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Abrazzar
Vardaugas Family
1891
|
Posted - 2013.05.29 14:22:00 -
[1] - Quote
Is there a statistic available how far industrial capacities available in 0.0 are utilized at the moment? Sovereignty and Population New Mining Mechanics |

Abrazzar
Vardaugas Family
1896
|
Posted - 2013.05.29 18:39:00 -
[2] - Quote
If you move industry to null-sec, then there needs to be the possibility to sabotage enemy production facilities or raid them or temporarily disable or impair them. Else you just have the same situation as now minus jump freighters with all production being done in next to 100% save space. Though that would need to be balanced properly, too, lest production stays in hig-sec if the cost of sustaining hom production is greater than the time and jump fuel costs. Sovereignty and Population New Mining Mechanics |

Abrazzar
Vardaugas Family
1901
|
Posted - 2013.05.30 08:36:00 -
[3] - Quote
Look at the concept of Sovereignty and Population linked in my signature. It would allow to build a industrial complex in a deadspace are that can provide 48 manufacturing slots (if you make one line per module per upgrade). A system can support 2-5 of such complexes, depending on the planets in the system. The lines can be disable by enemies if they are not defended.
All systems can be upgraded and customized to fill a purpose and require either constant repairs or defence from attacks to maintain their upgrades instead of grinding indexes. It's created by players and destroyed by players, as one would expect from a sandbox. Sovereignty and Population New Mining Mechanics |

Abrazzar
Vardaugas Family
1904
|
Posted - 2013.05.30 15:35:00 -
[4] - Quote
Hello, people, it's me, Abrazzar! And it's silly idea time! [you may have read something like this before]
Cyno generators now come in three sizes: small, medium and large for frigate, cruiser and battleship.
Jumping through a cyno require a certain coherence of the cyno, depending on your ship, which will destabilize the cyno by that amount.
Cyno generators create a certain amount of coherence up to a maximum per cycle, depending on size
Fuel cost per cycle will be reduced proportionate to the lower cycle time, but you'll still be stuck in place with a bacon on your head.
Recons get a bonus on coherence generated and probably maximum coherence to surpass even large cynos with their medium one.
Jump bridges and cyno generators get a similar treatment, though they will have a much greater coherence.
So a noob ship with a cyno will most likely get popped on a hotdrop attempt before anything worthwhile can get through. Better bait with a tank. Power projection will require appropriate amount of cynos proportionate to the power you want to project (this may be inadequate as 'fix').
No more mix with liquid ozone, stir, instant blob!
No more universally usable noob ship cyno alts!
No more wasting ten minutes worth of ozone on a single jump! [hey, wait a moment, that's a boost]
Alright, alright, I shut up, don't hate me (too much). Sovereignty and Population New Mining Mechanics |

Abrazzar
Vardaugas Family
1904
|
Posted - 2013.05.30 16:37:00 -
[5] - Quote
Gustaf Heleneto wrote:Oh you must be referring to the asteroid belts. Sure,belts contain some low end minerals, but not nearly enough...they don't contain enough high end minerals either! Couple that with the fact that roid belts have a slow respawn(even in null), and we see that most 0.0 mining is done in Grav sites because they can be essentially permanently refreshed. However, the ratio of minerals in 0.0 Grav sites is tilted heavily to high end materials, so the is a shortage of low ends!
Is this all bad? Not really, miners get high quality ore to move to high sec for sale....but that further reinforces nullsec's dependency on high sec! Ore balancing has worked towards fixing the ratios of minerals in nullsec...another step in the right direction of making 0.0 a worthwhile place to live! They could have just allowed the players to choose what kinds of ores are prospected for instead of spawning always the same belts with the upgrades, but that would have required actual work and not just some tweaking of refining numbers.
Sovereignty and Population New Mining Mechanics |

Abrazzar
Vardaugas Family
1923
|
Posted - 2013.06.01 14:18:00 -
[6] - Quote
Put standings restrictions on science and industry lines. It's a soft nerf to the amount available as you can just go and get standings for the lines you need. Let's say:
1/2 still public 1/6th faction standing restricted (1/3rd each open at 2, 4 and 6) 1/3rd corporation standing restricted (1/3rd each open at 4, 6 and 8)
More special lines open when you get above 9.99  Sovereignty and Population New Mining Mechanics |
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