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Theodore Giumbix
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.01 13:45:00 -
[1] - Quote
The title pretty much says it all. An AFK / IDLE icon next to or above players standing icon in local chat for players AFK more than 5 minutes. Similar like in IRC. Would REALLY improve chatting in local  The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture at https://teksyndicate.com |

Omnathious Deninard
The Scope Gallente Federation
1097
|
Posted - 2013.06.01 14:01:00 -
[2] - Quote
I have a better idea, remove local. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Theodore Giumbix
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.01 14:04:00 -
[3] - Quote
Omnathious Deninard wrote:I have a better idea, remove local.
And then how would I chat and connect with the people I meet? The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture at https://teksyndicate.com |

Ellendras Silver
Axial tilt
17
|
Posted - 2013.06.01 14:06:00 -
[4] - Quote
Omnathious Deninard wrote:I have a better idea, remove local.
move to WH space and you are granted your wish. removing local in other spaces would be bad for eve |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
771
|
Posted - 2013.06.01 14:09:00 -
[5] - Quote
Omnathious Deninard wrote:I have a better idea, remove local.
And then complain about 150km radius around the null sec gates full of bubbles and cloacky alts scouting them to gank you at will. Believe it or not if local was to be removed from null sec you couldn't go anywhere or do whatever and what would be the point of such bad idea without the protection of depletable huge sand castles like wh's gates?
Local is as informative to the attacker as it is to the defender, thus no need for changes in null sec or low sec or high sec. But I'd like to light a cyno in wh's and bridge in large fleets from null if you're ok to have some more fun and pvp, show us how bad we are or complain a couple months later why you got back to high sec.
Yep, we can't have the cake and eat it I know, wh's are there for this. *removed inappropriate ASCII art signature* - CCP Eterne |

Theodore Giumbix
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.01 14:11:00 -
[6] - Quote
Ellendras Silver wrote:Omnathious Deninard wrote:I have a better idea, remove local. move to WH space and you are granted your wish. removing local in other spaces would be bad for eve My lady you are quoting from CCP Soundwave: EVE Fanfest 2013: Game Design - Balancing Tears & Laughter The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture at https://teksyndicate.com |

Omnathious Deninard
The Scope Gallente Federation
1097
|
Posted - 2013.06.01 14:33:00 -
[7] - Quote
Then deal with afk players like the rest of us do, or is this a stealth nerf afk cloaking thread? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Theodore Giumbix
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.01 14:43:00 -
[8] - Quote
Omnathious Deninard wrote:Then deal with afk players like the rest of us do, or is this a stealth nerf afk cloaking thread? No Sir, this is a thread designed to improve communication in EVE Online between players and help them connect faster. The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture at https://teksyndicate.com |

Omnathious Deninard
The Scope Gallente Federation
1097
|
Posted - 2013.06.01 14:46:00 -
[9] - Quote
Theodore Giumbix wrote:Omnathious Deninard wrote:Then deal with afk players like the rest of us do, or is this a stealth nerf afk cloaking thread? No Sir, this is a thread designed to improve communication in EVE Online between players and help them connect faster. then I could see this feature in, Corp, Alliance, and any player opened chat channel but not local. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Theodore Giumbix
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.01 14:53:00 -
[10] - Quote
Omnathious Deninard wrote:then I could see this feature in, Corp, Alliance, and any player opened chat channel but not local. So if I am a newbie I'm not allowed to benefit from this feature and chat with other newbies in local chat in my lovely high-sec constellation? This makes no sense. The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture at https://teksyndicate.com |

Vladimir Norkoff
Income Redistribution Service
178
|
Posted - 2013.06.01 14:57:00 -
[11] - Quote
Omnathious Deninard wrote:Then deal with afk players like the rest of us do, or is this a stealth nerf afk cloaking thread? It's actually a "buff afk cloaking" thread. For the first couple times people will be at ease once they see the AFK icon. And then they will end up getting ganked when they go about their business. Soon afterwards we will get "nerf AFK cloaking & AFK icons" thread.
|

Omnathious Deninard
The Scope Gallente Federation
1097
|
Posted - 2013.06.01 15:02:00 -
[12] - Quote
Theodore Giumbix wrote:Omnathious Deninard wrote:then I could see this feature in, Corp, Alliance, and any player opened chat channel but not local. So if I am a newbie I'm not allowed to benefit from this feature and chat with other newbies in local chat in my lovely high-sec constellation? This makes no sense. Corp chat Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Theodore Giumbix
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.01 15:16:00 -
[13] - Quote
Omnathious Deninard wrote:Theodore Giumbix wrote:Omnathious Deninard wrote:then I could see this feature in, Corp, Alliance, and any player opened chat channel but not local. So if I am a newbie I'm not allowed to benefit from this feature and chat with other newbies in local chat in my lovely high-sec constellation? This makes no sense. Corp chat Because you say so? See I don't like to be told what to do or with who to speak or not in a game for which I pay to play with my own money.
This thread was made to support an idea. You should argue why this is a good idea or not, not to tell me what to do or not to do. The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture at https://teksyndicate.com |

Omnathious Deninard
The Scope Gallente Federation
1097
|
Posted - 2013.06.01 15:19:00 -
[14] - Quote
Theodore Giumbix wrote:Omnathious Deninard wrote:Theodore Giumbix wrote:Omnathious Deninard wrote:then I could see this feature in, Corp, Alliance, and any player opened chat channel but not local. So if I am a newbie I'm not allowed to benefit from this feature and chat with other newbies in local chat in my lovely high-sec constellation? This makes no sense. Corp chat Because you say so? See I don't like to be told what to do or with who to speak or not in a game for which I pay to play with my own money. This thread was made to support an idea. You should argue why this is a good idea or not, not to tell me what to do or not to do. It is a bad idea as it provides even more intel for local chat, if only applied to Corp chat, Alliance Chat, and Player Created Chat channels. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

T'Laar Bok
81
|
Posted - 2013.06.01 15:26:00 -
[15] - Quote
If it gets implemented at all it should only be available while in station. Amphetimines are your friend.
http://eveboard.com/pilot/T'Laar_Bok |

Theodore Giumbix
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.01 15:26:00 -
[16] - Quote
Omnathious Deninard wrote:It is a bad idea as it provides even more intel for local chat, if only applied to Corp chat, Alliance Chat, and Player Created Chat channels. And why more intel is bad? A system full with AFK people is the same thing as an empty system, which helps you by not wasting time and this is the only extra thing you get as "intel". How is this bad exactly? The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture at https://teksyndicate.com |

Astroniomix
Cryptic Meta-4
457
|
Posted - 2013.06.01 15:27:00 -
[17] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote:Then deal with afk players like the rest of us do, or is this a stealth nerf afk cloaking thread? It's actually a "buff afk cloaking" thread. For the first couple times people will be at ease once they see the AFK icon. And then they will end up getting ganked when they go about their business. Soon afterwards we will get "nerf AFK cloaking & AFK icons" thread. No it's a nerf because the cloaked ship is going to have to move before he can do anything. (unless the victim somehow wandered within point range on his own) So everyone is going to see the "afk" tag disappear and dock up. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2543
|
Posted - 2013.06.01 17:06:00 -
[18] - Quote
Theodore Giumbix wrote:Omnathious Deninard wrote:It is a bad idea as it provides even more intel for local chat, if only applied to Corp chat, Alliance Chat, and Player Created Chat channels. And why more intel is bad? A system full with AFK people is the same thing as an empty system, which helps you by not wasting time and this is the only extra thing you get as "intel". How is this bad exactly? OP... welcome to a game where the ENTIRE playerbase has a notorious reputation to abuse and twist any mechanic that gives them a distinct advantage AND any mechanic change (even a well intended one) has repercussions that go above and beyond the original scope of its intent.
Having more intel tools is good... when you actually have to put effort into using them. Simply getting more intel because of a mechanic that is always there, cannot be fooled, and cannot be turned off (see: Local) is one sided and bad.
Your idea... while well intended... will cause issues for cloakers, miners, ambush tactics, bait tactics, bluff tactics, etc (because they all rely on patience and/or misinformation). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Maximus Aerelius
PROPHET OF ENIGMA
84
|
Posted - 2013.06.01 17:11:00 -
[19] - Quote
And if you'd searched you could've prevented the flaming you are getting right now.
No to this in Local, Yes to this for Corp, Private and Alliance chats. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Ellendras Silver
Axial tilt
17
|
Posted - 2013.06.01 17:19:00 -
[20] - Quote
Omnathious Deninard wrote:Theodore Giumbix wrote:Omnathious Deninard wrote:Theodore Giumbix wrote:Omnathious Deninard wrote:then I could see this feature in, Corp, Alliance, and any player opened chat channel but not local. So if I am a newbie I'm not allowed to benefit from this feature and chat with other newbies in local chat in my lovely high-sec constellation? This makes no sense. Corp chat Because you say so? See I don't like to be told what to do or with who to speak or not in a game for which I pay to play with my own money. This thread was made to support an idea. You should argue why this is a good idea or not, not to tell me what to do or not to do. It is a bad idea as it provides even more intel for local chat, if only applied to Corp chat, Alliance Chat, and Player Created Chat channels it would be fine.
you sir are pathetic in every post that remotly is about cloaking, intel, PVP or afk tactics you post the remove local well newsflash no local is bit of the point of WH space. i do agree that its intel part is too strong but i think the same about afk cloakies not that i am annoyed by them as i live in WH space. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1771
|
Posted - 2013.06.01 17:21:00 -
[21] - Quote
Don't put words into CCP's mouth. Cherry picking over his words to suggest that he agrees with you is very disingenuous.
I watched that, and his point was not removing local would be bad, but that it performed a function as an intel tool that would need to be replaced and verified as viable as a replacement. And he also specified that null / empire / wormholes were all completely different play experiences.
It is highly misleading to claim the only significant difference between Null & WH space is the presence of local chat. The suggestion moving to WH space solves this interest for null players is equally foolish.
For those who may not be aware of differences beyond local: How else is Null different from a WH:
Live and stable gate connections to other sections of space, and between internal systems. Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference. The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items. Cyno capability, both covert and regular. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Ellendras Silver
Axial tilt
17
|
Posted - 2013.06.01 17:22:00 -
[22] - Quote
Maximus Aerelius wrote:And if you'd searched you could've prevented the flaming you are getting right now.
No to this in Local, Yes to this for Corp, Private and Alliance chats.
riddle me this, why dont you move to WH space as you hate local so much |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1771
|
Posted - 2013.06.01 17:23:00 -
[23] - Quote
Ellendras Silver wrote:you sir are pathetic in every post that remotly is about cloaking, intel, PVP or afk tactics you post the remove local well newsflash no local is bit of the point of WH space. i do agree that its intel part is too strong but i think the same about afk cloakies not that i am annoyed by them as i live in WH space. Then this has no impact on you, why are you interfering with other play styles? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1771
|
Posted - 2013.06.01 17:25:00 -
[24] - Quote
Ellendras Silver wrote:Maximus Aerelius wrote:And if you'd searched you could've prevented the flaming you are getting right now.
No to this in Local, Yes to this for Corp, Private and Alliance chats. riddle me this, why dont you move to WH space as you hate local so much Why are you suggesting wormhole space is the same as null except for local?
As one claiming to play there, are you truly oblivious to the other differences? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Ellendras Silver
Axial tilt
17
|
Posted - 2013.06.01 17:34:00 -
[25] - Quote
Nikk Narrel wrote:Ellendras Silver wrote:Maximus Aerelius wrote:And if you'd searched you could've prevented the flaming you are getting right now.
No to this in Local, Yes to this for Corp, Private and Alliance chats. riddle me this, why dont you move to WH space as you hate local so much Why are you suggesting wormhole space is the same as null except for local? As one claiming to play there, are you truly oblivious to the other differences?
i am not suggesting that WH space is the same as null except local, i am just saying that if someone hates local so much that he has to stick his remove local as the solution to everything that he would be better off to move to WH space that are my words and nothing less and nothing more |

Astroniomix
Cryptic Meta-4
458
|
Posted - 2013.06.01 18:27:00 -
[26] - Quote
Ellendras Silver wrote: i am not suggesting that WH space is the same as null except local,
Then stop telling people to go there. |

Theodore Giumbix
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.01 20:23:00 -
[27] - Quote
Nikk Narrel wrote:I watched that, and his point was not removing local would be bad, but that it performed a function as an intel tool that would need to be replaced and verified as viable as a replacement.
INTEL IS GOOD. PERIOD. Think like that. We here on Earth, in this modern age, we have a social security number, a home address, medical status, schools we went, work history, data is created and collected about you since the day you are born and lots of stuff about you can be found on internet or other places if you know what and where to look for. Also every electronic device that is connected to the internet or to a network collects data about you. These days you can't live and not be known about.
EVE IS FROM THE FUTURE. You think in the future people will stop collect data? In EVE you are born in a stations made by men, you fly ships made by men, travel through gates made by men, live in a community formed by men, data is being collected by you whatever you like it or not. Local was made so we all find out about each other existence, to get to know each other and to bond.. or hate each others. It's a very useful and normal intel tool in a MMORPG. How do you think people would god to know each other if local wouldn't existed at all? We would all convo each others in stations? Spamming few thousand of players in one NPC corp chat? Dropping cans in space and naming them "hey i was here"? This all "local is bad" is pure bullshit. We would all be living in dark without knowing of each other existence. Having intel about you existence and presence is very normal and GOOD. You want people in EVE to not know about you? Then delete your eve client. The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture at https://teksyndicate.com |

Astroniomix
Cryptic Meta-4
459
|
Posted - 2013.06.01 21:42:00 -
[28] - Quote
Theodore Giumbix wrote:Nikk Narrel wrote:I watched that, and his point was not removing local would be bad, but that it performed a function as an intel tool that would need to be replaced and verified as viable as a replacement. INTEL IS GOOD. PERIOD. Think like that. We here on Earth, in this modern age, we have a social security number, a home address, medical status, schools we went, work history, data is created and collected about you since the day you are born and lots of stuff about you can be found on internet or other places if you know what and where to look for. Also every electronic device that is connected to the internet or to a network collects data about you. These days you can't live and not be known about. EVE IS FROM THE FUTURE. You think in the future people will stop collect data? In EVE you are born in a stations made by men, you fly ships made by men, travel through gates made by men, live in a community formed by men, data is being collected about you whatever you like it or not. Local was made so we all find out about each other existence, to get to know each other and to bond.. or hate each others. It's a very useful and normal intel tool in a MMORPG. How do you think people would got to know each other if local wouldn't existed at all? We would all convo each others in stations? Spamming few thousand of players in one NPC corp chat? Dropping cans in space and naming them "hey i was here"? This all "local is bad" is pure bullshit. We would all be living in dark without knowing of each other existence. Having intel about your existence and presence is very normal and GOOD. You want people in EVE to not know about you? Then delete your eve client. None of this is a valid argument for why local needs to tell you whether someone is afk or not. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1773
|
Posted - 2013.06.01 21:46:00 -
[29] - Quote
Theodore Giumbix wrote:Nikk Narrel wrote:I watched that, and his point was not removing local would be bad, but that it performed a function as an intel tool that would need to be replaced and verified as viable as a replacement. INTEL IS GOOD. PERIOD. Think like that. We here on Earth, in this modern age, we have a social security number, a home address, medical status, schools we went, work history, data is created and collected about you since the day you are born and lots of stuff about you can be found on internet or other places if you know what and where to look for. Also every electronic device that is connected to the internet or to a network collects data about you. These days you can't live and not be known about. EVE IS FROM THE FUTURE. You think in the future people will stop collect data? In EVE you are born in a stations made by men, you fly ships made by men, travel through gates made by men, live in a community formed by men, data is being collected about you whatever you like it or not. Local was made so we all find out about each other existence, to get to know each other and to bond.. or hate each others. It's a very useful and normal intel tool in a MMORPG. How do you think people would got to know each other if local wouldn't existed at all? We would all convo each others in stations? Spamming few thousand of players in one NPC corp chat? Dropping cans in space and naming them "hey i was here"? This all "local is bad" is pure bullshit. We would all be living in dark without knowing of each other existence. Having intel about your existence and presence is very normal and GOOD. You want people in EVE to not know about you? Then delete your eve client. Thank you for spelling that out so neatly. It saves me from needing to establish many of those points myself.
You misunderstand if you assume I want players acting without intel. You are also confused if you think I want to collect kill mails. I am a miner.
I want the miners in other corps to explode more often, so I can make the effort they failed at and compete. My ore sales have more value when they don't have ore to sell.
As you point out we have high technology, and amazing automated potential. Yet we find PvP to be disturbingly manual in orientation. We know from NPC examples that they can perform ship control at many levels of skill with automation. From easy to beat up to coordinated and lethal. But we want to compete, and so it is under our control.
Then we have intel. Local hands it to us, in such a reliable and absolute form, it is possible for PvE pilots to use it and avoid all hostiles so long as they prepared. The PvP pilot cannot counter this, but they can cloak and force a stalemate of frustration.
We should have intel tools requiring effort to use, and as such allowing us to fail to use them when needed. The side with the best effort will have an advantage when they PvP then, it would not hand them free kill mails. But it would help them earn these, if they did it right. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2545
|
Posted - 2013.06.01 21:49:00 -
[30] - Quote
Theodore Giumbix wrote:This all "local is bad" is pure bullshit. We would all be living in dark without knowing of each other existence. Having intel about your existence and presence is very normal and GOOD. You want people in EVE to not know about you? Then delete your eve client. You seem to be missing the context that the argument of "get rid of Local" stems from.
Right now...
in 0.0 space people exist in an environment where if Local chat is not completely populated by "blue people" (see: "friendlies") everyone docks up and/or logs off.
This reality has been the bane of "conventional" skirmish warfare because as soon as you enter a system, you show up in Local chat and the entire system is aware of your presence... resulting in everyone doing the above (running, hiding, and logging off). And your announcement in system is so fast (before you even load completely) that it's damn near impossible to catch people who don't want to fight (unless they're being stupid and/or afk).
Enter cloaking ships.
In order to get around the "Local problem" people now get a ship with a cloak into a system, fly it to a deep safespot, and keep it "active" and cloaked everyday from downtime to downtime. This presents the local inhabitants a choice; do they stay docked up doing nothing... or do they take the chance that the cloaking ship might actually be active and that it will find them, lock them down, and kill them (either solo or by bridging in a larger force)? Can they get a PvP support gang if they choose the latter option? Should the modify their PvE ships to better defend themselves? Is the cloaked ship even capable of attacking or is it a bluff?
Right now there is a balance (however twisted) with the current state of things. They know you are there, but they don't know what you are doing.
What your "afk indicator" does is upset this balance. It gives people who are leery of cloaking ships the ability to see if they are active or simply bluffing. If a cloaking ship is stated as being afk in local, and then stops being so... everyone docks up and we're back to people being perfectly safe behind Local's omnipresent intel.
Orwell's future may be coming true in the real world... but it makes for bad play in a game. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Sean Parisi
Fugutive Task Force
290
|
Posted - 2013.06.01 21:56:00 -
[31] - Quote
An AFK//Idle set button for Corporate Chat would be appreciated. Other then that its useless, why should you feel safe because it automatically ticks him as inactive if not moving a cursor etc. That being said, being able to say to everyone in your corporation "I'm not here, leave me alone" - could be useful. |

Vladimir Norkoff
Income Redistribution Service
178
|
Posted - 2013.06.01 23:22:00 -
[32] - Quote
Astroniomix wrote:No it's a nerf because the cloaked ship is going to have to move before he can do anything. (unless the victim somehow wandered within point range on his own) So everyone is going to see the "afk" tag disappear and dock up. You are bad at being a cloaky stalker.
|

Brutorr
Guerrilla Army S2N Citizens
0
|
Posted - 2013.06.01 23:27:00 -
[33] - Quote
At this point it is what it is. it wont never change face it.
Local both helps attacker and defender in the system.... just pay a bit more jam the system... and fit neuts :)) plus smart bombs.. align to Starbase and or Safe.... If you mine well find other system he will have too move then kill him in between gates.. face it you will have to pvp in null sooner or later work.. smarter not harder.... |

Theodore Giumbix
Science and Trade Institute Caldari State
4
|
Posted - 2013.06.02 08:10:00 -
[34] - Quote
Nikk Narrel wrote:You misunderstand if you assume I want players acting without intel. You are also confused if you think I want to collect kill mails. I am a miner.
I want the miners in other corps to explode more often, so I can make the effort they failed at and compete. My ore sales have more value when they don't have ore to sell. All miners should put a bounty on this guy right NOW.
The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture at https://teksyndicate.com |

Mag's
the united Negative Ten.
14841
|
Posted - 2013.06.02 08:25:00 -
[35] - Quote
Theodore Giumbix wrote:The title pretty much says it all. An AFK / IDLE icon next to or above players standing icon in local chat for players AFK for more than 5 minutes. Similar like in IRC. Would REALLY improve chatting in local  Why should you gain more intel? What are you prepared to sacrifice, in order to gain this extra power?
Theodore Giumbix wrote:Nikk Narrel wrote:You misunderstand if you assume I want players acting without intel. You are also confused if you think I want to collect kill mails. I am a miner.
I want the miners in other corps to explode more often, so I can make the effort they failed at and compete. My ore sales have more value when they don't have ore to sell. All miners should put a bounty on this guy right NOW. So you want him to bounty himself?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mag's
the united Negative Ten.
14841
|
Posted - 2013.06.02 08:33:00 -
[36] - Quote
Astroniomix wrote:Vladimir Norkoff wrote:Omnathious Deninard wrote:Then deal with afk players like the rest of us do, or is this a stealth nerf afk cloaking thread? It's actually a "buff afk cloaking" thread. For the first couple times people will be at ease once they see the AFK icon. And then they will end up getting ganked when they go about their business. Soon afterwards we will get "nerf AFK cloaking & AFK icons" thread. No it's a nerf because the cloaked ship is going to have to move before he can do anything. (unless the victim somehow wandered within point range on his own) So everyone is going to see the "afk" tag disappear and dock up. He does have a point Astroniomix. Having the AFK tag go every now and then, is a massive boon to psychological warfare. They really wouldn't know. You could even have it so it wouldn't ever appear and that would be far worse than the current system.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Theodore Giumbix
Science and Trade Institute Caldari State
6
|
Posted - 2013.06.02 08:34:00 -
[37] - Quote
Mag's wrote:So you want him to bounty himself? I don't care as long as he doesn't get his bounty back if he commits suicide.
The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture at https://teksyndicate.com |

TheGunslinger42
All Web Investigations
1335
|
Posted - 2013.06.03 10:12:00 -
[38] - Quote
There is no need for an afk indicator other than to mollify carebears who made the mistake of wandering into nullsec
no thanks |

Tchulen
Trumpets and Bookmarks The Volition Cult
384
|
Posted - 2013.06.03 10:46:00 -
[39] - Quote
Argh! Another groundhog day post.
Ok, for those of you that think that having an "AFK" flag on people that aren't at their computer is a good idea let me explain several reasons why it's not.
1) I have a coaster that has a rather complex reflective internal which shifts. It's supposed to look pretty when the light hits it, whioch it does. I've found that if I put an optical mouse on it it makes the mouse move ever so slightly in random directions which fools programs which check for user input into thinking I'm there all the time. I've also got a very slightly broken mouse that moves ever so slightly in the upward right direction. Both these methods (and I'm sure there are more which don't count as botting) would mean I could appear active to all in system even when tagged as AFK. This is WAY worse than the situation you have at the moment as it actively gives false intel.
2) I could have a cloaked force recon in a belt with an "AFK" flag. No one can see me, everyone thinks I'm not at my keyboard but when a miner warps to the belt to mine he sure gets a shock as the AFK person suddenly uncloaks and locks him up. Yet more false intel.
You see, whilst you might think that an AFK flag would let you rat/mine in peace, safe in the knowledge that the potential attacker isn't actually there, your potential attacker will just find ways of using that intel source to their advantage and you'll just come to the forum to whine about how it's unfair that the intel method you'd demanded doesn't work how you want it to.
Whilst I'd love this to be added to the game so I can shoot you, I don't think it's a good idea for the game as a whole so I'm going to ignore my personal wishes and go with -1 to the OP. Bad and completely unoriginal idea.
Oh, and please, for the love of god, search the forums and post on one of the threads that has been made before about this very thing rather than creating a new thread on it. I would ask how many times this needs to be said but the answer is "as many times as there are fools in the world" so I won't bother asking it. |

Onomerous
Shockwave Innovations Surely You're Joking
102
|
Posted - 2013.06.03 12:31:00 -
[40] - Quote
No and please do a search next time.
Thanks.
(another null sex player afraid to undock...) |

Teckos Pech
The Executives Executive Outcomes
222
|
Posted - 2013.06.03 14:42:00 -
[41] - Quote
Theodore Giumbix wrote:The title pretty much says it all. An AFK / IDLE icon next to or above players standing icon in local chat for players AFK for more than 5 minutes. Similar like in IRC. Would REALLY improve chatting in local 
Look, a cloaked nerf to cloaks!
Dude, we really know you are more interested in PvE and you are losing to yourself (i.e. your fear of somebody not even at the keyboard has you paralyzed). |

Teckos Pech
The Executives Executive Outcomes
222
|
Posted - 2013.06.03 14:44:00 -
[42] - Quote
Theodore Giumbix wrote:Omnathious Deninard wrote:Then deal with afk players like the rest of us do, or is this a stealth nerf afk cloaking thread? No Sir, this is a thread designed to improve communication in EVE Online between players and help them connect faster.
Considering your recent whines about afk cloaking, you'll have to forgive me for calling you a liar.
|

Teckos Pech
The Executives Executive Outcomes
226
|
Posted - 2013.06.03 15:16:00 -
[43] - Quote
Nikk Narrel wrote:Ellendras Silver wrote:Maximus Aerelius wrote:And if you'd searched you could've prevented the flaming you are getting right now.
No to this in Local, Yes to this for Corp, Private and Alliance chats. riddle me this, why dont you move to WH space as you hate local so much Why are you suggesting wormhole space is the same as null except for local? As one claiming to play there, are you truly oblivious to the other differences?
The player is a liar, that is why.
|

Teckos Pech
The Executives Executive Outcomes
226
|
Posted - 2013.06.03 15:16:00 -
[44] - Quote
Theodore Giumbix wrote:Omnathious Deninard wrote:then I could see this feature in, Corp, Alliance, and any player opened chat channel but not local. So if I am a newbie I'm not allowed to benefit from this feature and chat with other newbies in local chat in my lovely high-sec constellation? This makes no sense.
No, just like newbies don't get the benefits of a player run corp or alliance until they join one.
And considering all the whining that goes on in this forum about people living in Noob and NPC corps for months if not years and even their entire Eve career....it makes perfect sense...but oh wait, this is your attempt to indirectly nerf cloaks without doing anything about the OP intel that local offers.
Quote:It's actually a "buff afk cloaking" thread. For the first couple times people will be at ease once they see the AFK icon. And then they will end up getting ganked when they go about their business. Soon afterwards we will get "nerf AFK cloaking & AFK icons" thread.
Right because when people are carebearing it up they can see the AFK indicator, but when the AFK indicator goes away they can't see that. 
Quote:Because you say so? See I don't like to be told what to do or with who to speak or not in a game for which I pay to play with my own money.
Nobody is stopping you from chatting in local.
And Omnathious Deninard is absolutely correct, it this idea is horrible because it nerfs cloaks indirectly by buffing the intel local provides which is why AFK cloaking exists in the first place.
Look we get it that you are predominantly a PVE pilot. We get it that you don't like AFK cloakers messing up your PVE. But there is still this thing called game balance and what you are suggesting is not balanced.
And to answer you question on why more intel is bad, it is unbalanced. It makes null sec safer than it already is (which is surprisingly safe, BTW if you are in a system/region your corp/alliance controls).
Quote:you sir are pathetic in every post that remotly is about cloaking, intel, PVP or afk tactics you post the remove local well newsflash no local is bit of the point of WH space. i do agree that its intel part is too strong but i think the same about afk cloakies not that i am annoyed by them as i live in WH space.
No, he is correct and you are wrong. WH space is not like null. WH space does not have static/fixed entry points that have no limitations. Cynos are a viable option in K-space unlike W-space. As such, your response of "go to WH space" is stupid and facile.
The issue is about game balance. Right now local is a very good source of intel. It can never be fooled, it is always there. This makes it very powerful. PvE pilots know this. And they use it to their advantage as much as they can. So PvP pilots have turned it around on them via cloaking devices. In a crude and ham-handed way it is in balance. Is it a good way to do things? No. Most of us who respond to these nerf cloak threads with comments about local almost always support changes to cloaks (including hunting them) if and only if local is modified so it does not provide the nearly flawless intel.
If you read these threads, you'd know this. Since you don't I can only conclude that you haven't are being deliberately obtuse. |

Teckos Pech
The Executives Executive Outcomes
226
|
Posted - 2013.06.03 15:23:00 -
[45] - Quote
Theodore Giumbix wrote:The title pretty much says it all. An AFK / IDLE icon next to or above players standing icon in local chat for players AFK for more than 5 minutes. Similar like in IRC. Would REALLY improve chatting in local 
Here is a modification that will retain the spirit of the "this is to improve the communications aspect of local" a 30 minute delay. The AFK timer wont click on until after 30 minutes of being is system and doing nothing. Also, it stays for 30 minutes after I start doing stuff.
What? You don't like it?!?! It is an indirect buff to claoked ships you say?!?!?! GTFO.
Oh...wait, it is. Just like this idea would be an indirect nerf to cloaked ships if it were implemented without the delay. Both versions are bad ideasGäó. |

Teckos Pech
The Executives Executive Outcomes
227
|
Posted - 2013.06.03 15:31:00 -
[46] - Quote
Ellendras Silver wrote:
i am not suggesting that WH space is the same as null except local, i am just saying that if someone hates local so much that he has to stick his remove local as the solution to everything that he would be better off to move to WH space that are my words and nothing less and nothing more
Nobody is saying, "I hate local". You are putting words in people's keyboards. What they are saying is that Local, as an intel tool, is OP. The way to try and balance that out is via cloaks and AFK cloaking. Does it make life harder for PVE pilots? Yes, absolutely. But that is the f***ing point! Just like an invasion makes life difficult for the sov holder, or a war dec makes life harder for the industrial corp in empire. That is part and parcel of this game, making life difficult for other players...the sandbox and emergent game play, player driven content, etc. You know this, and yet you keep getting up on your hobby horse and s***ing up this thread with your comments about local. Get off your hobby horse and look at the issue of local as an intel tool. Is it:
1. Always there? 2. Can you fool it (i.e. have it not report you, report you as blue, or something along those lines)? 3. Is there a 1-2 second delay for the pilot jumping in system loading grid vs. when they are reported in local?
I contend the answers are: Yes, yes and yes.
As such it is a very powerful intel too. So now the next question:
How does a PvP pilot use local to his advantage?
|

Tchulen
Trumpets and Bookmarks The Volition Cult
387
|
Posted - 2013.06.03 15:40:00 -
[47] - Quote
Teckos Pech wrote:... As such it is a very powerful intel too. So now the next question:
How does a PvP pilot use local to his advantage?
Ooh ooh! I know this one! By fooling the gullible folks into thinking he isn't there by doing nothing and not being on scan for hours and hours at a time whilst actually watching exactly what's going on in the system via his own scanner.
Did I get it right? Can I haz a cookie now?
EDIT - And by the way, that right there is called a "tactic" and is completely valid behaviour. As is not being there and making you wonder whether he is so in 4 days time he can jump you. He pays his account as much as you do so if he wants to do nothing for 4 days so he can potentially get one kill that is his right. Even if he has no intention of getting any kills and is just playing psychological warfare with you it's still a valid tactic and he's still paying for his account. |

Teckos Pech
The Executives Executive Outcomes
232
|
Posted - 2013.06.03 17:57:00 -
[48] - Quote
Tchulen wrote:Teckos Pech wrote:... As such it is a very powerful intel too. So now the next question:
How does a PvP pilot use local to his advantage?
Ooh ooh! I know this one! By fooling the gullible folks into thinking he isn't there by doing nothing and not being on scan for hours and hours at a time whilst actually watching exactly what's going on in the system via his own scanner. Did I get it right? Can I haz a cookie now? EDIT - And by the way, that right there is called a "tactic" and is completely valid behaviour. As is not being there and making you wonder whether he is so in 4 days time he can jump you. He pays his account as much as you do so if he wants to do nothing for 4 days so he can potentially get one kill that is his right. Even if he has no intention of getting any kills and is just playing psychological warfare with you it's still a valid tactic and he's still paying for his account.
Pretty much. You aren't fooling local by this. You are fooling the person looking at local. After awhile and a few tests they think, "Oh, he is AFK...he is always AFK." Then he does something that makes him vulnerable and the AFK guy comes back to his keyboard and notices this and takes advantage of it.
Change local so intel isn't handed out for practically no effort, and AFK cloaking will go the way of the dodo. Of course, that will also mean you'll have to work for your intel, but that is completely and 100% in line with the ranting from the OP in other AFK cloaking threads.
BTW, if you never undock/put yourself at risk (e.g. JC down to empire to run missions, mine, etc.) that cloaky will likely leave after awhile. If you can outlast him in the waiting game you can "win" that way too. It is a viable strategy...granted maybe not the optimal form of game play, but nowhere in the EULA/TOS or various policies for Eve Online does it say that one has a right to optimal game play at any time. Ever. From CCP's perspective it is either, HTFU or GTFO.
|

Teckos Pech
The Executives Executive Outcomes
235
|
Posted - 2013.06.03 18:21:00 -
[49] - Quote
Just like to point out, that despite the OP's complaints to the contrary, noob pilots do have a corp chate, so they'd get the benefit of this functionality if were built into corp/alliance chat.
Including this in corp/alliance chat would be kind of nice. |

Domanique Altares
Rifterlings Point Blank Alliance
233
|
Posted - 2013.06.04 03:00:00 -
[50] - Quote
I think this is an excellent idea. This way, unscrupulous people will be encouraged to find ways to spoof activity with macros or scripts (emergent gameplay? lol) so that they can AFK cloak, yet not look like they're AFK at all. This will result in an even higher incidence of crybabies docking up, leaving more space clear for people who aren't afraid of cloaked ships.
|

Teckos Pech
The Executives Executive Outcomes
244
|
Posted - 2013.06.04 07:21:00 -
[51] - Quote
Domanique Altares wrote:I think this is an excellent idea. This way, unscrupulous people will be encouraged to find ways to spoof activity with macros or scripts (emergent gameplay? lol) so that they can AFK cloak, yet not look like they're AFK at all. This will result in an even higher incidence of crybabies docking up, leaving more space clear for people who aren't afraid of cloaked ships.
If all it takes is for the mouse to be moved, then it is quite simple to evade this.
|

Saithe
Grumpy Old Spacevets
90
|
Posted - 2013.06.04 08:42:00 -
[52] - Quote
Theodore Giumbix wrote:Omnathious Deninard wrote:It is a bad idea as it provides even more intel for local chat, if only applied to Corp chat, Alliance Chat, and Player Created Chat channels. And why more intel is bad? A system full with AFK people is the same thing as an empty system, which helps you by not wasting time and this is the only extra thing you get as "intel". How is this bad exactly?
Because there are players like me who sit cloaked in systems all day doing nothing but chatting to people in various channels. This is a thinly veiled NERF CLOAKY AFKERS thread. While, by all appearances, I am 'AFK', I am still active and monitoring my screen, and you will never know when I will strike. Better keep your directional scan window open. |
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