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Thread Statistics | Show CCP posts - 3 post(s) |

MeBiatch
Republic University Minmatar Republic
1053
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Posted - 2013.05.31 19:30:00 -
[1] - Quote
CCP Fear wrote:Mag's wrote:CCP Fear wrote:This has come up quite often in the past years.
We have recently started doing some research into skill training and this is something we are very keen on doing.
My only concern would be some unforeseen consequences to changing this. I can't see many, but it is a slight concern.
The basic idea of how it would work is that all skills could be injected, regardless of the pre-req being met. You would, however, not be able to train it until you had met the pre-req (obviously).
There are some technical things that need to be solved (logic checks and things like that).
If you can think of any reason if this would have harmful consequences, post them here! I can't think of any tbh. But someone once suggested there should be some sort of consequence to allow this. They felt that being able to inject a skill and move it without the chance of loss, goes against the grain so to speak. I do see their point. Yeah that was the only thing that I could think of. But one has to weigh if allowing to inject all skills is a better experience rather than allowing the destruction of skills (which then has a negative effect on that player experience). I am more inclined to say that it should be fine to allow you to inject the skills, as you can't reverse that. And that skill destruction would continue to happen when skills are being transported en mass (for example into null sec).
how about if you get podded you loose the injected untrained skill?
and you can only inject a skill that has the required prerequisite skills but not trained to required level. Example i have medium Hybrid turret skill but only trained to lev I but i can now inject the skill book for Medium Rail gun specialization. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
1053
|
Posted - 2013.05.31 19:40:00 -
[2] - Quote
Zircon Dasher wrote:MeBiatch wrote:how about if you get podded you loose the injected untrained skill? Why?
risk vrs reward.
you can carry a skill in the ship hull and have a chance of loosing it but can unload and even sell it on the market.
or you can inject the skill and it acts like an implant until the skill is trained to lev I.
plus it would be jokes to see the injected skill books show up on KM...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
1053
|
Posted - 2013.05.31 19:51:00 -
[3] - Quote
Zircon Dasher wrote: I am not sure why a risk vs. reward argument applies here tbh unless you think the current system is lacking risk.
its not the current system that has no risk its the proposed system of being able to inject a skill you currently can not train to level I on and have no chance to loose it is where the risk vrs reward would be missing. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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