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Thread Statistics | Show CCP posts - 23 post(s) |
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CCP Eterne
C C P C C P Alliance
2493
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Posted - 2013.05.30 16:47:00 -
[1] - Quote
Hey, do you like it when annoying things become easier to do? How about when they are more intuitive as well? You do? Well, so do we!
That's why CCP karkur has gone and provided some new, excellent UI updates that are coming with Odyssey. Read all about them in her latest dev blog. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP karkur
C C P C C P Alliance
2162
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Posted - 2013.05.30 16:48:00 -
[2] - Quote
yay for u and i :D CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Fozzie
C C P C C P Alliance
6157
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Posted - 2013.05.30 17:01:00 -
[3] - Quote
CCP karkur: Excellent at UI tweaks, not so great at realizing which account she's logging into. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP karkur
C C P C C P Alliance
2164
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Posted - 2013.05.30 17:09:00 -
[4] - Quote
CCP Fozzie wrote:CCP karkur: Excellent at UI tweaks, not so great at realizing which account she's logging into. CCP Fozzie, excellent at ships, not so great at making sure his account is secure CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Fozzie
C C P C C P Alliance
6158
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Posted - 2013.05.30 17:10:00 -
[5] - Quote
CCP karkur wrote:CCP Fozzie wrote:CCP karkur: Excellent at UI tweaks, not so great at realizing which account she's logging into. CCP Fozzie, excellent at ships, not so great at making sure his account is secure Touche Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP karkur
C C P C C P Alliance
2178
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Posted - 2013.05.30 17:58:00 -
[6] - Quote
De Stil wrote:Love the changes, hate the post, seriously, no sub heads at all. As someone who has done a good bit of print layout design, the fact that there are any emoticons in any piece of professional writing at all makes me die a little inside, especially the fact that you ended multiple paragraphs with emoticons...
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Masheen
C C P C C P Alliance
190
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Posted - 2013.05.30 18:00:00 -
[7] - Quote
CCP karkur wrote:De Stil wrote:Love the changes, hate the post, seriously, no sub heads at all. As someone who has done a good bit of print layout design, the fact that there are any emoticons in any piece of professional writing at all makes me die a little inside, especially the fact that you ended multiple paragraphs with emoticons...
#YOLO - EVE Online Quality Assurance - |
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CCP Explorer
C C P C C P Alliance
1488
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Posted - 2013.05.30 18:46:00 -
[8] - Quote
De Stil wrote:Love the changes, hate the post, seriously, no sub heads at all. As someone who has done a good bit of print layout design, the fact that there are any emoticons in any piece of professional writing at all makes me die a little inside, especially the fact that you ended multiple paragraphs with emoticons... Two paragraphs to be exact!
Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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CCP Punkturis
C C P C C P Alliance
4626
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Posted - 2013.05.30 20:30:00 -
[9] - Quote
great stuff! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ GÿÇ-áOn leave until January 2014-áGÿÇ @CCP_Punkturis |
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CCP karkur
C C P C C P Alliance
2201
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Posted - 2013.05.30 21:15:00 -
[10] - Quote
James Amril-Kesh wrote:There's literally nothing in there I don't like. Awesome stuff, in other words.
However I would like to mention: on TQ currently I still have the issue where scrolling through the "my fleet" tab in hierarchy mode, if someone moves squads or becomes squad commander, joins fleet, or a whole bunch of other stuff like that, my scroll position is reset to the top. It's quite frustrating. To top, whaaaaat? That should have been fixed. It should always go back to where it was before. Any special repro case, or does this always happen? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2201
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Posted - 2013.05.30 21:16:00 -
[11] - Quote
Knorkor wrote:Oh the pun....
Good Job though :). CCO RedDawn is the punmaster and helps me find names for my blogs CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2201
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Posted - 2013.05.30 21:17:00 -
[12] - Quote
Salpun wrote:From Twitter is skill dragging from the character menu to chat also working now? no.... I was going to try to sneak it in but then I forgot and now it's too late. Let's see what we can do in next release CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2201
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Posted - 2013.05.30 21:18:00 -
[13] - Quote
Grideris wrote:CCP Karkur dev blog best dev blog.
EDIT: How is mass-drag for fleet invites looking. Something we may or may not get soon? Not done anything about that yet, sorry... but I do find it interesting CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2201
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Posted - 2013.05.30 21:20:00 -
[14] - Quote
Lazei wrote:Yeah I know this isn't exactly the right thread but I've submitted a bug report and made a thread about this before and no one did anything :(
There is a small and annoying UI bug with the fleet watchlist. When your watchlist window is active, you can't use non function key module shortcuts. You have to click in space or pretty much any other window (other than a chat typing box) to fix this. Function keys with modules work fine while watch list is the active window. This is really annoying when you use ctrl + click to target or orbit from your watchlist. Every other window you use in combat allows non function key shortcuts to work while they are active.
How to reproduce: rebind a module key to 1, add someone to watchlist, orbit him from the watchlist, press 1 to active a module and cry when it doesn't work :( Sounds like a bug... would be excellent if you could send in a bugreport CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2203
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Posted - 2013.05.30 21:28:00 -
[15] - Quote
Marlona Sky wrote:What are the odds of a fully customizable menu? Let the players remove and add things they want to drop down menus. Let us add color and even change the font size and spacing between the options to select. Not great... last time I checked there were some 7-800+ unique options, so managing that would be rather messy. I had started looking into how we could technically do it, but it was a bit overwhelming and then I had other stuff to do so I dropped it.
Marlona Sky wrote:Great changes.
What are the odds of including the exact ship a player is using on you watch list between their name and health bars? Not sure... probably greater than the odds of the menu thingy. It's bit of a design decision whether we would want that info there, and I don't know how available that info is to everyone... = I don't know CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2203
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Posted - 2013.05.30 21:35:00 -
[16] - Quote
deadbear wrote:One small change that would help logistics would be to allow target selection from the watch list. IE you double click some one on the watch list and if they are locked by you the target is switched to them, simple but would really help logi bros out. Yeah... that's on my list of things I want to do CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2204
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Posted - 2013.05.30 21:39:00 -
[17] - Quote
Texty wrote:Love all the changes :)
However, if I am understanding correctly, the page up/down feature is usable only with the Page Up/Down keys? I'd really like to be able to remap that functionality to some other keys. Yeah... that's what those buttons do, like Home goes to front/top and End goes to, well, end. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2204
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Posted - 2013.05.30 21:45:00 -
[18] - Quote
xttz wrote:Some good stuff here.
Maybe this is a good place to ask for something that would be really useful...
When you're entering a quantity amount in a text box (such as ISK or number of items), the UI doesn't show it clearly until you click off the box. It would be good if we could enter trailing zeroes more accurately. How about instead of typing: 2000000
we type: 2m As soon as a recognised letter is typed, the box will automatically expand it out to 6 zeroes, and you get 2000000.
This idea is pretty simple to extend out like so:
3k = 3000 10m = 10000000 8b = 8000000000
Should save people time squinting at how many digits they've typed and if they're selling that contract for 100mil, 1bil or 10bn... Yes... in an ideal world we would have that. It's very tricky to get right, and we just have not put the time into doing that (and I'm not sure we will anytime soon, sorry ) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2213
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Posted - 2013.05.30 21:55:00 -
[19] - Quote
It's really great to see how much you like those changes When you people are so nice, I just want to do more of those little changes for you
Thank you all for your comments. I have commented on a few of them (where I had anything to say), but have read them all. If you have any more questions (especially about those changes I made), let's hear them! CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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ISD Ezwal
ISD Community Communications Liaisons
300
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Posted - 2013.05.31 00:08:00 -
[20] - Quote
CCP Karkur wrote:It blinks: "He's dead, Jim." It disappears: "She got away, captain. Oooooh yes!
As for the rest of the changes: All good ones, every single one of them. Thanks Karkur for making EvE life better one UI change at a time. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP karkur
C C P C C P Alliance
2282
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Posted - 2013.05.31 13:17:00 -
[21] - Quote
Substanz Cloud wrote:hi, I have not had time to read all 97 posts. so I do not know if it has already given this proposal.
Is it possible to add the creation of folders in the contact-groups?
hundreds of bad contacts I would like group to Corps. So I can see if players of a corp are online.
That would be awesome! If I understand your request correctly, you are asking for folders in your contacts list to be able to organize your contacts. We already have something similar but better: Labels. You can assign many labels to a character. So I could for example assign 2 labels called "Bad at EVE" and "My alts" to my alt character Skills*, because he's pretty bad at EVE but he's also me . And then when I select the Label categories, he'll show up in both list, as well as in the "All Contacts" and the "Excellent Standings" ones.
*Skills lives on my local server, is not really my TQ alt CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Explorer
C C P C C P Alliance
1495
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Posted - 2013.05.31 13:52:00 -
[22] - Quote
Jysella Halcyon wrote:CCP karkur, you and your team are my heroes. This is what good UI improvement is.
Now can you beat some sense into the launcher team? Please? :P The EVE Launcher teams (really there are three, one for the launcher actual and two other teams for the web components used by the Launcher) are hard at work iterating on the new Launcher. But there are other threads to discuss the Launcher, this thread is about the Little Things coming from CCP karkur and her team in Odyssey. And, no, we are not going to be beating anyone...
Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1495
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Posted - 2013.05.31 13:59:00 -
[23] - Quote
Gilbaron wrote:CCP karkur wrote:Home goes to front/top and End goes to, well, end. TIL what these buttons do. i am 24 and have been living in a symbiotic relationship with various computers since i was 14 Have you read this article? http://windows.microsoft.com/is-is/windows-vista/using-your-mouse Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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