|
Author | Thread Statistics | Show CCP posts - 0 post(s) |
Galifardeua |
Posted - 2005.11.01 13:33:00 -
[1] About the skills: They are too powerful and the anticarebear skills make no sense, they would create more problems than the ones they would solve. The reason 0.0 is empty is mostly because there are not many starbases arround. I made a 30 jump run to a 0.0 starbase and only found people in the next to the last and last jumps. There were no starbases in there. Perhaps if making a POS was better explained more corps would risk it. I'm in a little corp, but if we learned how to create them, and it was affordable, we would. And we are not veterans, just playing since july. The problem is that: 1) People don't want to risk anything 2) People want to destroy everything in sight 1 and 2 being different kinds of people. Thruth is that if you skip the first low security systems arround high sec, you'll usually find less problematic systems. Just don't go there with an iteron or a mining ship without some covering, and you'll be safe. I've even seen low-sec systems, one next to the other, full of high-sec people. Perhaps they guard the system from PC pirates, who knows. Why doesn't more people do the same? Now the critique about the anti-carebearing skills: Why do you need an advanced skill to avoid the reverse-podding? So if I study both carebearing skills to 5, and the first anti-carebearing to 5 I'll be able to fight anyone, and if I'm podded they'll get podded too? Doesn't make sense. What would be nice is: [ with a diminishing skill I mean a skill that starts being at level 5 and goes back to level 0 (and dissapear) as time goes by, you can't train it ] Ultrapod (diminishing skill) You pod is really fast, maneuverable (+100%/skill) and has a +skill warp strenght. Ultrainsurance (diminishing skill) Your insurance will cover skill*20% of the price value of the goods destroyed if your ship is destroyed. This way newbie pilots could go by risking nothing, and when time is due they would either have the skills to survive wherever they want, or they could still hide in high-sec zones. 5 weeks or so would be ok. I'm not a PvP, but that aspect of the game is crucial as I understand the game. I just don't go anywhere dangerous without cover (as I'm no fighter, but a researcher and miner). |
Galifardeua Gallente Completament Tarats |
Posted - 2005.11.01 13:33:00 -
[2] About the skills: They are too powerful and the anticarebear skills make no sense, they would create more problems than the ones they would solve. The reason 0.0 is empty is mostly because there are not many starbases arround. I made a 30 jump run to a 0.0 starbase and only found people in the next to the last and last jumps. There were no starbases in there. Perhaps if making a POS was better explained more corps would risk it. I'm in a little corp, but if we learned how to create them, and it was affordable, we would. And we are not veterans, just playing since july. The problem is that: 1) People don't want to risk anything 2) People want to destroy everything in sight 1 and 2 being different kinds of people. Thruth is that if you skip the first low security systems arround high sec, you'll usually find less problematic systems. Just don't go there with an iteron or a mining ship without some covering, and you'll be safe. I've even seen low-sec systems, one next to the other, full of high-sec people. Perhaps they guard the system from PC pirates, who knows. Why doesn't more people do the same? Now the critique about the anti-carebearing skills: Why do you need an advanced skill to avoid the reverse-podding? So if I study both carebearing skills to 5, and the first anti-carebearing to 5 I'll be able to fight anyone, and if I'm podded they'll get podded too? Doesn't make sense. What would be nice is: [ with a diminishing skill I mean a skill that starts being at level 5 and goes back to level 0 (and dissapear) as time goes by, you can't train it ] Ultrapod (diminishing skill) You pod is really fast, maneuverable (+100%/skill) and has a +skill warp strenght. Ultrainsurance (diminishing skill) Your insurance will cover skill*20% of the price value of the goods destroyed if your ship is destroyed. This way newbie pilots could go by risking nothing, and when time is due they would either have the skills to survive wherever they want, or they could still hide in high-sec zones. 5 weeks or so would be ok. I'm not a PvP, but that aspect of the game is crucial as I understand the game. I just don't go anywhere dangerous without cover (as I'm no fighter, but a researcher and miner). |
Galifardeua |
Posted - 2005.11.01 13:45:00 -
[3]Originally by: Agaille Why don't some new players group and start a corp for themselves? Two friends and I created a corp our second day in EVE (after getting the implants) this July. Now we are some more (with people we know personally). When we started we got simple frigates. Now everybody's got at least a cruiser, some of them corp-built (not free, but extremelly cheap, like a Vexor for 1M). We've got (as a corp) some other ships. One has (or had) a battlecruiser. We earn nice (not extremely nice, just nice) money. Some have been podded, almost everyone has lost at least a ship. But we still are there, trying to make big bucks or lots of small ones. Sometimes it's boring for me, as I'm the one that fights the least (against NPCs, no PCs unless attacked), and so I earn the least money. All this started by three newbies in July. Because we could. |
Galifardeua Gallente Completament Tarats |
Posted - 2005.11.01 13:45:00 -
[4]Originally by: Agaille Why don't some new players group and start a corp for themselves? Two friends and I created a corp our second day in EVE (after getting the implants) this July. Now we are some more (with people we know personally). When we started we got simple frigates. Now everybody's got at least a cruiser, some of them corp-built (not free, but extremelly cheap, like a Vexor for 1M). We've got (as a corp) some other ships. One has (or had) a battlecruiser. We earn nice (not extremely nice, just nice) money. Some have been podded, almost everyone has lost at least a ship. But we still are there, trying to make big bucks or lots of small ones. Sometimes it's boring for me, as I'm the one that fights the least (against NPCs, no PCs unless attacked), and so I earn the least money. All this started by three newbies in July. Because we could. |
Galifardeua |
Posted - 2005.11.01 15:57:00 -
[5]Originally by: PestillenceMe too Originally by: AgailleOkey, let's center only in the basic ones (the ones with skill*100% damage). So the theory is I get this skill and I don't even get scathed by PCs and they receive the damage skill-fold? So then, I could join my friends and go mining to 0.0, just killing any NPC that came near and not worrying about PCs. But, then, what would 0.0 mean? Only thoughter NPCs? Where's the thrill in there? So I could go, weaponless, anywhere? Without risking anything (it's easy to evade NPCs as now)? Isn't it boring? You could make even harder NPCs, make them more intelligent, make them use warp scrambles,.. but then... how would it be different than playing against PCs? Those skills do not solve the problem, just hide it, and make the game less thrilling for everyone, while calling for a rehauling of the whole game. I you don't want to be destroyed don't go to a low sec zone. If you need to go there but you're not confident on your own skills call for cover. If you want something that is only in low sec zones ask someone stronger to buy it. Just think of the PCs as mobs. You don't go to a high level mob zone if you're not ready to fight or die. It's the same in here. |
Galifardeua Gallente Completament Tarats |
Posted - 2005.11.01 15:57:00 -
[6]Originally by: PestillenceMe too Originally by: AgailleOkey, let's center only in the basic ones (the ones with skill*100% damage). So the theory is I get this skill and I don't even get scathed by PCs and they receive the damage skill-fold? So then, I could join my friends and go mining to 0.0, just killing any NPC that came near and not worrying about PCs. But, then, what would 0.0 mean? Only thoughter NPCs? Where's the thrill in there? So I could go, weaponless, anywhere? Without risking anything (it's easy to evade NPCs as now)? Isn't it boring? You could make even harder NPCs, make them more intelligent, make them use warp scrambles,.. but then... how would it be different than playing against PCs? Those skills do not solve the problem, just hide it, and make the game less thrilling for everyone, while calling for a rehauling of the whole game. I you don't want to be destroyed don't go to a low sec zone. If you need to go there but you're not confident on your own skills call for cover. If you want something that is only in low sec zones ask someone stronger to buy it. Just think of the PCs as mobs. You don't go to a high level mob zone if you're not ready to fight or die. It's the same in here. |
Galifardeua |
Posted - 2005.11.02 23:12:00 -
[7]Originally by: Aaron Kyoto (item-database prices) Fast ship (atron, executioner, condor, almost any minmatar) 30.000 isk 1-2 Nanofiber Internal Structure I 2.000-4.000 isk 1Mn Afterburner I 7.000 isk Being in 0.0 priceless Just go to places without starbases and you'll see how empty they are. Take care when approaching gates, but nanofibers will help you after crossing reducing your inertia and making you warp faster. As what some people say that it's PvP even when not shooting I agree. It's really hard to try to sell things to people at 25.000 when there are some in the same system selling at 10.000. Luckily for me some people are lazy. |
Galifardeua Gallente Completament Tarats |
Posted - 2005.11.02 23:12:00 -
[8]Originally by: Aaron Kyoto (item-database prices) Fast ship (atron, executioner, condor, almost any minmatar) 30.000 isk 1-2 Nanofiber Internal Structure I 2.000-4.000 isk 1Mn Afterburner I 7.000 isk Being in 0.0 priceless Just go to places without starbases and you'll see how empty they are. Take care when approaching gates, but nanofibers will help you after crossing reducing your inertia and making you warp faster. As what some people say that it's PvP even when not shooting I agree. It's really hard to try to sell things to people at 25.000 when there are some in the same system selling at 10.000. Luckily for me some people are lazy. |
Copyright © 2006-2024, Chribba - OMG Labs. All Rights Reserved. - perf 0,05s, ref 20241128/1138 EVE-Online™ and Eve imagery © CCP. bitcoin: 1CHRiBBArqpw5Yz7x5KS2RRtN5ubEn5gF |
COPYRIGHT NOTICE EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website. |