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Andski
GoonWaffe Goonswarm Federation
283
|
Posted - 2011.10.22 01:06:00 -
[91] - Quote
Ptraci wrote:Here's a thought: index insurance to the player's security rating. It follows the concept of insurance, where you charge higher risk people higher premiums (or in this case, pay out less). Since repeated suiciding will decrease the sec rating, insurance would provide diminishing return over time if the person is a "serial suicider"...
It'd only make sense, right? Just like how mining barges should be paid out less if they're being blown up in high-risk areas. |

Andski
GoonWaffe Goonswarm Federation
283
|
Posted - 2011.10.22 01:10:00 -
[92] - Quote
Reilly Duvolle wrote:Andski wrote:Reilly Duvolle wrote:Andski wrote: you're pretty stupid m8
great argument "mate" I'm not going to repeat the same s hit ad nauseum, but hey keep saying dumb crap without a clue what you're talking about You are just full of brilliant arguments today, arent you? Now why dont you do us all a service and stop filling the forums with your venom? Edit: sorry, I realize your are probably genetically programed to spew ****. very well. carry on.
Okay, since you're clearly a moron, let me repeat the same thing I've said 20 times!
First, GSF has a large supercapital fleet. We are also affected by the nerf. Second, the "resource rebalance" you talk about affects technetium negatively. Sales of technetium are our biggest income source.
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Tanya Powers
Science and Trade Institute Caldari State
47
|
Posted - 2011.10.22 01:30:00 -
[93] - Quote
Hey kids, are you finished?
Good, now we can discuss about the new tiers 3 battle cruiser bs guns sized overpownerwtfomgitrocksthecrapoutofyourmom
Thx |

Anela Cistine
GoonWaffe Goonswarm Federation
70
|
Posted - 2011.10.22 01:35:00 -
[94] - Quote
Reilly Duvolle wrote:baltec1 wrote:
These narrow goals being fixing blasters, supercarrier imbalances, new ships, fixes for old bugs, new technology to fight lag to name but a few.
Sorry but you give the Goon too much credit here. Leading the CSM and taking the lead on all these different areas are not the same. Goons have primarily been advocating for: - The supercap nerf, as a direct counter to the DRF and elite PVP enemies - A resource rebalance within different areas of space to the benefit of the Goon - Time dilation, which will ensure that even larger blobs are feasible
I regret to inform you that you have bought into the goon propaganda hook, line, and sinker. Despite what we've told you, we aren't the boogeyman, we want to play a good game, just like you.
1. CFC has one of the largest supercap fleets in the game, and plenty of secure space to build more. Supercaps are a bad mechanic, and they are bad for EVE. The problem is that CCP didn't plan for the day when there would be 10 or 20 or 30 titans in a single fleet. The idea of blobs of supercaps didn't occur to them until it was too late. The more powerful supercaps are, the more they entrench the intrests of large alliances already in nullsec. If the only counter to supercarriers is MORE supercarriers, and you can't build supercarriers until you own space, who benefits? Sov holding alliances like Goonswarm. In the future we want it to be possible for a subcap gang to win against a supercap, not easy, just possible.
2. This is dumb. We have been advocating hard for a tech nerf, because it is stupid at a regional R32 is more valuable than the R64s. We didn't like it when we lived in Delve (no tech) and we don't like it now that we live in Deklein (plenty of tech). It is a bad mechanic. We would like a resource spread that doesn't render large swathes of nullsec worthless, despite the fact that we live in one of the really valuable parts right now.
3. Time Dilation makes lag fair. Having hundreds of players get stuck looking at a black screen for 6 hours, is a bad mechanic. It is bad when it has happened to us, and it isn't much more fun when it happens to our enemies. Would you want to play a game where you are blind, paralyzed, and unable to even log off for hours at a time? No, of course not. Most goons lament the loss of the good old days of small gang warfare, but until sov battles are fought using Alliance Tournament rules, you are going to bring everything you have because the other guy is bring all he has. That has been a fact of Eve since before goons started playing in 2006.
Those are all objectively good things, things that nearly everyone wants. Our "playstyle" works just as well in a bad game as a good game, but like you we'd rather play a good game. We don't want to win eve, we just want to have fun. |

Andski
GoonWaffe Goonswarm Federation
289
|
Posted - 2011.10.22 01:55:00 -
[95] - Quote
Anela Cistine wrote:Reilly Duvolle wrote:baltec1 wrote:
These narrow goals being fixing blasters, supercarrier imbalances, new ships, fixes for old bugs, new technology to fight lag to name but a few.
Sorry but you give the Goon too much credit here. Leading the CSM and taking the lead on all these different areas are not the same. Goons have primarily been advocating for: - The supercap nerf, as a direct counter to the DRF and elite PVP enemies - A resource rebalance within different areas of space to the benefit of the Goon - Time dilation, which will ensure that even larger blobs are feasible I regret to inform you that you have bought into the goon propaganda hook, line, and sinker. Despite what we've told you, we aren't the boogeyman, we want to play a good game, just like you. 1. CFC has one of the largest supercap fleets in the game, and plenty of secure space to build more. Supercaps are a bad mechanic, and they are bad for EVE. The problem is that CCP didn't plan for the day when there would be 10 or 20 or 30 titans in a single fleet. The idea of blobs of supercaps didn't occur to them until it was too late. The more powerful supercaps are, the more they entrench the intrests of large alliances already in nullsec. If the only counter to supercarriers is MORE supercarriers, and you can't build supercarriers until you own space, who benefits? Sov holding alliances like Goonswarm. In the future we want it to be possible for a subcap gang to win against a supercap, not easy, just possible. 2. This is dumb. We have been advocating hard for a tech nerf, because it is stupid at a regional R32 is more valuable than the R64s. We didn't like it when we lived in Delve (no tech) and we don't like it now that we live in Deklein (plenty of tech). It is a bad mechanic. We would like a resource spread that doesn't render large swathes of nullsec worthless, despite the fact that we live in one of the really valuable parts right now. 3. Time Dilation makes lag fair. Having hundreds of players get stuck looking at a black screen for 6 hours is a bad mechanic. It is bad when it has happened to us, and it isn't much more fun when it happens to our enemies. Would you want to play a game where you are blind, paralyzed, and unable to even log off for hours at a time? No, of course not. Most goons lament the loss of the good old days of small gang warfare, but until sov battles are fought using Alliance Tournament rules, you are going to bring everything you have because the other guy is bringing all he has. That has been a fact of Eve since before goons started playing in 2006. Those are all objectively good things, things that nearly everyone wants. Our "playstyle" works just as well in a bad game as a good game, but like you we'd rather play a good game. We don't want to win eve, we just want to have fun.
no you see they're just mad because the CSM hasn't been pushing CCP to allow high-sec incursions to be run solo |

Reilly Duvolle
Hydra Squadron
61
|
Posted - 2011.10.22 02:01:00 -
[96] - Quote
1. You have a big supercap fleet. Your enemies supercap fleet is bigger.
2. Funny, didnt hear any complaints before the DRF and "elite PVP" alliances you so despised moved in. Again your tech income is high. Their tech income is higher.
3. My point stand. It will support larger numbers which you are in the best position to exploit.
Now dont read me wrong, I support the changes. Supercaps have nearly killed off nullsec. Shaking up resorce distribution will create new conflict lines which will provide a necessary kickstart for renewed nullsec warfare, which is needed because CCP slept in class and let the supercaps destroy nullsec warfare in the first place. And time dilation will provide a possibility for the most epic battles in EVE history. All this is good.
BUT, dont come here and whiteknight yourself and pretend you "do it for the game". You do it first and foremost for the Goon game. Changes and proposals not really relevant to the goons doenst get much attention from you guys. |

Andski
GoonWaffe Goonswarm Federation
289
|
Posted - 2011.10.22 02:11:00 -
[97] - Quote
Reilly Duvolle wrote:2. Funny, didnt hear any complaints before the DRF and "elite PVP" alliances you so despise moved in. Again your tech income is high. Their tech income is higher.
You obviously didn't pay attention before that. |

Akara Ito
Eternity INC. Goonswarm Federation
35
|
Posted - 2011.10.22 02:14:00 -
[98] - Quote
Reilly Duvolle wrote:
3. My point stand. It will support larger numbers which you are in the best position to exploit.
So any means to fix lag are bad because they benefit the blob, seriously ? I dont know what you do in EVE but I'm certain you wouldnt want to have the kind of lag we get in large fleet fights. It doesnt matter if you like blobs or not, ******* up peoples game is bad, fixing that problem is good. There is no technical solution for blobbing, if you dont like it, leave Sov 0.0.
|

Reilly Duvolle
Hydra Squadron
61
|
Posted - 2011.10.22 02:22:00 -
[99] - Quote
Akara Ito wrote:Reilly Duvolle wrote:
3. My point stand. It will support larger numbers which you are in the best position to exploit.
So any means to fix lag are bad because they benefit the blob, seriously ?
Reading comprehension ftw? Try reading the WHOLE post before responding. It usually helps. |

Reilly Duvolle
Hydra Squadron
61
|
Posted - 2011.10.22 02:26:00 -
[100] - Quote
Andski wrote:Reilly Duvolle wrote:2. Funny, didnt hear any complaints before the DRF and "elite PVP" alliances you so despise moved in. Again your tech income is high. Their tech income is higher. You obviously didn't pay attention before that.
I did. It just isnt relevant to the matter at hand. From a stratetic point of view, the you are currently in an income deficit compared to your enemies in the north/east. It thus makes complete strategic sense to try to push for resource distribution to nullify your enemies advantage. What you did or did not think about tech before is not relevant to that particular strategic problem. |

Pr1ncess Alia
Perkone Caldari State
30
|
Posted - 2011.10.22 02:35:00 -
[101] - Quote
hey can I join the "crapping up the thread with a threadjack about off topic stupid stuff no one but 3 of us care about" club?
you guys are so cool i'm swooning |

Reilly Duvolle
Hydra Squadron
61
|
Posted - 2011.10.22 02:37:00 -
[102] - Quote
Pr1ncess Alia wrote:hey can I join the "crapping up the thread with a threadjack about off topic stupid stuff no one but 3 of us care about" club?
you guys are so cool i'm swooning
+rep  |

Pr1ncess Alia
Perkone Caldari State
30
|
Posted - 2011.10.22 02:53:00 -
[103] - Quote
So anyways I'm thinking 'mwd/painter/1400mm tornado wolfpack' with light tackle support
u down? |

Shade Millith
Macabre Votum Morsus Mihi
8
|
Posted - 2011.10.22 02:57:00 -
[104] - Quote
Vastek Non wrote:Ingvar Angst wrote:Someone needs to reassess his cost/benefit analysis with regards to using these as disposable ships. Five words: No insurance for concorded ships. Its never made sense in the past, and it makes no sense now. You want to suicide a ship, sure do it, but you have to pay a cost. Oh yes, and i'm really looking forward to the Gallente/Amarr versions 
So long as Concord has it's time to arrival doubled. Back to what it used to be. |
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CCP Phantom
C C P C C P Alliance
76

|
Posted - 2011.10.22 10:55:00 -
[105] - Quote
Please don't open multiple threads about the same topic, thank you.
Thread locked.
You can continue discussions in this feedback thread. CCP Phantom - German Community Coordinator |
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Akara Ito
Eternity INC. Goonswarm Federation
36
|
Posted - 2011.10.23 01:04:00 -
[106] - Quote
Jinn Rho wrote:Ingvar Angst wrote:Someone needs to reassess his cost/benefit analysis with regards to using these as disposable ships. Pretty much. How many suicide gankers willingly each spend over 150-200m+ on a single gank? Tier3 BCs are obviously going to be expensive. I wouldn't be surprised if the required manufacturing materials clock these ships over 180m. Let's see CCP slap on a silly tech book that has you lose a lvl every time you lose a Tier3 BC, similar to the current Tech3 Cruiser. Now that'd be funny, conservative, and actually tactical... no need to outdate current Tier2 BCs.
They cant be more expensive than Tier 1 BS because if they are nobody is going to use them. Those ships will be BCs, Tech 1, they will probably cost around 50m, maybe 60. Who the hell would spend 200m for a Tech 1 BC Hull with crap tracking ?
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Desudes
Pixelmoon The Star League
3
|
Posted - 2011.10.23 02:08:00 -
[107] - Quote
I'd image it will cost more then a drake, less then a scorpion. How would it make sense any other way?
People suicide ganking as a reason to raise costs is ridiculous: if suicide ganking is really a problem there are plenty easier ways to address it that would have less collateral damage FOR THE DESU!!! |

People's Republic ofChina
My Other Capital Ship is Your Mom
0
|
Posted - 2011.10.26 07:51:00 -
[108] - Quote
Tier 3 battlecruisers make me excited in ways one should not be excited over pixels. Orcas will be cheaper to take out.
LET THE WHALE HUNTING COMMENCE! MAN THE HARPOONS! |

People's Republic ofChina
My Other Capital Ship is Your Mom
0
|
Posted - 2011.10.26 07:52:00 -
[109] - Quote
Desudes wrote:I'd image it will cost more then a drake, less then a scorpion. How would it make sense any other way?
People suicide ganking as a reason to raise costs is ridiculous: if suicide ganking is really a problem there are plenty easier ways to address it that would have less collateral damage
Like?
Ships need to be exploded. No ship explodey, no need for replacement ships. |

Dalts
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.10.26 09:50:00 -
[110] - Quote
+1 to the idea of getting rid of insurance in certain circumstances.
My personal opinion is that insurance should be invalid if you lose the ship to Concord or in 0.0/WH space.
Fixes lots of things, inc raising the bar at which suicide ganking is profitable.
Most importantly, it makes 0.0 wars cost ISK like they should, rather than the sorry state of affairs now where the only time it really hurts and alliance is if you manage to take out multiple Supercaps that they cannot replace in time for the next battle.
You see posts about battles or battle summaries on a KB and a quoted loss for each side that runs into the billions, but when you factor in the insurance it might only be under a billion that it actually costs each side, making it pretty pointless unless it results in a Tech moon changing hands or a handful of Supercaps going down. Would be lovely if those figures really did show the economic damage you were doing to the opposition. Might even make Titans and Supercaps a bit rarer like CCP intended. Even with basic insurance you get a large wedge of ISK back when a Titan goes down. |

Khanh'rhh
Sudden Buggery
221
|
Posted - 2011.10.26 10:03:00 -
[111] - Quote
You currently lose about 30mil on a suicide apoc.
I wager you'll end up losing about 15mil on a Tornado.
That's **** all difference, really.
People ganking for the fun won't care about cost. People ganking for profit won't see a difference. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Tanya Powers
Science and Trade Institute Caldari State
59
|
Posted - 2011.10.26 10:49:00 -
[112] - Quote
I'll gank some for free, just because I can(with new bc's), no matter who no matter when and no matter what. I have all the tools for it and there's nothing someone will ever be able to do about it, plus will cost me peanuts.
After velator or atron's they're not newbies anymore right? -nice start for training gank online.  |

Tauren Tom
Order of the Silver Dragons Clone Vat
14
|
Posted - 2011.10.26 14:21:00 -
[113] - Quote
It's the equivalent of a redneck strapping the turret off an m1a1 abrams to the roof of his beat up ford pickup truck and then trying to blow up a grain silo.
It looks cool until you realize how stupid it was to sit in a tin can with a gun strapped to it with enough recoil to rip the can apart. |

Goose99
Republic Military School Minmatar Republic
82
|
Posted - 2011.10.26 14:30:00 -
[114] - Quote
Khanh'rhh wrote:You currently lose about 30mil on a suicide apoc.
I wager you'll end up losing about 15mil on a Tornado.
That's **** all difference, really.
People ganking for the fun won't care about cost. People ganking for profit won't see a difference.
Wrong. Suicide ganking is all about the profit, and cost is one of the direct factors on profit. And you can't lose 15 mil on a 25 mil bc when insured. It's a t1 bc bpo, easily researched and produced in mass. The markup will be small and shorter than when Noctics were introduced (bpo seeds available in ore stations only) and same as when tier 2 bcs were introduced (a few mil markup, lasting for only a few hours). |

Zircon Dasher
Zirconia Trade Group
6
|
Posted - 2011.10.26 19:57:00 -
[115] - Quote
Khanh'rhh wrote:You currently lose about 30mil on a suicide apoc.
I wager you'll end up losing about 15mil on a Tornado.
That's **** all difference, really.
People ganking for the fun won't care about cost. People ganking for profit won't see a difference.
15mil sounds about right assuming:
*base mineral cost splits the difference between Cane and Phoon costs *insurance payout - insurance cost = the current % range of base mineral cost of tier 2 BC
[/crystal ball] |

Goose99
Republic Military School Minmatar Republic
82
|
Posted - 2011.10.26 20:06:00 -
[116] - Quote
Zircon Dasher wrote:Khanh'rhh wrote:You currently lose about 30mil on a suicide apoc.
I wager you'll end up losing about 15mil on a Tornado.
That's **** all difference, really.
People ganking for the fun won't care about cost. People ganking for profit won't see a difference. 15mil sounds about right assuming: *base mineral cost splits the difference between Cane and Phoon costs *insurance payout - insurance cost = the current % range of base mineral cost of tier 2 BC [/crystal ball]
15 mil sounds wrong. You should use tier 1 and tier 2 cost difference (cyclone and cane) as template to likely cost of tier 3, not ships one class up. All t1 ships has followed the same pattern. There is no reason to assume tier 3 bc will break from the pattern. |

Zircon Dasher
Zirconia Trade Group
6
|
Posted - 2011.10.26 20:58:00 -
[117] - Quote
Goose99 wrote:Zircon Dasher wrote:15mil sounds about right assuming:
*base mineral cost splits the difference between Cane and Phoon costs *insurance payout - insurance cost = the current % range of base mineral cost of tier 2 BC
[/crystal ball] 15 mil sounds wrong. You should use tier 1 and tier 2 mineral cost difference (cyclone and cane) within bc class as template to likely cost of tier 3, not ships one class up. All t1 ships has followed the same pattern. There is no reason to assume tier 3 bc will break from the pattern.
I think you misunderstood the point I was making even though I underlined and bolded the important part.
Fun Fact:
if Tornado cost : Cane cost as Cane cost : Cyclon cost...... the number is roughly the same as splitting cane and phoon costs. |

Goose99
Republic Military School Minmatar Republic
84
|
Posted - 2011.10.26 21:31:00 -
[118] - Quote
Zircon Dasher wrote:Goose99 wrote:Zircon Dasher wrote:15mil sounds about right assuming:
*base mineral cost splits the difference between Cane and Phoon costs *insurance payout - insurance cost = the current % range of base mineral cost of tier 2 BC
[/crystal ball] 15 mil sounds wrong. You should use tier 1 and tier 2 mineral cost difference (cyclone and cane) within bc class as template to likely cost of tier 3, not ships one class up. All t1 ships has followed the same pattern. There is no reason to assume tier 3 bc will break from the pattern. I think you misunderstood the point I was making even though I underlined and bolded the important part. Fun Fact: if Tornado cost : Cane cost as Cane cost : Cyclon cost...... the number is roughly the same as splitting cane and phoon costs.
I have 18/26/61 mils for cyclone/cane/phon in Rens. The gap is bigger than splitting the difference. Not to mention that unlike phon, Apoc is tier 2 bs that cost significantly more. |

Daquaris
The Milkmen Test Alliance Please Ignore
4
|
Posted - 2011.10.26 21:39:00 -
[119] - Quote
Tippia wrote:mkint wrote:Now we get a tier 3 BC that does the same job as a tier 1? Why not just go ahead and remove the tier 1's from the game altogether? That's less of a problem GÇö the tier-1s need to be fixed regardless. The larger worry is that these tier-3s will obsolete the tier-2s just like the tier-2s did to the tier-1s. Hopefullly, that GÇ£less tank than a battleshipGÇ¥ is a typo, and they actually mean GÇ£less tank than a battlecruiserGÇ¥ (as in, tanks like a cruiser, at best).
FWIW the version I've been playing with so far (in pyfa - based on the early leak) has about 25k - 40k ehp.
Seems about fair.
Also, with the right setup, the Talos will push 1700+ dps right now.... YUM! |

Zircon Dasher
Zirconia Trade Group
6
|
Posted - 2011.10.26 22:16:00 -
[120] - Quote
Goose99 wrote:I have 18/26/61 mils for cyclone/cane/phon in Rens. The gap is bigger than splitting the difference. Not to mention that unlike phon, Apoc is tier 2 bs that cost significantly more.
At first I was like.... YAY wicked arbitrage!!
Then I realized that you moved the price comparison goal posts. 
As for the Apoc: Yep, I ignored the comparison with a tier 2 BS of a different race for my totally crystal ball loss amount on a tornado.
Better grasp harder bro, the straws seem to be slipping away faster and faster. |
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