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Galifardeua
Galifardeua

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Posted - 2005.11.01 13:33:00 - [1]

About the skills:
They are too powerful and the anticarebear skills make no sense, they would create more problems than the ones they would solve.

The reason 0.0 is empty is mostly because there are not many starbases arround. I made a 30 jump run to a 0.0 starbase and only found people in the next to the last and last jumps. There were no starbases in there.

Perhaps if making a POS was better explained more corps would risk it. I'm in a little corp, but if we learned how to create them, and it was affordable, we would. And we are not veterans, just playing since july.

The problem is that:
1) People don't want to risk anything
2) People want to destroy everything in sight
1 and 2 being different kinds of people.

Thruth is that if you skip the first low security systems arround high sec, you'll usually find less problematic systems. Just don't go there with an iteron or a mining ship without some covering, and you'll be safe.

I've even seen low-sec systems, one next to the other, full of high-sec people. Perhaps they guard the system from PC pirates, who knows. Why doesn't more people do the same?

Now the critique about the anti-carebearing skills:
Why do you need an advanced skill to avoid the reverse-podding? So if I study both carebearing skills to 5, and the first anti-carebearing to 5 I'll be able to fight anyone, and if I'm podded they'll get podded too?

Doesn't make sense.

What would be nice is:
[ with a diminishing skill I mean a skill that starts being at level 5 and goes back to level 0 (and dissapear) as time goes by, you can't train it ]
Ultrapod (diminishing skill) You pod is really fast, maneuverable (+100%/skill) and has a +skill warp strenght.
Ultrainsurance (diminishing skill) Your insurance will cover skill*20% of the price value of the goods destroyed if your ship is destroyed.

This way newbie pilots could go by risking nothing, and when time is due they would either have the skills to survive wherever they want, or they could still hide in high-sec zones. 5 weeks or so would be ok.

I'm not a PvP, but that aspect of the game is crucial as I understand the game. I just don't go anywhere dangerous without cover (as I'm no fighter, but a researcher and miner).
Galifardeua
Galifardeua
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Posted - 2005.11.01 13:33:00 - [2]

About the skills:
They are too powerful and the anticarebear skills make no sense, they would create more problems than the ones they would solve.

The reason 0.0 is empty is mostly because there are not many starbases arround. I made a 30 jump run to a 0.0 starbase and only found people in the next to the last and last jumps. There were no starbases in there.

Perhaps if making a POS was better explained more corps would risk it. I'm in a little corp, but if we learned how to create them, and it was affordable, we would. And we are not veterans, just playing since july.

The problem is that:
1) People don't want to risk anything
2) People want to destroy everything in sight
1 and 2 being different kinds of people.

Thruth is that if you skip the first low security systems arround high sec, you'll usually find less problematic systems. Just don't go there with an iteron or a mining ship without some covering, and you'll be safe.

I've even seen low-sec systems, one next to the other, full of high-sec people. Perhaps they guard the system from PC pirates, who knows. Why doesn't more people do the same?

Now the critique about the anti-carebearing skills:
Why do you need an advanced skill to avoid the reverse-podding? So if I study both carebearing skills to 5, and the first anti-carebearing to 5 I'll be able to fight anyone, and if I'm podded they'll get podded too?

Doesn't make sense.

What would be nice is:
[ with a diminishing skill I mean a skill that starts being at level 5 and goes back to level 0 (and dissapear) as time goes by, you can't train it ]
Ultrapod (diminishing skill) You pod is really fast, maneuverable (+100%/skill) and has a +skill warp strenght.
Ultrainsurance (diminishing skill) Your insurance will cover skill*20% of the price value of the goods destroyed if your ship is destroyed.

This way newbie pilots could go by risking nothing, and when time is due they would either have the skills to survive wherever they want, or they could still hide in high-sec zones. 5 weeks or so would be ok.

I'm not a PvP, but that aspect of the game is crucial as I understand the game. I just don't go anywhere dangerous without cover (as I'm no fighter, but a researcher and miner).
Galifardeua
Galifardeua

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Posted - 2005.11.01 13:45:00 - [3]

Originally by: Agaille
2) What about you try to start all over again with no rich main char to sponsor you. Could you please refer me to a corp that actually is open to totally new players that can't fly even a frig. Last corp I checked that had all the exiting activities happening, also had a minimum requirement of Mining Barge/Iteron 5/Battleship... That really sums up how much new players are appreciated by their community (aka experienced players) in EVE.

Why don't some new players group and start a corp for themselves?
Two friends and I created a corp our second day in EVE (after getting the implants) this July. Now we are some more (with people we know personally). When we started we got simple frigates. Now everybody's got at least a cruiser, some of them corp-built (not free, but extremelly cheap, like a Vexor for 1M). We've got (as a corp) some other ships. One has (or had) a battlecruiser. We earn nice (not extremely nice, just nice) money. Some have been podded, almost everyone has lost at least a ship.

But we still are there, trying to make big bucks or lots of small ones. Sometimes it's boring for me, as I'm the one that fights the least (against NPCs, no PCs unless attacked), and so I earn the least money.

All this started by three newbies in July. Because we could.
Galifardeua
Galifardeua
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Posted - 2005.11.01 13:45:00 - [4]

Originally by: Agaille
2) What about you try to start all over again with no rich main char to sponsor you. Could you please refer me to a corp that actually is open to totally new players that can't fly even a frig. Last corp I checked that had all the exiting activities happening, also had a minimum requirement of Mining Barge/Iteron 5/Battleship... That really sums up how much new players are appreciated by their community (aka experienced players) in EVE.

Why don't some new players group and start a corp for themselves?
Two friends and I created a corp our second day in EVE (after getting the implants) this July. Now we are some more (with people we know personally). When we started we got simple frigates. Now everybody's got at least a cruiser, some of them corp-built (not free, but extremelly cheap, like a Vexor for 1M). We've got (as a corp) some other ships. One has (or had) a battlecruiser. We earn nice (not extremely nice, just nice) money. Some have been podded, almost everyone has lost at least a ship.

But we still are there, trying to make big bucks or lots of small ones. Sometimes it's boring for me, as I'm the one that fights the least (against NPCs, no PCs unless attacked), and so I earn the least money.

All this started by three newbies in July. Because we could.
Galifardeua
Galifardeua

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Posted - 2005.11.01 15:57:00 - [5]

Originally by: Pestillence
****, I'm attracted to this thread like someone observing the scene of an accident.

It's so horrible yet I'm strangely compelled to look at it and cringe.
Me too Very Happy

Originally by: Agaille
Please come with a list of the problems that you claim that it will created and let us see if we can discuss them one by one.
Okey, let's center only in the basic ones (the ones with skill*100% damage). So the theory is I get this skill and I don't even get scathed by PCs and they receive the damage skill-fold? So then, I could join my friends and go mining to 0.0, just killing any NPC that came near and not worrying about PCs. But, then, what would 0.0 mean? Only thoughter NPCs? Where's the thrill in there? So I could go, weaponless, anywhere? Without risking anything (it's easy to evade NPCs as now)? Isn't it boring?

You could make even harder NPCs, make them more intelligent, make them use warp scrambles,.. but then... how would it be different than playing against PCs?

Those skills do not solve the problem, just hide it, and make the game less thrilling for everyone, while calling for a rehauling of the whole game. I you don't want to be destroyed don't go to a low sec zone. If you need to go there but you're not confident on your own skills call for cover. If you want something that is only in low sec zones ask someone stronger to buy it.

Just think of the PCs as mobs. You don't go to a high level mob zone if you're not ready to fight or die. It's the same in here.
Galifardeua
Galifardeua
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Posted - 2005.11.01 15:57:00 - [6]

Originally by: Pestillence
****, I'm attracted to this thread like someone observing the scene of an accident.

It's so horrible yet I'm strangely compelled to look at it and cringe.
Me too Very Happy

Originally by: Agaille
Please come with a list of the problems that you claim that it will created and let us see if we can discuss them one by one.
Okey, let's center only in the basic ones (the ones with skill*100% damage). So the theory is I get this skill and I don't even get scathed by PCs and they receive the damage skill-fold? So then, I could join my friends and go mining to 0.0, just killing any NPC that came near and not worrying about PCs. But, then, what would 0.0 mean? Only thoughter NPCs? Where's the thrill in there? So I could go, weaponless, anywhere? Without risking anything (it's easy to evade NPCs as now)? Isn't it boring?

You could make even harder NPCs, make them more intelligent, make them use warp scrambles,.. but then... how would it be different than playing against PCs?

Those skills do not solve the problem, just hide it, and make the game less thrilling for everyone, while calling for a rehauling of the whole game. I you don't want to be destroyed don't go to a low sec zone. If you need to go there but you're not confident on your own skills call for cover. If you want something that is only in low sec zones ask someone stronger to buy it.

Just think of the PCs as mobs. You don't go to a high level mob zone if you're not ready to fight or die. It's the same in here.
Galifardeua
Galifardeua

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 23:12:00 - [7]

Originally by: Aaron Kyoto
I can only say this because i know a few people who have been in 0.0, until i go there myself i'm not sure and i'm not going there til i have enough money to afford the loss of my ship (aprox 1-3 mil, which is small but i can't afford to dish out for that.) I won't be going there.

(item-database prices)
Fast ship (atron, executioner, condor, almost any minmatar) 30.000 isk
1-2 Nanofiber Internal Structure I 2.000-4.000 isk
1Mn Afterburner I 7.000 isk
Being in 0.0 priceless

Just go to places without starbases and you'll see how empty they are. Take care when approaching gates, but nanofibers will help you after crossing reducing your inertia and making you warp faster.

As what some people say that it's PvP even when not shooting I agree. It's really hard to try to sell things to people at 25.000 when there are some in the same system selling at 10.000. Luckily for me some people are lazy.
Galifardeua
Galifardeua
Gallente
Completament Tarats

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 23:12:00 - [8]

Originally by: Aaron Kyoto
I can only say this because i know a few people who have been in 0.0, until i go there myself i'm not sure and i'm not going there til i have enough money to afford the loss of my ship (aprox 1-3 mil, which is small but i can't afford to dish out for that.) I won't be going there.

(item-database prices)
Fast ship (atron, executioner, condor, almost any minmatar) 30.000 isk
1-2 Nanofiber Internal Structure I 2.000-4.000 isk
1Mn Afterburner I 7.000 isk
Being in 0.0 priceless

Just go to places without starbases and you'll see how empty they are. Take care when approaching gates, but nanofibers will help you after crossing reducing your inertia and making you warp faster.

As what some people say that it's PvP even when not shooting I agree. It's really hard to try to sell things to people at 25.000 when there are some in the same system selling at 10.000. Luckily for me some people are lazy.
   
 
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