|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.28 23:51:00 -
[1] - Quote
It's a bit like a more drawn out version of DX: human Revolution hacking withou the. Eneit of quicksaveGǪ sure decisions matter a little, but so does luck.
The loot scattering is fun though nd an interesting way of incentivsing group play and not really letting multiboxing be a substitute. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.29 14:00:00 -
[2] - Quote
Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.29 15:13:00 -
[3] - Quote
Aralieus wrote:While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity. GǪand if that's what attracted them, then it still will do that since the solo activity part is not being changed.
Brooks Puuntai wrote:It's a non-group activity because it takes 1 person to scan 1 person to hack, and with no rats or any defense there really is no co-op aspect to it. Adding in group activity in looting doesn't promote co-op, it promotes people waiting around for someone else to do every thing and then get loot. GǪand now those tasks can be parallelised without people losing money over it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14390
|
Posted - 2013.05.29 15:56:00 -
[4] - Quote
Brooks Puuntai wrote:Loot distribution is irrelevant when it comes to promoting group play, WHs prove that. It is when there is an already-known distribution that exists as a reference; WH has no such point of comparison.
Quote:Saying that the pinata sets the framework for further development on group activity in profession sites, is why it is backwards logic. GǪand is also nothing anyone is saying. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tippia
Sunshine and Lollipops
14390
|
Posted - 2013.05.29 16:18:00 -
[5] - Quote
Ruskarn Andedare wrote:[Except they can't - they have to be done in serial as everyone involved has to be at each site for the end of the mini-game. i.e. the rest of the group sitting bored while one person gets the fun mini-game then everyone gets to play the stupid bit. GǪand while waiting around there (hell, even while being fleet-warped there), they can look around for other stuff. There's no need for them to just sit around and be bored. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
|
|
|