
Revillee
Highly Illogical
0
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Posted - 2013.07.11 21:14:00 -
[1] - Quote
I propose to help curtail data harvesting via bounty system that CCP raise the price for receiving a detailed kill-mail to 10 million on the part of the per individual bounty poster. A bounty below that amount would still receive a mail but simply saying "so-and-so has been killed and their bounty now is X isk." A bounty over 10 million -- or another amount if any people have ideas what would be a deterrant -- would receive a detailed kill-mail showing all of the involved parties, equipment, location etc.
Thank you for considering. the grabbing hands, grab all they can. -áeverything counts... - depeche mode |

Revillee
Highly Illogical
0
|
Posted - 2013.07.14 19:46:00 -
[2] - Quote
The Bounty system is being abused in this way, among others:
Data gathering, either for a) game-play spying, metagaming or b) bot, "real money" operations.
Valuable data is in the kill-mail.
Kill-mail includes my ship, fittings, location, time, etc. Some of these things can be considered character data, and some I would consider User Data. Things that I make a decision about such as my movements, time of day I play, I consider my User Data and private to me as a player, to only be given to people I approve.
For 100k I have a "tracking pixel" or cookie attached to me which I cannot rid myself of. If I die and the bounty is expended, the bounty poster applies the same amount again. This has happened to me a few times, by the same person.
I agreed to let CCP use my User Data and sometimes share my User Data with 3rd parties.
When I think of a 3rd party I think of another legitimate business, that is bound by some kind of corporate or business structure (and legal structures), that for whatever reason CCP feels needs to share my User Data is deemed appropriate.
I did not agree to share my User Data with other players. Where I go, when I go there, is private.
If you disagree and consider my movements and tracking part of game play, I contend the price of my data should be much higher than 100k.
Of course, a bounty placer can receive the game play satisfaction of receiving a simple undetailed mail telling them their target has been killed. For game play purposes, this should satisfy if they are only putting a 100k on, that just seems their game-play "ire" must not be too great. If it truly is important to them to see my kill-mail details, for satisfaction of course, they should pay more.
What I mean by the above is I do question the sincerity of bounty placement, and player motivations, and I think the isk amount should be adjusted to reflect this sincerity.
How much more? Well, perhaps CCP could compile their data on those 100/111k bounty posters and look to see their patterns and come up with a isk figure. Earlier I put forward 10 mil as a number, but I really am unsure what would be a proper amount.
If you need a game play rationale, I read this the other day*...
"Bounty Office Personell Threaten Strike"
"Today Bounty Office Chief Bobbalouis Fettucine announced there may be a labor strike.
The staff are angry over the longer working hours since we implemented the new system. The amount of time to process the Kill Mails has some staff working overtime, which is costly to the office. We have also reason to believe that Marketing agencies are using the Kill Mails to bolster their Marketing efforts as well as Corporations are using the data to monitor turf.
Well, everyone is a bit upset over being used for cheap data gathering and the workers are now demanding more pay."
Worker Papier Sorebottom is leading the labor effort and is hosting a sign-making gathering in the next few days. Anyone interested in volunteering can bring pre-made signage saying "We are Not Your Data Drones!"
* I just made that up. the grabbing hands, grab all they can. -áeverything counts... - depeche mode |