entire expansion based on exploring, removing the need to scan down a pilot on a district is dumb. i hate to break it to you pumpkin but the only way the new probing system is 'improved' is that there is no point in training the probing skills, or in fact have any RL skills or experience in probing. case in point: there will be no more people getting stuck in a wormhole because they were too stupid to recall their probes before logging, as probes now get recalled instantly and automatically when you dock, jump or log off.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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CCP FoxFour
C C P C C P Alliance
1908
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Posted - 2013.05.29 01:39:00 -
[17] - Quote
Zact Katelo wrote:Assuming you are using the "All" overview, will they be on there with planets, moons, etc, or will you have to be within x amount of KM to see them?
If there is someone on grid with the satellite, and the satellite is on your overview, it will be visible to everyone systemwide. Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1908
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Posted - 2013.05.29 01:40:00 -
[18] - Quote
Garviel Tarrant wrote:Could you make ABSOLUTELY SURE; that you don't accidentially remove something from peoples overviews?
Getting volleyd by an invisible tornado is unpleasant.
That had nothing to do with removing things. The battlecruisers were moved to new groups. This is kind of the same thing. We added the satellite and it got a new group. So everyone needs to add it to their overviews. Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1908
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Posted - 2013.05.29 01:41:00 -
[19] - Quote
Andy Landen wrote:why should we care about satelites? are the related to Dust? Why should we care about Dust unless PI gives big rewards? just askin'.
They only show up on your overview when someone is at them. They are in low sec space only right now. That means if you see one on your overview... PEW PEW PEW! Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1908
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Posted - 2013.05.29 01:42:00 -
[20] - Quote
Altrue wrote:Does it really desserve a sticky ? No balance discussion, no dev answer needed here :/
There is already enough stickies, I'm surprised to see such an useless one.
Just want to make sure lots of people see this and know. Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1910
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Posted - 2013.05.29 01:45:00 -
[21] - Quote
Ohishi wrote:Why would you highlight a satellite that a player is currently on grid with? Why don't we just make ships that are on directional scan warpable too? This is a dumb change and makes finding bombers way too easy. For all your talk about how improved the scanning system is and how you are about to release an entire expansion based on exploring, removing the need to scan down a pilot on a district is dumb.
This has nothing to do with scanning changes. This was a design decision made last year that we wanted people doing orbital bombardments for DUST to be slightly more exposed. If you are sitting in orbit of a planet waiting to bombard, we want people to know and come say hi... with guns. Game Designer | Team True Grit |
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Winterblink
Body Count Inc. Pandemic Legion
70
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Posted - 2013.05.29 03:00:00 -
[22] - Quote
Let me see if I get this straight.
If I've got them on my overview and no battles are in progress in the system I'm in I won't see a satellite active. However when a DUST fight kicks off on planet 1 district 5, that satellite will become visible on my overview system wide?
If this is the case then this is PRECISELY what I was hoping would happen in EVE, because currently there's no sensible way of roaming around and finding a ground battle to support without coordinating with DUST players. warp drive active |
Ohishi
Apocalypse Reign
59
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Posted - 2013.05.29 03:09:00 -
[23] - Quote
CCP FoxFour wrote:Ohishi wrote:Why would you highlight a satellite that a player is currently on grid with? Why don't we just make ships that are on directional scan warpable too? This is a dumb change and makes finding bombers way too easy. For all your talk about how improved the scanning system is and how you are about to release an entire expansion based on exploring, removing the need to scan down a pilot on a district is dumb. This has nothing to do with scanning changes. This was a design decision made last year that we wanted people doing orbital bombardments for DUST to be slightly more exposed. If you are sitting in orbit of a planet waiting to bombard, we want people to know and come say hi... with guns. They have to be within 10km, connected to the district, and fitted with ammo that doesn't allow them to shoot at other ships. But that wasn't exposed enough for you? SO now you put up a beacon that let's everyone and their mother know exactly where you are and you want DUST and EVE to work together? I still think the idea you have is dumb, if people wanted to find ships doing bombardments they would scan the system, all you have to do is fly to a planet and D-scan to find them. Or they would already know what the district was because they were planning on doing bombardments for the other side. Making the beacon a warpable point when someone is on grid with it is exactly what people talk about when they say you are dumbing EVE down.
Get your alphanados into lowsec people, because now you will know exactly where bombers are without even so much as needing your scanner open. Do not seek to follow in the footsteps of the wise. Seek what they sought. |
Ohishi
Apocalypse Reign
59
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Posted - 2013.05.29 03:11:00 -
[24] - Quote
Winterblink wrote:Let me see if I get this straight.
If I've got them on my overview and no battles are in progress in the system I'm in I won't see a satellite active. However when a DUST fight kicks off on planet 1 district 5, that satellite will become visible on my overview system wide?
If this is the case then this is PRECISELY what I was hoping would happen in EVE, because currently there's no sensible way of roaming around and finding a ground battle to support without coordinating with DUST players. Coordinating with DUST players is exactly what should have to happen. If you aren't then what is the point of you even sitting in space above a district. Do not seek to follow in the footsteps of the wise. Seek what they sought. |
Winterblink
Body Count Inc. Pandemic Legion
70
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Posted - 2013.05.29 03:15:00 -
[25] - Quote
Ohishi wrote:Winterblink wrote:Let me see if I get this straight.
If I've got them on my overview and no battles are in progress in the system I'm in I won't see a satellite active. However when a DUST fight kicks off on planet 1 district 5, that satellite will become visible on my overview system wide?
If this is the case then this is PRECISELY what I was hoping would happen in EVE, because currently there's no sensible way of roaming around and finding a ground battle to support without coordinating with DUST players. Coordinating with DUST players is exactly what should have to happen. If you aren't then what is the point of you even sitting in space above a district. Lets say you're someone rolled in with FW but only want to support DUST matches from orbit. Surely there should be an ability to do so without having a buddy in a DUST match call you up or message you to help out.
Not only does it allow for solo gameplay, but it has the happy side effects of providing more combat support to DUST players, and putting your ass on the line for other players who might choose to defend those districts to engage you.
warp drive active |
DeeJ1
BetaMax. CRONOS.
3
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Posted - 2013.05.29 07:29:00 -
[26] - Quote
Don't make it visible if a ships is on grid with the satellite, make them visible when a fight is happening. Idea by crazy space 1 on the Dust forums: https://forums.dust514.com/default.aspx?g=posts&m=875778#post875778
Crazy Space 1 wrote: the satellites should turn on everyones overview as long as any eve OR dust player is there.
That way it doesn't give away that an eve pilot is there but it does tell everyone in system war is going on in some fashion over there.
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Mike deVoid
Fweddit I Whip My Slaves Back and Forth
33
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Posted - 2013.05.29 08:18:00 -
[27] - Quote
CCP FoxFour wrote:Ohishi wrote:Why would you highlight a satellite that a player is currently on grid with? Why don't we just make ships that are on directional scan warpable too? This is a dumb change and makes finding bombers way too easy. For all your talk about how improved the scanning system is and how you are about to release an entire expansion based on exploring, removing the need to scan down a pilot on a district is dumb. This has nothing to do with scanning changes. This was a design decision made last year that we wanted people doing orbital bombardments for DUST to be slightly more exposed. If you are sitting in orbit of a planet waiting to bombard, we want people to know and come say hi... with guns.
Devil's advocate - why don't you do the same for asteroid belts - so that we know which ones are populated by another player? |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
946
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Posted - 2013.05.29 10:18:00 -
[28] - Quote
CCP FoxFour wrote:Garviel Tarrant wrote:Could you make ABSOLUTELY SURE; that you don't accidentially remove something from peoples overviews?
Getting volleyd by an invisible tornado is unpleasant. That had nothing to do with removing things. The battlecruisers were moved to new groups. This is kind of the same thing. We added the satellite and it got a new group. So everyone needs to add it to their overviews.
Fair enough, getting volleyd by an invisible Abc was still very unpleasant :P BYDI (Shadow cartel) Recruitment open!
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Rytell Tybat
Kallocain Pharmaceuticals
39
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Posted - 2013.05.29 10:30:00 -
[29] - Quote
More game mechanics that have little or no in game rationale, aside from trying to shoe horn in a mechanic/result. Free intel? All that talk from CCP about how you don't like how local is being used as free intel and you add a system that just gives more of it? |
Humang
Sefem Velox Swift Angels Alliance
4
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Posted - 2013.05.29 11:03:00 -
[30] - Quote
Winterblink wrote:Let me see if I get this straight.
If I've got them on my overview and no battles are in progress in the system I'm in I won't see a satellite active. However when a DUST fight kicks off on planet 1 district 5, that satellite will become visible on my overview system wide?
If this is the case then this is PRECISELY what I was hoping would happen in EVE, because currently there's no sensible way of roaming around and finding a ground battle to support without coordinating with DUST players.
I think said just before, but it sounds like the satellite beacon will only show on the overview if there is a ship on-grid with the beacon. |
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