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Vint Rotach
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Posted - 2005.10.28 12:17:00 -
[1]
How about adding a distress beacon option?
You're in doing a mission that turns out to be too tough, or you get jumped in low sec space. You push the distress beacon button and then it posts an automated message to local 'HELP!' and then others in local chat can do a right click 'warp to' command. Saves having to do the forming gang option before people can warp to you.
Could put in some sort of default reward that goes to the players who warp over to help you. But danger is pirates could use it as a trick to trap you. So are you a good guy and help but risk it being a trap? or do you ignore it, but when you need help others ignore you too? Maybe use it to give security rating bonuses too?
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Binary Mind
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Posted - 2005.10.28 13:25:00 -
[2]
a) pirates will use it to kill "helpers" b) the one calling would be killed by pirates c) if you'll get positive security rating for rescueing that person, everyone would just activate it, a pals comes by and gets double security rating gain. (exploit)
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Kiithnaras
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Posted - 2005.10.28 13:44:00 -
[3]
d)not to mention that if you get jumped without willing help on standby in-system, you're pretty much dead already anyway. the best way to get out alive is eject and safespot ------------------------------ Rebalance and General Idea thread. Feel free to respond or post your own ideas. |

Ascuris Wurm
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Posted - 2005.10.28 16:44:00 -
[4]
Anything can be abused... that's no reason to throw a good idea away. People use gang invites to lure unsuspecting people into allowing them to warp to them so they can attack them. We're not ready to throw gangs out the window, are we? A distress beacon isn't a bad idea...
Obviously using it in local, it can be abused by bad guys... that's what makes it risky and exciting. Should I ask for help and risk it? Am I in a system where most people would help or would they take an opportunity to gank someone? It's like someone being attacked on the street... should they yell for help or not? Are they in a good part of town or somewhere that will just attract more hostiles? I think the potential here for risk and fun is good.
It could definitely be used as part of a gang though. Gangs don't always stay together, so picture this scenario. You, and your gang are... patrolling for instance. And you have all split up. Maybe even a jump or 2 away from each other. You find a hostile, hit the distress beacon and your gang mates get a blinking button next to their autopilot button... when they click it, they get a dialog box that says something like:
You have received a distress beacon: pilot: Ascuris Wurm system: blahblahblah Do you wish to accept?
They either accept the beacon or ignore it. If they accept it, their autopilot is set to the system you are in. When they get there, they can warp to you to assist.
Settings could include the scope of the distress beacon: local, corp or gang. Also include the option to set it to always ignore distress beacons, for those that don't want it bugging them.
Come on, there's potential here... more thoughts?
Wurm
"It's never too late to be what you could have been" -George Eliot
Especially in Eve-Online
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Ascuris Wurm
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Posted - 2005.10.28 16:46:00 -
[5]
Oh, I do agree that the security bonuses would be exploited, though. Probably best to leave that out...
A distress beacon should just be a quick way to let potential helpers know your position and get to you quickly.
Wurm
"It's never too late to be what you could have been" -George Eliot
Especially in Eve-Online
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Captain Havoc
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Posted - 2005.10.28 18:35:00 -
[6]
I likes also :D, but the sec rating thing would get exploited. ----------------------------------------------- "Acta non Verba"
Forums: http://www.beckcomputerservices.co.uk/glf/ |

Gell Cloudling
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Posted - 2005.10.30 02:47:00 -
[7]
I was just thinking that eve needed this the other day. I cant think of a single space ship movie that doesnt have a scene where someone picks up the mysterious distress beacon. Whether its legit or a trap on the other end, its a call to adventure. If you're fit enough to go helping out someone putting out an SOS, then you should be fit enough to take on whatever gank may be set for you.
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Haas Tabris
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Posted - 2005.11.16 00:31:00 -
[8]
Clever. And fits with the deep-space genre. Me likes.
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Kathleen
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Posted - 2005.11.16 08:59:00 -
[9]
I dunno I see this being abused too much to make it useful.
Pirate gang turns on distress becon, nice people respond and get ganked for trying to help. Week later, no one answers the becons...
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Elfaen Ethenwe
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Posted - 2005.11.16 11:04:00 -
[10]
too true too true.
you could picture it now.
lone mission runner in system sees a distress beacon go off in system and appear in the overview.
He checks his ammo, cap and shield levels and decides to investigate...
Not knowing what to expect he activates his harners, tracking comps etc....
coming out of warp....
holy ******* ****
3 geddons sit in space, gleaming evilly. The overview blinks red in time with the alarm bells of the ship as the shields are stripped away within seconds. The armour holds for a few seconds before it to is boiled away into space.
The emergancy systems kick in. Datalinks are severed by explosive bolts as the pod is shot into space.
The mission runner franticly gives the command to warp out but he is already locked, the last thing he sees is the bright white light as the pods last emergancy system cooks his brain...
He wakes up in station, his knew body pale and week.....
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Sharcy
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Posted - 2005.11.16 12:17:00 -
[11]
There's a danger to using it as a trap mechanism though. What if a gang of pirates use it as bait and what they catch is much more than they can chew? I doubt it would be used for that purpose much. I like the idea. However, there would need to be some sort of system in place that prevents the rescuers from being shot at by CONCORD.
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Clone T
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Posted - 2005.11.16 18:23:00 -
[12]
Well it would be ok to use the distress signal. Problem is you would need to transfer the "freedom to counter-attack" to the helpers, otherwise concord would get involved. I think ist a good idea though.
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